Surprise. I've got a new moveset!
Happy Gilmore
"He doesn't play golf... he destroys it!"
Universe:
Happy Gilmore (Movie)
Universe Symbol:
Two golf balls and a golf club......
Story:
Ever since his dad died, all Happy wanted was to be a hockey player. He had the heart. He had the anger. He had the strength. He just didn't have any talent.
One day his grandma's house was foreclosed, and he would need 270,000 dollars to buy it back. Fortunately, his talent of driving a golf ball 400 yards was discovered by the former professional golfer, Chubs Peterson, who taught Happy how to play golf professionally.
Playstyle:
Happy relies on power and reach to win most of the time.
He has a variety of projectiles and 2 different weapons, making him a fairly versatile character.
His air game is good, but his ground game is better, making him a ground based character.
Unique Mechanics:
Brawler-
Happy's forward roll gives him super armor instead of invinceability and inflicts knockdown (like tripping) and 7% damage on any hit struck foe.
Stats:
Height- 4/5
Weight- 4/5
Walk Speed- 3/5
Running Speed- 3/5
Attack Speed- 2/5
Attack Power- 4/5
Average Reach- 4/5
Priority- 4/5
First Jump- 3/5
Second Jump- 3/5
Falling Speed- 3/5
Recovery- 3/5
Final Smash- 3/5
Traction- 1/5 (Happy can't skate! lolol)
Dodges- 3/5
Crouch- 5/5
Wall Jump- No
Wall Cling- No
Crawl- Yes
Glide- No
Basic Animations:
Basic Pose- The pose shown in the picture.
Idle Pose- Happy nods his head.
Crouch- Similar to Snake's.
Crawl- Similar to Snake's.
First Jump- A normal jump.
Second Jump- Same as first.
Shield- Happy braces himself for the pain. He has become so resistant that he hardly feels it until the pain goes over a certain limit. When he is feeling good, Happy says stuff like "That feels good!", when the shield reaches medium strength he might say "That hurt a little.", and when its about to break he says "Ouch, that hurt!"
Sidestep- A normal sidestep.
Forward Roll- Happy charges right through the foe, knocking them down. Happy still takes damage while using this, but he has super armor. This deals 7% damage.
Backwards Roll- Happy jumps back.
Air Dodge- A normal airdodge.
Miscellanious Animations:
Dazed Pose- Happy gets dizzy and stars fly around his head.
Sleeping Pose- Falls down on the ground and starts snoring.
Weapon Carry Animation- Happy holds his weapon like a golf club/hockey club.
Homerun Animation- Happy taps the bat on the ground like a golf club and swings it, just like in golf.
Specials:
Neutral B- Golf Ball/Hockey Puck
If Happy is wielding his golf club, he pulls out a golf ball. If Happy is wielding his hockey stick, he pulls out a hockey puck.
When you release B, Happy swings his club and the projectile goes flying.
Details-
You can charge this move, drastically increasing its distance. Once the move is fully charged Happy will say "Look at it go!" before hitting the projectile. It will fly very far (the entire stage) at an upwards trajectory.
This move has average beginning and ending lag (not counting charge time).
Golf Ball-
Normally serves as an aerial projectile with a curved arc.
Deals 3% damage and decent knockback.
Flight speed is high.
Hockey Puck-
Normally serves as a ground based projectile.
Deals 4% damage and low knockback.
Travelling speed is a bit faster than the IC's Ice Block.
Side B- Flag Throw
Happy pulls a hole marker out of the ground and throws it like a javelin. It flies a good distance (half of FD) straight forward. This move deals low knockback and 6% damage. The flight speed is a bit faster than Wolf's blaster.
Up B- Rope Ball/Rope Puck
If Happy is wielding the golf club, he pulls out a golf ball with a long rope. If he is wielding the hockey stick, he pulls out a hockey puck with a rope.
If the ball, puck hits someone, they take 5% damage and low knockback.
Happy holds on to the rope and flies with the projectile (not realistic, but hey, this is Smash.)
Golf Ball-
Higher arc (better vertical recovery)
High vertical recovery and decent horizontal recovery.
Hockey Puck-
Lower arc (better horizontal recovery)
Low vertical and very high horizontal recovery.
Down B- Changing The Game
Peter changes between the golf club and the hockey stick. Not only does this change his weapon, but it also changes his projectiles and recovery.
Golf Club-
Lower Lag
Better Vertical Recovery
Lower damage and knockback.
Hockey Stick-
Slower
Better horizontal recovery
Higher damage and knockback.
Both-
Great reach.
Great priority.
Normal Attacks:
A- Punch
Happy Gilmore punches the foe. Fairly low beginning and ending lag. Good reach. Good priority. 5% damage and good knockback.
Dash Attack- Running Swing
Happy swings his golf club/hockey stick upwards while running. This move has average beginning lag and average ending lag. Great reach. Good priority. 8% damage and great vertical knockback. You can continue running while and after using this.
Tilts:
Forward- Swing
Happy swings his golf club/hockey stick upwards. This move has fairly low beginning lag and fairly low ending lag. Great reach. Great priority. 7% damage and good vertical knockback.
