• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Make Your Move 4

Status
Not open for further replies.

~Cruxis~

Smash Ace
Joined
Nov 27, 2008
Messages
768
Location
In a timeless world





Sephiroth, The One-Winged Angel
Theme song: http://www.youtube.com/watch?v=B_MW65XxS7s



~~PROFILE~~

Name: Sephiroth Valentine
Age: 30
Gender: Male
Race: Human
Occupation: SOLDIER First Class
Personality: Calm and collected
Role: Villian
Specialty: Mind games
Weakness: The past

"I am the chosen one. I have been chosen to be the leader of this Planet."
- Sephiroth



Sephiroth is the main antagonist of Final Fantasy VII, and one of the major villains of its extended universe. A prototype SOLDIER and the strongest alive, Sephiroth is initially revered for his strength and hailed as a hero, until he learns and misinterprets his origins. Believing himself as the last of the Ancients, Sephiroth enacts a vendetta against mankind, with the ultimate goal of becoming a god and controlling the planet. Sephiroth's goals later include defeating Cloud Strife, who has consistently foiled his plans. To this end, Sephiroth is frequently depicted as Cloud's archnemesis.

He wields the Masamune, a long katana that reaches 68 inches in length. This makes him a dangerous opponent to approach in combat. Though his sword attacks are quick and wide ranged, their knockback may not be necassarily strong, though damage racking. His only unique mechanic is that whenever he strikes with his Masamune, it may deal more than one strike. For instance, if he attacks with his Down Aerial, chances are it will count as a two-hitter, resulting in a Critical Hit, similar to the effects of sweetspotting. However, there are sword attacks that may already have this special mechanic automatically, minus it being a Critical Hit, but the added effect still applies. However, this won't apply to his Side Special. There is a 13% chance that this will occur.

In layman's terms, every "single" Masamune strike can become a 2-hit combo, though it still appears as a "single" strike, and for attacks that do this already will just add on it, but only on one of the hits. For instance, his Standard and Forward Smash.

Appearances

Final Fantasy VII (PS1)
Ehrgeiz (PS1)
Kingdom Hearts (PS2)
Final Fantasy VII: Advent Children (DVD)
Final Fantasy VII: Before Crisis (Mobile)
Final Fantasy VII: Last Order (OVA)
Kingdom Hearts II (PS2)
Final Fantasy VII: Crisis Core (PSP)
Final Fantasy Dissidia (PSP)
Itadaki Street Special (PC)
Itadaki Street Portable (PSP)

References
Final Fantasy Tactics
http://images2.wikia.nocookie.net/finalfantasy/images/8/89/FFTClockwork_City_of_Goug.png






Walk Speed: 4/10
Run Speed: 7/10
Power: 6/10
Weight: 4/10
Combat Agility: 7/10
Combat Range: 10/10
Jumping: 5/10
Falling Speed: 7/10
Traction: 7/10
Wall Jump: Yes
Wall Cling: No
Crawl: No


Standard
A (What's The Matter?) - simply performs a nonchalant horizontal sweep with his Masamune. As generic as it sounds, the strike does three hits. He supposedly is attacking three times at blinding speed, but it will always act as a one strike, even if put on the slowest of motion. 3-hit. [1-2-3%]
----------------------------​

Tilts
Up (I See You) - does a quick upward poke with the bottom of his hilt. Poor knockback. [5%]
----------------------
Forward (You're Not Ready) - Sephiroth calmly turns the other direction and performs a back thrust as if he is sheathing the Masamune. Average knockback. [7%]
----------------------
Down (Watch Your Step) - simply taps the ground with the Masamune quickly as if he is listening out for a hollow echo. No knockback, but can trap the enemy. 2-hit [2-3%]
----------------------
Dash (I'm Over Here) - Sephiroth teleports with a burst of dark energy and black feathers and reappears facing the opposite direction, performing a swift back stab. Mechanics are similar to that of Metaknight's Dimensional Cape; invisibility doesn't equal invincibility. There is little post lag. Decent knockback. [8%]
----------------------------​

Aerials
Neutral (Back Off) - Sephiroth curls into ball crossing his arms as a dark sphere engulfs him. This serves as a combo attack that pushes enemies away. Poor knockback, but has a decent radius. [1-2-1-3%]
-----------------------
Forward (Surrender) - performs three strikes with Masamune: a vertical, horizontal, then a thrust. It is done with moderate speed, but the final thrust delivers the knockback, which is decent. The first two strikes pushes the enemy away, so at times the full combo will fail. [2-4-4%]
-----------------------
Up (Come Down and Fight) - does a wide sweep with the Masamune from front to back that leads to a backflip. There is a good amount of post lag, but the sweep's range can capture a decent number of enemies at a time. Decent knockback. [10%]
------------------------
Down (You'll Pay) - Sephiroth throws his Masamune an extremely short distance like he is tossing a dart, then it immediately attracts back into his hand. As thin as the Masamune is, the hitbox is incredibly small to none, however, the throw does great knockback, and scores a Meteor Smash. If the Masumune hits the ground, it will not attract back, and must wait for Sephiroth to meet the ground. This adds post lag to the move. He never loses the Masamune, since it is not an actual throw.
-----------------------
Back (Sneaking Up On Me?) - performs a sucker punch filled with black, glowing energy. It's hitbox is small to none, because as tall as Sephiroth is, you would only land a hit if the enemy is above and behind him. Great knockback, though. [10%]
----------------------------​

