WHY THE HECK AREN’T I A PART OF THE HALBERD CREW? I’M SOOO MUCH COOLER THAN THAT JERK MACE KNIGHT!
--- TRIDENT KNIGHT ---
Game of origin: Kirby Super Star
I am one of Meta Knight’s loyal servants. As you could probably tell from my wonderfully creative name, my weapon is a laser trident. OOOO, scary! I also have jets in the back of my armor, making me even more awesome!
--- OVERVIEW ---
In a way, you could almost describe me as slower, stronger, and worse at recovering Meta Knight. I have a great aerial game with good ranged disjointed moves. However, I have punishable attack speed, and my recovery is hard to use efficiently.
--- STATS ---
Movement Speed: 5/10 (I’m not out of shape, but I’m certainly no athlete)
Traction: 4/10 (You see how easy it is to turn around while flying around on jets =P)
Attack Speed: 4/10 (I’m kinda below average)
Attack Strength: 6/10 (In this case, I’m kinda above average)
Range: 7/10 (My trident is about as long as my master’s sword. I can already see you guys calling me broken)
Priority: 9/10 (Since I’m using a weapon for most of my attacks, I have a lot of what you guys call “disjointed hitboxes”)
Weight: I’m about as heavy as Kirby, maybe a little heavier due to my armor.
Jump Strength: 7/10
Second Jump Strength: 0/10 (I have a special second jump. Rather than gaining extra height, my second jump greatly slows my descent by using my jets. I can fall like this forever by holding the jump button, and can even stop and restart it over and over again. I fall at a speed that is pretty much a 1/10 in fall speed. I can still use aerial attacks while doing this, making my air game more versatile.)
Fall Speed: 7/10 (Hoo boy, when I’m not using my jets I sink like a rock!)
Size: I’m about the same size of Kirby but my armor makes me a little bit bigger.
Presence: 10/10 (Yeah, take that, Mace Knight!)
PROS
Above average strength
Good range
Lots of disjointed moves
Great aerial game
Kinda small target
Amazing presence
CONS
Below average attack speed
Tricky recovery
Kinda light
Short grab range
--- MOVE SET ---
STANDARD ATTACKS
Neutral Combo [Triple Beam]
I point my trident straight out ahead of myself. Then, each prong of my trident, in turn starting from the top, shoots out a thin laser beam that only goes as far as Kirby is tall before fizzling out. When I stick out the trident, that is actually an attack that deals 5%, and then each laser deals 2%, with the final one dealing below average knockback. So if you connect with everything, you deal a grand total of 11%! Not too shabby, eh? The lasers are disjointed too, by the way.
Forward Tilt [180 Flare]
To put it bluntly, I quickly turn around and shoot a little burst from my jets that goes a small distance forwards (or would it be backwards?). The fire is disjointed and deals 9% with average knockback. Since I have to turn around first, this move does have some startup lag, but I’d say it’s still below average. The move doesn’t have any real ending lag, however. Yippee! Now, if you’ve been holding the control stick forwards as I complete the move, I will continue walking as usual, but since I had to turn around to do this attack, I will actually be walking backwards. Cool, huh? Granted, I doubt I can do much with this except short hopped back-airs, but hey, at least it does something, right?
Remember, this only works as long as you are HOLDING the control stick! If you let go and I stop moving, the next time you move me I will walk normally.
Down Tilt [Low Combo]
Okay, this move is like a neutral combo, only it’s a down tilt. So then it’s a down combo I guess. Whatever. So anyways, I will first do a low priority sweep kick which deals 3%. I then perform a low swipe with my trident which deals 5%. I finish my combo with a burst from my jets…which hits behind me. That won’t help me much against enemies attacking from the front, but whatever. The short ranged jet burst deals 8% with average knockback. Low startup lag to start the combo, average lag to end the combo.
Up Tilt [Burst Beam]
For this move, I grasp my trident with both hands and hold it close to my body with both hands. Then my trident gathers energy before a burst of yellow energy shoots out from it, going Ike’s height upwards and dealing 14% with good knockback to those it hits. This beam is a disjointed hit box as well. There is above average startup lag to this move since I have to gather energy first, but there is virtually no end lag.
Dash Attack [Jet Dodge]
Here’s a cool little attack. Of course, it is me after all, so it’s naturally cool. So anyways, from my dash animation, which has he using my jets to soar forwards, I will quickly lean backwards, which causes the angle of my jets to lift me upwards to a height where I could stand on Mario, and backwards as far as Kirby’s height. While there is no damaging hitbox for this, it does allow me to do a quick dodge of sorts from my position, and it good be used as a fake out as well. Yeah, you THOUGHT I was gonna do a sliding up smash, but instead I just jumped backwards! There is virtually no startup lag for this attack, since I’m just jumping backwards essentially, but there is average end lag. At least I don’t enter free-fall afterwards.
