Pressuring needs a lot of work. You sit and wait way too much. You need to apply pressure, safely, in order to force action.
Practice spacing for dtilt and resulting traps. I think you're getting punished more for using dtilt than not.
You overcommit about half the time on juggles. SHFF uair to bair ADs and then you can grab/utilt/usmash to punish the landing to reset the situation. The half of the time you don't overcommit you juggle pretty well though.
Know when to reset to neutral and when you're in a situation to apply pressure (1:50 G1 is a great example of needing to just walk away). Broll is a good option to reset to neutral in general btw- don't be afraid to go to neutral.
DB4D is bad, don't use it.
Your landing options need to be safer (bair into the ground gets you DA'd/ftilted a fair bit).
I like that you're not afraid to cross up with uair- you auto-pilot utilt after the crossup frequently though.
Counter nair more and don't overextend on ledge traps
Yay for CS =D
1:12 G2 I like that you recognized a jab lock situation, it's just too bad he was at too high of a % =(
You had a notable lead going into the second part of CS but you let yourself take so much unnecessary damage there. Grenades can't hurt you here since the statue stops them- make him come to you.
While I like crossups vs Snake (and especially DDD- everyone should do those more), shy away from them more at kill %s. They're very utilt-able (it's a word now!)
Speaking of utilt, when you want to get a kill, your utilts become amazingly telegraphed. Grab more.
Yeah, you try to do WAY too much with DB1. Instead of using it as a mix-up, you're using it as a
fundamental aspecct of your gameplay. As a result, you keep getting utilted for DB1 hitting shield sine the following aerial is all you ever do from it.
G2 stock 2 you did fthrow->fsmash, which I agree with here because of the slant. Make sure you know, and have down all the other fthrow options vs Snake (and everyone for that matter) @ 0%
Be careful of your jumps in general.
To *seemingly* contradict that last point, FH fair to zone out Snake should be used more as it forces him to show his preferred punishing option. Knowing that you can play around that/those option(s) when you SH.
You stale fsmash way too much. Ftilt and dtilt are amazing punishing moves as well
*Nike, come talk about your revelation about dsmash*
You whiff so many grabs and SB, be more careful with those two moves.
If you're in the air and Snake is just standing there, never just land in any of his ranges. It's better to pull back to the ledge and go from there than to take a guaranteed ftilt/utilt because you were going to whiff the obvious fair/DB
Use more of the basic ledge options
When you do use FH fairs, you tend to be using them only going forward; it's mostly a zoning option- pull back for safety.
I'm trying to be general, but G3, 3:40 was awful. Snake was VERY far away from you. You needed to get onto the stage w/ an aerial ASAP while you had the chance to get rid of RCO. Instead you stalled above the stage, still with RCO, with DB giving Snake ample time to punish the obvious aerial that was to come (again, due to RCO). This goes back to my earlier point of you using way too much DB1 stuff in your game. It's a mixup, not a fundamental. This is a great example that you have turned it into a fundamental as there was no reason to consciously choose to commit to that option here. That means that it was an autopiloted decision.
The counter at 1:53 G3 I actually really liked. He was riding momentum super hard so it was very reasonable to expect an ftilt or utilt to come out. You just did it a little bit too early- the option itself I like a lot though.