Rules to follow
20:80 King Dedede
Good thing King Dedede wasn't the villain in Donkey Kong Country.
Code:
* Be polite even in a disagreement
* Realistic matchup ratios please
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20:80 King Dedede
Good thing King Dedede wasn't the villain in Donkey Kong Country.
DK's Positives
Can kill Dedede easier than other characters
Can do combos
Dedede is slow
Downb
DK's Negatives
Chaingrab
Infinite
Projectiles
Ftilt
Hard to edgeguard
Dair and Uair
Good roll and spotdodge
Dos
Do space Bair and Ftilt correctly
Do try and keep the fight off the ground
Do stay close to the edges or on platforms
Do punish Dedede and punish hard
Don'ts
Don't approach
Don't sh double Bair
Don't stay close to him for too long, you will get grabbed
DON'T GET GRABBED
Summary
Most Dedede's will look at this mu and most liking go for the grab at every possible chance and they probably will get a grab. However you can still use this to your advantage, and hope that you out space him. But if you space badly they can shieldgrab and get a KO. When in the grab if infinities are allowed its over, if not get prepared for either a dthrow -> dtilt or fthrow. DI and try to recover and do your best to not get the landing lag on the upB. If you get the lag be prepared for the next series of dthrows. Hit and do as much damage as possible, don't get carried away and run.
Mid Range
Dedede's ftilt is the poke/spacer of choice on the ground, if you can PS it you might be able to grab. If so pummel -> cargo and dthrow off the stage. Now your in gimp mode don't go for broke bair or fair if it will hit. You can clash with your ftilt but its easier to shield it. If you can see it coming which isn't too difficult sh over and bair or uair. Doing this poorly can get you an utilt or worst shieldgrabbed.
Long Range
At longer ranges the waddle dee/doo and gordo become a problem. If you focus too much on them Dedede could creep up on you and get a grab, which won't be that bad if your close to the edge. Gordos are random and moves through the air completely different than the other two. Bat the dee and doo with ftilts and bairs but the moves can get stale this way. A good eye is needed for this part, cant just predict and bair a gordo.
Aerial
Your bair beats his bair, and his uair can hurt you when directly above him, and dair can eat shield and outrange you directly below him. If he wants to hit you with sh double bairs PS one and punish quickly.
Stages
The BBR recommended stages for 5 neutrals will be used for this section. (http://www.smashboards.com/showthread.php?t=283142) This section is based on what I would do and what could happen. Go for SV first if your 1P, they might go for yoshi's island and lylat. Then I suggest BF. If you are 2P they might go for yoshi's, then its based off of personal preference. Your best cps are brinstar, rc, japes, lylat,norfair, and yoshi's island. Ban FD.
Videos
Hato vs Kel http://www.youtube.com/watch?v=1S90nFl4ohE
Ripple vs Lain http://www.youtube.com/watch?v=txhElWOIfXE
Ook vs Mike Haze http://www.youtube.com/watch?v=HbnTVF_CgEA