SMASH ATTACKS
Forward Smash [Sneaky Strike]
Time for some ninja arts. Kapow! Sorry, I couldn’t resist. So, for this attack, I will rev my jets for a brief moment, and then I will zip forwards across the ground as far as an uncharged Quick Draw, courtesy of Ike. Yeah, he may fight for his friends, but I’m fighting for something much more important, a roster slot! When (yeah, not if, WHEN) I hit someone, I suddenly disappear! Where’d I go? Ah, there I am, I appeared my behind my opponent as they look around like a moron. I then perform a mighty slash with my trident that deals 13% uncharged and 25% charged, and above average knockback too! Unfortunately, this move has average startup lag since I need to charge up my jets before flying forwards, but it does have low end lag whether or not I connect. If I don’t connect, I just skid to a stop a small distance as my jets deactivate.
Down Smash [Bouncing Trident]
Arrgh! I just lost to Kirby again! In times like these, I take my anger out on my trident! I will grab my trident with both hands, lift it above my head, and then slam onto the ground in front of me, which causes it to bounce straight up into the air as far as a Fire Fox would go straight up, and at a good speed. If my trident hits anyone on the way up, they take 12% uncharged, and 21% charged, with above average knockback. As my trident’s falling, it only deals 8% uncharged, with 16% charged, and below average knockback. Note that in either case, my trident can be knocked away as though it has low priority. Normally, this move has below average end lag, as I simply catch the trident as it falls back to me, but if it’s knocked away, there is more end lag since now it has to hit the ground first and then teleport back to my hand. Yeah, my trident can teleport! Oh, and this move has above average startup lag since I have to do that whole animation of slamming it on the ground before any damaging hitboxes come out. Isn’t if funny how a down smash seems to be good for attacking upwards?
Up Smash [Tuning Fork]
Okay, for this move, I will take out a metal bar with my free hand. I will then clang it against my trident, which causes a sound wave to radiate out from my trident in a circle the radius of Ike’s height. If anybody’s hit by this disjointed sound wave, they are dizzied for 1 second. I’m not affected since I have earmuffs inside my helmet. Since this move has practically no end lag, I can then combo this into a quick attack like my neutral combo, but there is above average startup lag to this move, so I can’t keep you stunned forever. This move deals no damage either. Sucks, I know.
Even though it’s a smash attack, this move cannot be charged! So don’t throw your controller out the window when I don’t freeze my animation while flashing yellow, okay?
AERIAL ATTACKS
Neutral Aerial [Flight of the Trident]
Here’s a fun move patented by yours truly! So, simply enough, I stick my trident straight out and I spin around once like a top. This hits to both sides and deals 6% with below average knockback to those it hits. Bah! What a boring move! Well, you see, this is where the fun begins. This move has low lag on both ends of the move. If you keep pressing A, I actually appear to be in a constant spinning motion. Besides giving me a prolonged defense to the sides, after about 10 repeated spins, I start to rise up like I was the propeller of a helicopter! I rise up as fast as my master’s Mach Tornado move rises.
Be careful, though! If you press A too much, say about 25 times in succession, I get dizzy and end up entering free fall.
Forward Aerial [Blunder]
For this move, I dramatically thrust out my trident forwards. It deals 10% with above average knockback should it hit. Then afterwards…my trident slips out of my hand and falls straight down at a decent speed. Yeah…anyways, while I’m not allowed to use any other attacks until my trident hits the ground or falls off the screen, which is when it will return to me, this is a great long range disjointed projectile of sorts. My beloved trident will deal 10% with spiking knockback to anybody it hits on the way down. This move has below average startup and end lag, but remember that I’m helpless while my trident is falling!
I am still allowed to use my second jump while my trident is falling, as my jets only affect myself and not my trident, obviously.
Back Aerial [Turning Boost]
First, I quickly do an about face in the air. Then, I will ignite my jets, which sends me boosting forwards in my new direction as far as Wolf’s forward smash. Anybody who is hit by my body takes 12% with above average knockback, but I have below average priority. Still, considering the range and respectable power of this move, this is a possible KO move. I remain turned around when the move ends, which means that I can’t spam this move to recover, as I’ll just keep going back and forth.
This move can in fact be used simultaneously with my second jump despite them both using my jets. Simple, yes?