Smashes
Forward (What Are You Afraid Of?) - kneels down into a draw stance and performs a back slash with the Masamune. As the Masamune is dragging through, it is damaging the enemy three times, though it is truthfully a one-strike attack. There is some post lag. [3-3-6%] [Dark]
-------------------
Up (That Won't Be Enough) - lifts his Green Materia (shiny gemstones used to perform magic in Final Fantasy VII) straight into the air and uses Fire. The Materia is surrounded with a spherical flame that captures the enemy, then launches them upwards. This has no real knockback, but it is very damage-inflicting. Duration is 1.5 seconds. [1-2-1-4-5-2%] [Fire]
-------------------
Down (You've Crossed The Line) - Sephiroth stabs his Masamune into the ground while standing straight up and drags across to the other side as he turns around, leaving a streak of fire. He does it in a fashion as if he is drawing a line into the ground. It is a side-to-side attack like most Down Smashes. The duration is longer than the average Down Smash, because the pre lag is caused by him first stabbing the ground. Decent knockback, though. [11%] [Fire]
----------------------------​
Grabs
Grab Attack (Feel The Pain) - Sephiroth holds the enemy in a ball of dark energy and black feathers, and the grab attack is the constriction of the ball.
-------------------
Forward (Away With You) - Sephiroth slashes the dark ball as it explodes and launches the enemy forward. Great damage, but average knockback. [12%] [Dark]
-------------------
Back (Out Of My Sight) - turns around and crushes the dark ball with telekinesis as the enemy flies off in dark energy. Average knockback. [10%] [Dark]
-------------------
Up (Be Gone) - Sephiroth throws the enemy into the air as they are still in the dark ball, then it explodes at the end of the toss. This cancels the knockoff, so it cannot be used to Star KO. [10%] [Dark]
-------------------
Down (Stay Down or Die) - Sephiroth tosses them into ground, pointing the Masamune at their neck as if he has subdued the enemy. This throw has the effect of Snake's Down Throw, except it doesn't do any damage. It's purpose is to slightly stun the enemy as they are defenseless on the ground. The stun duration isn't threatening too much. [0%]





Meteor

Sephiroth takes out his Black Materia, a dark gemstone filled with forbidden magic, and lifts it into the sky in his right hand. After two seconds of glowing, a medium-sized meteor will fall from the sky diagonally. The line of fall is quite steep, almost in a straight, vertical descent, and the meteor falls right in front of Sephiroth. It damages enemies as it is falling through, but the power of the attack comes from the impact as it crashes into the ground. The falling speed is as fast as if an item was thrown downward. The falling meteor does poor knockback, but the impacting meteor does great knockback. This can be good for finishing enemies in the orbital blast zone above Sephiroth, as does Pikachu's Thunder. Post lag is average. [7%] [12%]



Flash

Sephiroth goes into a dual stance looking behind him, as if he is attempting to fake out the enemy before he delivers his speedy attack. During this animation, he says "That's enough". After the dialogue, he rushes forward with blinding speed. His attack cannot be seen, but he is actually slashing the enemy EIGHT times with his Masamune. This can be assumed, because in the ending animation, he is kneeling forward holding the sword in a position as if he just performed a horizontal sweep.

This is a capture move with an awkward delay. If an enemy is caught in Sephiroth's rush-through, there will be a 1.5 second hitstun, then the eight hits will immediately be inflicted upon the enemy rapidly, even when Sephiroth is already done with the attack. This is one of Sephiroth's godly attacks, for it is mortally impossible for any swordsman to do. The hitstun ony does 1% damage. The rush attack is similar to Fox's Side Special; it goes through the enemy, and can serve as a mediocre recovery. The pre and post lag is great, and there is very little knockback, but it is extremely damage-inflicting, and can cancel enemy attacks. The distance goes half the length of Final Destination. Multiple enemies can be caught in the rush-through for a hitstun, but the eight hits will only apply on one of them. [1%] [1-1-1-1-2-3-1-4%]



Traveling Sephira

Sephiroth transforms into a burst of black feathers and dark energy. The idea of this recovery is to move Sephiroth to wherever you wish to land him. The control is similar to that of Pit's Wings of Icarus, but what makes it different is that it can be used for an attack as he travels with, the speed is relatively low, and cannot be foiled and lost. As you are moving in the dark feathery ball, enemies caught in it will gradually gain 1% damage per 1.5 seconds. It doesn't have any knockback, and you can keep it focused on one area until the recovery runs out. Sephiroth is NOT invincible in this mode, and the duration is only 5 seconds. If Sephiroth is hit while in the recovery, he can still use it again, unlike Pit. [1%] [Dark]



Flame Pillar

Sephiroth will stretch his body out as if he is releasing powerful energy, and a spiraling pillar of fire engulfs his body for 1.5 seconds. This is a combo attack; it isn't used to deliver death blows, but to rack damage rather. When Sephiroth is in the Flame Pillar, enemies close to him will be slightly pulled towards him, as if it was a tornado. The pull isn't real strong, but it can make a difference for enemies in the proximity of the attack. The pillar is as tall as his, but twice as wide as him. The hitbox isn't much of a threat, but Sephiroth cannot be moved in it, yet he can still be damaged. The pre lag can make it difficult in execution, but has average post lag. [1-2-2-4%] [Fire]



Reunion

In Reunion, Sephiroth musters his omnipotent strength, gaining newer and stronger abilities. He is invincible in this mode, and his controls are changed completely. The duration is only 20 seconds. The abilities he gain are the following:


One-Winged Angel

Sephiroth gains his infamous "One Wing" that gives him the ability to fly about the stage. He is able to use his newfound attacks while he is in motion. The flying controls are similar to that of Super Sonic and Super Dragon. This is an automatic move; Sephiroth only flies in Reunion mode.


Havoc Wing

Sephiroth will spin around in the fashion of a screw while his wing is expanded, cutting through enemies in a frenzy. He can only do this technique while he is moving, and can be executed by pressing the shield button while he is moving. This can be used a an infinite combo. No knockback. [2%]

Heartless Angel

Sephiroth will begin glowing scarlet red and purple while raising his right hand, clenching it into a fist. He will then chant "Send....Heartless....Angel." This animation lasts 4 seconds, and afterwards, a halo will appear over the head of the enemy closest to him. Suddenly, the enemy will be hitstunned, receiving rapid damage leading to 35% damage. This cannot be dodged, and it can be used as many times as he wants, though it takes time to prepare. To use this technique, simply press the Special button. This does not have knockback. [35%]

Prison Gate

This was the technique Sephiroth used to kill Aeris in his debut game. Sephiroth will fly into orbit with bursting speed, unable to be seen. After 2.5 seconds, he will come crashing down with blinding speed with his masamune pointing down, thrusting through the spine or head of a random enemy. This is the only Reunion technique that can KO an enemy with good knockback. However, it can easily be air and spot dodged. To use this move, press the Special button while holding up on the analog. [15%]

Omnislash

Sephiroth's Masamune begins to glow with a purplish aura. After two seconds of charging, Sephiroth will begin performing various sword strikes at a decent speed. This is a 12-hit combo attack:


