Whats the deal here? Both the Fox players and Wolf players need to cool it, all flame wars have ever made is hot air, nothing constructive.
Look, I use both Fox and Wolf at roughly equal levels, I can give you the good the bad and the ugly of both.
On Approaching
Both have reflectors, and both have spamable lasers, Its a stalemate. Whoever is the least patient will be the one approaching.
Wolf approach-
Out of the two, Wolf is best suited for a
direct approach. Lagless F-airs, B-air, (N-air if they let you get away with it) boost-smashing works great if you've got the fingers for it. and others. Wolf can jump right it and cause a lot of trouble real fast.
Now Fox is well equipped to handle mosts oncoming opponents for most of the reasons stated above. so in this instance, neither side has major advantages or disadvantages.
Fox approach-
Most Fox's will opt for the
indirect approach. Fox's main approach involves feint direct approaches to bait a response and subsequently punish the response. Fox's game does hit a little snag from Wolf's laser, it can be reflected, yet hardly ever makes it back to Wolf. Personally, I usually shield Wolf's laser or maneuver around it. its much harder to punish Fox out of a shield than a shine. It takes different tactics to approach Wolf
I'll give this instance a favor to Wolf since Fox's usual techniques are muffled and Wolf is playing on home turf here.
Building the Damage
Both Fox and Wolf are well equipped here.
Fox can string together a lot of moves and shoot the damage meter up pretty quick, plus Fox only needs the slightest of openings to exploit. Wolf can trump this in several instances with his reflector, it has invincibility frames and gets Fox out of his face, the follow-up moves can be avoided which brings us back to square #1.
Wolf has absolutely devastating moves when it comes to damage. he can be openly aggressive where most others would have to back off. Many of Wolf's moves do have substantial lag afterward and can be risky to use, but the payoff comes when Fox's damage skyrockets with relatively few moves.
Both are evenly matched here, neither has a clear advantage or disadvantage.
Edge-Game
As a Fox and Wolf main, I will tell you right off the bat that I am
far more comfortable over the edge with Fox than with Wolf. That is not to say Wolf is bad over the edge.
Wolf's B-air works wonders over the edge, it works for gimping, killing, and I've seen it combo into spikes and more B-airs. The Spike itself is devastating if you can pull it off. Particularly good Wolf players can use the Wolf-Flash to its extent with meteor smashing and everything. Wolf is very dangerous over the edge and should never be taken for granted.
Fox does have the ever popular shine-spike, N-air which causes more problems than it's given credit fore, D-air works well to drag down Wolf and finish with a shine-spike. then there's Fox's B-air. In my experience, it works exactly like a spike turned sideways, the timing is similar, the situations to use it are similar and the outcome is also very similar.
Wolf's recovery, It's a mixed bag. It'll go far enough, trouble is, Wolf looses all of his famous mid-air momentum once he's done, and he has a much smaller sweet-spot to grab the edge with. You have to be extremely careful over the edge with Wolf. Wolf can do some pretty nifty things with Flash, but only on a select few stages.
Fox's recovery is where Fox wins out here. Both illusion and FireFox go very far and Fox still retains his meager aerial momentum and generous sweet-spot for edge-grabbing. the F-air (aka Fox-Copter) will help Fox immensely if Wolf didn't knock out the 2nd jump. all these alone aren't enough, However Fox has the luxury of being able to vary his recovery with the use of shine-stalling, and other maneuvers.
The Kill
Both Wolf and Fox are ridiculously dangerous here, Wolf need only use the D-smash near the edge and the Fox is dead. Fox needs only for Wolf to make one mistake to stick a running U-Smash. Even if the Fox U-smash doesn't have the reach of Wolf's D-smash, the U-smash makes up any lost ground when coming out of a dash. In a pinch, where the damage has continued climbing and the opponent isn't dead, both have alternate options. Wolf has U-tilt, works better than U-smash in most cases since it comes out quick. Fox has D-smash which knocks Wolf off the edge at a low angle, which is dangerous territory for Wolf if the smash doesn't kill you first.
I'll give Wolf a slight edge in this department since his weight forces Fox to tack on a little more damage to make the kill, and Wolf can kill lower here.
Conclusion
roughly 50/50 even split (give or take a few points). both have advantages against each other, both have weaknesses against each other. Both will have to play to their strengths while covering their own weak points carefully. Any advantage/disadvantage depends on an instance of the match, who's doing what where and how.
Now will you stop tearing each other's throats out?
It's embarrassing to see the lows that both sides have sunk to. If there's a situation where Fox gets screwed over by Wolf, then all Fox has to do is not get in that situation in the first place (or vise versa).
Problem Solved!
I've said it before and I'll say it again: Nothing but hot air ever comes out of a flame war.