Chris Lionheart
Smash Champion
We get it.... I forgive you, not sure about the rest of them though.I'm not joking, I am sorry okay.
But if you're going to be in this thread... post some movesets.
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We get it.... I forgive you, not sure about the rest of them though.I'm not joking, I am sorry okay.
It would've been better if A) Haley Joel Osment could sing and B) the actual system was fun to play, and deeper than just "see which button you need to press--and press it--before time runs out!"BTW: Am I the only one who enjoyed the Atlantica levels in KH2? Seriously, hearing Sora sing "Under the Sea" made my day.
It happens. In the last thread a few times as well. Like always, just ignore it (especially you, Cru--just stop responding to it) and things will return to normal without any serious upheaval.SmashBrosMike kills SSB4 thread and now he's starting to infect MYM.
I hated that more than anything in the entire game.BTW: Am I the only one who enjoyed the Atlantica levels in KH2? Seriously, hearing Sora sing "Under the Sea" made my day.
Well you did say that if I am going to talk in this topic. I have to post movesets. Is that right?I hated that more than anything in the entire game.
NOOOOOOOO!!!!!
SMASHBROS MIKE RUINED AN FE CHARACTER!
Well you did say that if I am going to talk in this topic. I have to post movesets. Is that right?
I can't. I am not good at those. I only know those....... I hate you.
Post a moveset means post a good moveset.
.... This is why we need a noobie moveset tutorial.....I can't. I am not good at those. I only know those.
Hating me just because of that. Don't. Everyone hates everyone for the littleist things. It is not like I murdered a family of yours. Then you would hate me for a rason.
Oh yeah maybe I will make them go Extinct like the Dinosaurs!.... This is why we need a noobie moveset tutorial.....
And you basically just murdered my favorite series.
Is that a threat?Oh yeah maybe I will make them go Extinct like the Dinosaurs!
do you want me too. I can do worse.
Yeah, totally. There's no rule against it or anything--it's just that posting an incomplete moveset is kind of annoying, but since extras aren't actually a part of the moveset...Anyway, if I have all the nessecary things, can I post it, then add extras later?
Wario/fly down diagonally/explode
Take all the time you want. Moveset making is difficult, but it's very rewarding when you put effort into itThank you SirKibble and yeah everyone sorry if I am always be a total jerk.
Well I will try thinking of movesets now and may take a while.
All according to keikaku, my friend.Pelikinesis said:Cactuar's Moveset has leveled up! Now he can effectively DrillShine. Are you happy now, Chief Mendez? Do you realize the terror you have wrought?!
O_oBy your standards, High School Musical must be good.
Looking forward to it.Putting the final touches on Scizor. He may be up some time tomorrow.
Also, check out my new tags in my sig. Not too shabby for a first try, eh?
That made my day.Completely ignore SmashBrosMike. He is not here. He is an AI sent by the patriots, which are headed by Barack Obama. He dissed my Joker moveset due to disliking the character. His opinions are not valid.
Stickman, the Internet Game Phenomenon, joins the Brawl!
Description
Stickman may look like an ordinary stick figure but his moves are inspired from all those stickman games on the web like Electricman, Free Rider, Ragdoll Games, and more! He is a powerful mix of playstyles ranging from shooting, to using a line riding bicycle, or using spiderman webs for recovery! Also lets not forget his incredible acrobatic grabs...
Size: 6/10 - Around Link's size.
Power: 5/10
Weight: 5/10
Walking Speed: 6/10
Dash speed: 7/10 - About Marth's speed
Fall Speed: 7/10
1st Jump: 6/10
2nd Jump: 6/10
Traction: 6/10
Wall-jump: No
Wall Cling: No
Crawl: No
Glide: No
Links and Souces
Electricman hs 2
Rage 3
Free Rider 2
Stick Figures on Crack
Bowman 2
Ragdoll
Normal stance - He practically stands like a normal person occasionally cracking his fingers (what fingers?) over his head and sometimes looking at the ground.
Crouching stance - His left leg is laying behind him and his right one is in front of him bent and his arms are touching the floor. This makes him almost half his size.
1st Jump - His left leg is forward and is bent back while the right one is extended behind him.
2nd Jump - Does one frontflip and then when descending he faces down while keeping his arms extended behind him and his legs ready to land.
1st Back Jump - In the back jump he's sort of walking forward while doing a backflip.
2nd Back Jump - He does almost the same thing he does in the 2nd 2nd jump except its a backflip instead of a frontflip.
Standard Combo
A: Left Punch
Punches with his left hand on frame 2. Pushes the foe slightly back. No lag
Medium Range-Low knockback-1%
AA: Right punch
Punches with his right hand. The move comes out while he's pulling his left arm back from the first punch
Medium range-Very Low knockback-1%
AAA: Left Punch
Thats right, he punches again but it gets better
Medium Range-0 Knockback-1%
AAAA: Jump Kick
Yes he has a 4th standard move too. He jumps slightly and does a left kick with his right arm pointing up. Though hard to pull off because of the initial and ending lag.
