wwwilliam0024
Smash Journeyman
OK people get your lazy ***** up and lets start to discuss! If you dont want to, i really really dont give a ****. The idea is to discuss.
I decided Marth cause its a common MU and im very experienced with it, so lets start, what do we have...
Match up is 50 - 50 even
Match up Mentallity (from DK cheat sheet)
- Don't gimp, but ledge pressure is ****.
- Don't let him get too close on the ground.
- Stay away from ledges unless you're being juggled, then try to get to a ledge to escape.
- Bair beats his Fair; if the Marth knows this, watch out for his Counter.
- He can counter your Up B, and he can also Dair you out of it if he's a keener, be alert! If you don't mix up your recover, you'll get wrecked.
- Dolphin Slash (Up B) has invincibility frames at the beginning, also watch out for it OOS if he blocks an attack. If he wiffs, you should be able to punish it.
- Shield grab Dancing Blade (Forward B) after the 3rd hit.
-Fighting Marth-
TIPS
(i will now be giving you tips from my personal experience)
1- the match up is even and could possibly go to DKs favor, since DK can live as twice as much as marth.
2- Be ready for spaced Fairs and Nairs from marths side, your Bair is fast and outranges marths Fair, so be ready.
3- Keep marth away from you, once hes close his preassure is to much for us, he can shield our tilts to Side B, and to tilts. Try using your Spaced Bairs and Spaced tilts as safe as possible, and Unpredictably!
4- Try not to get juggled in the air, for DK is predictable when falling, try falling with an attack from the air, it would be much better to get grabbed by marth than getting hit with any of his smashes, if close to the edge try to fall to it and grab. You could also fall and Side B infront of him, most people dont expect this and end up burried, and if they happen to have a low shield, it will break.
5- You must always have your punch ready, it is by DEMAND you have ur punch. Marth is very easy to predict and thanks to those SA frames, we can punch him by SA any attack from him, even UP B! DK also applies large large Ledge game when marth is trying to get back up from the Edge. he has Few options, we can punch almost anything when he tries to get back up. You can also 9 wind mindgame him for VERY EARLY KILLS. (55%+)
6- Last but not least recovering, vary your recovery, he can Dair you easily, and it doesnt really matter how much damage you have, you just wont get back... Try getting back from above and cancel your UpB with the platforms available! be unpredictable!! :D
Dare to quote anything!! Ill be waiting.
MARTH
I decided Marth cause its a common MU and im very experienced with it, so lets start, what do we have...
Match up is 50 - 50 even
Match up Mentallity (from DK cheat sheet)
- Don't gimp, but ledge pressure is ****.
- Don't let him get too close on the ground.
- Stay away from ledges unless you're being juggled, then try to get to a ledge to escape.
- Bair beats his Fair; if the Marth knows this, watch out for his Counter.
- He can counter your Up B, and he can also Dair you out of it if he's a keener, be alert! If you don't mix up your recover, you'll get wrecked.
- Dolphin Slash (Up B) has invincibility frames at the beginning, also watch out for it OOS if he blocks an attack. If he wiffs, you should be able to punish it.
- Shield grab Dancing Blade (Forward B) after the 3rd hit.
-Fighting Marth-
TIPS
(i will now be giving you tips from my personal experience)
1- the match up is even and could possibly go to DKs favor, since DK can live as twice as much as marth.
2- Be ready for spaced Fairs and Nairs from marths side, your Bair is fast and outranges marths Fair, so be ready.
3- Keep marth away from you, once hes close his preassure is to much for us, he can shield our tilts to Side B, and to tilts. Try using your Spaced Bairs and Spaced tilts as safe as possible, and Unpredictably!
4- Try not to get juggled in the air, for DK is predictable when falling, try falling with an attack from the air, it would be much better to get grabbed by marth than getting hit with any of his smashes, if close to the edge try to fall to it and grab. You could also fall and Side B infront of him, most people dont expect this and end up burried, and if they happen to have a low shield, it will break.
5- You must always have your punch ready, it is by DEMAND you have ur punch. Marth is very easy to predict and thanks to those SA frames, we can punch him by SA any attack from him, even UP B! DK also applies large large Ledge game when marth is trying to get back up from the Edge. he has Few options, we can punch almost anything when he tries to get back up. You can also 9 wind mindgame him for VERY EARLY KILLS. (55%+)
6- Last but not least recovering, vary your recovery, he can Dair you easily, and it doesnt really matter how much damage you have, you just wont get back... Try getting back from above and cancel your UpB with the platforms available! be unpredictable!! :D
Dare to quote anything!! Ill be waiting.