kirbstir
Smash Lord
- Joined
- Oct 11, 2004
- Messages
- 1,743
I'm not sure how well known this is, but even the great Mew2King didn't fully know all the information when I explained this to him, and I've gotten questions about it so I'm posting it here.
It should be noted that this also affects anybody whose forward-B moves give them a "boost" when used in the air the first time, and none afterwards. This includes Roy, Mario, Dr. Mario, and others I'm forgetting.
This post is an explanation for why, sometimes, for some "random" reason, Marth will start instantly falling after using his first forward-B in the air, which usually gives Marth a boost of air.
Already Known:
- When you forward-B in the air once, you normally gain some height and begin falling more slowly
- When you forward-B in the air more than once, the first one gives you the "boost" while the rest just have the effect of slowing your fall.
It should be well known that if you double jump after doing an air forward-B, and then do another forward-B while still rising from the double jump, you'll just start falling immediately without gaining all the height possible from that second jump. I'll call this the "punishment" for trying to gain more height than the developers felt Marth should be allowed to.
So I guess when you forward-B in the air, the "punishment flag" is set. Whenever you forward-B again while this flag is on, you don't gain the "boost" from the first forward-B. This flag is only reset once you land.
The Experiment:
If you forward-B in the air, then land normally, the Punishment Flag is reset. This is pretty well established.
Now, jump, forward-B in the air, then do an fair right before you land, so that you land during the fair animation. Jump again, and during the beginning of the jump, forward-B.
It becomes clear - landing while doing an aerial A move (nair, fair, uair, dair, bair) does not seem to reset the "Punishment Flag" and you'll instantly start dropping. Testing confirms that even aerial B moves can cause this if you land in the middle of one (forward-B in air, then land while doing a Shield Breaker or the down-B Parry).
Now, jump, forward-B in the air, then do a fair right before you land. Now jump and land normally, then jump and do a fair again.
When you land normally, the flag gets reset, and you'll gain height on your next aerial forward-B.
So to reset the flag, you need to "land" normally. Testing confirms that wavedashing will reset this flag (since in the end, all a wavedash is can be described as "landing immediately").
It should be noted that this also affects anybody whose forward-B moves give them a "boost" when used in the air the first time, and none afterwards. This includes Roy, Mario, Dr. Mario, and others I'm forgetting.
This post is an explanation for why, sometimes, for some "random" reason, Marth will start instantly falling after using his first forward-B in the air, which usually gives Marth a boost of air.
Already Known:
- When you forward-B in the air once, you normally gain some height and begin falling more slowly
- When you forward-B in the air more than once, the first one gives you the "boost" while the rest just have the effect of slowing your fall.
It should be well known that if you double jump after doing an air forward-B, and then do another forward-B while still rising from the double jump, you'll just start falling immediately without gaining all the height possible from that second jump. I'll call this the "punishment" for trying to gain more height than the developers felt Marth should be allowed to.
So I guess when you forward-B in the air, the "punishment flag" is set. Whenever you forward-B again while this flag is on, you don't gain the "boost" from the first forward-B. This flag is only reset once you land.
The Experiment:
If you forward-B in the air, then land normally, the Punishment Flag is reset. This is pretty well established.
Now, jump, forward-B in the air, then do an fair right before you land, so that you land during the fair animation. Jump again, and during the beginning of the jump, forward-B.
It becomes clear - landing while doing an aerial A move (nair, fair, uair, dair, bair) does not seem to reset the "Punishment Flag" and you'll instantly start dropping. Testing confirms that even aerial B moves can cause this if you land in the middle of one (forward-B in air, then land while doing a Shield Breaker or the down-B Parry).
Now, jump, forward-B in the air, then do a fair right before you land. Now jump and land normally, then jump and do a fair again.
When you land normally, the flag gets reset, and you'll gain height on your next aerial forward-B.
So to reset the flag, you need to "land" normally. Testing confirms that wavedashing will reset this flag (since in the end, all a wavedash is can be described as "landing immediately").