Up- Throw
Happy throws a golf ball/hockey puck straight upwards. This move has low beginning and ending lag. Awesome reach (about 1/4th of Final Destination, vertically). Priority is meh. The golf ball deals 5% damage and low knockback. The hockey puck deals 4% damage and decent knockback.
Down- Tripping Swing
Happy swings his golf club/hockey stick low, causing the opponent to trip. This move has fairly low beginning and ending lag. Great reach. Great priority. 8% damage and no knockback.
Smashes:
Forward- A Unique Record
Happy holds 2 records in hockey.... most time spent in the penalty box and he is the only person to try and take his skate off and stab somebody.
Happy pulls a skate out of nowhere and stabs forward with the blade on the bottom. This has rather high lag on both ends. The move has good reach. Very high priority. 15....20% damage and average smash knockback.
Up Smash- Smack
Happy swings his golf club/hockey stick upwards. The swing starts in front of him and ends behind him. The golf club has average lag on both ends. The hockey stick has fairly high lag on both ends. Great priority. Great reach. The golf club deals 10....15% damage and great knockback (the knockback is horizontal and in the direction opposite of Happy.) The hockey stick deals 11....16% damage and high knockback (the knockback is horizontal and in the direction opposite of Happy.)
Down Smash- Double Club
Happy swings both the golf club and the hockey stick. The one you are wielding hits forward and the other one hits behind. This move has average lag on both ends. This has great priority and great reach. The golf club deals 10....15% damage and great vertical knockback. The hockey stick deals 11...16% damage and high vertical knockback.
Aerials:
Nair- Double Air Club
An aerial version of his Down Smash. In this move both clubs deal vertical knockback. This move has average lag on both ends. This has great priority and reach. The golf club deals 10% damage and great knockback and the hockey stick deals 11% damage and high knockback.
Fair- Far-Shot
Happy swings his club/hockey stick forward, using the same stance as in golf. This move has fairly low lag, great priority, and great reach. The golf club deals 11% damage and good horizontal knockback and the hockey stick deals 12% damage and great horizontal knockback.
Bair- Club Smash
Happy turns around and smashes his golf club/hockey stick downwards, spiking whoever he hits downwards. This move has average lag, great priority and great reach. The golf club deals 10% damage and the hockey stick deals 11% damage.
Uair- An Aether of Sports
Whats this?! Happy is threw his club/hockey stick in the air and its spinning.... could he be trying to... NO WAY! Happy is using AETHER!? This move works exactly like Ike's Aether except that it is useless for recovering, as Happy cannot grab the edge with it. Don't use it unless you are sure to survive.
Dair- Bag O' Golf Ballz
Happy takes out a bag of balls.... no not those balls... GOLF BALLS! He dumps the bag, spilling all of the projectiles (10 total) downwards. This move has fairly low beginning and ending lag. This has variable reach, being a projectile. The priority is low. Each golf ball deals 2% damage and flinching (no knockback). A foe directly under Happy is likely to be struck by them all for a whopping 20 damage, but as the distance increases, the golf balls split farther apart. I'm going to stop talking about this attack now because it sounds wrong!
Miscellanious Attacks:
Crawl Attack- Uppercut
Happy jumps up and uppercuts the foe. Low lag on both ends. Good reach. Great priority. 8% damage and good vertical knockback.
Ledge Attack- Spinning Smack
Animation is basically the same as Ike's bair. Great reach. Low lag. Great priority. Deals decent knockback and 7% damage.
Get Up Attack- Double Swing
Happy uses an attack with most of the same mechanics of his Down Smash as he jumps to his feet. Both clubs deal horizontal knockback in this move. This move has low lag on both ends. This move has great reach and great priority. The golf club deals 6% damage and good knockback. The hockey stick deals 7% damage and great knockback.
Grabs:
Grab- Shirt Pull
Happy grabs his foe by the back of his collar/neck and pulls their shirt over their head (if applicable).
Grab Attack- Gut Punch
Happy punches the foe in the gut. 3% damage and average lag on both ends.
Forward Throw- Heavy Punch
Happy punches the foe hard, knocking them a good distance away. 7% damage and great horizontal knockback.
Back Throw- Tombstone
Happy performs a backwards tombstone, dealing 9% damage and low vertical knockback.
Up Throw- Heavy Uppercut
Happy uppercuts the foe with force, knocking them a good distance away. 7% damage and great vertical knockback.
Down Throw- Long Game
Happy shows his great distance game. He throws the foe to the ground and swings his club/hockey stick, sending them 400 yards away.. ok not really, but this move does deal 6% damage and as much horizontal knockback as Mewtwo's Up Throw deals in vertical knockback.
Final Smash:
Happy's Gambit-
Happy performs his tournament winning shot. A giant tower in the background falls, covering the field in the reckage, and trapping everyone in a metal cage. The falling tower deals 20% damage but no knockback. Happy then shoots his golf ball. It repeatedly bounces around the metal cage formed by the tower becoming a hellish projectile. Each time someone is hit by the golf ball they take 2% damage and flinching. The golf ball moves at a fast speed, and can be hard to avoid.
