Monk/Honkey/Banana
Smash Champion
pffbbbt Green Mario doesn't exist....wheres green mario
yeah where is Green Mario
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pffbbbt Green Mario doesn't exist....wheres green mario
Thanks. I got the fsmashing style from when I see Green Mario in doubles and Boss in singles. I guess I'm still kinda doing it wrongGenerally speaking, the thing that I noticed most is that you go for F-smashes too much when they won't combo, and you don't implement enough combos into grabs. Both you and especially your opponent still have technical skill problems to work on.
Not too bad, like me you and your opponent just need more practice. =)
Hope you critique :Di just posted my thoughts on fsmash, i will check vids out later on my break :o
This is kinda late, but thanks a lot J3ly, I'll post more vids soon and hope to see if you see any improvements :Di had a look, wrote some shiz down i think i have a few tips that could help your play
i think your 2 biggest weaknesses are l-canceling and edgeguarding. also you seem to panic and mess up when a falcon is DDing infront of you. His response to your DDing was DDing himself, and everytime that happend you ended up getting kneed.
This shouldent be the case - falcons often start DDing themselves when faced with a DDing opponent. he should approach with either nair/knee, or try to bait you into making a mistake, which is essentially whats happening when you begin to DD. I use this to bait falcons into attacking - WD back fsmash or utilt beats both approaches, or short wd forward to shield-grab if you are fast enough.
onto l-canceling, and approaching. You approach with nair alot, which is fine - nair begins combos, finishes combos, and goes into dsmash at many %'s if you want a quick combo, which i see you use well. but you fail the l-cancel a fair bit, same goes for with dair, watch up to 1.10
your auto-cancelling of bair and uair is good, i would recommend zone-ing a bit more when u have him cornered, but thats a little hard with mario. i would definatly bair more - create walls and shield pressure if your in a tight spot or watever - you can still jump into your 2nd jump after a SH bair.
by far the biggest problem we have here is edgeguarding, and getting gimps is a big big big part of (my) marios game. without it i would never have gotten out of pools anywere. failed edgeguards at 0.40, 0.47, 1.20 and 1.28. They were all fatal edgeguards aswell, 3 bairs and a wd onto stage charged fsmash i believe.
One technique i actually didnt think of until watching a shroomed vid, when hanging off the edge press back to fall off and A to do a bair. you can have a bair hitbox out within around 7 frames of grabbing the edge, or renewing your frames or whatever. its alot faster and better than drop -> jump -> bair, but they are both suitable for their own situations
dont cape falcon unless he came from below the stage, and was far away. even if caped, if he came from slightly above stage or close to the stage he will make it on 9 times out of 10. cape is neverrr a substitute for bair!!
i can take this 1 step deeper, but im already scared i sound really patronising and know-it-all that i dont feel to carry on. so 1 more thing that helps bair edgeguarding - weak bair. If you hit the opponent, off the stage, with a weak bair - any char, almost any %, you are guarenteed a rising bair afterwards. its like jiggs using her weak fair -> strong fair, or falcons soft knee -> rising uair, etc.
Oh yeah, and grab more. Grab near the edge, throw falcons *** off. mix it up - throw a high bair, if he jumps into it its over. The next time he may try to recover low, so WD off the stage and bair. Those 2 cover most of the possible outcomes from bthrowing a falcon off the edge - the only problem is that you cannot cover both high and low at the same time, so make a guess everytime and go for it. Bthrowing an opp offstage gives mario a nice chance to take a guess and wipe a stock clean off. at high levels of play it will cease to be a 50/50 anymore, but you can space bair so you dont get hit by a rising knee, theres alot of stuff that can be done but typically - jump and bair, or WD off and bair - take a guess every time u throw a char off the edge.