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Mario Universe Mario Kart General Discussion - 200CC Announced | Second DLC Pack Coming in May!

Platsy

Smash Mouth
Joined
Aug 8, 2012
Messages
559
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Cyani-Oxide
I feel like the thunder cloud would be fine if it didn't immediately start when you select it, but rather tossing it in some way and then having the tag game begin. That way it's your fault if you get hit with it, rather than being a victim of RNG when you're far from other racers.
 
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Gatlin

cactus in the valley that's about to crumble down.
Joined
Nov 21, 2010
Messages
6,374
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Oro Valley
I know there's been minor talk about it in the past, but what characters is everyone hoping for? Both new additions and returning from previous installments.

For new characters, I think the only one I want is Cat Bowser from SM3DW. I love Bowser, and having him in cat version is just.. pls Nintendo


For returning ones that aren't obviously going to return; I only really want Bowser Jr, Dry Bowser, Diddy Kong, and Dry Bones
 

LF2K

Floor Diver
Joined
Nov 2, 2013
Messages
2,672
For new characters, I'd like to see either Dixie or Cranky. I'd also like to see a WarioWare character. Jimmy, Mona, 9-Volt... anyone really!

I'm not really worried about returning characters. I just hope if Funky Kong returns, they'll get rid of his hidden speed boosts. It's rather annoying to race against several Funky Kongs.
 

PadWarrior

Smash Ace
Joined
Jun 9, 2013
Messages
809
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Smasboards suck
I'm pretty happy with the roster that we have seen so far. All the characters I wanted have already been shown.
 

TimeSmash

Smash Champion
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Inside a cheesecake
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nintend64
I just want the Boo to come back as an Item, and am kind of thinking of a redo of Double Dash physics. In MK7 it takes forever for me to recover from being hit with something, and Double Dash and MK64 didn't completely screw you over when that happened.
 

LF2K

Floor Diver
Joined
Nov 2, 2013
Messages
2,672
It's shaping up to be a fine game. All the Wii U haters will eat their words when it comes out, hopefully. :smirk:
 

Xzsmmc

Smash Champion
Joined
Mar 5, 2014
Messages
2,867
Location
Your bottom left molar
In a perfect world, we'd find out tonight that everyone's favorite rotund royal reptile is ready to ravage the raceway.
 
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Starbound

Worlds Apart, But Still Together.
Joined
Jan 31, 2012
Messages
4,083
Location
Canada
Hopefully we're not staying up too late.

Actually, if they're allowed to post info starting April 3rd, then we only have two hours to wait.
 
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Tree Gelbman

100 Percent Done
Joined
Nov 3, 2007
Messages
15,352
The announcement?

''EVERY CHARACTER IN MARIO KART HAS BEEN REPLACED WITH ONLY BABY VERSIONS OF THEMSELVES ENJOY!"

Get hyped.
 
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MasterofMonster

Smash Master
Joined
Jan 31, 2014
Messages
4,418
Could someone nice please tell me in about how much time until this probably starts? I am terrible at time differences, so I don't know when 'later tonight is'. D:

It's soon, I hope?
 

Starbound

Worlds Apart, But Still Together.
Joined
Jan 31, 2012
Messages
4,083
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Canada
Probably 12:00 PST, or when th Smash 4 pic comes up, at the latest.

So like... 20 minutes.
 

PLATINUM7

Star Platinum
Joined
Nov 15, 2013
Messages
12,068
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PLATINUM7
3DS FC
1246-8735-0293
Switch FC
2465-5306-3806
Shy Guy- Awesome! (I love Shy Guy)
Lakitu- Freaking awesome! (I've always wanted to play as Lakitu so his appearance in MK7 was excellent)
Metal Mario- Shiny!

N64 Rainbow Road- OMG YES!
Royal Raceway- Finally, one of my favourite tracks returns!

Boomerangs- Hell YEAH! (It appeals to me culturally)
 
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PLATINUM7

Star Platinum
Joined
Nov 15, 2013
Messages
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PLATINUM7
3DS FC
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Switch FC
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I posted Nintendo's official trailer for the new MK8 info in the social thread. Here it is again if anyone needs it.
 

KingofPhantoms

The Spook Factor
Joined
Feb 12, 2013
Messages
33,043
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Southern California
3DS FC
1006-1145-8453
YES! PLAYABLE SHY GUY!!!!!

And these news tracks are freakin' boss.

And some of my favorite tracks from past games are back, like Dry Dry Desert.

EDIT: It looks like Baby Daisy is back....wonderful...

I swear, if Baby Rosalina gets created for this game, AND King Boo doesn't return....
 