Vertical Left
Diagonal Up
Horizontal Down
Diagonal Down
Thrust
Vertical Right
Bunt
Spin
Horizontal Up
Somersault
Low Horizontal
Guillotine


This cannot be used to KO and it isn't a capture combo, but like Havoc Wing, it is great for building damage and pursuing enemies. To use this technique, rapidly press the Standard attack button. [2%]




Supernova

This is Sephiroth's infamous, cosmic, phenomonal, orbit-defying, 2-minute, planet-destroying technique used as a desperation attack in the final battle of his debut game. At the start of his Reunion mode, the preparation of this bombastic big bang will take place. A few of the planets of the Solar System will be engulfed by what looks like a shooting star, or comet. As it does, the comet will grow bigger and bigger, gaining the power of the planets as it is reaching the stage. The stage will be warped into outer space, with the background filled with void space. The planets and the sun will then appear in the order they will be destroyed. The Supernova is making its way to the stage toward the screen, so you can see it coming face-to-face.



It first will absorb the Black Hole, gaining the power of time and space:



Next, it will engulf Pluto, gaining an ice element:



Saturn joins the Brawl, giving the Supernova the power of the earth element:



Jupiter gets a hole in one, and Supernova gets electrical properties:



No more sunny days, but at least we get a fire element:



Mercury can't escape, and loses its poisonous properties:



The Goddess is unable to protect her kingdom and the power of love:



Lastly, the combined powers of the sun and the planets finally reaches the stage in the fashion as Norfair's lava wave. As powerful and epic as it seems, it doesn't exactly deliver a death blow. When it hits the stage, all enemies will receive random status effects and elemental damage:

Slow Motion (Black Hole)
Fire Damage (Sun)
Poison (Mercury)
Sleep (Venus)
Electric Damage (Jupiter)
Freeze (Pluto)
Grounded/Pitfall (Saturn)

After the end of the Supernova, the time limit for Reunion reaches its end with a "big bang".





 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Pumpkin forever, man. It is ridiculously awesome and it makes me happy.

ALSO: Will we have more than a month 'til the submitting ends?
I forgot pumpkin. I love that to. Not as much as the three I said though.

A release date hasn't been announced. You have all the time in the world.

PIE FOREVER!

Yes I got the reference, Sundance.
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,424
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
Is there REALLY an infinite whorenado? Link me please...
There is not yet.

I was joking until I figure it out.


@Favorite Pie: Banana Creme. Nothing, NOTHING even comes close to the awesome flavor and luscious...um...flavor...that is Banana Creme Pie!!!
 
D

Deleted member

Guest
Alright. Gaara is finished with his BB code and everything. There are no extras to the moveset, but i'll add it later.

Now all i need is another page. PLEAse......? :bee:
 
D

Deleted member

Guest
So you don't want to see awesomeness my new moveset Sonic the Baron?

*crosses Sonic the Baron off the Officially cool list*

EDIT: You now whaT? Screw it. I'm posting it right now :bee:

<He is the guy who makes sand look dangerous!!! Gaara joins the Brawl!!!>


"You are my prey......."

~Description~
Gaara (我愛羅, Gaara?) is a fictional character in the Naruto manga and anime series created by Masashi Kishimoto. Kishimoto designed Gaara as a foil to the series' titular character, Naruto Uzumaki, as the two were born through similar circumstances, but develop vastly different personalities as they deal with their troubled upbringing.[7] Initially introduced as an antagonist and Naruto's rival, the two eventually develop a bond as kindred spirits and become close friends as the series progresses.

In the anime and manga, Gaara is a ninja affiliated with Sunagakure, and is the son of Sunagakure's leader, the Fourth Kazekage. As a child, his father attempted to turn him into a human weapon by placing a tailed beast into him, and he was ostracized by the Sunagakure villagers. As a result, he develops into a ruthless killer, slaying others without remorse, and treating his siblings Kankuro and Temari with contempt. His battle with Naruto during the series changes this outlook, and he begins to aid others in order to emulate Naruto. In Part II of the series, he becomes Sunagakure's Fifth Kazekage. Gaara has appeared in several pieces of Naruto media, including the second featured film in the series, the third original video animation, and several video games. (horray for cheating by using Wikipedia!!)

~Stats~
Power: 5 (Gaara does have some powerful attacks, like in his down smash, and down tilt, but at the same time, has a side smash, and up tilt that can't kill.)
Running: 5 (Unfortunately for Gaara, with that heavy thing on his back, he's slowed down.)
Attack speed: 5.5 (some attacks are fast, while others are not :p)
Weight: 7 (He can't be killed easily. With that thing on his back, which carries a whole load of sand, it can be tough.)
Falling Speed: 7 (He's a fast faller. So yeah.)
First Jump: 3.5 (Kinda bad here. This can mean Gaara might have a bad aerial game.)
Second Jump: 5 (A bit better than his first jump. Sand levatates him up =O)
Range: 7.5 (Above average. Some of Gaara's attacks can reach far, while others force you to get in close to hit.)
Wall Climb: No
Wall Cling: Yes
Crawl: no
Glide: no

~Entrance~
Sand surround a random starting spot on a stage, and then Gaara comes out of it.

~Animation~
Standard: He just stands there, sand ready at the use surrounding him
Animation pose: He may look to the sky, looking a bit emo, and wonders about something.
Dodge: He sidesteps out of the way.
Roll: He sidesteps out of the way here as well like how Ike can.
Air Dodge: He doesn't look afraid, and closes his eyes, not caring, and dodges out of the stage.
First jump: Gaara jumps like any other character.
Second jump: Gaara has sand surround him, and lift him up a bit.
Running: He runs straight in, with sand surrounding him incase of an emergency.
Shield: Gaara has to have this move. He creates a wall of sand, that protects him from any attack (exculding final smashes XP.) It lasts like 2 seconds longer than an ordinary shield, but cannot protect Gaara from behind.