Medium Range-Medium Knockback-3%
Dash Attack: Karate kick
Jumps and does a horizontal kick in a "laying down" position in the air. Only his head is up. His left leg is extended horrizontally and the other one is bent back. He stays in this stance in mid-air for almost 1 second. He can continue dashing after this
Good Range-4%-Medium Knockback
Tilts
----------------------
Forward: Sword combo v
1st-Diagonal Slash-From Upper right to lower left in front of Stickman-Medium Range-0 Knockback-2%
2nd-Diagonal Slash inverse-From lower left to upper right-Medium Range-0 Knockback-2%
3rd-Slam Slash-Horizontally slashes down and whacks the floor with his sword powerfully like in Ikes Fsmash-Good Range-Good Knockback-3%
-----------------------
Up: Double Kick
Jumps slightly and extends both legs in front of him and behind. Can be followed up by a second inversed double kick
Good Range-Low Knockback-4%
Down: Slide Kick
Bends down on the floor, holding himself with an arm and extends both legs on front of him touching the ground. Trips the foe.
Great Range-Very Low Knockback-2%
Aerials
Neutral: Spinning Propeller
Extends both legs on both sides and spins rapidly 3 times
Medium Range-0 Knockback-1%x3
Forward: Double Kick
Kicks twice powerfully in front of him first with the right leg then with the left.
Medium Range-Good Knockback-5%x2
Up: Swinging flip
Does a frontflip, extending one leg starting a bit before he's upside-down
Medium Range-Good Knockback-8%
Down: Kamikaze Drop
Turns facing diagonally down and quickly moves his feet charging up, then shoots down at full speed. When he reaches the floor he explodes and jumps out forward doing some flips and then landing in his crouching position. Some initial and ending lag.
Good Range-Great Knockback-15%
Back: Drill Extension
Extends his legs behind him and spins very rapidly 3 times. Slight initial lag.
Great Range-Good Knockback-1%x6
Smashes
Forward: Power Kick
Jumps slightly charging his leg back bended. He then moves his left leg slightly forward (not the attack) moving the right leg behind him, then inverts the two legs bringing the left leg back and kicking powerfully in front of him. The victim flies diagonally up. Lets say 45 degrees from the floor. There is obviously alot of initial lag. Kills at over 60%
Good Range-Excellent Knockback-15%
Up: Handstand Hit
Does a handstand and bends is knees back or charging, then kicks with both feet. Just a small bit of lag. Sends foe upwards. Kills at over 100%
Good Range-Good Knockback-10%
Down: Rage Explosion
Charges for a second and throws his fists down releasing a fiery explosion around him
14%-Good Knockback
Specials
Neutral Special: Bowman
This move is very different than both Pits, and Links bow and arrow. Hold down B to charge, You can change the direction it goes too with the control stick. You control this little cross that shows the disrance the arrow will fly. If you charge the move, the cross goes farther. By changing direction with the control stick, the cross moves from in front of you to over your head or anywhere. On release, the arrow flies towards the cross which has now disappeared. Once the arrow gets to the cross, it will start losing speed quickly, falling down. Usually the best way to use it is making it fly in an arc since it loses speed quickly. Theres a lot of hitstun in this move. A side effect is if you aim at your feet or straight up so it falls on your head, you hurt yourself. Also if you get the foes head it does more damage and if you get the foes feet it does less damage.
Unlimited Range-Very Low Knockback-20% (head) 15% (body) 10% (feet)
Side Special:Free Rider
Its Free Rider! He jumps onto a BMX "stick figure style" and rides lines you draw! If you let go right away the move works like Wario's bike balancing with the control stick though he accelerates on his own. But if you hold B, you start drawing lines on the floor in front of Stickman! By tilting the control stick, you change the direction of the line making it go up and down or whatever. Stickman just rides forward on the lines. Although if the line is too steep up, Stickman will fall backwards without being able to perform any action until you touch the ground. Also, if your're going fast because of a line going down, then Stickman will be able to go farther up if right after the slope, you draw a steep hill upwards. So normal cycling physics are present. Can be used for horizontal recovery but NOT vertical since steep hills make Stickman fall backwards to his doom. You can cycle for 8 seconds. Also the lines can't be ridden by foes but they can be ridden by teammates.
14%-Good Knockback
Up Special: Double Wires
This recovery is very different than ZSSes or Olimars or Ivysaurs. It goes a bit farther than ZSSes and are easier to attach to the edge since they don't pull back right away after being shot BUT you can't pull yourself up! Instead you need to shoot a second wire at some solid object OR the actual border of the stage even though its not solid. So when you press the up-B, Stickman stops in the air for a second, and during that time you must choose the direction of the first wire by tapping the control stick in the wanted direction. Then while hanging with the first wire, shoot the second one by tapping in another direction. Once you attached one wire on the edge and one on the stage border (or something else) you bounce through the 2 wires, releasing the wires when you press B. If you don't press B to release, you will bounce back down leading to your doom when you later release B. But the height is about Sonics Up-B. Direction of your jump depends on the wires position. Also, if you attach one of the wires to foe, you pull the foe down and go up, thus swapping whose trying to recover with whose edgegaurding! You may think its a bit hard but its actually just long. If you use it on the ground you can pull your enemies to you, or pull yourself to them. Once you attached a wire on a foe, if you hold B, you'll pull him to you. If you let go of B, you'll fly to the foe.
