DISCLAIMER: THE SANDBAGS HAVE DECIDED THAT MYM 3 MOVESETS CANNOT BE REPOSTED. THEREFORE, THIS MOVESET IS NOT ELIGIBLE FOR MYM 4 VOTING.
Batman
Backstory(in the DC animated universe)
Born into an extremely wealthy & influential family, Bruce Wayne had an easy life ahead of him. Unfortunately, tragedy stuck one fateful night; when a mugger gunned down Bruce’s parents right in front of him. Being only 8 years old at the time, he was raised by Alfred, his family’s loyal butler. However, Bruce believed that his parents’ deaths were his fault. After growing up and attending college, he travels to Japan, where he trains both physically & mentally. Upon his return, Bruce takes the fight against crime in Gotham City into his own hands. Drawing upon his own childhood fear of bats, he dons the familiar cape & cowl, and becomes the vigilante known only as Batman. He ends up fighting every type of criminal imaginable, from petty crooks like the one that killed his parents to psychotic mass murderers; from the crime families that ruled Gotham in Batman’s early years to misguided eco-terrorists who threaten the entire world. Despite not having any superpowers like other comic book heroes, Batman successfully takes down villains using his physical prowess, detective skills, scientific knowledge, and the wealth and technology provided by his family’s company, Wayne Enterprises.
Stats
Power: 6/10 (he has a few strong attacks)
Height: 7/10
Weight: 5/10
Walk speed: 2/10
Run speed: 6/10
Jump power: 7/10
Drop speed: 5.5/10
Attack speed: 6/10
Priority: 7/10
Range: 6/10
Crawl: 10/10 (he crawls like snake)
Batman is able to wall jump, wall cling & crawl
Play Style
Batman is an extremely balanced fighter, having a good mix of fast and powerful attacks. Batman has quite a few a moves that are capable of incapacitating the opponent, or for playing mindgames. He also boasts good jumping power and is surprisingly floaty for a human character. He can easily rack up damage, but true to his nature, he has a hard time getting KOs. His best kill moves require precise spacing to pull off correctly, making them a bit tough to use. Batman’s biggest weaknesses are his slightly below average weight and his dependence on a tether recovery.
Basic Attacks
AAA attack: Batman delivers a swift hook punch, followed by a snake-style knee attack, and finally a straight punch with his opposite arm. The last hit has decent knockback, but can’t KO. (3, 4, 3%)
Dash attack: Batman jumps in front of him, traveling about one and a half character lengths in the air before automatically putting both his hands on the ground and flipping once in the air before landing on his feet facing the same way he was before. Opponents who get hit by this (before he touches the ground) are immediately knocked to the ground with Batman landing on top of them. Batman quickly rolls off of them and stands up before they can get up. This attack comes out quickly, but has a huge amount of ending lag if it misses. (10%)
Tilts
>tilt – Batman quickly grabs hold of his cape and whips it in front of him. This attack has great range, but doesn’t do much damage or knockback. However, it will stun the opponent for about half a second, giving Batman a chance to follow up with another attack. (5%)
^tilt: The O-Nemuri Touch – Taken directly from the Batman episode entitled ‘Day of the Samurai’. While this attack, who’s meaning roughly translates to ‘Eternal Sleep’, is normally known to kill instantly, Batman uses a non-lethal variation. He thrusts an open palm directly above him, dealing decent damage but barely any knockback. However, if the lower part of his palm hits an opponent exactly in the middle of their chest, they suffer great damage and good knockback. There is a bit of starting lag for this attack, but very little end lag. (8% un-sweetspotted, 18% sweetspotted)
vtilt – Batman crouches down and delivers a quick and powerful leg sweep. This has a 40% chance of tripping the opponent. There is about half a second of starting lag as Batman crouches, and the same amount of end lag. (7%)
Smashes
fsmash: The Punch – This is similar to the final punch Batman delivers to a nameless (and faceless) criminal in the opening sequence of the Batman animated series. Batman attacks with a powerful uppercut, reaching all the way across his chest. This attack has a really specific hitbox, being half a character length in front of him. If Batman successfully hits them, they suffer great damage and knockback. If the opponent is closer than half a character length when this hits them, they only suffer OK damage and barely any knockback. This attack has a tiny bit of starting lag and nearly half a second of end lag. This is by far Batman’s best kill move. (16% uncharged, 24% fully charged, 8% up close uncharged, 12% up close fully charged)