~B Attacks~

Neutral B - Shukaku, the Sand Spirit-- Gaara's special jutsu, will have him doing a regular ninja sign pose. Soon his sand that he keeps in his thingy magiggy on his back, comes out, surround Gaara, eventually trying to form a sphere around him. Like in this said pic:

http://i287.photobucket.com/albums/ll159/Ifite4myfriends1090/DSC00639sfsdfsdf.jpg

Gaara's turning into the sphere (or whatever) takes a while to accomplish. It takes a total of 3 seconds to fully turn into the sphere of the sand that surround Gaara. While he attempts to transform, he pretty much can't do anything unless the player decides to cancel by pressing the standard special again. If he is attacked while doing this move, he'll suffer the damage, but there is no knockback applied, although after that, he suffers from a bit of lag at the end to pull himself together. Unfortunately, if he is attacked, he won't be able to use this move again until 20 seconds of waiting. If Gaara does manage to transform into his sphere/whatever it's called (like seen in the below pic)............

He can't move at all in there. No jumping, no running, no tripping, no nothing. He can attack during this state though, and any damage dealt to Gaara will be reduced by 2% damage while's he in this form, plus no knockback will be applied to this. He is an easy target though, and can't do much to the opponent though. Opponents can break Gaara from out of the sphere by dealing Gaara 30% damage while he’s in this sphere state. Like before, as soon as opponents break Gaara from out of the sphere, he’ll suffer from a bit of lag at the end trying to pull himself together. Once after 20 seconds has passed, Gaara returns to normal in his fighting mode.

But enough talk about what opponents can do if he’s in this state. There are advantages and disadvantages for this move as well.

Pros
Good defence mechanism
One of his attacks have amazing reach here
A good edge guarder at the edge of the stage
Powerful in both his attacks
Suffer zilch knockback

Cons
Really big target (even bigger than Bowser!)
Can’t move whatsoever
Really vunerable
Can’t last long in this form.

He can do the following attacks while being in this form:

A Button: Arm of a demon: Out of freaking nowhere, a large demonic arm comes out of the sphere, and the arm charges in the direction you choose to use this at. One of Gaara's best range attacks in my opinion. It can reach about as far as *gasp* 2/3rds of Final Destination. It comes out so fast in the beginning and suddenly, but at the end of the attack, there is like lots of lag at the end for the arm to retreat back to it's sphere. If anyone is hit by this attack, it can deal off 18% damage with good knockback to the opponent in it's way. A powerful move, but risky at the end, as the arm is also attackable, and can make Gaara to come out of his sphere more easily. A great range and fast move at the beginnning, but overall, risky at the end of the attack.

B Button: Sphere spikes: If you press the B button while Gaara is in this state, all of a sudden, spikes will come out of nowhere from the sphere Gaara is trapped in, and can brutally damage the opponent. Unlike Gaara's previous attack, it has terrible range. The opponent practically has to be right next to the sphere for this to cause any damage. It does come out really fast with no lag at the beginning or at the end. The damage it can deal depends on how long the opponent stays around the sphere. Overall, if the opponent stupidly manages to stay around the sphere the whole time Gaara uses this move, it can cause a total of 30% damage, and little knockback at the end of it. Like i said before though, it has terrible range, and can easily be avoided. This is a really good move for edgeguarding though, so if you made Gaara transform at the edge of the stage, it would be great.

A good visual look for it would be this: http://i287.photobucket.com/albums/ll159/Ifite4myfriends1090/DSC00640.jpg

Side B - Sand summoning-- Gaara will close his eyes, and throw one of his arms forward. Soon, a sand will start stirring right in front of Gaara, and what's this? A sand monster will come out and help Gaara out. It takes only a short second for the sand monster to come out, but when Gaara is finished summoning it, there is a bit of lag at the end too. The sand monster that Gaara summons will appear about 1/2th of a stage builder right in front of him. Overall, there isn't much risk to Gaara summoning the monsters. Here is what the monsters kinda look like:



Anyway, when Gaara summons the monsters, they will act on there own. You can't control them at all, and move on there own CPU will. This may cause problems espicially the following things. First of all, they can be easily killed with just one hit. Doesn't matter what it is, they can be easily destroyed with just one hit. Second of all, they aren't really fast. They move like a slug. This is really risky for the guys. Third of all, Gaara himself can only summon 3 at a time. After 3 has been summoned, Gaara may not use this move again. You may not use this move for 30 seconds after 3 have been summoned. From all those 3 things, what is this move good for? Well, it can cause opponents to be distracted, while you use Gaara himself to attack. Also, they can fight, though they are weak. Here is what they can do:

1. Jump attack. The sand demons will jump from one place to another, which is there main attacking move. They go about as far as 1/5th of Battlefield as there range. There is pretty much little to no lag at the beginning of this move, but at the end when the sand demons land, there is a bit of lag there. If there jumping manages to hit an opponent, it can deal off 10% damage with ok knockback dealt to the opponent. This is pretty much the only attack they have, but it is somewhat effective.

2. Disappear. The sand monsters/demons will disappear into the ground. They take about a split second to disappear into the ground. They will reappear somewhere else there is ground. Seriously, they can pretty much be anywhere. They'll like return to Gaara, there master, or right next to the opponent. Though those are just likely chances. They can still be pretty much anywhere.


Upwards B - Sand disappear-- This move is Gaara's recovery move. Slowly, his body starts to disappear into thin air. Really though, he's just disappearing into sand. Once his body fully disappears, a trail of sand is left behind in his spot. That sand is actually Gaara himself, and now you can guide that sand to recover. Which direction is all up to you in which direction you choose. The sand moves slowly, but you can control this recovery for a full five seconds. To have a good estimate for this recovery, if you go straight in a direction, you can recover as good as Zelda's recovery.

But you should be warned that Gaara is not safe while doing this recovery. Not only is he slow while doing this recovery, he can't do anything, not even damage or knockback. You have to steer Gaara's sand out of the way of the opponent, though it should be kinda easy since while in sand form, Gaara's now hard to hit. Fortunately for Gaara, he has super armor while in sand form.

Once 5 seconds are up or you manage to recover, Gaara returns to normal.

Downwards B - Sabakku Taisou Gaara will do another secret ninja jutsu that involves sand (lol). Gaara will go into a jutsu pose, for a moment. Soon, a huge amount of sand will start to arise around Gaara. It keeps on getting bigger and bigger, until it becomes so big, it starts to crash down, and crushes any opponents right below it. See pic below on what it looks like:


Gaara will be right in the middle of it using this attack (which should be obvious considering that it surrounds Gaara). Anyway, the sand will go about as high as 1/3rd of final destination up and will cover 1/4ths of final destination for this attack. It is really laggy at the beginning for the sand to come crashing down (like 3 seconds), and Gaara will suffer a bit of lag at the end too. When it comes crashing down, there will be no knockback or damage, but instead, the opponent will be stuck in the sand, not being able to go anywhere, and they will lay down. Gaara will be perfectly safe when the sand comes crashing down, but opponents can still attack him.

