Hey check out my knuckles moveset...
Knuckles the Echidna
~Moveset~ REDONE
http://www.freewebs.com/lmcat/Knuckl... Echidna.png
First, some basic info. Knuckles is a middle-weight, preferably upper-middle weight class. He's fast, but not as fast as Sonic, of course. He probably is just a tad faster than Mario (even though in his games, he is much faster). Knuckles, even though having no wings, is able to glide.
abilities
Glide-Yes
Wall Jump-Yes
Wall Cling-Yes (!)
Footstool-Yes
Specials
Neutral B--Power Throw
--This move is derived from Sonic Heroes. In Sonic Heroes Knuckle grabbed Sonic and Tails, and launched them at foes to destroy them, along with obstacles and power-ups. this move would work very similar in smash. He'd grapple his enemy, and throw them in the direction you tilted the control stick (not down or straight up), kinda like Bowser's B-> from Melee. He'd curl his victimin a bal and chuck them in a sort-of curved pitch (curving downward). However, if they hit another opponent, they'd bounce back into Knuckles grasp, ready te power throwed again! 10-11% damage; when impacting an enemy/wall, another 4-7% damage done.
B->--Dig
--Knuckles digs into the ground. You can then move left or right a short distance, and press B to launch a powerful uppercut. This is loosely based on how Knuckles knocked the Chaos Emeralds from Sonic in Sonic and Knuckles. 24% damage. Also causes any held items (including final smash) to be dropped.
BV--Drill Claw
--I just played sonic adventure 2 for the FIRST TIME, and just got done playing as Knuckles his down special will be the "drill claw", which spins him down towards the ground faster than sonic can say "Your too sloooow"! This move acts like Meta Knight's side special, but it only moves him dirctly down. This move is excellent for spiking, as it cancels out once contacting any surface (including opponents.). This move does a wide range of 5% damage up to 25% damage, depending on how high up Knuckles is, and how long you are caught in the blast. The farther Knuckles drops onto you, the more damage it will do.
B^--Rocket Ride
--In Sonic Adventure and Sonic Adventure 2 (I think), Sonic and Co. Could find rockets , and hitch a ride off of them or shoot them off (I think Sonic uses it to destroy a helicopter--if he doesn't idk where I got that from lol). Knuckles's Rocket Ride would act like Snake's recovery, in that it would launch him in the air, and he can let go if he wants. The rocket would be a good way to attack airborne enemies as well. This move always shoots knuckles vertical and a bit in the direction he was facing. 17-19% damage. Great Knockback, and explodes on impact. Knuckles is IMMOBILE after using this move until he reaches ground.
Standard Attacks
A--Knuckles does a short jab forward. A red 'orb' can be seen at the end of his punch, and maybe does 1-2% damage on it's own. The jab does 3-5%.
AA--Knuckles follows up with another jab, taking a step forward while doing so, another red orb appearing. This 2nd jab also does 3-5%
AAA--Knuckles finishes this standard A combo with a colossal punch, with fair knockback. This 3rd jab emits a large red orb that does 1-2% damage on contact (the orb does NOT have any knockback). The 3rd jab moves knuckles forward a bit, and does 4-6% damage, only doing 6% damage if the victim recieved the other two jabs as well.
Atilt (sorry, I may not know all the names for moves like Nair and what not)--Knuckles kicks. 7 or 8% damage.
Utilt--Knuckles swings a fist thruogh the air, kinda similar to Mario's. 7-9% damage.
Dtilt--Knuckles crouches and pushes his fists forward (resembles r.O.B.'s, but slower). This is good for knocking oppoonents into the air. 8-9% damage.
Fsmash--Knuckles slams his fist together in the same motion as DK's fsmash. This move does NOT have THAT great a knockback, but has potential to K.O.--at least more potential than Sonic's. 14-21% damage.
Dsmash--Knuckles brings one of his legs swinging around the front of him swiftly and powerfully. 12-19% damage. NOTE: This move does NOT cover behind Knuckles, so he is vulnerable from behind. Decent knockback; sends enemy diagonally upwards, away from Knuckles.
Usmash--Knuckles hops of the ground (very short hop) and head butts. Debatable... 11-18% damage.
Running A--Knuckles throws a punch, a red orb at the end of it, similar speed to Lucas's running A. 9-11% damage. Good knockback, as usual.
Nair--Knuckles spins around in the air, his fists damaging anything they contact. 11-15% damage.
Dair--Great Spike! Knuckles lifts legs up, and slams his fists down, cuffed together. If opponent is hit at very end of attack, they are sent down and behind Knuckles. If they are hit at the beginning or middle of attack, they are spiked down ! 14-17% damage.
U Air--Knuckles backflips in mid-air, kicking his opponent. Decent for juggling. 12-15% damage. NOTE: If Knuckles lands when peforming this, he is immobalized for a second.
Fair--Knuckles spins, like Sonic's Nair. 12-15% damage.
Bair--The Echidna leans back, with hands behind his head, cupped together in a fist. Sends opponent fying the opposite direction Knuckles is facing. 13-16% damage.
Final Smash: Undecided. Still thinking. Any suggestions?