^smash: Acetylene Torch – Batman swings an Acetylene Torch (which resembles a small red lightsaber) above his head twice, with the second hit having good upwards knockback and dealing slight fire damage. This is a fairly quick attack. (7, 8% uncharged, 10, 11% fully charged)
vsmash: Flash-Bang Grenade – Batman tosses a cylinder-shaped grenade directly at his feet, which explodes in a flash of light. This flash makes the entire screen light up for up to a second, depending on how long its charged. Any opponents within half a character length of where he drops it are damaged and stunned briefly. This attack has no knockback. (8% uncharged, 16% fully charged)
Aerials
nair – Batman quickly spreads his arms to hit foes on either side of him, and looks downright awesome while doing it. This attack deals decent damage and knockback. Batman keeps his arms out like that for nearly 2 seconds, getting sex kick-like properties…. only it’s his arms (lol). If he lands while using this move, he’ll take a bit of extra time getting up, again doing it in an awesome fashion…
(6-7%)
fair – Similar to his f-tilt, Batman grabs ahold of his cape and whips it in front of him, but only gets medium range on this particular attack. However, Batman actually hits the opponent with his fist in this attack, dealing better damage and decent knockback. (7-8%)
bair – Batman slashes vertically behind him with a batarang held in his hand. This attack has good knockback, but has a little bit of starting lag. (8%)
uair – Batman takes out his grappling gun, aims it above him and fires it rather quickly. It quickly travels about 2 stage builder blocks above him before it immediately comes back. Any opponents who get hit suffer decent damage and upwards knockback, but it can’t kill until well past 200% damage. (6-7%)
dair – Batman powerfully kicks downwards with both legs at a 45 degree downwards angle, as if he were swinging from a rope while doing it. This will spike the opponent downwards at a 45 degree angle. This also has sex kick properties after the initial attack, with Batman staying in this position for about a second. This attack has a pretty large amount of starting lag. (11% spike, 5% after spike)
Grabs
grab: a normal grab; batman grabs in front of him with both arms.
grab attack: batman just punches them.
fthrow: Batman pushes his opponent forward, seemingly letting them go. But Batman quickly pulls out his grappling gun & fires it, ensnaring his foe around the waist (they can’t move during this). He then retracts it, pulling the opponent towards him, and finally knocks them away with a quick roundhouse kick. Good knockback. (8%)
bthrow: Batman grabs the opponent by their collar and stomach and lifts them over his head to toss them behind him. The opponent will then fall right to the ground 2 character spaces away & slide a bit. Barely any knockback. (10%)
uthrow: Batman tosses his opponent above his head and hits them with a quick swing of his Acetylene torch. This attack has decent knockback, but can’t KO. (7%)
dthrow: Batman lets go of his opponent and takes a step back, and then hits them in the chest with a fierce roundhouse kick, knocking them right on their back. (10%)
Specials
B: Grappling hook – Batman’s preferred way of taking down a fleeing criminal. Batman takes out a long black rope with a batarang-like item attached to one end, and begins swinging it above his head. He throws it in front of him when B is pressed again, getting 3 stage builder blocks of range. This can be aimed slightly upwards or downwards as well. Opponents who get hit by this end up with the rope wrapped around their legs (or their body, in the case of smaller characters), held in place by the batarang-like thing attached to the end. Batman will then quickly pull on the rope, causing the opponent to crash to the ground and take minor damage. The opponent will be forced to lay on the ground for a full second before they can move again. If Batman manages to ensnare them while they are airborne, they are immediately dragged to the ground and take a bit more damage than usual. The move itself has about a second of starting lag as Batman pulls out the grappling hook, but little end lag. Batman can’t use this move in the air. (4% if opponent is on the ground, 7% if opponent is in the air)