Up Aerial [Charge Drop]
Simply enough I will thrust upwards my trident while clinging onto it with both hands. By the power of Gray Skull! Sorry, couldn’t help myself. Anyways, those hit by my thrust will take 12% with average knockback. After my epic attack, I then start to charge up yellow energy at the tips of my trident’s prongs. After a moment, my trident bursts with energy, sending me flying straight downwards at a good speed. Only my body can damage people with this part of the attack, and though it has bad priority deals 14% with spiking knockback. Below average startup and end lag.
I can use my second jump to actually slow down my plummeting. Cool, huh? The damage and knockback of the move slightly decreases, though, since I’m falling at a slower speed and thus don’t collide as hard.
Down Aerial [Bounce Down]
I will quickly swing my trident in a semi-circle below my feet. This will deal 13% and average knockback. The attack also has low startup lag, but average end lag, so don’t just keep using it willy-nilly, okay? While I’ll admit that this move looks rather simple in appearance, I can actually reflect projectiles that hit my trident during this attack, so it isn’t totally basic.
SPECIAL MOVES
Neutral Special [Trident Toss]
Yay, the obligatory “signature move as a projectile” special. Bah! So anyways, I for this attack, I will rear back and then throw my trident with the power of a God! Okay, not really, but I still throw it rather strongly. The trident moves at a good speed and deals 9% with average knockback. While it is a rather strong projectile, the trident travels in a high arcing motion, so it’s more of an anti-air move than a camping tool. I also can’t abuse this move as there is average startup lag, and I can’t move again until my trident hits something, at which point it teleports back to my hand. There is low end lag though. Oh, and the trident can be smacked away like an averagely prioritized move.
Side Special [Triple Point Attack]
I will pull back my trident as energy gathers into it. Then I will thrust it forwards as short-range energy beams fire out from it in a three-way spread pattern. It looks like a chicken’s foot in a way…so, if any of these disjointed beams hit someone, they take 12% and above average knockback. If I use this move in the air, I will also boost forwards a short distance with my jets while performing this attack, giving it a little more horizontal range. Since I have to charge up before attacking, this move has average startup lag, but there is low end lag.
Up Special [Boost Burst]
Ahhh, my recovery special. When you activate this move, my jets will rev up as a crosshair appears on the screen. For the next 2 seconds, you may move that cross-hair with the control stick, and it moves at a decent speed. When the 2 seconds are up (and I will be falling at my normal speed in the air, the startup doesn’t end if I hit the ground) I will jet straight towards that spot on the cross-hair at a high speed, dealing 14% with good knockback to anybody I run into along the way. But you see, here’s where the problems start. Since I fall rather quickly, in the air I’m going to be almost dead by the time I use the attack, so you’d better get that cross-hair close to the edge. Secondly, if there’s a wall or other obstacle in my path, I’ll hit it and instantly end my move. Finally, thanks to the cross-hair, my enemy knows exactly where I’ll end up, giving them a big fat chance to wait for me and then strike me off again! On the bright side, this move has pretty much no end lag.
Down Special [Trident Absorb]
Here’s a fun move. I will grip my trident with both hands as a multi-colored aura surrounds me for .4 seconds. If I am hit during this time, I will still take the damage and knockback of the move, but my trident will be glowing with fierce energy. The next time I use this attack, and I am hit, instead of taking the blow, I will parry my enemy and deliver a massive swing with my trident that deals the same damage and knockback of the move I absorbed. I then lose the absorbed energy and have to repeat the process. Nothing gold can stay, I suppose. Also, I lose the charge if I am KOd, so don’t be trying this against a Warlock punch when I’m at 50% damage already! Oh, and this doesn’t work against grabs.
GRABS
Grab Animation
I will simply reach out with my free hand and hold my enemy close to me for some beatings. There isn’t much range to my grab, but what do you expect from a small guy like me?
Grab Attack [Turn Around]
Okay, all I do with my grab attack is do a 180 spin while holding onto my opponent, turning them around with me. This can be good for getting into a more favorable position for the throw you want to use, but it does no damage.
Forward Throw [Gut Punch]
I will let go of my opponent before quickly slamming him in the stomach with my free hand, dealing 10% and average knockback. Additionally, due to the wind being knocked out of them, they will find that their shield has been cut in half despite nothing actually hitting their shield. Note that I can’t ever break a shield with this attack.
Back Throw [Backwards Impale]
I will stick my trident into my opponent before doing a back flip with my now impaled opponent, releasing them as they go behind me. This deals 12% with above average knockback, making it a possible KO move.
Up Throw [Combo Strike]
For this move I will simply do an uppercut swing with my trident, sending my opponent soaring in the air for 5% and average knockback. However, there is a bonus of slightly higher than normal hit stun for this throw, so I can follow-up with an aerial move if I react quickly enough. What’s this? Combos in my Brawl?