Great Range-Does no damage
Down Special: Ragdoll
Stickman becomes lifeless, falling on the floor in all kinds of weird ways depending on the situation. For example, if used while dashing, he will fall forwards. While in this form, he's invincible. You can stay like this for 4 seconds. Press B to turn back to normal. Also good for dodging and countering. No initial lag but some ending lag making it not spammable. You also fall faster if you use it in the air.
Varying Range-Great Knockback-13%
FINAL SMASH: Running Rampage
First of all, the battle goes in slow-motion during this move. Also, electricity forms around him. He starts running forward (he's slow-mo too) but extending his legs after each step in front of him to kick. Does this step 3 times, then finishes off with a powerful kick that sends the foe upwards making Stickman land facing the other way after the kick.
Great Range-Excellent Knockback (at the end)-10% for each of the 3 step kicks and 20% at the end with the powerful kick
Grabs
Grab attack: Kick
Simply Kicks the foe with his right foot-3%
U-Grab-Power Throw
Runs forward just a bit and then does a frontflip throwing the foe upwards. Does no damage. Is just for killing over 70%
Great Knockback-0%
F-Grab-Rising Punch
Rises slowly up with the foe in his hands in slow-motion, then suddenly punches the foe forward stopping the slow-motion.
Good Knockback-10%
D-Grab-Knee hit
Slams the foes head on his knee with strength sending him diagonally down in front of him.
Low Knockback-12%
B-grab-Flipping Air-kick
Does a backflip and while upside-down with his foe in his hands, he kicks him behind him and then finishes the flip. All in slow-mo till the kick.
Excellent Knockback-8%
Dodges
Forward Dodge - Puts an arm on the floor on his left and spins around it holding himslef up with the arm
Back Dodge - Rolls backwards once using his arms
Down Dodge - Moves to his right bending back Matrix-style
Air Dodge - Bends forward as if someone hit him in the stomach leaning to the side.
Taunts
Up Taunt: Pulls out a guitar and does a single strong note.
Side Taunt: Charges a punch but when he releases it he suddenly stops his fist and points at the foe laughing. Its a fun taunt because you can practically trick the foe into thinking you're about to hit him when you actually don't
Down taunt: Randomly eats a hamburger.
Entrance
A big hand draws him up with a pencil.
Victory Poses
1. He's dancing happily and suddenly a giant hamburger falls on him and you here that "Hey hey!" sound. Its from a popular Youtube video called "Stick figures on Crack"
2. The camera looks up, and Stickman jumps from the side over the camera doing a frontflip and when he lands he does another jump but very low and he stays in the air for a second doing tons of fast backflips. When he stops he's in his crouching stance.
3. A mouse arrow grabs his head and moves him around like a ragdoll.
Alt Colors
Black - Red - Blue - Green - White - Yellow
Kirby Hat
Kirby gets a black baseball cap.
Codec Conversation
Snake: Okay i've seen enough. A plumber, some tight-suited bounty hunter, talking animals and now this! A stick figure!!!
Colonel: Thats no ordinary stick figure like the ones in your beloved Internet games. Thats Stickman. He reunites all of each stick figures powers into one giving him all kinds of different moves.
Snake: Does he have the bow from Bowman 2? Or the bicycle from Free Rider? Or the moves in Electricman HS2? Or what about Rage 3?
Colonel: *sigh* Yes, Snake.
Snake: Perfect. That means I know all his moves. This'll be easy.
Colonel: If you say so Snake.
Playstyle
In terms of stats he's pretty balanced. With some decent jumps, normal speed, and normal power his stats are somewhat similar to Mario's.
His playstyle is mostly staying close and fighting, then escaping with the Free Rider or by dodging when you need to. Once he's far he can use his Bowman attack or a Free Rider to approach. Not to mention his unique recovery system that can sometimes swap places with who's recovering and who's edgegaurding so some experts can actually go off the stage on purpose so they can reel the foe in their place.
Also Ragdoll is very useful since you can use it when your foe is about to hit you that way he gets hurt instead of you making it an excellent counter. With all these different moves its hard to sum it up into one playstyle but some might consider it "Attack from afar to get the foe to high percents then come close to him (with Free rider or a sudden Ragdoll when close to him) and finish him off."
Extras
Stage: Pictochat
How to unlock: Play on Pictochat 30 times.
SSE role: He's a good guy against Bowser, D3, Ganon and Wario but he works together with G&W. They then meet Pit and Mario in Skyworld which challenge them (for no reason. Thats how SSE is). Then they continue on their own and meet D3. After beating him they get to the last level.
Icon: His face (a black dot)
Wiimote Sound: You here a squish sound and then the "Hey hey!" From Sticks on Crack