>B: Batarang – Batman throws a batarang directly in front of him. It travels about as fast as falco’s laser, and about as far as link’s boomerang before dropping to the ground. It can be slightly angled upwards or downwards, but it immediately stops when it hits a wall or the ground. However, it will continue traveling in the same direction if it hits an opponent. Opponents hit by the batarang will be stunned for half a second, and will instantly drop any item that they are holding. This move has half a second or so of starting lag, as Batman has to reach to his belt to pull out a batarang. Batman must wait 3 seconds before he can throw another batarang, so he can’t spam this move. (5%)
^B: Grappling gun – Batman takes out his grappling gun and immediately fires it. It works as a tether recovery, having about the same range as Zamus’. If its used while on the ground, Batman will hold the grappling gun above his head and won’t fire until the B button is released. Batman will be able to aim in 3 different directions while the button is held, in a similar fashion to pit’s bow. It has up to 3 stage builder blocks of range on the ground. Opponents who are hit by it suffer decent damage and knockback. (8%)
vB: Knockout Gas – Batman takes a small purple beaker out of his belt pocket and quickly rips the cork off the top with his teeth. He then throws it down at his feet. After about a second, it begins shooting out purple gas, which eventually covers a battlefield platform of horizontal length and 3 stage builder blocks of vertical range after a few seconds. It stays like that for about 4 more seconds before the gas fades and the beaker disappears. Any opponents who get caught in the gas will immediately cover their mouth and begin to cough. If they stay in the cloud of gas for more than a second, they will collapse & fall asleep. If Batman himself heads into the cloud of gas, he will stop and take a second to put on a gas mask, protecting him from its effects (he will only do this when heading into his own gas cloud). He automatically takes it off once the gas disappears. The biggest flaw of this attack is that it cannot effect opponents who simply jump through the gas. They will start coughing even when airborn, but they will not collaspe & fall asleep unless they touch the ground inside the gas cloud. They'll basically be fine if they jump through it and land on the other side. Opponents will also take damage for every second they breathe in the gas. (2% for first second, 1% for every additional second)
Final Smash
The Batwing –
http://www.youtube.com/watch?v=gnAwjW2ASUA(Batman can be see using the Batwing in downright awesome fashion from 3:34 to 7:50) Batman gets the smash ball!!
He yells out LAAAAAANNNNNNNNMAAAAAASSSSSSTTTTTTTTEEEEEERRRRRRRRR!!!!!!!!!!!!!!!!!!! He presses a button on his belt buckle, which lights up red. 2 seconds later, the Batwing comes down from the sky and Batman jumps in. For the same time duration that fox controls his landmaster, you have control of the Batwing, which is around the same size as the landmaster but only about half as tall. It can fire explosives from turrets concealed on its wings to deal great damage and good knockback by pressing A. They have the same blast radius upon hitting the ground (or an opponent) as a bob-bomb, but don’t deal as much knockback. Pressing B will cause a metal arm with a character-sized claw on the end to emerge from under the cockpit. The arm itself is about 2 and a half stage builder blocks long. When B is pressed again, the claw immediately snaps shut, trapping any opponent who is touching the claw at that moment (only one opponent, the one closest to the claw, can be trapped at a time). If you get caught in the claw, you’re pretty much dead. The Batwing can then drag you off the stage to your death. However, the Batwing can’t carry opponents off the stage in any other fashion (opponents will automatically slip off of the Batwing if they land on it). The Batwing is able to fly infinitely for the entire time duration. (18-24% explosives)
Taunts & Victory Animations
^taunt: Batman crosses his arms and repeats the first thing he said to The Joker in ‘The Dark Knight’, although slightly altered: “You’re gonna love me.”
<>taunt: Batman makes a martial arts pose, and motions for his opponent to come on. (he makes a
martial arts pose, not a captain falcon pose.
vtaunt: Batman turns to face the screen, as a sudden wind blows to make his cape move briefly but noticeably.
victory animations
1- Batman is facing away from the screen, looking into the distance where the Bat-signal is visible. He then repeats arguably his most well-known phrase from the animated series. “I am vengeance… I am the night… I am BATMAN!!!”