Gaara is now free to move anywhere he wants when the sand is now on the ground. When about 2 seconds has passed, the sand will disappear, the opponents will now be free to move again, and you may not use this move again for 20 seconds. Though if you decide to press downwards B again, Gaara will crouch down, and using his ninjutsu, will make the sand crush downwards, crushing the opponents with 25% damage with no knockback other than causing the opponent to stay down. This is a very fast attack, as there is no lag at the beginning as soon as you press downwards B, but there is a bit of lag for Gaara at the end fir him to collect the sand to his thingy maggigy on his back. The sand crushing works like in this said pic:

~Basic A attacks~

Standard A - Surrounding Sand-- As soon as you press this button, the sand that's on the ground that's surrounding Gaara will start rising, and soon, the sand will continulously surround Gaara, and any near by opponents will be hurt if they stay. The speed for this attack pretty much has no lag at the beginning, but if you decide to stop using this attack by letting go of the A button, there is punishable lag at the end for the sand to drop down to the ground. The range for this move is pretty much the same for a standard A attack move, but unlike other standard A attack move's range, it can reach behind Gaara as well. The damage it can cause really depends on how long the opponent stays in the sand. It can deal off about 1% damage per second. There is pretty much no knockback whatsoever, other than flinching and pushing. This can also take down physical projectiles like Link's arrow. This a really good damage racker in general, and not to mention a good edge guarder in a way. The only bad thing about this move is that it can't kill, and the fact at the end of the move, there is punishable lag at the end, and he can only hold using this move for 6 seconds, but other than that, it's a pretty good move. It can last as long as you want it until you let go of the A button, or the opponent somehow manages hit you.

Side tilt - Sand blast -- From out of his thingy on his back that holds a lot of his sand, sand will start coming from it, and will become two sands. After that, they will clash together, explode right in front of Gaara, and will do a considerable amount of damage to the opponent. There is some lag at the beginning for Gaara to accomplish this move, and will end with a slight bit as well. The range for this move is pretty good and makes up for the lag at the beginning, as it reaches about as far as 1 stage builder block right in front of Gaara. If this move manages to hit an opponent, it can deal off 10% damage with ok knockback dealt as well. This is a pretty good KO move if you want to send the opponent forward, but with risk in it as well. Use this move when the opponent is wide open and ready to be KOed as it is a decently powerful move with better than average range.

Down tilt - Sand downer palm -- Gaara will throw his palm down in the downwards direction for a bit. Then, a small ball of sand will appear on to Gaara's hand, and will explode right there, but don't worry, Gaara is perfectly safe when it explodes. It takes a while for the sand to explode, so there is a bit of lag at the beginning, and plus there is a bit of lag at the beginning as well. The range for this move is slightly above average, as when the sand ball explodes, it covers about as far as 1 stage builder block. The hitbox is the sand explosion that occurs. If it manages to hit the opponent, it can deal off 11% damage with nice knockback dealt to the opponent. This is a good Ko move like the side tilt, but there is more lag at the beginning, so it's hard to pull off.

Up tilt - Sand upper -- Gaara will motion his hand upwards at first. At that very motion, sand will rise up high to Gaara's height and will send opponents high into the air. This move has absolutely no lag at the beginning, but can end with a bit of lag. The range for this move is pretty much anything in front of Gaara, and when the sand rises up, it reaches slightly above Gaara as well, so it can cover above Gaara as well. If Gaara manages to hit an opponent with this attack, it can deal off 8-10% damage. The knockback is that it'll send the opponent up, no matter what. It'll send about as far as right above Gaara's height. Pretty much, Gaara cannot KO with this attack, and rather it has other uses to it. It is used for surprise attacks since it's so fast, and to stop charging forward opponents. Also, it can be a decent damage racker, but with the bit of lag at the end of this attack, it's not the best.


Dash Attack - Sandy impact -- When Gaara is dashing forward, as soon as you press the A button, he'll be surrounded with sand all over. Gaara will charge forward, with the sand surrounding him everywhere in the forward direction, impacting the opponent. The lag for this move is pretty much very little at the beginning of this move, but at the end, it's a bit more worse. The range for this move is pretty good considering that Gaara is charging forward. He charges about 1 and a half of a stage builder block, but Gaara, despite activating this move fastly, charges slowly. If Gaara manages to land a hit with this sand charge, it can deal off 9% damage with ok knockback dealt. This move is good for going forward without having to worry, though it moves slowly. It is a fast attack however.

~Smash Attacks~

Side Smash - Sand Hellpike -- Gaara be crouching down for a bit, and then will have one of his arms do a ninja sign. As soon as Gaara says, "Disappear!!" sand will be flying forward in a spikey kinda formation, going pretty far, and then the sand will disappear. This move's speed is decent, as it has only a slight bit of lag at the beginning for the sand to be sent flying forward, but ends with a bit of lag. The range for this move is pretty good as well. It can reach as far as 2 stage builder blocks forward, but only forward, and pretty much nowhere else. If Gaara manages to hit an opponent with this attack, it can deal off around at least 8% damage, and at most 15% damage, as this attack is sort of like a multiple hitter move. The knockback is none, and instead, it pushes the opponent out of the sandy spike. If this attack is fully charged, it can deal off 12% damage to 20%. This is a great damage racker for Gaara despite it having lag at the end, but can't kill whatsoever.

This a sprite pic describing it, but it's missing somethings:


This is a better pic on what it looks like:
http://i287.photobucket.com/albums/ll159/Ifite4myfriends1090/Gaarasforwardsmash.gif

Up smash - Sand header When you are charging this attack, sand will start to surround Gaara, most of it around near Gaara's head. Gaara will then jump up, with the sand surrounding him, unleash a sandy head butt. The speed for this move is not really fast, as it has a bit of lag at the beginning. At the end though, Gaara is still in the air, after his jump, and it takes a while to the ground, so there is a bit of lag at the end. The range for this move is only in the upwards direction, and it goes in the diagonal forward direction too. It reaches high in to the air (about 1 and 3/4ths of a stage builder block of the small size.) If Gaara manages to score a hit with this attack, it can deal off 13% damage with nice knockback upwards uncharged, and 16% damage with good knockback fully charged. This is a great KO move with it's range and power, but risky at the end too. So watch out.

