Hinichii.ez.™
insincere personality
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- Nov 2, 2013
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Uh...they lost 1 dmg? 41 frame ISIA tho garbo doe
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1 damage is a significant nerf because priority is dictated by damage, that means it takes one less damage to clank with/beat even less when they are stale.Uh...they lost 1 dmg? 41 frame ISIA tho garbo doe
Since you need to out-damage something by more than 7% in order to beat it out, there was nothing in 3.02 that Fireballs didn't clank with. All grounded moves clanked or beat it, all aerial moves beat it.1 damage is a significant nerf because priority is dictated by damage, that means it takes one less damage to clank with/beat even less when they are stale.
False, all of MK's grounded moves and aerials lost to them except for dash attack, but that's still true. Also ZSS' lasers now clank with them, they used to go through each other since her lasers used to be transcendent. I also have a hard time believing that other characters didn't have aerials that didn't beat them. Either way fireballs suck now, and they were a big part of what made the character good before.Since you need to out-damage something by more than 7% in order to beat it out, there was nothing in 3.02 that Fireballs didn't clank with. All grounded moves clanked or beat it, all aerial moves beat it.
You are, in other words, complaining about nothing.
Almost all of mks moves are transcendent. ie can not clank with any moves in the game.False, all of MK's grounded moves and aerials lost to them except for dash attack, but that's still true. Also ZSS' lasers now clank with them, they used to go through each other since her lasers used to be transcendent. I also have a hard time believing that other characters didn't have aerials that didn't beat them. Either way fireballs suck now, and they were a big part of what made the character good before.
^^^^^^Almost all of mks moves are transcendent. ie can not clank with any moves in the game.
The only nerf fireballs took that matters is the ISIA.
3.5 Fireballs have IASA that's improved by about 2 frames vs. Melee Doc Pill (maybe 3? IDK it is VASTLY better because of an improved trajectory overall and slightly less IASA compared to Melee still as of 3.5), Up+B Walljump in Melee wasn't major but having easier Tornado mash is incredibly significant (dual mapping buttons + Nado going higher than it did in Melee because it was pretty bleh in Melee honestly). Mario's air speed has been updated to match Dr. Mario's I believe, which was SLIGHTLY (and I mean slightly, but it helps!) better than Mario's.I mean Falco lasers still shut down entire characters.
@ TTTTTsd I'm pretty sure Mario's air speed is the same as Melee. I also think his recovery is as bad, if not worse than Melee. The up-b wall-jump may be a one frame window, but at least you don't have to already be touching the wall to do it. I still stand by my statement that his recovery had always been bad in PM, people just suck at edge-guarding outside of the top level of play, and as I've also said before I think the dthrow nerf is extremely significant and exceedingly stupid and unnecessary. Are 3.5 fireballs really better than Melee pills? I thought they were the same just less damage.
usmash has head invinc. dtilt used to.We have been over this. It does not, nor does his dtilt. Only the up b. If you wanna believe in something that doesn't exist, go ahead.
Yep, Melee has head invinc on up-smash for I think most the characters. At least the ones that involve their head.It's literally in every game, it's common knowledge among Mario/Doc/Luigi players.