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Mario+

Shell

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Somebody summoned me...?

To avoid simply spamming here, what have people used the weak hit of bair (5.0) for? So far I usually use it to link into grabs, but I've also landed a d-smash / dash-attack / jab combo off of it. Off the edge it can put people in just the right position for a caping, if you don't want to just strong hit them.
 

GHNeko

Sega Stockholm Syndrome.
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Okay. 3.

From what I'd imagine, weak hit bair would really only serve a decent on-stage purpose when fast-falled, but even still the lack of histun kinda makes it so that weak hit strings into moves rather than combo.
 

Shell

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You don't have to FF it, just start a few frames sooner than you would normally so that when you get to them you get the weak hit.
 

Stevo

Smash Champion
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ok so I have a question.

Is there any point in discussing in here, or any other character thread for that matter, about tweaks that could/should be made to characters in brawl+?

are ideas actually taken from these threads and implemented?
 

GHNeko

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Yes. If you look at Sonic, Falco, and Marth, things that are discussed in there and brought to the WBR with support from the thread usually has enough power to be put onto the table to at least be looked at.

But mainly, these threads are what they are. Character discussion. Recent changes, combos, match-ups, and videos.
 

Shell

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Yes, ideas are taken from these threads and implemented.

Cape just coded a multi-hitbox Uair that might make its way into the next set. Regardless, I think the one in the 5.0 set currently is pretty baller.
 

Stevo

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ok I will take your word for it.

Ive been reading these boards since 2003, and they become spammier and spammier every day.

like there was like 10 pages of posts in the "SSB4 thread" like a day after brawl came out..........
 

GHNeko

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Nah. I'm sure that most of the character threads aren't like the rest of SWF. The ones I follow, the closest one that would be like that is Marth, and its not spammy.

Most character threads just look cluttered because its all in one thread, but regardless.

What are your thoughts on Mario so far?
 

Christopher Rodriguez

The illest Project M Bowser
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AHH IM HERE.

so many posts when i can't get on :/ I need to get my b+ updated badly, I'll try and post some new mario videos when I get the chance and whatnot.

I've been super busy with life, sorry guys when school starts i'll have alot more time to mess around with b+ and get to tournaments.
 

Stevo

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Mario seems very balanced and fun to me so far, although fireballs seem next to useless because you cant fully shoot one in a short hop anymore. Not that I care about fireballs being really good.

I find that his up air needs a bit more angle on it to be able to string with other moves (without them missing a tech or DI'ing completely wrong) maybe im just not using it well. I watched a lot of brawl + vids, Including Shells, and I just dont see it combo'ing. His bair seems to combo better. I feel that Mario is kind of a Jack of all Trades kind of a feel. He should not be the best at any one thing, but should be decent at pretty much everything. His up-air has falcons up-air angle, without his speed to follow it.

Im probably biased though, because ive played smash since 64 came out, and Marios up-air was always a juggling move.

Can someoen shed some light on this for me? Maybe my past experience with Mario is stopping me from using this move correctly. (its still a good move, I just feel it would have better Mario flavour with more upwards angle)



EDIT: Maybe its just Mario's physics.... maybe he just doesnt move through the air quick enough? i dunno lol
 

BG3

Smash Journeyman
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So we all know Sakurai's statement of Mario being "the most balanced character" failed epicly. So how does this work out on Brawl+? Or is someone else considered most balanced?
 

Shell

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Personally, I consider Lucas to be the jack-of-all-trades. Mario's combo/gimp game is win-sauce, while his recovery is pretty fail.
 

Wavedash Master

Smash Journeyman
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Messages
322
Personally, I consider Lucas to be the jack-of-all-trades. Mario's combo/gimp game is win-sauce, while his recovery is pretty fail.
Except that Lucas has throws that really don't combo into anything or even enough knockback to KO decently. I guess that's just a weakness though.

So this isn't completely off topic, a higher angle (more upwards) to Mario's up tilt would assist in making other combos possible. I fear this change may create up tilt to up tilt combos though. I think changes were done to Fox before to get rid of his up tilt up tilt (these type of combos are just TOO easy).
 

PKNintendo

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Except that Lucas has throws that really don't combo into anything or even enough knockback to KO decently. I guess that's just a weakness though.

