Trust me, I have done them manually. They say the max is 240 in most cases but they don't work.
Large CSP's: 72
Textures: 72
Small CSP's: 32
And you avoid all glitches with the code writing.
First of all, I was quoting myself because it seems that you keep ignoring my messages about your ilegal files. You are distributing ASH with illegal software, and I don't want my program to be shared like this. Please remove the illegal software from the ZIP containing ASH and CUPASH.
Don't PM me because you don't believe I'm ASH creator. Please enter the Pharrox's texture hacking topic and read the messages. And even if I were not the real one you are still distributing illegal software, my identity doesn't change anything.
No, I won't PM you on ElOtroLado. No, I won't post there for you, I hate fighting in stupid kiddie battles. Anyone here that is inside the texture hacking can prove my identity.
For now, I stop development on Stage Editor ASH until you start sharing ASH and CUPASH in a legal way. It seems that you don't understand that you are putting me in trouble (oh, and Smash Boards too).
Thanks for understanding.
Second... I know how my program works. If your image is using too much colors it will give you an error telling you the maximum colors you can use in that texture. If you use always 72 colors you will be losing a lot of quality unnecesarily, because most of the textures use more than 150 colors (exceptions are eyes, iris, and other less important textures...).
On the other hand, CUPASH can give you two different errors: the same that ASH can give you or another that tells you to reduce the palette (even if you are not using more colors than the maximum allowed). This is because there are some limitations on the compression method. In this case it's good to use 72 colors (and maybe it can still give you errors, so you must reduce the palette even more).