"Weird Al" Yankovic
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Description
Weird Al. Some love him, some hate him, and some think he's just plain weird. He stands a bit taller than Mario and appears here in his modern form, as seen below, sporting a Hawaiian t-shirt and black pants. In addition, he fights like no other character, drawing all of his attacks from his many, many parody songs. The name of each attack is also a link to the song or music video in question.
Wikipedia Reference
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Notes
Al may seem pretty scrawny, but he's actually a middleweight bordering on heavyweight. You can't eat as much as Al has over the years without putting on a few pounds. He has a few quick attacks, but the majority are on the slow and powerful side, and a couple are quite difficult to connect with, but when they do hit it's with devastating force. This slowness doesn't necessarily translate into predictability, however. This is Weird Al we're talking about, after all. The vast majority of his attacks make use of weapons and/or accoutrements which he did not have in his possession when he started the attack, and in this way he's most like a 3D Mr. Game & Watch. His attacks all vary widely in range, power and effect, so he's difficult to master, but in skilled hands Weird Al is a true force to be reckoned with.
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A Attacks
A: Amish Paradise Combo
Al is suddenly wearing a black, wide-brimmed hat! And a beard! His opponents don't have time to worry about this turn of events, however, because he's also swinging a rather thick copy of the Bible at them.
AA: Amish Paradise Combo
Al follows through with the first swing and tosses the Good Book behind him. Now in his hands appears, as if from thin air, a large wall-mounted antique telephone! He reverses his swing and clobbers his enemies with it. For every opponent it connects with, it sprays a plume of dust into the air!
AAA: Amish Paradise Combo
At the finish of his second swing, Al tosses the telephone backwards as well. He leans back and raises both hands in the air, and a wooden butter churn materializes between them! He slams it down before him and proceeds to churn some butter. Enemies hit by the churn in its descent are sent flying, but the act of churning itself causes multiple weak hits.
Dash A: Fat
Al's waistline is expanding! He's now literally too much man for you to take! He points forward, yells "HO!!!" and runs until he gets tired, which is fairly quickly. Enemies who get caught in his path while he's moving forward are mowed under his colossal bulk.
> Tilt A: I Love Rocky Road
Al thrusts a triple scoop ice cream cone out in front of him. It's a weak attack, but has a chance to freeze anyone it contacts. As for the flavor, there is after all only one good enough for Al.
^ Tilt A: Spy Hard
Al throws his head back and holds a note. Really holds it. What is he saying? Spy HAAAAAAAAAAAAAAAAAAAAARRRRR... We'll never know how it ends. His head explodes. But he's ok, a new head appears right away. This tilt is on the same level of power as Ganondorf's ^ tilt, and it takes just as long to wind up. The explosion has a medium sized area of effect.
V Tilt A: I Lost on Jeopardy
Al suddenly looks tense! A Jeopardy podium erupts out of the ground at his feet. He repeatedly hits the buzzer, but it's no good, the darn thing seems to be broken. People hit by the podium as it emerges are sent flying, but Al's flailing arms cause several weak hits, giving him some measure of protection as he recovers from the move.
> Smash A: It's All About the Pentiums
Meet Al online and you know that he'll beat you. If he ever meets you he'll Ctrl-Alt-Delete you! Al leans on one knee and jabs forward with the three-finger salute. This is his most powerful smash attack.
^ Smash A: Dare to be Stupid
Al makes a mountain out of a molehill! He raises his fist in the air and gets a very serious look on his face as a mound of earth rapidly grows beneath him. Only enemies hit by his arm or fist are sent flying. Charging this attack causes the mound to grow bigger, increasing its range.
V Smash A: White and Nerdy
Al wants to roll with the gangsters, but he's just too white and nerdy. He whips a Segway scooter out of nowhere and pops a donut in it, swerving first one way, then the other. Opponents are hurt and thrown if they touch the wheels, whose rims are quite stationary.
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Aerial Attacks
Neutral A: This is the Life
Al knows there is a time and a place for everything, but when you're living this high on the hog, who doesn't have time for a bubble bath? Al finds himself reclining in a metal, legged bathtub full of sudsy water (and one rubber duckie floating on a silver platter). Only opponents who meet it on its way down are hurt; Al is still vulnerable from above.
> Tilt A: Living With a Hernia
Al announces, with emphatic hand gestures, "OW!!! I feel bad!" as he doubles up and falls forward. The careful observer will note his hairstyle has changed. Whose hair is that?
< Tilt A: Money for Nothing/Beverly Hillbillies
It appears as if we ran out of budget for this move. Al's polygon count is way down here. He's downright blocky! A small tv set appears before him, and he reels backward, totally floored! What did he see on there?
