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mario owning with the new cape mechanics

drewlynoted

Smash Cadet
Joined
May 31, 2007
Messages
56
Location
SoCal
remember the cape in melee? if you caped the space animal during the charge up period of the up b, he could still direct it towards the stage?

NOT ANYMORE

while practicing caping on space animals (cpu's) i noticed that even if i caped them during their charge up animation they'd fly off in the opposite direction. this happened multiple times. i figured it was the ai being stupid and let it be.

while playing some wi-fi matches i noticed this happening again. i only saw it once but i was convinced that the new brawl physics would screw over the recoveries.

after testing this with people in person i've confirmed that when caping the charge up animation, the space animal will go in the direction they would have, turned around.

for example, imagine a fox/falco/wolf charging up. if they press the stick foward during the charge up and get caped they go foward backwards

so it looks like the opponent will have to charge it up with the stick pointed backwards to recover if caped during the charge up, but thats only if they see it coming, and even then, faking them out isnt a problem.

this even works on zelda and her teleport. cape right before she disappears and BAM, she'll kill herself.

oh and the cape works great on ganon that side b kill a lot. instead of fearing to be near the ledge, just cape them. you dont even need to leave the stage! just cape as soon as you see them starting up the side b.

im experimenting with the cape A LOT (cuz i cant use fludd effectively T_T) so more discoveries are going to be made.
 

Florida

イーグランツ
Joined
Jul 1, 2007
Messages
1,184
This is actually pretty awesome. I just tried this out against a couple of friends online, and it got them every time. When against Ganondorf's side special, you don't even have to leave the stage. Ganondorf doesn't grab the edge right when he performs his side special, and his body sticks above the stage just enough for you to connect a cape. Do so, and watch him fall to his doom.

This also works against Lucario. Although, it's a little difficult to pull off.
 

drewlynoted

Smash Cadet
Joined
May 31, 2007
Messages
56
Location
SoCal
yeah, i guess i forgot to mention that you dont need to leave the stage

pretty awesome, huh?
 

MeestaWombat

Smash Rookie
Joined
Oct 7, 2007
Messages
24
Location
Palo Alto
wow thanks so much for discovering this. this will help the "get back at space animals for being overpowered in melee/wolf" efforts.

peace and keep up the cool discoveries!
 

KazeNoFat

Smash Cadet
Joined
Aug 25, 2007
Messages
63
Many things have been buffed in Brawl, congratulations. I don't think Mario will be THAT much better in the metagame, though. Cape DOES seem more viable now, though.. We just gotta wait and see.
 

Help!

Smash Journeyman
Joined
Aug 25, 2007
Messages
250
Location
Washington
Cape was always pretty decent in melee. but it does some wierd stuff in brawl and I think it's got better edgeguarding capabilities. Here's some useful info for all ya all.
-Caping samus's power missiles makes them travel faster
-The Cape is way cooloer then the fludd
-The Cape is way more useful then the fludd
-Caping a double jump launches them higher but also in the other direction (doing this to people with vertical recoveries messes with them quite a bit, for instance marth)
-Caping people reverses there momentum causing them to travel just as fast the other way.
-Caping seems to turn around people a lot better than in melee aka if you caped a roll in melee they would roll in the same direction but their animation would be like backwards sorta. but if you cape a roll in brawl they roll the other direction.
 

KazeNoFat

Smash Cadet
Joined
Aug 25, 2007
Messages
63
Cape was always pretty decent in melee. but it does some wierd stuff in brawl and I think it's got better edgeguarding capabilities. Here's some useful info for all ya all.
Well, in Melee, you don't really see the top Mario/Doc players use cape alot, maybe like once or twice but not like a main thing.

-Caping samus's power missiles makes them travel faster
-The Cape is way cooloer then the fludd
-The Cape is way more useful then the fludd
-Caping a double jump launches them higher but also in the other direction (doing this to people with vertical recoveries messes with them quite a bit, for instance marth)
-Caping people reverses there momentum causing them to travel just as fast the other way.
-Caping seems to turn around people a lot better than in melee aka if you caped a roll in melee they would roll in the same direction but their animation would be like backwards sorta. but if you cape a roll in brawl they roll the other direction.
Caping is probably mostly used for projectiles, probably pretty hard to land a cape on someone's recovery unless they already started their up B or wasted their second jump. Like Marth, even if you caped him, his up B can go pretty far horizontally, and he can just wait and DI back into the stage and up B, since Brawl is very DI intensive. Also, it's probably hard to stand on the stage to cape someone since Brawl made the auto-sweet spot.
 

Help!

