Hero I dunno if you need this but I went and got all the damage inputs for each move.
Grounded Moves (Smashes, 'Pummel', Throws, Jabs, Dash Attack)
Forward Smash
Sweet Spotted Damage
Up-18%
Middle-17%
Low-16%
Unsweet Spotted Damage
Up-15%
Middle-14%
Low-13%
*I used an un sweet spotted middle forward smash, and they tripped I did it twice to Ike now, I tried replicating it but nothing. Wth, I never had that happened before.*
Down Smash
First hit-15%
Second hit-12%
Up Smash
14%
Pummel
3%
Forward Throw
9%
Back Throw
12%
Down Throw
6%
Up Throw
8%
Jab Hit 1
3%
Jab Hit 2
2% (xD)
Jab Hit 3
4%
Dash Attack Sweet spotted (Note; Dash attack has a sweet spot, if you do it while your still gaining momentum, that's the sweet spot. If you hit them while you lose momentum, that's 'un' sweet spotted)
9%
Dash Attack Unsweet spotted
7%
Special Moves (Cape, Fireball, and Super Jump Punch)
Cape Used in the Air (Yes, Cape does less damage in the air, dumb??)
6%
Grounded Cape
8%
Fireball
5%
Reveresed Super Jump Punch (If you hit them with the first 'frame' of the attack)
5%
Regular Super Jump Punch (This is 12%, but it could be lower if the opponent DI's, if they can?)
12%
Aerials (Up Air, Back Air, Down Air, Neutral Air)
Up Air
11%
Sweet spotted Back Air (Yea, there's a very slim chance of not getting the sweet spot on it, :D.)
12%
Un sweet spotted Back Air
7%
Down Air (This move ranges since you can Smash DI out of this shield, I also think you can Up B out of the last hit, I did it in Mario's dittos once...but let's keep this a secret, I don't want Marth mains finding this out >.<)
12%
Sweet spotted Neutral Air (If you hit them with N-air right away that's the sweet spot, if you hit them with the 'lingering' frames of the attack that's the 'un' sweet spotted n-air)
10%
Un sweet spotted Neutral Air
5%
I hope this helped you with your meta game analysis, and if this has already been written/known, do I ever feel like I wasted time.