Down Throw [Killing Streak]
Okay, for this move, I will perform a powerful slash with my trident that deals 7% with below average knockback to my victim. Then, if there are other players within the distance of one Bowser of me, I will instantly “teleport” to that person and perform this attack to them as well for the same damage and knockback. However, since these people were not grabbed, they can shield the attack, and it’s highly punishable, so clever players may purposely make me want to kill them, only to be leading me into a trap! I hate traps!
SITUATIONALS
Get-up Attack Front [Beam Sweep]
I will quickly sweep my trident across the ground as one of those little beams shoots out from the bottom prong. If the beam hits someone, they will take 6% and be tripped. Now look who’s in a bad position!
Get-up Attack Back [Flare Rise]
I will ignite my jets, and the force of their fires will actually push my back off the ground as my slowly angle myself back upright. Anybody who hits my jet fire takes 7% and average knockback. I look like the monster from Frankenstein when I’m rising up. I’m alive, I’M ALIVE!
Ledge Attack [Leaping Slash]
I will ignite my jets once more, which will propel me up as far as my standard jump. I will then move forwards a short distance and slam down to the platform while slashing with my trident once I hit the ground, dealing 12% with above average knockback should I connect.
As you can see, I have only one ledge attack, regardless of my damage.
--- FINAL SMASH - LASER LANCE ---
Hooray, I got the Smash Ball! Now to press B…holy poop! In a burst of energy, my Trident is now emitting long yellow lasers from its prongs! For the next 16 seconds, I have super armor, and my trident effectively has doubled range. As if that weren’t enough. Every time I take damage, my trident gathers the damage and potential knockback of the move like in my down special, only now every trident attack gets to take advantage of absorbed damage boosts! There’s no better time to kick butt than the present!
--- STRATEGY GUIDE ---
Unlike my fellow Meta Knights, I have no special mechanic to worry about. I have a really awesome second jump, but that’s just, well, a second jump. Moving along.
As I’ve stated before, I am better in the air than on the ground. My aerials all tend to come out decently fast, have respectable power, and are all disjointed in some way. They all have their own uses, such as my Fair being a projectile of sorts, and my Dair reflecting projectiles. Combining these moves with my second jump only makes things better. Now you can jump, use my second jump to stall in midair, and then let off the jets to swoop me down onto my helpless enemy.
My ground game isn’t terrible either. I have a semi-projectile with my DSmash, and two auto-comboing moves. My main problem with my ground game is that my slowness tends to rear its ugly head here more noticeably than when I’m in the air.
I have no shortage of options when it comes to KOing. My Utilt, FSmash, DSmash, Fair, Bair, Uair, Side Special and Up Special all have KO potential, and there are probably some I’m forgetting. On the flipside, I have some trouble saving myself from certain doom, considering I have no true second jump and my Up Special kinda stinks. Oh well.
--- OTHER ---
Idle Animation: I have the same idle animation as in my game appearances, where I basically stand there just like in my picture.
Kirby Hat: Kirby gets my helmet and learns Trident Toss.
Win Music: Being a member of Meta Knight’s team, I actually have his win theme instead of the standard Kirby fanfare.
SPECIAL ANIMATIONS
Taunt 1: I spin my trident around and say “Yeah, baby!”
Taunt2: I Hoist my trident above my head with both hands as lightning strikes into it as though I am gaining the power of a God.
Taunt3: I go to throw my trident, but I stop and say “Made you look!”
Win1: I am seen swinging my trident around the air several times.
Win2: I fly onto the screen using my jets before landing dramatically on the center of the screen.
Win3: I thrust my Javelin towards the screen and say “Who else wants a piece of me?”
Lose: I clap. I would do something more interesting, but some Spartan who’s always screaming about detail told me I’m not allowed.
SNAKE CODEC
Snake: Colonel, there’s some guy here with a…
Mace Knight: Whaaa, it’s Solid Snake!
Snake: Huh? Who are you, and what are you doing on this channel?
Axe Knight: Oh, save us Meta Knight! We are too wussy to stop Snake ourselves!
Snake: Flattery will get you nowhere with me. Now tell me how you hacked…
Captain Vul: Oh God Snake is breathing! I’m scared!
Snake: What the hell…
Sailor Dee: Hey guys I’m like totally broken! Oh wait that’s just an internet meme.
Snake: …
UNLOCK INFO
How to unlock: Beat classic mode with Halberd Crew
Unlock Message: “Trident Knight, the lost Meta Knight, has joined the Brawl!”