2- The screen starts out dark and shadowy. Batman drops down from the top of the screen, landing in a crouching position. He then rises up slowly, with most of his body hidden by the shadows. The screen then brightens up a bit, showing the other combatants clearly, but Batman stays mostly in the shadows.
3- Batman is standing, partly facing the screen. He says some lines taken from the Batman episode entitled ‘I am the Night’: “I chose this life. I use the night. I become the night. Sooner or later I’ll go down. My decision. No regrets.” As he says “my decision”, he pulls out his grappling gun and fires it at an off-screen target. He swings away as he says “no regrets”.
victory theme:
http://www.youtube.com/watch?v=lEx9r5enZsk(from 0:52 to the end, minus the lightning)
Other Stuff
entrance: Batman swings to his spot from the back of the screen, apparently using his grappling hook. He is accompanied by a number of bats, which fly away when the battle begins.
Idle stance – Batman simply lets down his guard, puts his arms down and lets out a barely audible sigh.
Roll dodge – Batman quite literally kneels down and rolls on the ground. This dodge has a few more invincibility frames than most other roll dodges.
alt. costumes:
the color of the batsuit changes color completely. Any part of the batsuit that is gray (or black for the movie costumes) changes to dark blue, forest green, dark red, indigo, gold or white. Batman also has quite a few different costumes from various movies and such:
Batman 1989/ Batman Returns suit
The Dark Knight suit
http://www.worldsfinestonline.com/WF/jlu/media/gallery/screens/03.jpg(ignore diana)
Justice League suit
New Batman Adventures suit (yeah I know, its really similar to the justice league one)
icon: (what else?) the bat symbol
Wiimote sound: The sound of a batarang being thrown.
Kirby hat: Kirby gains a small version of batman’s cowl & cape. Unlike batman, however, his eyes are actually visible through the eye holes.
Snake codec:
Colonel – Snake…
Snake – I know. This isn’t going to be an easy battle, is it?
Colonel – I’m afraid not. Batman not only has the reputation of being the world’s greatest detective, he is also one of the best martial artists in the world. Not to mention the hundreds of crime-fighting tools at his disposal. There aren’t many who can boast to have defeated him.
Snake – Way to make me feel better about this, Colonel. I’m starting to doubt if I have what it takes to beat him.
Colonel – Don’t start thinking like that yet Snake. You still have the advantage when it comes to firepower. And don’t forget that Batman has a strict code of honor while fighting; its likely he won’t use his full power against you, seeing as how you aren’t a criminal.
Snake – Yeah you’re right. But even so this fight won’t be easy at all.
Colonel – Just give it your best Snake. That’s all you can do in a fight of this magnitude.
Stage & SSE Related Stuff
Stage:
Gotham City Rooftops
This stage is pretty similar to Fourside from melee, taking place on rooftops at night. There are 3 buildings that the characters can fight on, with the one in the middle being the largest (but not the tallest). The building on the right is the tallest, which also has a small fire escape platform about the same size of a stage builder block halfway down the left side that characters can stand on. The middle building is the Gotham PD building, complete with the bat-signal (characters can’t interact with it). The bat-signal mostly stays unlit; but occasionally Commissioner Gordon, Detective Renee Montoya or Detective Harvey Bullock will emerge from the door on the roof and turn it on for the duration of the match (Bullock can be clearly be seen scowling as he reluctantly turns on the signal). As for other cameos, Man-bat will sometimes fly around in the background. Also, Catwoman, Robin, Batgirl, Nightwing and Bane are among the characters that will occasionally jump from building to building. Bane has the least chance of appearing out of all of them, and for good reason; he is the only one who can interact with the fighters. When he jumps from a building and lands on another one, the impact caused by his sheer weight makes nearby characters trip. Also, if someone directly blocks his path, he’ll attack them with a fairly fast punch that deals good damage and knockback.
