Broasty
Smash Journeyman
ALL OF YOU NEED TO SEE THIS, IT WILL CHANGE THE WAY YOU SEE MARTH http://youtu.be/eH4vmNvb7Ik
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Thanks for the tips I really needed that info. If anyone has any more tips feel free to put here. I appreciate the helpHaven't seen other vids, but I wouldn't be surprised if your Fox was better. 'Tis my opinon
Main two things I would notice: jumping too much in Neutral, and slightly sub-optimal punishes on Fthrow if you read or noticed that they DI inside.
For Neutral, you lose too much mobility when jumping that it becomes less safe the more and more you do it. You need an obvious advantage, or an obvious predictable flaw from the opponent to make it a solid option. Even the basic options of shielding or rolling are harder to deal with once you jump, so be wary.
On Fthrow where they DI inside, you might have stronger punishes than running SH Fair or non-tipper Fsmash. If you have a bit of space (mid stage or just enough room to get a good running start), I would try running SH Nair instead. Will probably give you slightly more hitstun at very low % (some chars will threaten to combo break or jump out after your Fair), and might be harder to fully DI away. If you are near the edge but not totally offstage, I find Dair or tip Fsmash to be stronger. Same if they actually fly offstage after the throw. If they continue to DI inside past low-mid %, I would be fishing for those tip Fsmashes even if you have to walk forward/backwards a sec to do it properly.
Smaller note: for recovery, sometimes it's best to save your DJ for a very long time. Using the DJ immediately is beneficial if you are flying to the fringe of the blastzone and might die, but for situations where you probably won't even land in the bubble, saving it will give you more options. M2K saves it very well in Melee and is the prime example: because he saves the DJ, he gets more mixup potential and turns previously "easy" edgeguards into a bit more favorable for Marth's survival. Once that jump is gone, Side B stall and early Upb is generally all you have and it's sometimes not enough.
Yes,yes it isThis is a great thread lol
https://www.youtube.com/watch?v=LQ0VyO4Ny-cRequesting guidance pls. The most painful to watch is Game 3
https://www.youtube.com/watch?v=U3EKHl7FIEI
I know this is a month old at this point but:Requesting guidance pls. The most painful to watch is Game 3
https://www.youtube.com/watch?v=U3EKHl7FIEI
https://www.youtube.com/playlist?list=PL3Z01NXawoQceMjbPnuegbh4C_ECzAKOZHere is a video of my tech practice. This was after 2 weeks of work playing Marth and have NO experience with Melee/PM tech whatsoever. I want to know how I look in terms of progress and what else I should practice. My goal right now is to graduate from noob status. Thanks
https://m.youtube.com/watch?v=RSH7ZF062Is
Pm marth to Melee Marth is a rough transition. It's possible but not the best optionHey Marth players quick question that isn't worth making a topic. My CRT broke so I can't practice melee at all. Can I just play pm Marth to keep the rust off and get better by doing melee only things? Or will the difference between games be a hindrance rather than a help? Thanks in advance