From the steppes of Mongolia comes a great conquerer, bent on conquering a new land; the Smash brothers arena!
Ladies and Gentlemen, make way for...
GENGHIS KHAN!
This leader and warrior, born Temujin somewhere between 1155 and 1167 A.D., was at first an outcast along with his family when he was abandoned by his tribe after the assasination of his father by the Tatars. With his charisma and skill, however, he suceeded in bringing together the Mongolian tribes and becoming their leader by 1206! After this great feat, he went to conquer huge swathes of land in China, Korea and the Middle East with a skill and ferocity that few would ever match.
Here is a picture of his empire by the time he died in 1227 A.D.
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Moveset:
Stats:
These are measured on a five-star scale.
Size: *** (He isn't exactly short, but he isn't incredibly tall either.)
Speed: ***** (Speed was the main weapon of the Mongol hordes, as they all were equpped with horses.)
Attack Speed: **** (The Mongols weren't just fast, either; they were also very maneuverable in battle. I've tried to show this with his attack speed, although it isn't as fast or as lag-less as MetaKnight's.)
Melee Strength: ** (The Mongols weren't known for their powerful charges; they used speed, range and trickery to win. Besides, Ghenghis isn't using any sort of legendary or enchanted weapondry.)
Jump: ** (The Mongol leader is like a normal human; he can jump decently, but doesn't really have any sort of special powers to jump higher.)
Defense: *** (As Genghis has alternate costumes, he can't really be incredibly strong like the lamellar armor would make him seem. Besides, as stated before, the Mongol army didn't depend on straight-up fighting.)
A Moves:
A, A, A Combo - Genghis punches twice, then takes out his saber and slashes the opponent away.
Dash A - Genghis leaps forward a short distance, then slashes downwards with his saber. Doesn't do much damage, but is very useful for pushing away opponents while using ranged attacks. Opponents get sent far horizontally when hit.
Down Tilt - Genghis takes out his lance and stabs with it while crouching.
Up Tilt - Genghis takes out an axe and strikes from his waist up to his head, sending any opponents in front of him skyward.
Side Tilt - Genghis makes a diagonal slash with his mace.
Air Attacks:
Neutral Air - Genghis does a (surprise!) sex kick.
Down Air - Genghis does a strong kick downward like Ness or DK.
Up Air - Genghis strikes over his head with his axe.
Back Air - Genghis stabs behind himself with his sword.
Forward Air - Genghis takes out his mace and makes a diagonal slash through the air.
Smash Moves:
Side Smash - Genghis takes out a lance and stabs the opponent with it! Because of it's increased range, the lance does less damage than normally expected from a smash attack.
Up Smash - Genghis strikes over his head with his mace, doing fairly good damage to anyone he hits.
Down Smash - Genghis takes out his mace and strikes on either side of himself.
Grabs:
Grab - Genghis Khan's grab is rather unique; instead of just grabbing with his hands, he actually throws out a horse-hair lasso to grab the enemy. This cannot be used to grab the edge of the stage while falling, however.
Grab A - Genghis punches his foe in the face, doing 3% damage.
Back Throw - Genghis holds his foe behind himself as he takes his sword and stabs it backward into his foe's gut.
Forward Throw - Genghis pours burning sulfur down the enemy's throat, then kicks his foe forward. This was actually done to one enemy leader when he was defeated by Genghis.
Up Throw - Genghis throws the foe into the air, then shoots them with an arrow from his bow.
Down Throw - Genghis forces the foe into a kneeling position, then cuts their neck as though he were cutting off their head. This is his most powerful throw.
B Moves:
Regular B - "Composite Bow Shot" - Genghis pulls out a bow and starts charging it up, like Link. However, there are some significant differences:
1. He can actually move, albeit somewhat slower than usual, while charging up the shot.
2. Once he has finished charging (which is slower to charge than Link's bow), he can put on his shield to save the shot.
3. When fully charged, the shot has a straighter trajectory than Link's arrows.
Unfortunately, because of these advantages, the bow only does around 12% damage when fully charged.
A picture of a Mongolian composite bow:
Side B - "Tunder Crash Bomb" - This Chinese invention was actually used against the Mongols before China was captured by them; the Mongols later used it to devastating effect against enemies like the Japanese. Genghis takes out a round cast-iron ball and rolls it on the ground. After going a fairly short distance, it explodes, sending iron shards in a radius 1 1/2 the size of the explosion caused by Yoshi's Egg Throw. If one is hit by the actual explosion, 20% damage is done, which is added to by the shards shot out of the blast; however, the 12 shards only 1% damage each.
