We are slightly outranged, sure. But by attacks that come out SUPER slow. Marth is too fast of an attacker to get hit by these unless he is getting punished.
They aren't that slow, especially the neutral air. You can't expect not to be hit.
When you are being zoned the SH nair will take too long.
Why would marth be getting hit by a jab anyway?
Because Marth came close, Ike powershielded and Ike used his very fast jab?
What i'm saying is if marth keeps spacing he won't even have to worry about the jab. Obviously he will get hit by it sometimes, but he can up b out. Ike would have to predict this and shield if he KNOWS marth will do it.
Sure. Ike can punish well. Ike is heavy. What else can Ike do?
He survives for a long time and he kills the enemy early, is there something wrong with that?
No, but that's about all he can do.
Yeah, Marth could just grab the ledge though if Ike is opting to grab it. But Ike more often than not won't even get close enough to Aether imo. Marth just needs to fair him.
The Fair can gimp Ike, but Ike can avoid the gimp by going low and Aethering.
The way I'm picturing this would be Marth and Ike up b'ng back up at the same time. Marth's being much faster would in turn gimp Ikes.
He isn't fast enough to do so on reaction. If Marth is grounded and you approach with it you are screwed. If you are trying to stay safe with it, either nothing will happen or you will get DB'd.
Ike can easily bait and then do a retreating Forward Air. Remember that it also has a IASA frames at the end.
How are you going to "easily bait?" If marth just dashes to shield your forward air is easily punished.
Hardly.
It makes for a fine enough edgeguard, considering it has a 5 second charge time.
But you need to let it go on the precise frame, it's just a very hard thing to land and Marth can mix up the timing.