After 20 seconds, the golf ball finally makes its way into the hole.
Happy is free to move and fight during this Final Smash.
Taunts:
Up- Subway sub
Happy pulls out a Subway sandwich and takes a bite out of it.
Side- Aiming the swing
Happy taps his golf club/hockey stick on the ground several times.
Down- Riding The Mule
Happy takes his golf club/hockey stick and holds it between his legs and starts thrusting and spanking the imaginary mule... a very inappropriate gesture to say the least.
Lose Pose:
Happy starts smashing his golf club into the ground several times (like how Guitar Hero characters smash their guitar after failing a song) and starts cussing wildly (all of the vulgar words are filtered.)
Victory Pose:
Up- Fresh Toasted Subway Sub
Happy pulls out a sandwich and says "Subway can make you big and strong, just like me" and starts eating it.
Side- Date with Virginia
Virginia Bennet runs up and kisses Happy.
Down- Riding The Mule Again
Happy performs his down taunt.
Victory Theme= Happy Gilmore Main Theme (I forget the real song name)
Pros:
Heavyweight
A variety of useful projectiles
Fairly versatile character
Can crawl
Attacks have great reach
Many attacks pack a punch.
Final Smash deals great damage.
Down Throw is very powerful.
Very entertaining character.
Cons:
Few fast attacks.
Large target.
Recovery isn't reliable.
Final Smash can't KO.
Poor traction.
Lacks the abillity to wall jump, wall cling, and glide.
Extras:
Crowd Cheer:
Unlike most characters, Happy has visible "cheerleaders" .... okay they are really fat drunk guys.
Each worthless drunk has a letter of Happy's first name on their chest and a letter of the word RULES on their backs.
They cheer "HAPPY, RULES!", switching sides in accordance to what they scream.
Codec Conversation:
Snake- Why is there a golfer here?
Octacon- That's Happy Gilmore. He is a strong professional golfer with anger issues.
S- What is he doing here?
O- Well hes probably either fighting or doing a Subway commercial, and I doubt hes here for the latter.
S- What do you want, Happy?
Happy- I want to kick your *filtered*!
S- Bring it on!
Kirby Hat:
Kirby gains a face just like Happys (except pink)!? This is weird.
He will be locked onto golf balls for the Neutral B and whenever he uses it, he screams "FOUR!"
Stages:
The Pro Tour-
This is the biggest golf championship in the nation (atleast in this movie). This stage works a lot like Castle Siege, but with many parts (same interval between switches).
There are 18 holes (and thus 18 stages), each featuring a different layout. The layouts range from what would be tourney viable (if it weren't for switches) to crazy stages with obstacles such as windmills.
Features:
Windmill- Works just like the windmill on the Pokemon Stadium stage.
Sandtrap- Slowly sucks you in. Jump to get out. It will KO you like Water if you get completely sucked in. The earlier you get out, the better.
Lake- Just like normal water
Varying elevations- Self explanatory
Music:
Basically the only song I know the name to in the movie. It is definitely lol worthy.
Endless Love
Items:
Golf Ball- A faster version of the soccer ball that goes farther but has less knockback.
Subway Sub- Mmmmmmmm toasted. Heals for 30% hp.
Assist Trophy:
Mr. Larson-
Look at that monster! Guns don't kill people, he does!
Mr. Larson attacks with powerful punches that deal 10% damage and great knockback every swing. He is invinceable and lasts for 15 seconds.
Trophies:
Happy Gilmore- A former wannabe hockey player with serious anger problems. Happy Gilmore now plays golf.
Happy's Grandma- She's the sweetest person in the world. She once wore a Jean Simmons mask to cheer him up.
Mr. Larson- Happy's former boss. Happy shot him in the head with a nail gun and he is angry!
Virginia Bennet- A public relations worker who dates Happy.
Shooter McGavin- An arrogant golfer who was considered to be a sure winner for the Pro Tour. That is... before Happy showed up.
Chubs Peterson- This former golfing legend was forced to quit after an alligator bit his hand off, but he tore the creature's eye out!
Event Matches:
#69- Subway Commercial
Subway wants footage of Happy's victory. Show your opponents how well you can fight when money is on the line!
Playable Characters- Happy Gilmore
Opponents- 3 Random Foes
Objective- Defeat them all. You have 3 stocks they each have one.
Stickers:
Happy Gilmore- Projectile distance +50%
Bosses:
Shooter McGavin-
Can Happy defeat the #1 golfer in America (in this movie... if you say Tiger Woods, you die)?
Attacks-
Club swing- Shooter swings his club at you. Average Lag and great reach. 5....20% damage and low....good knockback.
Shooter Shot- Shooter swings his club, shooting a golf ball at you. This fast moving projectile goes across the entire stage. 5....15% damage and very low....average knockback
Size- Human
Difficulty- 1/5 (really easy... he's a real wimp)
Fought On- Pro Tour
SSE Role:
To be revealed...