SETUP COMMENTS/ANALYSIS
I sort of did this in the Dead QT, but let me break it down.
This setup is centered around clears vs. non-clears. The premise is not using their roles to find out scum, rather to lead. The bodyguard was put in place as a strong claim that could protect the rolecop. The mafia don't have any strong abilities at all but one of their roles works as sort of a red herring. One of them is an Ascetic, meaning he can't be targeted by night actions but still could be killed. It's basically there for the rolecop to think there might be a roleblocker or something is awry. The only person the Rolecop can really clear is himself and maybe the bodyguard, but I never made this setup in mind that the night actions would be that important. If the setup turned out to be 13 players, there would have been a vigilante in place as the 3rd role.
1) Everything was randomized in terms of who got what, including indentities and people in the rarefaction. I did not explicitly pit Twitchy/Orange/Corps together, as I wanted to try my hardest to not show favortism.
1 Rolecop
1 Bodyguard
6 VT
1 Ascetic Goon
1 Mafia Goon
I pretty much covered the idea of the setup in that paragraph, but I didn't fully explain it. I was trying to think of two roles that would work together without seeming too OP, and of course, in some Rarefaction games, there is a Innocent Child. I didn't think having a triggered Innocent Child and two PRs would be good as that would be even more of a boon for town, but I digress. I would've loved to see the game play out with a vigilante in mind, and I probably would have given scum one more PR.
What I liked: I really loved how the anonymous aspect worked out. It was really fun watching town try to play without their meta and how I feel some people got away with more (or even less) because they couldn't be pinned to a person. It was like watching a bunch of new players having at it with each other and it's something I really want to try again. I think bodyguard is a good fit for this setup but I feel ascetic had a lot of untapped potential; maybe if there was more that would counteract it. I also really liked how Rarefaction played out even if both phases didn't go through. Also note that Rarefaction was a
triggered event and that this game wouldn't have even had a Rarefaction had town lynched mafia the previous day.
What I disliked: Inactivity and the Rolecop. I think I should've given town a stronger PR as I feel they weren't given much to begin with. I felt it was too safe. I like scumhunt setups myself but I also feel that town needs a bit of a boost. The Ascetic again felt like wasted potential without a vigilante or something.