Vent (Megaman ZX)
Vent
Vent is the one on the left, this is the smallest image i could find with him in it>.>
Model Zx
A’s
AAA- Vent will do a 3 slash combo with the Zx-saber 2%, 2%, 3%
Up A- Vent will slash upwards with the Zx-saber 10%
Up A Smash- Vent will slash upwards with the Zx-saber 4-10% and then fire a buster shot at an upwards angle in front of him 2-8%
Left/Right A- Vent will do a horizontal slash with the Zx-saber in the pressed direction 6%
Left/Right A Smash- Vent will do a horizontal slash with the Zx-saber 4-10% followed by a buster shot 2-8% in the pressed direction
Down A- Vent will stab at the ground with the Zx-saber 5%
Down A Smash- Vent will fire a half-charged buster shot at the ground in front of him which may merge into a fully charged buster shot depending on how long the smash was charged 8-16%
Dash A- Vent will do slash diagonally downwards with the Zx-saber starting from his left shoulder moving right 6%
Ledge Attack 1- Vent will pull himself onto the stage and stab along the ground 6%
Ledge Attack 2- Vent will pull himself onto the stage and stand up immediately and do a vertical slash downwards 12%
Recovery Attack- Vent will shoot a buster shot behind him 4% and slash in front of him 6% then stand up
B’s
B- Buster Shot- Vent will point his Zx-buster straight forward and will fire a small yellow energy bullet unless charged. If you hold the B button Vent will start to charge his buster; to blue energy balls will move around Vent X-orbit and will turn yellow once fully charged, you can go straight into a left or right roll dodge while charging by moving the control stick in the corresponding direction, once charged press B again to fire 4-24%
Up B- Rising Blade- Vent will do a rising slash moving slightly forward in the direction you are facing with the Zx-saber 14%
Left/Right B- No Escape- Vent will throw the Zx-saber in the pressed direction and lunge after it; if it spears someone when Vent catches up to it he will cause it to overflow with energy and send the opponent in the pressed direction 14%
Down B- Model Change- Vent will enter a special stance and start to glow as a wheel displaying letters matching up with the different Models appears around him; in order from left to right they are: Zx, Hx, Fx, Lx, and Px. The wheel will always begin with your current model; use the control stick to search through the list and hit A to select the desired Model. Vent will extend his arm and disappear in a quick flash of light and reappear in the selected Model. During the time while the wheel is up no other player is effected by it and can still attack and move freely, also, Vent can be hit and knocked out of the wheel during this time.
Aerials
Neutral A- Vent will do a spin slash in the air 10%
Up A- Vent will do a vertical rolling slash in the air, there are 3 hits possible each doing 4%
Forward A- Vent will fire a half-charged buster shot ahead of him 12%
Backward A- Vent will turn around and a semi-heavy horizontal slash with high knock back though this attack is fairly close ranged 15%
Down A- Vent will fire a half charged buster shot straight down from his position 12%
Grabs
Grab- Vent will reach out with his left and hold the opponent by the neck.
Neutral Grab- Vent will punch the opponent’s side 2%
Up Grab- Vent throws the opponent up and shoot 3 buster shots at them 12%
Forward Grab- Vent pushes the opponent forward and does a horizontal slash 10%
Backward Grab- Vent will turn around and roundhouse kick the opponent away 8%
Down Grab- Vent will slam the opponent down face first and stab their back 14%
Movement
Inactivity Stance 1- A random Model will start to orbit vent in a figure-eight pattern.
Inactivity Stance 2- Vent will flash into his human form and then flash back into the current Model.
Dash- Vent will rush forward very quickly leaving an after image behind him.
Wall Slide- Vent will slide down a wall instead of grabbing it or falling from it.
Taunts
Taunt 1- Vent will flash into his human state and say, “Come on!” Then he will flash back into the current Model.
Taunt 2- Vent will flash into his human state while Model X and Model Z orbit him and he says, “For Giro…”
Taunt 3- Vent will start to blink in an afterimage like pattern and then return to normal.
Final Smash
Model Ox- Vent will start to glow and then flash into Model Ox; this transformation will last 15 seconds. Omega has higher jumps, a higher running speed, 2x damage for his A attacks, takes ¼ normal damage and his movement is not fazed by any attacks. Also includes a whole new set of attacks. Model OX has the appearance of megaman zero himself, shocker huh? Model OX model Omega? He will be in a constant overdrive state so whiteish gray afterimages will always surround him.
Model Ox’s New Attacks
B- Vent will fire a large high grade charge buster shot that will last untill it hits something or goes off screen 20% (You can only fire one shot every 3 seconds)
Up B- Vent’s rising slash becomes much larger 15%and will leave after images that will last for 4 seconds and do 10% on contact
Down B- Vent punches the ground 30% (highly close ranged) scattering multiple rocks that deal 10% each
Left/Right B- Vent will do a large heavy slash in the pressed direction 16% that will send out an energy wave after the slash 8%
Extras
Battle Entrance- Vent will walk out onto the stage and activate the Model selected before the match, Model Zx as default.
Victory Pose 1- Vent will flash into his human state and shout, “Yea, we did it!”
Victory Pose 2- Vent will flash into his human state and cross his arms as he turns to the side and Model X and Model Z orbit him.
Victory Pose 3- Vent will flash into his human state and shake his head as if disappointed.
Loss Pose- Vent will flash into his human state and look down.
Kirby Hat- Kirby will get a mini version of Model Zx’s helmet and hair.