Down B - "Trebuchet Shot" - Genghis takes out his bow and quickly shoots a whistling arrow into the air. 1/2 second later, a boulder comes crashing down on the area where he shot the arrow. Does 26% damage, but can damage Genghis as well as enemies when it comes down. The area covered on the ground by this attack is a little less than that covered by Pikachu's thunder bolt. Note: Genghis can only summon one trebuchet shot before having to recharge the attack for 2 seconds after the shot has hit the ground; this is to prevent spamming of the attack.
A whistling arrow:
Up B - "Prisoners of War" - Genghis jumps off the backs of two prisoners of war, going up a fair distance vertically and striking anyone in the way with his sword. The attack is not very powerful (only 6% done to those hit), but the prisoners of war remain after the attack and can be used as flesh shields (Note: Genghis's attacks simply go through them, so enemies can't use them against him). However, they can only take a small amount of damage (around 25% each) and will fall over dead once the attack is done if Ghenghis is over a cliff or if he has done this attack twice within a 10 second time frame. This represents the unsavory Mongol practice of forcing recent prisoners to march in front of the main Mongol army in order to act as living meat-shields.
Final Smash: The Nerge!
Genghis Khan has grabbed the smash ball! Genghis was an excellent hunter, so it's no wonder that his final smash is related to this love of his. When started, two bodyguards appear on either side of him, and give him a hunting bow. They all then mount, and the hunt begins!
Genghis Khan will fire an arrow from the hunting bow when the B button is pressed. This is unlike his normal bow, however, in that it can aim up and down, just like the cracker launcher or super scope items. This bow also does 17% damage PER SHOT, fires fairly fast, and fires in a perfectly straight trajectory (Note: No charging is required). The arrows themselves fly so fast that all you see is a brown blur as fast as Fox's laser!
Unfortunately for his enemies, it is advised not to try to attack him at all; all ranged attacks will be deflected by his guards, and these same guards will happily slash your face away if you try to charge Genghis (they do 10% damage each per hit). In fact, aggressive Genghis players can use their increased speed from their mounts to simply run into their opponents and let the guards do the dirty work, using their powerful bow to do further damage to the unlucky smasher or fire at the others not currently being massacred by his guards.
After 15 seconds, the
nerge ends and Genghis's guards disappear, along with the horses.
Alternate Costumes:
Genghis Khan (Robes)
This is Genghis Khan, but in white robes.
Ogedei Khan
This is Genghis Khan's youngest son, as well as his first successor as Great Khan. Although not quite as skillfull as his father, he still conquered quite a bit of land before his death.
Kublai Khan
This is one of Genghis Khan's grandsons, who was the fifth and last Great Khan. Because of his imprompteau self-declaration of Khanship and his love for Chinese culture, the empire soon split up into four different Khanates that declared themselves independent from Kublai's Yuang Dynasty in China. Nonetheless, Kublai still held some sway over the other three Khanates. He too was a great conquerer, completing the takeover of China and Japan, as well as taking on Burma and Vietnam.
Entrance:
Genghis Khan is already standing on the stage, with a kneeling enemy warrior in front of him; he takes out his sword, stabs the warrior through the heart, then puts it away as his victim disappears and the battle begins.
Taunts:
1. Genghis takes out his sword and sharpens it several times with a sharpening stone before putting it away.
2. Genghis takes out his horsetail standard from nowhere and lifts it in the air, shouts once, then puts it away.
An example of a horsetail standard:
3. Genghis summons his hunting falcon, which he strokes a few times before letting it fly away.
Victory Poses:
1. Genghis is sitting on a throne with his guards on either side, looking at a metal spike with his enemy's skulls stuck on it. His expression is indifferent.
2. A boiling cauldron is at his right side; when a hand comes out of it, pleading for mercy, Genghis laughs and pushes it back in.
3. Genghis looks at a piece of paper with execution orders, then signs it; two guards with swords keep his enemies roped together in a line.
