SNEAKY JAFAR PREVIEW
Down ~ Ophidian Familiar
Jafar holds one palm slightly out, as though he were offering food to a dog. A serpent the length of a beam sword slithers out from his sleeve and begins following at his heel. Takes a second to come out. The snake will bite at any foe within range of it, be they in front of behind Jafar. Its bite deals 5% poison damage with no knockback at all. However, about 10% of the time, it will trip them instead.
The snake is fairly quick, but it CAN miss. It can also be KO'd, although it has the endurance of three Pikmin, and Jafar is standing right on top of it to defend it. He can have up to two serpents at once, but can only use the attack every ten seconds.
Tapping Down B when you already have two snakes causes one to begins chasing a foe. It has basic AI and can slither up walls. It's also persistent, not halting until the foe is KO'd (whereupon it returns to master) or it itself is defeated.
This is by far my most detailed special. BY FAR. I'm loving not writing so much. On top of that, I'm using an organizational style that recalls Mendez's, with a dash of Gruphcru tossed in. I think this is going to be whole new level of movesettery for me.
By the way, Tails Doll has been reviewed, frogman.
Oh, and Bean MUST have an attack where his head gets stuck in a turkey.