Down smash - Sand Around....er -- Gaara will be crouching down for this attack, while doing a ninja sign pose as well. Soon, with the powers of using the sand surrounding, will create hellish spikes around him, causing major damage to those who there walk into it. The speed for this move is slightly below average, as it takes a while for Gaara to perform this sand move with considerable amount of lag (just a bit less than Ike's forward smash speed) of lag at the beginning and ends with a bit of lag at the end for the sand spikes to disappear. The range for this move however is pretty good, as it pretty much surrounds everywhere around Gaara, and overall, it can cover about 1/4th of Final Destination. If Gaara manages to hit an opponent with this move, it can cause 10% damage with ok knockback uncharged, and 13-14% damage nice knockback fully charged. This is good for Gaara to take down multiple opponents if they surround him, and also good if you want to attack opponents without getting to close. There is lag at the beginning and end though, so be careful.

Pic below is pretty much on what it looks like:


~Aerials~

Neutral - Sand attack -- Gaara will be using his thingy on his back for this attack. Sand will come out of the thing on his back, and will fly right in front of Gaara, attacking anyone near in front of him. The speed for this move is really fast, with no lag at the beginning at all, but does end with a slight bit of lag. The range for this move is that it covers in front of Gaara's body, but Gaara can miss if the opponent is a bit higher than it. If Gaara manages to hit an opponent with this move, it can deal off 8% damage with little knockback to the opponent. It's not a very useful move for attacking, but since it covers Gaara in front with a sand wall, it can block physical uncharged projectiles (though anything beyond that, Gaara can't block.) Overall, not Gaara's best move at all. Here's a pic:

Forward - Sand burst -- Gaara will point forward for this attack. As soon as he points forward, a blast of sand will shoot forward from both of Gaara's sides. The speed for this move is a little bit of lag at the beginning, and it does end with a bit of lag at the end as well.

The range for this move really depends on how high his damage is. Gaara may be tired of all the sand attacks. If he has 0-50% damage, the range will be about as far as....pretty far with 2 stage builder blocks. If Gaara has 51-100% damage racked, it's range can be only one stage builder block. Anything higher than that, the range for this move will only be as little as half a stage builder block.

If Gaara manages to hit someone with this move, it can deal off 10% damage with nice knockback. This is good for Gaara if he's still fresh during the battle, but other than that, it is kinda bad.

Backwards - Sand whip -- Gaara will quickly turn around for this attack. As soon as he turns around, he'll quickly command his sand to attack the opponent by making the sand he's controlling temporaly turn into a sandy whip, and then Gaara will let a horizontal whip attack to the opponent. This move is faster than most of Gaara's attacks, with very little to no lag at the beginning and hardly ends with any lag at the end at all. The range for this move is just okay for Gaara, as it reaches slightly more than just in front of Gaara. If Gaara manages to hit an opponent with this attack, it can deal off 11% damage with nice knockback. This is a good move for KOing for Gaara, with it's decent speed and power, but you'll have to get in close to the opponent to hit, but that should be obvious right?

Upwards - Sand form: Arm -- This might seem like a generic attack, but really, it's not...really. Gaara, using his mastery of the sand, will call upon forth a huge sand made arm. That same arm, will blast upwards, taking down anyone above Gaara. The speed is kinda bad for this move. It takes a while for Gaara to make the big sand arm and then to use the power of ninjutsu to shoot it upwards, so there is plenty of lag at the beginning of this attack, and it ends with lag at the end too. The range for this move, however is pretty good, as it shoots upwards like 4 stage builder blocks upwards. Adding to that, the sand arm is huge (about twice the size of Gaara's length horizontally.) If Gaara manages to hit an opponent with this attack, it can deal off 15% damage with ok knockback included. Usefulness is questionable, as this move is horribly laggy, but has great range in the upwards direction. It's best used when the opponent doesn't know it.

Downwards - Sand form: Foot -- Again, this might seem like a generic attack, but really, it's not. Gaara will conjuer up a huge sand foot, with his sandy powers (lol). Right after, the foot will drop down, crushing anyone right below it. The speed for this move is still pretty laggy as the up aerial, it's just a slight less. It ends with bad lag and begins with slightly less than bad lag =O. The range for this move is pretty much only in the downwards direction only, but the sandy foot goes down pretty far down. It goes about 3 stage builder blocks downwards before disappearing, and to add to that, the sandy made foot itself is a pretty big hitbox. If Gaara manages to hit opponent with this attack, it can deal off 14% damage with the potential to spike an opponent. This move is kinda bad with it's lag, but good for it's range. Use this move to easily crush opponents below as it can spike.

~Grabs~

Grab move - Sand hand Gaara will create a sand arm for the grabbing mechanic. The reach is better than an ordinary grab (obviously). It reaches about as far 1 stage builder block and a half, but if Gaara fails to grab someone, it ends with lag at the end, more than a usual one.

Beat down - Sand palm Gaara will having his hand covered in sand for this move. He'll then beat down the opponent with his palm, that just happens to be covered in sand. 2% damage for each hit, but it's a bit slower than usual grab beat downs.

Forward - "Disappear!!!" -- Gaara will push the opponent forward for the beginning of this throw. He'll then disappear into sand, and reappear right behind the opponent. Gaara will then end the grab by kicking his opponent forward, to where they were previously were. It's basically a no kill move. It can deal off 10% damage.

Backwards - Sand smackdown -- Gaara's sand arm will drag the opponent behind him. It will then slam the opponent into the ground, right behind Gaara. This is also a no kill move, and will only slam his opponent behind him. It can deal off a solid 11% damage, with the knockback being already explained. Not really a good move, with it only just slamming the ground.


Upwards - Sand Coffin -- Gaara will throw his opponent upwards, with them now lingering in the air. Gaara will have his arm upwards above him, and with the motion, sand will cover the opponent's entire body besides the head. Gaara will the squeeze his fingers together like a fist, and with that, crushing the opponent's entire body. The opponent will fall hopelessly to the ground, with not being able to do anything. It can deal off a solid 13% damage to the opponent, with good knockback to the opponent. Since it's such a powerful kill move, there is bits of lag at the end.