This song plays during his victory pose:
http://freesound.iua.upf.edu/samplesViewSingle.php?id=21215
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Assist Trophies:
Jebe - "The Arrow"
This Mongolian soldier who shot the horse out from under Genghis Khan during his takeover of Mongolia was spared by Genghis when he proudly boasted this feat after he was captured. He would become one of Genghis Khan's one most loyal and skillful generals. As an Assist trophy, he comes out of the trophy container and starts shooting arrows at the wielder's enemies. After ten arrow shots that do good damage, he leaves.
Batu Khan
This general was actually under Genghis Khan's son, Ogedei, but is still an important part of Mongolian history, as he led a campaign against Europe that devestated Hungary, Poland and Russia. It was only stopped when Ogedei died and Batu had to return to Mongolia to help elect a new leader.
Batu doesn't seem very unique; he rides around on a horse with an unarmed soldier, slashing at his enemies. However, every time he cuts someone with his sword, he does around 4% damage; in addition, a bag that the soldier riding with him holds starts filling up. Once Batu has ridden around hacking his master's enemies for 5 seconds, the soldier turns the bag over and pours out pairs of enemy's ears that have been collected. This is based on a real-life battle of the Mongols, where they cut off the ears of their dead enemies and filled bags with them. Every pair of ears does 1% of unblockable damage to every enemy on the screen as they cower in terror. Note: Enemies can still attack while they are cowering; it is just a cosmetic effect.
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Stage: The Last Stand of the Naiman
The Naiman were the last Mongol tribe that stood in the way of Genghis Khan's claim to being the Great Khan. When an ambush they were planning was betrayed by a tribe that they had thought was their ally, their leader was wounded and was carried to the top of a hill. While he lay dying, his men continually charged and drove the victorious Mongols away from their leader; Genghis was willing to spare them for their bravery, but they refused his offer and fought to the death.
The battle arena is at the bottom of the hill, where a yurt and two trees are located. It is possible to jump on the top of this yurt; then, you may jump up to the trees' branches on either side. You'll need these platforms, too; the grassy plains on the bottom continually have problems with the Niaman charging to fight back the Mongol scum. When a charge starts, a marker on the screen will tell you to get to a safe area; soonafter, a large group of Niaman comes chasing a group of Mongolian warriors away. If you are caught in the charge, expect heavy damage or death. Once the Niaman have past, it is safe to go back on the ground. When the next warning marker comes, it will be foretelling that the Naiman warriors are returning to their leader; again, make sure not to be caught in their ranks. This repeats until the battle is over.
An example of a yurt:
http://www.tamegoeswild.com/photos/coppermine/albums/200708_mongolia/our_yurt.jpg
This song plays on the stage:
http://h1.ripway.com/roboliver/Kaigal-oolkargyraa.mp3
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SSE Story:
Genghis Khan and his army were marching, marching to destroy a nation that had dared defy him by killing one of his emissaries. Of course, the emissary had been ordering their king to surrender to Mongol rule, but that was merely an unimportant detail; they had killed a subject of Genghis Khan, and they were going to pay for it dearly. There would be no survivors after the inevitable Mongol victory; all, including woman and children, would be slain, and their skulls would be piled up to set an example to other nations who might defy the Great Khan.
Suddenly, a strange rift opened near Genghis's army, and started sucking them in. Cursing and yelling, they tried to run, but the force was too strong. Even Genghis, though he tried riding away with his guards, was pulled in, and the forces inside knocked him out...
When he came to, he found he was lying in a strange plain, with bizarre contraptions all around. However, it did not matter to him; some strange outside force had interrupted his conquests, and they were going to suffer for it. Gathering the men that had not been killed by the rift's strange powers, he set off to find those who had dared to send him here. And if others got in the way; well, they were going to have to die too.
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SSE Level:
Genghis Khan is an evil force, and thus has a level of his own. The level is started when the player's characters encounter a Korean Archer and Mongol Spearman torturing a prisoner just outside the Mongol's camp; he is freed by the player(s) after his captors are killed. He then asks the player(s) to free his friends that are inside, and about to be executed.
During this level, the players' characters run through the Mongol camp at night, killing Genghis's minions in whatever way possible. The camp is on a plain, so it is almost completely flat; in fact, the only platforms are the tops of the many yurts you pass. One-third of the way through, the player(s) face Ogedei Khan, who has only 1 life and has the weakest A.I. Two-Thirds of the way through, they face Kublai Khan, who has 3 lives and has a decent A.I. Lastly, at the end, they face Genghis Khan, who has 5 lives and the best A.I. To add insult to injury, elite troops spawn during the fight with Genghis Khan to aid their master.