^ Tilt A: Bedrock Anthem
Al always has wanted to live the caveman life. With a primal cry of "Yabba dabba do now!" he brandishes a huge wooden club in a circle over his head.
V Tilt A: Weasel Stomping Day
Where on Earth did he get those enormous boots? Al gets in the holiday spirit as two enormous clodhoppers appear on his feet and a horned viking helmet appears on his head. He throws himself into a massive two-footed stomp that launches him at the ground. Touching either the hat or the boots will launch his opponents.
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Grabs and Throws
Grab: Yoda
Al stops in his tracks. From behind him, Yoda quickly shuffles into view supported by his walking stick, and he promptly raises one nearby enemy in the air just by lifting his hand.
Grab Attack: Eat It
Al holds his hand before his opponent's face. Grasped in it is a random food item. Al proceeds to shove it down his opponent's gullet. It does not matter what they had for lunch. This has the exact opposite effect of normal food consumption; it hurts the opponent exactly as much as that food item would normally heal them.
> Throw: Like a Surgeon
Al's wearing a green surgical cap! And he's holding a chainsaw! As if he were cutting for the very first time, he squeezes his eyes shut and turns his head away as he jabs the chainsaw forward, causing the opponent to be hit several times before finally being hurled away.
< Throw: I'll Sue Ya
Al folds his arms behind his back and walks past his opponent, then whirls around with a cry of primal rage and slaps his opponent with a suit. A court order, a lawsuit. I don't know what kind of suit you were thinking of.
^ Throw: Harvey the Wonder Hamster
Al extends his arm, and he's holding a hamster wheel! With Harvey on it! The wheel spins at insane speeds courtesy of the Wonder Hamster, flinging the opponent straight up in the air.
V Throw: Bob
Is it possible to turn an opponent into a palindrome? Al makes it so. He faces the players and holds up a card with a picture of his enemy on it. Then he throws that card away, revealing another behind it. It's the same picture, but upside down! The held opponent promptly obeys the card and flips vertically, then slams down to the ground and bounces away.
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B Attacks
Neutral B: Spam
Al has no time to ponder what's inside it. He seizes a fistful of processed ham/pork product and throws it forward with apparent effort, where it splatters against the first opponent who connects with it. It only does mediocre damage, but wait! Hold the button down and his arms fly into a flurry of spam tossing, launching chunks wildly forward in a cone reminiscent of Super Spicy Curry. He can move while doing this, but he can't jump or attack with anything other than the mysterious pink substance.
> Tilt B: The Biggest Ball of Twine in Minnesota
Al reaches behind his back and whips out that glorious huge majestic sphere. He then throws it forward with both hands. It will roll along the ground, steamrolling all in its path, until it falls off a ledge, and bounce off walls in its way. Even though if that sucker were unravelled it would probably roll all the way to Fargo, ND, it does grow perceptibly smaller as it rolls. However, it will disappear automatically after 10 seconds if it hasn't yet found its way off the stage. Al can only have one twine ball out at a time.
^ Tilt B: Jurassic Park
What's this? A strangely clay-like pterodactyl has appeared over Al's head! He grabs onto its talons and hangs on. While holding on, he can make the reptile do three extra jumps, as well as glide, in order to get him to safety. Or eat him, whichever comes first. Enemies who come near the toothy beak are snapped at for damage, but Al can be knocked away from the creature if he's hit. Al can't use this move twice while in the air, even if he's hit, so be careful using it.
V Tilt B: Rambo
Suddenly, Al appears to be wearing a bandanna around his forehead. Not only that, but his muscles explode right through his shirt! He swings a massive gun to the ready and fires it. A spray of bullets appears kicking up a small cloud of dust on the ground as Al shudders and shakes under the force of it. The bullets don't actually cause any damage to anyone, but when Al lets his finger off the trigger, the spot where the dust cloud was erupts into an explosion shaped like those used by the Porky boss robots. This acts like a ground-based Din's Fire. The dust cloud can move between adjacent platforms, but the explosion cannot occur in empty air. Once the move is over, Al's shirt reappears as if by magic. Did the whole thing even happen?
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Final Smash
Polka Power!