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BeatNinja

Smash Ace
Joined
Apr 3, 2012
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Uhm--
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BeatNinja
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The game looks better and better with each new trailer. I'm really hyped for it, now if only they'd make a sequel to Double Dash...
 

PadWarrior

Smash Ace
Joined
Jun 9, 2013
Messages
809
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Smasboards suck
http://nintendoeverything.com/more-mario-kart-8-details-including-expanded-item-customization/

Below are even more details regarding Mario Kart 8:

- Gain small bursts of speeds by jumping off ramps
- Water Park: oscillates between underwater sections and an amusement park-themed gauntlet on land
- Mario Kart Stadium: huge event alongside a dizzying set of anti-gravity sections
- Thwomp Ruins: giant rolling stone wheel eventually collapses a special section of walls to reveal a potential shortcut after the first lap
- Cheep Cheep Beach from Mario Kart DS completely skips the anti-gravity flair in favor of tight turns and a fun spread of boost pads and ramps
- Mario Circuit 4’s remake has a fancy, elevated anti-gravity U-turn in one corner of the race
- Toad’s Turnpike from Mario Kart 64 adds anti-gravity walls lined with booster pads and jumps to help speed racers along, but also tosses ramps and pads onto the backs of other large moving vehicles
- Donut Plains 3 returns
- DK Jungle back
- Can toss the Boomerang item up to 3 times

“There was some item customization in Mario Kart 7, in that you could choose to have a mushroom-only race or shell-only race. We’re going to have that plus a little bit more, actually, in Mario Kart 8. I think we’re going to be able to answer that feeling of, ‘I don’t want to race with items.’ Well, OK, then no items. Or, ‘I only want to have bananas.’ Well, OK. I think we’re going to be able to provide a system to answer that desire this time around.” – director Kosuke Yabuki

“We’re going to have some rule customization for folks who want to be able to go in and set that up for themselves. Game balance is a really important element of Mario Kart that we look very, very closely at and place a lot of value on. I think that item balance, from the time we start working on development, a thousand times, maybe even tens of thousands of times, we adjust that balance while we’re playing. At the end, we come up with what we hope or feel is a really good balance. It’s our strong hope that folks would want to play with the items as we have balanced them.” – producer Hideki Konno

“That feature is not random (Blue Shell). It just doesn’t happen. There is a lot of adjustment, and there is a lot of thought and effort put into that system and developing it in a way that actually promotes game balance. So I would hope people would understand that as well.” – producer Hideki Konno

“One of the things we actually hope for is that if you’re just playing on an off day, and you’ve lost a race or two. We hope that you step away going, ‘Oh well, I just didn’t feel it today. My luck wasn’t with me. Whatever the cause, it just wasn’t my day, but I’m going to come back and play again.’ And that’s sort of what we’re aiming for. We want people to feel that way when they step away, that they want to come back.” – producer Hideki Konno

- Konno said the developers’ main priority was creating interesting courses that encourage new and different ways of playing

“One of the things you’ll see with the later courses is antigravity being given to the player as an option, so you’ll be driving on the course, and now the course branches off and you can either continue driving on the ground, or maybe go into the antigravity area to avoid an enemy or pick up an extra block. You might decide you want to take a different route that has a boost that allows you to take off and use your glider. So with the addition of the antigravity feature, we’ve been able to add more variety to the course design, and it fundamentally changes the player’s strategy.” – Konno

- When players collide with each other while in an antigravity zone, they will receive a speed boost
- Yabuki anticipates that many players will use this feature strategically

“One thing that’s always happened in previous Mario Karts is if you’re racing a light character and you bump into a big character like Bowser, you were at a disadvantage. However, with the antigravity section, and again the ability to give a speed boost from actually running into someone, even the lighter characters are able to strategize around using the antigravity sections to either keep the playing field even or to give them an advantage. So it does alter the strategy.” – Yabuki

- Risks usually outweighed the benefits, so players usually didn’t want to collide
- With the antigravity sections of Mario Kart 8, Yabuki believes players will find ways to use collisions to their advantage

“The speed boost you get from colliding with a character while you’re in the antigravity portion of this course alters the paradigm [of risk outweighing benefit]. So we may see some new strategies come out of this — some that maybe even we’re not aware of.” – Yabuki
 

LF2K

Floor Diver
Joined
Nov 2, 2013
Messages
2,672
That was amazing! Even though the chose "Water Park" as a name of a course. So much creativeness in this game, and they went with a boring name. :glare:
 

shininimuss

Smash Apprentice
Joined
Nov 10, 2013
Messages
124
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shininimus
I posted Nintendo's official trailer for the new MK8 info in the social thread. Here it is again if anyone needs it.
can some cars do wheelies now because toadette was doing a wheelie and the vehicle she was driving had four wheels
Like · Edit · Just now
 
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