drewlynoted
Smash Cadet
remember the cape in melee? if you caped the space animal during the charge up period of the up b, he could still direct it towards the stage?
NOT ANYMORE
while practicing caping on space animals (cpu's) i noticed that even if i caped them during their charge up animation they'd fly off in the opposite direction. this happened multiple times. i figured it was the ai being stupid and let it be.
while playing some wi-fi matches i noticed this happening again. i only saw it once but i was convinced that the new brawl physics would screw over the recoveries.
after testing this with people in person i've confirmed that when caping the charge up animation, the space animal will go in the direction they would have, turned around.
for example, imagine a fox/falco/wolf charging up. if they press the stick foward during the charge up and get caped they go foward backwards
so it looks like the opponent will have to charge it up with the stick pointed backwards to recover if caped during the charge up, but thats only if they see it coming, and even then, faking them out isnt a problem.
this even works on zelda and her teleport. cape right before she disappears and BAM, she'll kill herself.
oh and the cape works great on ganon that side b kill a lot. instead of fearing to be near the ledge, just cape them. you dont even need to leave the stage! just cape as soon as you see them starting up the side b.
im experimenting with the cape A LOT (cuz i cant use fludd effectively T_T) so more discoveries are going to be made.
NOT ANYMORE
while practicing caping on space animals (cpu's) i noticed that even if i caped them during their charge up animation they'd fly off in the opposite direction. this happened multiple times. i figured it was the ai being stupid and let it be.
while playing some wi-fi matches i noticed this happening again. i only saw it once but i was convinced that the new brawl physics would screw over the recoveries.
after testing this with people in person i've confirmed that when caping the charge up animation, the space animal will go in the direction they would have, turned around.
for example, imagine a fox/falco/wolf charging up. if they press the stick foward during the charge up and get caped they go foward backwards
so it looks like the opponent will have to charge it up with the stick pointed backwards to recover if caped during the charge up, but thats only if they see it coming, and even then, faking them out isnt a problem.
this even works on zelda and her teleport. cape right before she disappears and BAM, she'll kill herself.
oh and the cape works great on ganon that side b kill a lot. instead of fearing to be near the ledge, just cape them. you dont even need to leave the stage! just cape as soon as you see them starting up the side b.
im experimenting with the cape A LOT (cuz i cant use fludd effectively T_T) so more discoveries are going to be made.