Downwards - Sand suffocation -- Gaara will throw his opponent to the ground at the first part of this throw. Sand will then cover the opponent's entire body for a moment. Gaara will then, squeeze his fingers together like a fist, and with this motion, the sand thats covering the opponent will then crush the opponent's body. This move cannot kill at all, and rather, the opponent is just there laying on the ground, below Gaara. It can deal off a good 11% damage overall. Is it strange that none of his throws can kill at all? LOL.

Final Smash - Sand demon
As soon as the B button is pressed, Gaara will grab his head in pain, and transform into this thing:


Gaara has now become the sand demon, and is now super powerful. He has a totally different moveset, though it goes for both buttons though. Gaara's demon form is so huge, that it covers about half of the stage battlefield. Gaara is also really powerful as well, with absolutely no options to kill at all. There is a way to snap Gaara from out of this form. Gaara's real body will be hanging on the head of the sand demon, asleep. You have to wake him up. To wake him up, all you really have to is beat down on Gaara's real body (which is by the way, kinda of a small target), by waking up at least 60% damage upon it. As soon as you do that, Gaara will return to his old self, with the damage suffered. Gaara will also return to his old self by after 20 seconds, but that's kinda long though, and i think it's better to try and wake Gaara right up. Here are his attacks.

Neutral A/B: Gaara's sand demon form will throw one of it's arms forward from where it is standing. The arm will the blast forward, and it appears that sand is blasting it forward, and hitting anything in front of it. This move has a bit of lag at the beginning of this move, but ends with a bit of lag at the end. Overall, it's not a very fast attack at all. The range for this move is that it reaches about as far as 2/3rds of final destination, and not only that, the arm is rather big, so it's not hard to hit the opponent with this attack. If it hits, it can deal off 18% damage, with good knockback dealt to the opponent. Gaara's basic attack.

Side A/B: Gaara, will take a step back for moment. As soon as that step back is taken, Gaara's demon self will charge forward, impacting anyone who's near him. The speed for this move is rather laggy, with the step back, and not only that, it ends with a bit of lag as well. The range for this move covers about 1/2th of Final destintation. Overall, it can reach very far this tackle can, and not only that, Gaara's demon form is huge, so it's hard to avoid this move. If it manages to hit, it can deal off a solid 24% damage with good knockback dealt. This is a very powerful move for Gaara's demon form. Use it, but be careful to not fall off the stage!!!

Down B/A: Gaara will let out a huge roar for a moment. Gaara will then have large spikes surrounding him, and they are pretty powerful. Spikes have covered pretty much everywhere of Gaara's body. The speed for this move is slightly below average, as it takes a while for Gaara to perform this sand move with a bit of lag at the beginning and ends with a bit of lag at the end for the sand spikes to disappear. The range for this move however is pretty good, as it pretty much surrounds everywhere around Gaara, and overall, it can cover about 2/4th of Final Destination. If Gaara manages to hit an opponent with this move, it can cause 18% damage with ok knockback uncharged, and 21% damage nice knockback fully charged. That's right. This move is chargable :bee: This is good for Gaara to take down multiple opponents if they surround him, and also good if you want to attack opponents without getting to close. There is lag at the beginning and end though, so be careful.

Upwards B/A: Gaara's demon form will jump up for a bit. It will go high to the sky, with nowhere for it to be seen in sight. It will then come down, with a huge sand explosion, covering most of the stage. The speed for this move is really laggy at the beginning, with the sand demon being so slow and all, and ends with a bit of lag as well. The range for this move is that it covers pretty much about 3/4ths of Final destination. A really good move for Gaara it is :p. If Gaara manages to land a blow with this attack, it can deal off 20% damage, but surprisingly, it does absolutely no knockback at all. Gaara cannot kill with this move, and rather, it's just used to try and scare the opponents below him from hiding, with the damage being racked.

Extras~~

~Taunts~

Up taunt -- Gaara will look kinda evil and say, "You are my prey..."
Side taunt -- Sand will surround all around Gaara, and then will disappear =O
Down Taunt -- A pile of sand will appear right in front of Gaara. Gaara will then squeeze his hand, and crush the sand, and then it returns to Gaara's side.

~Victory~
Victory theme: Naruto theme season 1 (just the beginning though)
Classic move victory: Naruto theme season 2
Victory pose 1: Gaara will do a ninjutsu pose, and then will say, "What a waste of time...."
Victory pose 2: Gaara will have sand surrounding him, and then it will disappear.
Victory pose 3: Gaara will perform a "Sand Burial" on nothing, and will turn arround, away from the screen.

~Snake codec~
Snake: Hey Colonel, there is this guy here fighting with sand.
Colonel: That's Gaara Snake. He's a powerful ninja.
Snake: Hmm.....he seems to use sand to fight
Colonel: That's right Snake. He can crush opponent's bodys, arms or legs, create a defensive barriar and more.
Snake: ....But what kind of a person fights with sand?
Colonel: Gaara does Snake, and you should be careful.
Snake: He may use sand as weapon, but i got the explosions, and everyone knows that sand can't beat that.
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Awesome moveset TWIL. I call it for my review.

Can you tell me where to find sprites for the Naruto characters?

I want Shikamaru to be equally awesome.
 

~Cruxis~

Smash Ace
Joined
Nov 27, 2008
Messages
768
Location
In a timeless world
Gaara of the Desert is sick. I like how you skipped to use second attire.

@Chris: It is real simple. I got my sprites for my movesets just by typing in Google. Or go to sprites archives
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Yeah I just looked up sprites. Unfortunately I couldn't find many for Shikamaru that I liked or were particularly helpful.

Lol.... just received an infraction for my sig being larger than my post. o.O

Well, if that's my worst offence, than I'm doing pretty well.
 

UnSaxon51

Smash Journeyman
Joined
Mar 3, 2008
Messages
285
Location
SoCal
NNID
UnSaxon51
3DS FC
0619-3482-4034
Switch FC
SW 1864 9526 0695
Hey Chris, I've made a few adjustments to Scizor based on your recommendations.

In particular I've balanced Fury Cutter and X-Scissor a lot, and fine-tuned all three smashes. I tried to add some more detail on the attacks you requested and extended the Pros/Cons section. Gonna do my best to create a "Playstyle" section, but I'm really bad at those so we'll see how it goes.