Smash Journeyman
Joined
Aug 25, 2007
Messages
250
Location
Washington
Not saying the cape was used a lot but it still wasn't a bad move there were just better options. And standing on the stage and caping isnt useful as an edgegaurd unless theyre above the stage doing some sort of recovery and right next to the edge.

The OP is wrong btw i just tested it out and it doesnt work versus fox or falco.

I think the cape is going to be pretty big in edgegaurding though. I'll be tessting in out at the FingerBang this weekend.
 

drewlynoted

Smash Cadet
Joined
May 31, 2007
Messages
56
Location
SoCal
what do you mean by the OP is wrong? and what about fox/falco?

and the cape was used a lot in melee. caping a fox and falco was a great way to deal with them.

in brawl, ideally to get a cape off, you'd need to jump off the ledge, which i have no problem doing. but to each their own
 

shinhed-echi

Smash Hero
Joined
Nov 8, 2007
Messages
5,636
Location
Ecuador - South America
NNID
punchtropics
3DS FC
5301-0890-0238
I've caped Metaknight's UP B, and Ike's Side B. :D

Also, I'm beginning to like the FLUDD a lot! :)

I've KOd 3 times with the fludd already. :D And that's cause people lose their rythm (specially if pushed over the edge of Final Destination). Not to mention how it always saves me from charge-attacking enemies. Such as Ike's Side B, or Metaknight's, or Pikachu's, Luigi's, etc.
 

AerionTOFAST4U

Smash Apprentice
Joined
Dec 21, 2007
Messages
122
Location
Norway, Bergen
I agree, I've found all kinds of cool stuff to do with the cape now :D ..forexample I can get popa to freeze and kill nana right before they freeze :D haha ( sorry I dont know the diffrence so I dont know if nana was popo or whatever :p )
 

drewlynoted

Smash Cadet
Joined
May 31, 2007
Messages
56
Location
SoCal
so you caped in reverse while on the ledge?

thats pretty sweet

you probably still grab the ledge afterwards, no?
 

Gn0m0

Smash Rookie
Joined
Mar 27, 2008
Messages
2
Location
Puerto Rico
sexy cape

yeah you grab the ledge automaticaly, try it, just grab a ledge then press away and b and as soon as he starts using the cape he grabs the ledge again :) .

I've noticed that if u cape snake on his second jump to the stage before he does is upB he is pretty much doomed altho thats pretty hard to do :o

fluud also works wonders on mario, if u are fighting another mario > fluud almost completely stops his upB
 

???????

Smash Journeyman
Joined
Mar 4, 2008
Messages
450
Location
???????
A wavebounced cape works wonders on the swordsmen because it itself is a disjointed hitbox and puts you just out of reach of being attacked afterward. Superman combo is awesome too but the F.L.U.D.D. tipper is beautiful even on its own.
 

Messiano

Smash Journeyman
Joined
Mar 13, 2008
Messages
393
Location
Brooklyn
im experimenting with the cape A LOT (cuz i cant use fludd effectively T_T) so more discoveries are going to be made.
Whats your problem with fludd? if you need some pointers just ask around hell just add me ill give ya what i know and maybe then you wont be so hesitate :p
 

Angrylobster

Smash Lord
Joined
Apr 24, 2005
Messages
1,161
cape does weird stuff with trajectory as well. I've caped a snakes up smash, then cape the snake AS he was going up from the u smash, which caused him to fly up even faster and die off the top. I've also accidently caped my teammate after getting hit by snakes up smash, which made it kill him at 60% since it enhanced his momentum
 

COMMANDLIST

Smash Cadet
Joined
Apr 6, 2008
Messages
34
Yes this is true but Pit can't use his shield to change his direction. I mainly use the cape as a fake by sh towards the person throwing his cape in the opposite direction making them block. Soon as they try to land a hit, smack they get hit from a bair.

I use this play alot, works like a charm especially when they're under pressure.:)
 

Skiba D

Smash Rookie
Joined
Apr 10, 2008
Messages
13
Location
Houston, TX
Combining the Cape along with Mario's FLUDD actually rocks house. For example:

You land a b-air that sends the opponent off the stage. FLUDD them to slow/stop there DI, then either Cape if you expect an air dodge(you can DI towards them and land an aerial), go for the Fair, or another b-air to continue the onslaught.

Just a little idea to throw out there.
 

???????

Smash Journeyman
Joined
Mar 4, 2008
Messages
450
Location
???????
Well the cape can wavebounce but Pit's mirror shield cannot. Also, I believe the cape is the only move in the game that can truly reflect the F.L.U.D.D. and the water gun.

*The cape has more applications than the mirror shield; Cape Glide, Capedashing, etc.*
 
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