Catwoman
http://www.worldsfinestonline.com/WF/batman/btas/media/gallery/29.jpg ~ Batman TAS version
http://www.worldsfinestonline.com/WF/batman/tnba/episodes/15cultofthecat/06.jpg ~ New Batman Adventures version
Robin
http://www.worldsfinestonline.com/WF/batman/tnba/media/gallery/random/06.jpg
Batgirl
http://www.worldsfinestonline.com/WF/batman/btas/media/gallery/40.jpg ~ Batman TAS version
http://www.worldsfinestonline.com/WF/batman/tnba/media/gallery/random/300.jpg ~ New Batman Adventures version
Nightwing
http://www.batmanunmasked.com/displayimage.php?album=8&pos=453
Bane
http://www.worldsfinestonline.com/WF/batman/btas/media/gallery/115.jpg ~ Batman TAS version
http://www.worldsfinestonline.com/WF/batman/tnba/media/gallery/99.jpg ~ New Batman Adventures version
Music:
Theme of Batman
Batman Beyond Opening/
Batman Chases Inque
Hold Me, Thrill Me, Kiss Me, Kill Me
Harley Quinn’s Theme/
Say That We’re Sweethearts Again
Molossus
Vespertilio
Aggressive Expansion
Introduce a Little Anarchy
Birth of a Penguin
A Plea for Help
Batman Beyond: Return of the Joker Opening Theme
Chase Me(start to 0:25, 1:07 to 5:50)
Batman: Gotham Knight Intro/Trouble at the Dock
B
atman TAS: Villains Medley – it includes MANY of the villain themes from the animated series, some of which are taken directly out of episodes. This is different from other medleys due to the fact that the order of the themes’ appearance in the song is random. However, it will always end with either ‘Heart of Ice’ or ‘Goodbye, Grace’. Here are all the included themes:
Wonderland Waltz/
The Mad Hatter
The Clock King(shortened a bit)
Cat Burglary(minus the pause in the middle & the incidental sounds)
Nothing to Fear
The Joker’s Theme(I apologize for resorting to aol video, buts the closest thing I could find. Right after joker spreads his laughing gas all over the city, his theme plays until he breaks a window)
Two-Face/
Second Chance
I've got Batman in my Basement(lengthened a bit)
Heart of Ice/
Freeze's Speech(only plays until Freeze says 'forever beautiful')
Feat of Clay(minus incidental sounds)
Vendetta(minus incidental sounds)
Pretty Poison
[
http://www.toonzone.net/anbat/music/rml.htm]Read My Lips[/url](lengthened a bit)
If You’re So Smart, Why Aren’t You Rich?(lengthened a bit)
SSE role/unlock:
Boss:
Mr. Freeze
Mr. Freeze is not your typical boss character, being the same size as ganondorf and about a head taller. He has about the same mobility as ganondorf as well, but is a much better jumper and doesn’t fall as fast. This makes it seem like he is an actual fighter rather than a boss. However, his strength and stamina suggest otherwise. He attacks with slightly laggy physical attacks, which do 12-16% damage and boast the same knockback as an Ike smash attack. Of course, Mr. Freeze also wields his signature freezing gun, which he can aim in 8 different directions (4 cardinal directions, plus 45 degrees diagonal) and can use it in the air or on the ground. The icy blue laser that the gun fires can fire continuously for about a second and a half, and can travel across the entire stage. If you get hit by it, you are immediately frozen (this actually freezes over your body instead of encasing you in an ice block). Then you have to shake the control stick to quickly break out, before Mr. Freeze can attack you. If he manages to hit you while you’re frozen, he’ll knock you off the stage and you’ll lose a stock. Once you get him down to 25% health he will aim his freezing gun at the ground and cover the entire stage in ice. While doing this, Freeze will say ‘Soon you will learn… that revenge is a dish… best served cold.’ While this makes it harder for you to move around, it doesn’t affect Freeze’s traction much at all; in fact, he is able to move twice as fast on this slick surface. He also gains a new move, which involves him putting his shoulder down and charging at you. He slides along the icy stage as he charges, quickly covering the entire distance of the stage. The attack causes great damage and knockback, and is an instant KO on harder difficulty levels. However, Freeze suffers a large amount of ending lag once he charges across the stage. Once defeated, Freeze will kneel down and put his hands on the ground. He says “Nora… I’ve failed you” before he collapses.