On the verge of the age of seven, Alfred's parents provided him with that instrument of rock gods and chick magnets alike, the accordion. And play it he did. For his Final Smash, Al turns to the camera and places his hands together, then whips them apart, and between them is his trusty accordion! Play it by pressing the buttons that appear onscreen. Whosoever touches Al in his wild-eyed frenzy of vaguely rockish polka is struck as if by a home run bat. So just don't touch him, right? Seems simple enough. But as he plays, a vortex of wind gently draws all in his vicinity closer to him, much like Galleom and Duon's respective spin attacks. Successful combos of correct button presses results in various of Al's famed sound effects, as well as a widening of his pull radius and a strengthening of his attraction. Miss no beats, and you're sure to reel in everyone if you're on a small stage, but you have to be tapping buttons like a madman to pull it off. Perhaps it's better to try to be right in the middle of the fray when you light this baby up.
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Taunts
Taunt 1:
Al pulls out a kazoo and belts out a solo on it.
Taunt 2:
Al produces a twinkie wiener sandwich, shoves the whole thing in his mouth, and swallows.
Taunt 3:
Al holds Harvey the Wonder Hamster up with both hands and says "AAAAAAAAHHH! AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH!"
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Victory Poses
Victory Pose 1:
Al plays a few notes on his accordion and looks meaningfully into the camera.
Victory Pose 2:
Al is wearing a hat. He removes it, places it over his heart and takes a bow. His hair looks...pretty bad.
Victory Pose 3:
Al runs onscreen holding a pair of scissors in each hand. He stops and keeps jogging in place.
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Victory Music
A riff from the
Weird Al Show theme song.
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Alternate Costume
Classic Al
It's Weird Al from before 1998. Therefore, glasses, 'stache and frizzy afro-ish hairdo. In addition, he is dressed thusly.
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Stage
UHF
This stage takes place on an 80's style tv screen in a style reminiscent of Flat Zone. Action takes place on four different shows, separated by short intermissions of static, which cycle randomly.
Conan the Librarian
The combatants find themselves in a library. The place has walk-out edges and you can be KOed through the ceiling. The floor is flat. The only unusual feature of the arena is the bookshelves. They stand edgewise behind the playfield, and though they can be walked past, they are destructible. Be warned about destroying them. The one who does so will incur the wrath of Conan the Librarian, a large man with a massive sword and a passion for the Dewey Decimal System. He won't leave the stage until the channel changes, and if he takes down the one who broke a bookcase he will home in on the fighter making the most noise. Conan is slow, but if he hits you it will hurt like nothing else. Try tricking your opponents into smacking the shelves so they're forced to go on the defensive, but be careful not to let your plan backfire on you.
Gandhi II
He's back. And this time, he's mad! No more Mr. Passive Resistance! You find yourself in a grimy alley at the center of a fracas between an army of thugs and Gandhi himself. For the most part they stay in the background and leave you to your own devices, but get to high ground when Gandhi pulls out his machine gun and turns the alleyway into a shooting gallery. He won't aim high, so if you're on top of one of the two dumpsters or the higher fire escape platform, you're safe. Just be careful you don't get knocked down into the spray by your rivals.
Town Talk
George Newman starts where the other talk shows stop. He pries, he pokes, he digs deep. He covers the topics that other shows are afraid to talk about. This stage is a raised platform with two ramps leading up to it on either side. There's a rather low ceiling above, so you can't get KOs that way. The answer to this? Chairs are scattered about the stage. Throwing them at your enemies sends them on an horizontal trajectory, so rack up the damage and destroy a chair over their heads. If a chair is shattered, a replacement is taken in by a stagehand fairly quickly, and you can yank it out of his hands before he's done placing it. In addition to the usual background crowd, there's a studio audience present here as well, who jeers and whistles whenever someone gets beaten with a chair.
Stanley Spadowski's Clubhouse
Hey kids! Where do you wanna go? That's right! The ceiling is once again absent, so feel free to KO in all directions. The stage itself is mostly flat, but possesses three distinct features. At the left edge of the stage is a small raised platform supporting a fire hose, which is facing right. If this platform is stepped on, the fire hose briefly activates, causing no damage but pushing back anyone caught in the spray. At the left edge of the stage is a small pit with raised edges. This pit is full of oatmeal. Don't ask. If you are in this pit, your movement speed is decreased to 50% and your first jump is half of what it should be. And finally, intermittently a miniature yellow tow truck with Stanley Spadowski himself at the helm will tear across the stage and strike anyone in its path for heavy damage. Its coming is heralded by the sound of a siren and flashing lights in the background of the stage, so endeavor to be in the air when this happens. A studio audience is present here as well, but this time they're in the stage background.
Movie Trailer
Wikipedia Reference
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Stage Music
UHF
Attack of the Radioactive Hamsters From a Planet Near Mars
Theme From the Weird Al Show
Another One Rides the Bus
Headline News
One More Minute
Eat It