Jimnymebob
Smash Champion
- Joined
- Sep 26, 2008
- Messages
- 2,020
- NNID
- Jimnymebob
Here is a move for my secret character. It's a bit basic, but it is more detailed than the standard attacks for Tyrogue and the HItmons.
Down Smash= Fire Extinguisher+Ringmistress+Medium
(3%- medium knockback)
- Tiny start up lag
- Short Range
Before you dismiss this attack due to it's low damage potential, keep in mind that it isn't an offensive tool. It is actually a tool that should be used to space yourself, and keep your opponents away from you- so the damage that it deals is a bonus. The unique thing about the Fire Extinguisher is that as soon as you start the attack, you will transform, and begin spraying the ground almost instantly- making it a difficult move to predict. If fully charged, the spray will last for five seconds, but on spray will only do 3% damage, no matter how long you charge it for.
You shouldn't charge this if you don't have to, because the longer you charge, the more vulnerable you are. The best strategy is to use it when your opponent is getting too close for comfort, then either counter attacking or retreating from your opponent. If used against a character who is manipulating fire for offensive means, the Fire Extinguisher can put the fire out if timed right.
I'll clap the first person to guess the character.
Could I have some feedback please?
I think it's ok, as I was trying to make a Fludd that deals minimal damage but with the spray of Bowser's fire breath, but I'll edit it if people don't like it.
The + signs are for Weapon+Character Name+Character Size.
Down Smash= Fire Extinguisher+Ringmistress+Medium
(3%- medium knockback)
- Tiny start up lag
- Short Range
Before you dismiss this attack due to it's low damage potential, keep in mind that it isn't an offensive tool. It is actually a tool that should be used to space yourself, and keep your opponents away from you- so the damage that it deals is a bonus. The unique thing about the Fire Extinguisher is that as soon as you start the attack, you will transform, and begin spraying the ground almost instantly- making it a difficult move to predict. If fully charged, the spray will last for five seconds, but on spray will only do 3% damage, no matter how long you charge it for.
You shouldn't charge this if you don't have to, because the longer you charge, the more vulnerable you are. The best strategy is to use it when your opponent is getting too close for comfort, then either counter attacking or retreating from your opponent. If used against a character who is manipulating fire for offensive means, the Fire Extinguisher can put the fire out if timed right.
I'll clap the first person to guess the character.
Could I have some feedback please?
I think it's ok, as I was trying to make a Fludd that deals minimal damage but with the spray of Bowser's fire breath, but I'll edit it if people don't like it.
The + signs are for Weapon+Character Name+Character Size.