So this isn't completely off topic, a higher angle (more upwards) to Mario's up tilt would assist in making other combos possible. I fear this change may create up tilt to up tilt combos though. I think changes were done to Fox before to get rid of his up tilt up tilt (these type of combos are just TOO easy).
Lucas' Upthrow and Downthrow says hi.
Face, Lucas is the jack of all trades, while Mario is the combo King.

PS: If you haven't seen it before.
http://www.youtube.com/watch?v=Hh1nWLBbMz4
 

GHNeko

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Uair, Dair, Uthrow, Dthrow, Usmash, Dsmash. ANything up or down, you'll be using alot.

Get used to that. Learn to read DI real good. Fireballs are STILL good. Don't listen to what others say when they say nay. Learn to fludd MORE and cape LESS.

Always keep fludd fully charged as its a great recovery tool.
 

GHNeko

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NASL + Fireball = PRIME-O Cape/Fludd opportunity.

Fireballs, with the rest of plus have extra hitstun. :V

True, there is less reason to use them, but they are still good.
 

Shell

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Full Jump with momentum and time your fireball to release at the peak. Then, Fast Fall and dash towards the opponent.

If you time it correctly, your fireball should arrive just slightly before you do, putting a little pressure on your opponent. If you think they'll shield it, go in for a grab. If you think they'll try to swat the projectile, spot dodge and go from there.

It's probably one of the least good projectiles to approach with, but you can still kinda make it work from time to time.

Otherwise, I just FH, Fireball, DJ, Fireball to occasionally force the opponent to approach / be an ***.

Mostly, I use them to try and intercept weaker and more predictable recoveries, which sets up nicely for a cape / FLUDD / Bair / Fair / You-name-it edge guard.
 

GHNeko

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I personally use it as a long distance poke and basically control their actions like a puppet with fireball spam, although weak, can limit their options.
 

matt4300

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Ive started using mario quite a bit recently and hes amazing... even though he doesnt do much damage. His combos make up for it.(atleast on chars you can combo >_>) but does anyone here think mabye he needs somekinda kill move? I mean all hes got is fsmash... Everything eles doesnt work until the 140s-170s.
You could say "oh but hes a gimping char" but really hes not great at that becuase of his terrible recovery, slow spike, and subpar arial angles. If a char has any recovery above **** its near imposible to gimp them.(kirby, luigi,D3, ect)

If I just need to learn mario better just tell me. Or let me know some other kill options?
 

PKNintendo

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Ive started using mario quite a bit recently and hes amazing... even though he doesnt do much damage. His combos make up for it.(atleast on chars you can combo >_>) but does anyone here think mabye he needs somekinda kill move? I mean all hes got is fsmash... Everything eles doesnt work until the 140s-170s.
You could say "oh but hes a gimping char" but really hes not great at that becuase of his terrible recovery, slow spike, and subpar arial angles. If a char has any recovery above **** its near imposible to gimp them.(kirby, luigi,D3, ect)

If I just need to learn mario better just tell me. Or let me know some other kill options?
Stutter Step Smash is good.
 

Shell

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D-throw to Doc Fair

D-tilt to F-smash

SHFFL'd Spike Fair pop-up to Aerial Doc Fair

SHFFL'd Uair them off the edge right into Spike Fair -- this is your best hope for an almost reliable kill below 120-130%

Straight-up strong-hit Bair kills -- the closer to the ledge, the better

If all else fails, try working in Down and Up smashes at high percents

Basically, try to get the early gimp. If that fails, you'll have to really mind-game one of his many unreliable kill setups. Really, he has a lot of options, it's just a lack of consistency and high percentage-requirements that hurts him.
 

matt4300

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AND RAAAAAAAANGEEEEE.

Time to get that buffed grab range. <3
Man I have just started mario and getting a grab is the least of his problems. His biggest problem that I can see is: His only reliable killz come from gimping... yet his gimp game isnet really even that amazing. If your fighting a char with more than two jumps... Just forget about it. Your done lol.
Grab range would barely help him... Now makeing dsmash hit at a lower angle (jiggz?) or mabye much higher KBG would seriously help him. Dsmash is one of his easiest moves to hit with and if it actually killed it would totally fix his problems getting kills... Infact mario is the only char I have played that has this much trouble getting kills... Shiek and kirby get kills so much easier and they are probely better gimpers than mario lol. Its kinda sad.
 

BoTastic!

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The more you make him like Melee Mario, the happier I am.

Also keep Mario's Fair please. If that's changed I'll just stick to Ivy, lol.
 
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