http://www.worldsfinestonline.com/WF/batman/btas/media/gallery/103.jpg
Assist Trophies:
Poison Ivy & Harley Quinn
The popular pairing of the seductive and dangerous Poison Ivy & The Joker’s ever-cheerful sidekick Harley Quinn make their appearance! Ivy says ‘lets play with the boys on our terms…’, while Harley runs off and starts going after fighters. Immediately after Ivy is done talking, Harley says her bit: ‘You’ve come to the right place! I recommend a lobotomy!’ She attacks quickly with various acrobatic attacks, but they don’t do much knockback. Also, she will occasionally pull out a large hammer or even a bazooka out of nowhere to attack with. The hammer is of course slightly laggy to use, but it does quite a bit of damage and deals heavy knockback. Harley will, however, be left open after swinging the hammer; as she will comically nearly fall over. The bazooka has the same range as a thrown item when fired, and the bazooka shell will explode with the same properties as a bob-bomb when it hits the ground or an opponent. Unlike other assist trophies, Harley can be attacked. At first, when you attack her, she will quickly flip away like a gymnast. However, if you attack her after she flips away or after she swings her hammer, she’ll fall back on her ***. Harley will then say “I’m nobody’s doormat… am I?” as she gets up. Poison Ivy then answers: “Honey, if you had a middle name, it’d be ‘welcome’.”
While Harley is running around, Poison Ivy will raise her arm into the air, causing 2 large green vines to appear on either side of her. If there’s room, each will be 6 stage builder blocks away from her. Anyhow, the vines appear to be alive, as they move around and stuff. If anyone comes into contact with either of them, they will automatically be ensnared. If you get caught, you have to move rapidly to fight your way out, as Poison Ivy will quickly run up to you to deliver a poisonous kiss (yes, she actually kisses them… *fanboys make a mad rush to take pics of her kissing Zamus, peach & zelda*). If she manages to kiss you, you’ll fly up into the air as if your shield were broken, take 30% damage, and become dazed. You will also become poisoned, which basically means that you’ll turn green and take 1% damage every second for 15 seconds, at which point it goes away. If you manage to get past the vines, Poison Ivy will start shooting arrows at you with her wrist mounted crossbow, which do good damage but barely any knockback. However, if she is sporting her ‘New Batman Adventures’ look, she’ll instead throw seeds that look like deku nuts in the same manner. If those hit you, they’ll let out light green gas which will cause a flower to grow on your head. Finally, Poison Ivy can be attacked just like Harley, but she will have a good chance of sidestepping attacks as well.
http://www.worldsfinestonline.com/WF/batman/btas/media/gallery/72.jpg ~ Batman TAS version
http://www.worldsfinestonline.com/WF/batman/tnba/episodes/22chemistry/24.jpg ~ New Batman Adventures version (Harley pretty much looks the same)
Terry Mcginnis/Batman
The title character from ‘Batman Beyond’ makes an appearance! He immediately jumps into the air and flies around the stage using the jet boosters in his boots. He’ll fly across the stage 3 times, quickly throwing futuristic black and red batarangs at opponents below him. If they manage to hit them directly, they take a good amount of damage and knockback. When said batarangs hit the ground, a light on them flashes red for about 2 seconds, and then they explode. The explosion deals the same damage and has the same range as a bob-bomb blast, but deals less knockback.
http://starsmedia.ign.com/stars/image/article/862/862573/batman-20080327040024161-000.jpg
The Scarecrow
One of Batman’s creepiest adversaries takes center stage! When he appears he says ‘I am fear incarnate. I am the terror of Gotham. I am the Scarecrow.’ He runs around the stage and tries to infect opponents with fear toxins that he is able to shoot from devices on his palms. They shoot out a small cloud of purple gas that briefly stuns them. Once they are hit, they will be stricken with fear. This has the effect of making the opponent unable to use any normal attacks or special moves that attack directly on any other fighters for 10 seconds (recovery moves still work). If they attempt to attack anyone, they will crouch on the ground and briefly tremble in fear. Scarecrow will also occasionally attempt to physically attack opponents, but this version of Scarecrow is not much of a fighter, thus his attacks are weak (but he does attack fairly quickly).
