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Yes...downB
10thousandfistsintheair
Edit: Ok that was obscure. It's easy to see this coming; how often do you see snake run towards a character and not dash attack? When he runs towards you, get that downB ready, he cant slide > upsmash if he's getting hit.
...the "counter" to Snake Dashing is, conveniently, Marth's Down + B move "Counter"What are your guy's counter to snake dashing? cuz i am currently without one.
i believe it's the super wave dash he can perform using his dashattack to upsmashSnake dash is when ...?
Are you crazy? Snake dash can come out well under a second. AS to the question, I just shield it lol.The Snake dash is quite predictable, as such it's easy to avoid. You can shield it, counter it view Marth's "counter." Or, jump and attack with aerials. My friend plays Snake often, as such he loves to Snake dash... You've just got to be quick on your feet.
Man there are like 64 frames in a second, and TONS of moves of smash come out on frame 4/6...Are you crazy? Snake dash can come out well under a second. AS to the question, I just shield it lol.
Smash runs at 60 FPS. all three of themMan there are like 64 frames in a second, and TONS of moves of smash come out on frame 4/6...
It's not his dash attack only, it's when they cancel their dash attack into an upsmash which causes them to slide about 1/2 or 2/3 of final destination length.Um, i think they are taking about Snake's dash attack (dash+a). Either way, counter it with "counter".
Yeah, you can do a Snake Dash(I prefer calling it Smash Sliding, since other characters can use it too besides Snake) near "instantly", without even doing "dashing animation" if you're fast with the controller.Are you crazy? Snake dash can come out well under a second. AS to the question, I just shield it lol.