Enemies:
Basic Troops:
These soldiers are fought from the beginning.
Korean Archer - These chaps stand still and try to shoot at you with arrows. They have to charge up their arrows before firing, like Genghis, but they can always aim up or down. Their bows do a little less damage than Genghis's. If you get too close, they'll try to hit you with their bow, but by then it's pretty much over for them. They are an extremely common foe.
Mongol Spearman - Although they have 150% the health of Korean archers, they still don't have a huge amount of health. Nonetheless, they will be your most common foe. They stab with their spears, which do 150% of the Korean Archer's arrow, and boast the ability to stab upward. If you get too close, they will pull out a small sword, but their attack with it is weak.
http://upload.wikimedia.org/wikipedia/commons/c/c7/Mokoshuraiekotoba.jpg(They are located in the ship)
Kublai's Troops:
These troops will be seen once you defeat Ogedei.
Chinese Crossbowman - These troops have twice the health of Korean archers and have a small sword to fight with at close range: However, they fire more slowly. Note: Their attack does only a little more damage than that of the Korean archer.
http://img130.imageshack.us/img130/1603/siege12vc.jpg(They are located on the siege tower and on the walls.)
Korean Soldier - This soldier uses a spear and shield as his weapons. Boasting twice the health of a lowly Mongol Spearman, this unit is further protected by his shield, which is invincible and can be used by the spearman to block player's attacks completely. However, his spear attacks are only slightly stronger than that of Mongol Spearmen, although he can also stab upward.
http://www.totalwar.org/hosted/TotalwarShogun/mongol/kskirmisher.jpg
Genghis's Troops:
These men appear only after you have defeated Kublai. They are all mounted; if they run into a player, they will knock them away and do light damage (to the player, not themselves). If the mount is killed, the rider falls off, loses 1/4 of his health, and is stunned for 2 seconds on the grounds while he gets up.
Mangudai - These horse archer troops only have the health of a Mongol Spearman; at least, the rider does. The horse, on the other hand, has the health of a Korean soldier. Also, the Mangudai rides around consistently and with great speed, making himself hard to hit. His bow fires as fast as that of a Korean archer, yet boasts the power of the Chinese crossbow.
http://img179.imageshack.us/img179/5903/loggovladfm6.jpg
Drummer Rider - This troop type is unique in the fact that it doesn't directly attack; instead, it gives a damage and armor bonus to every other minion on the screen with it. All troops do 50% more damage than they usually do, and only take 75% of the damage they usually do. The riders have the health of the Mangudai, and their camels have twice the health of the Mangudai's horse; however, the camels are slower than the Mangudai's horse.
http://medieval2.heavengames.com/m2tw/history/historical_battles_folder/ain_jalut/mongols8.jpg
Heavy Cavalry - They charge with a lance when they first enter battle or when the player(s) runs away; Else, they take out a mace and start bashing the player(s). The mace does twice the damage of the Korean Spearman's attack. The rider has 125% the health of the Korean Soldier, while his armoured horse has the health of the Drummer Rider's camel without losing any speed.
http://medieval2.heavengames.com/m2tw/history/historical_battles_folder/kalka_river_folder/mongols14.jpg
Siege Weapons:
These are considered as Genghis's troops; thus, they only appear after Kublai has been defeated. All are located in the backround, so they cannot be attacked.
Ballista - This siege weapon is basically a huge crossbow on wheels. In order to attack, it fire's giant bolts from the backround; however, before firing, it has to find it's mark on the player. When a Ballista is on the screen, you will see a targeting cursor; when it stops on a player's position and starts flashing red, it is advised to get away from the area. After 1 second of flashing, the bolt is fired from the backround; if the player is hit, it is usually an instant kill. These fire every 6 seconds or so.
http://www.ospreypublishing.com/osp_img/titlecovers/S339XAL.JPG
Trebuchet - This siege weapon fires huge rocks every six seconds or so. It does not have to target the player before firing; it simply randomly bombards from the backround while the player is on the same screen as it. Before a trebuchet shot lands, a shadow of the boulder appears on the ground;
this stays for 1 second before the shot lands. The shot does a good amount of damage.
http://img160.imageshack.us/img160/2972/siege26ci.jpg