If Scarecrow ends up in his New Batman Adventures form, he attacks in a different way, not to mention gaining a much more frightening voice. When he appears he says ‘Fear is power.’ He runs around a bit more slowly than this other form, but is far more dangerous. He wields a tranquilizer gun, which gets the same range as wolf’s laser. Once hit, the fear toxins in the dart are injected into the victim (& they take a small amount of damage). However, this time the toxin takes away the opponent’s fear instead of giving it to them (see what I did there? lol). This has the effect of making them unable to block or dodge for 10 seconds. Scarecrow will also physically attack opponents with the cane he carries if they get close to him, which deals good damage and decent knockback.
http://www.batmanunmasked.com/displayimage.php?album=8&pos=458 ~ Batman TAS version
http://www.geocities.com/hollywood/makeup/5158/scrow.gif ~ New Batman Adventures version
The Joker (sorry gaiz, the heath ledger version is already an awesome moveset
)
The Clown Prince of Crime makes his entrance! When he appears, he’ll either immediately let loose with his trademark laugh (as done by Mark hamill), or he’ll say this: ‘Yes! Another stunning joker entrance leaves the crow speechless! Let’s hear it for him folks!’ The Joker wields a red gun, which he will aim directly in front of him once he’s finished talking. He immediately pulls the trigger, only to have a small flag with the word ‘Bang’ written on it pop out. He then says ‘The suspense is killing me!’ in a slightly sarcastic manner. The Joker then quickly aims his gun at the nearest opponent and pulls the trigger again; this time the flag itself is fired, getting great range. It travels at the same speed as one of Samus’ missiles when done with a smash, and deals excellent damage and knockback. After this, the Joker says one of 3 different phrases before disappearing: ‘Well that was fun. Who’s for Chinese?’ or ‘Some joke, huh? Think of it as the ultimate punch line!’ or ‘May the floss be with you!’
http://www.worldsfinestonline.com/WF/batman/btas/media/gallery/13.jpg ~ Batman TAS version
http://www.worldsfinestonline.com/WF/jl/episodes/injusticeforall/p1/28.jpg ~ Justice League version
Moar Stuff!:
Trophies
Batman, bruce wayne, robin, batgirl, nightwing, Alfred, batman beyond, the joker, the joker(Heath Ledger version), harley quinn, mr. freeze, poison ivy, two-face, the scarecrow, catwoman, bane, the mad hatter, clayface, man-bat, the penguin, the riddler, ra’s al ghul, talia al ghul, killer croc, the ventriloquist, commissioner Gordon, Harvey bullock, renee Montoya, kyodai ken, the clock king, batmobile, batwing(FS)
Stickers
Batman, bruce wayne, batman(the dark knight), batman(batman 1989), robin, robin(d*ck grayson), batgirl, nightwing, Alfred, batman beyond, bruce wayne(batman beyond), the joker, the joker(heath ledger version) harley quinn, mr. freeze, poison ivy, poison ivy(new batman adventures version) two-face, Harvey dent, the scarecrow, the scarecrow(new batman adventures version) catwoman, selina kyle & isis, catwoman(new batman adventures version) bane, the mad hatter, clayface, man-bat, the penguin, the riddler, ra’s al ghul, talia al ghul, killer croc, the ventriloquist, commissioner Gordon, Harvey bullock, renee Montoya, kyodai ken, the clock king, batmobile, batwing, hush, deadshot, the huntress, batwoman, carmine falcone, Rupert thorne, ace the bat-hound(batman beyond), inque, black mask, lady shiva, batgirl(Cassandra cain), blight, the phantasm, firefly, the royal flush gang, leslie thompkins, batarang