I did make some changes in the Throw section, but I actually notice the complete opposite of what you suggested for damage~knockback ratio.
Example: Ike has the second weakest set of throws (6% on each), but none of his have high knockback. Contrarily, Ness does 9% with his weak down throw, but 11% with his back throw (the strongest in the game in terms of knockback). So I think as long as they're not all doing ridiculous damage, it's sort of depends on the character.

Any follow up comments would be appreciated ;)
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Hey Chris, I've made a few adjustments to Scizor based on your recommendations.

In particular I've balanced Fury Cutter and X-Scissor a lot, and fine-tuned all three smashes. I tried to add some more detail on the attacks you requested and extended the Pros/Cons section. Gonna do my best to create a "Playstyle" section, but I'm really bad at those so we'll see how it goes.

I did make some changes in the Throw section, but I actually notice the complete opposite of what you suggested for damage~knockback ratio.
Example: Ike has the second weakest set of throws (6% on each), but none of his have high knockback. Contrarily, Ness does 9% with his weak down throw, but 11% with his back throw (the strongest in the game). So I think as long as they're not all doing ridiculous damage, it's sort of depends on the character.

Any follow up comments would be appreciated ;)
Much better. The reach's seem more realistic now.

Overall the character seems more balanced.

The Smash's are definitely better.

Fury Cutter is no longer as blatantly broken. Atleast now it can be out-prioritized and reset by higher priority moves. It probably wouldn't be a problem in Tourneys since stages with walls are banned due to chaingrabs (seriously... why not ban the chaingrab itself?)

Since the Up B gets that much distance in 3 seconds, I'm guessing that the flight is faster than Wings of Icarus, and I like that, because I hate using that move.

The Final Smash is better, but still an OHKO? Well, Ike's FS is practically an OHKO, so I'll let that slide, especially since it just takes a jump to avoid. FS's only count for so much as well considering they aren't tourney viable (in other words you're probably only going to be using them against your friends.)

The second major thing about the update is the increase in detail. It makes the moveset noticeably more impressive overall.

Now you just need to add extras and you've got yourself a high quality set. Maybe not a Super Vote (hell, we only get 5 or 6 super votes in this contest), but certainly vote-worthy.
 

Jimnymebob

Smash Champion
Joined
Sep 26, 2008
Messages
2,020
NNID
Jimnymebob
@ Chameleon- You should try to incorporate Pokemon attacks into the standard attacks (I'm not stealing this advice from you Warlord :p), so it makes them more unique.
Also, he could use a couple more fighting attacks.

Question- has Alex Kidd been done before, and if he has, could you possibly get me a link to his moveset so I won't make a clone of it?

I'm not getting anywhere with Hitmonchan, and as soon as there is now a moveset for Hitmonchan by Chameleon, I don't think there is any reason for me to carry on working on it.
I'll probably just delete Hitmonlee and keep it as Tyrgoue plus the stages, and I may make an assist trophy.
I apologise for not finishing Hitmonchan and Hitmontop, but I don't feel there is any point competing with a more recent version of the character.
 

Shake~

Smash Journeyman
Joined
May 29, 2008
Messages
332
DarkLeserenade, you gonna make a Vesperia moveset?

Looks good Twilt, even though I only skimmed.
 
D

Deleted member

Guest
That was kinda harsh, TWILT, seeing that I was BUMPING FOR THE NEXT PAGE.
 

Pelikinesis

Smash Journeyman
Joined
Nov 11, 2008
Messages
365
Location
Somewhere in Nevada...
I don't feel there is any point competing with a more recent version of the character.
NOOOOOOOOOOOOO don't take the joys of mindless competition away from this thread! Now we can't take sides and place bets.

I haven't been around here in awhile. I chalk it up to being distracted by some stupid thread and so I haven't gotten anywhere with my planned movesets. I'll probably start working on them some time tomorrow.
 

Jimnymebob

Smash Champion
Joined
Sep 26, 2008
Messages
2,020
NNID
Jimnymebob
NOOOOOOOOOOOOO don't take the joys of mindless competition away from this thread! Now we can't take sides and place bets.

I haven't been around here in awhile. I chalk it up to being distracted by some stupid thread and so I haven't gotten anywhere with my planned movesets. I'll probably start working on them some time tomorrow.
I'll still post here, because I like it here- it's a pleasant change from the rest of General Brawl
Spam
Discussion, I just think that I should put my Hitmonchan moveset on hiatus for a while.
I realised that I rushed it out without completing it, and now I don't think I should carry on with it, as it's been nearly 200 pages since I posted mine, and there's been countless more movesets since then.
As I said before, I apologise for causing any problems with my decision.
 

MasterWarlord

Smash Champion
Joined
Aug 24, 2008
Messages
2,911
I honestly thought your Hitmonlee was better than Chameleon's. More recent /=/ better. . .Unless you're talking about anything from MYM 1 or 2.
 

Hyper_Ridley

Smash Champion
Joined
Dec 21, 2007
Messages
2,294
Location
Hippo Island
So in the last 6 pages, Gaara was the only thing that happened. Go figure. Cool move set btw.

Edit: I actually edited my link-up space to include comments on my move sets. Check it out! [/advertisment]
 

Pelikinesis

Smash Journeyman
Joined
Nov 11, 2008
Messages
365
Location
Somewhere in Nevada...
Thanks for reviewing Cactaur, Mendez.

To be honest, I don't know what a Cactaur Suplex would look like either. I just know that it would be awesome.

Would it be legally or morally wrong to blatantly advertise other threads in my sig?
 

Collective of Bears

King of Hug Style
Joined
Nov 10, 2007
Messages
6,507
Location
North Carolina
NNID
Gark430
3DS FC
1805-3069-0371
I'm planning to do a seasonal moveset. I might get around to it, I might not, since I'm currently working on The Penguin.


THE MISER BROTHERS!!!!!!
 

majora_787

Smash Hero
Joined
Jun 23, 2007
Messages
6,122
Location
Texas
God, I can't keep up with this thread anymore...

Anyway, my props to the Hitmonchan/Hitmonlee moveset, and the Gaara moveset. Very good work.
 
Status
Not open for further replies.
Top Bottom