Model Hx
A’s
AAA- Vent will do a horizontal slash 2%, followed by a vertical downward slash 2%, followed by an X-slash 2% that emits a shockwave in front of him 2%
Up A- Vent will do a rising slash in front of him 6%
Up A Smash- Vent will do an X-slash above him 6-12% that sends out a small shockwave a short distance 4%
Left/Right A- Vent will stab in the pressed direction 8%
Left/ Right A Smash- Vent will do a downward vertical slash in front of him with both of Model Hx’s blades in the pressed at the same time 8-14%
Down A- Vent will stab downwards at the ground in front of him 8%
Down A Smash- Vent will do a spin slash on the ground; the slash will start in front of him and carry the opponent around him for a second hit, each hit does 4-9%
Dash A- Vent will start to slow down and do an X-slash as he comes to a halt 8%
Ledge Attack 1- Vent will pull himself up off of the ledge and stab right in front of himself 6%
Ledge Attack 2- Vent will pull himself up off of the ledge and do a scissor slash with his blades 10%
Recovery Attack- Vent will stab in front of him with the blade in his right hand and behind him with the blade in his left hand 6%
B’s
B- Static Burst- Vent will extend Both of Model Hx’s swords and cross them at the tip as a purple ball of electricity forms and charges at their tips. The longer B is held the more charge the attack will attain, press left or right on the control stick to roll dodge in the corresponding direction or wait untill the attack is fully charged and stops on it’s own; if you roll dodged during the charge press B again to start charging again or if fully charged press B to fire the attack 4-20%. The purple ball only moves in short increments but will try to home in on the nearest opponent or eventually fade away.
Up B- Jet Blade- Vent will use Model Hx’s boosters to jet upwards will spinning with his swords extended above him, there are 3 hits possible each doing 4%.
Left/Right B- Vortex Blade- Vent will slash in the pressed direction spawning a tornado that stays stationary in the direction, the tornado will do 14% to anyone who touches it but will lift Vent into the air if he gets in it.
Down B- ~See Model Zx~
Aerials
Neutral A- Vent will turn to face the players and swing both of his blades from shoulder to foot at his sides 10%
Up A- Vent will stab straight up with both of his blades 12%
Forward A- Vent will do a horizontal kick in front of him 8%
Backward A- Vent will turn around using a kick with the leg facing the player 6% and use the momentum to do a slash with the arm facing the player right after the kick 8%
Down A- Vent will turn around and use the momentum two swing both of his blades one after the other each doing 8%
Grabs
Grab- Vent will reach out with his left hand and then put the opponent into a one-handed head lock.
Neutral Grab- Vent will tighten his grip starting to hurt the opponent 3%
Up Grab-Vent will swing the blade in his right hand upward knocking the opponent upward as well 8%
Forward Grab- Vent will push the opponent away with a mini horizontal tornado 8%
Backward Grab- Vent will turn around and do a faster version of his AAA combo on the opponent 8%
Down Grab- Vent will slam the opponent down and stab repeatedly into his or her back with both of his blades 14%
Movemen
Inactivity Stance 1- ~See Model Zx~
Inactivity Stance 2- ~See Model Zx~
Dash- ~See Model Zx~
Wall Slide- ~See Model Zx~
Glide- Vent will turn on Model Hx’s boosters and use them to slow his decent while he glides forward.
Taunts
~See Model Zx~
Final Smash
~See Model Zx~
Extras
Battle Entrance- ~See Model Zx~
Victory Pose 1- ~See Model Zx~
Victory Pose 2- ~See Model Zx~
Victory Pose 3- ~See Model Zx~
Loss Pose- ~See Model Zx~
Kirby Hat- Kirby will get a mini version of Model Hx’s Helmet.
Model Fx
A’s
AAA- Vent will do a kick 4% and then a straight jab with his right arm 5%
Up A- Vent will punch straight up with his right arm 6%
Up A Smash- Vent will swing upwards with both arms 4-10% and stop to shoot a fireball straight up out of them 6%
Left/Right A- Vent will swing the claw facing the opponent towards the background corresponding with the pressed direction 8%
Left/Right A Smash- Vent will jab with both of his claws in the pressed direction 6-12% and send a fireball in the corresponding direction 4%
Down A- Vent will swing his arm diagonally downward in front of him starting from his left shoulder 8%
Down A Smash- Vent will punch straight into the ground in front of him 8-16% (close ranged) sending flames forward that get shorter as they go 6%-4%-2%
Dash A- Vent will stop and fire a slightly larger fireball then normal 10%
Ledge Attack 1- Vent will pull himself onto the ledge and jab with his right arm 6%
Ledge Attack 2- Vent will flip up onto the ledge and use the momentum to do a heavy downwards swing with both of his claws 12%
Recovery Attack- Vent will kneel up and punch the ground creating a small burst of fire 6%
B’s
B- Flame Burst- Vent will charge up to do a heavy jab with both of his claws 6-20%that releases a medium sized fireball moving forward 8%; note that this fireball will only be shot if the attack is at least half charged. If B is held after the fireball is shot, Vent will stay in a mounted state and be able to steer the fireball with the directional buttons for about 3 seconds, though leaving him self open. If Vent hits himself with the fireball he will burst into a medium sized tower of flames dealing 4 damage per hit with 6 hits possible, this is based off of how long you’re within the flames.
Up B- Not Yet - When done on the ground Vent will leap straight up and if he touches anyone above him he will do a scissor slash with his claws over his head 14%, but when done in the air Vent will shoot 4 fireballs downwards each doing 4% using the kickback to slow his decent whether moving forward or falling straight down.
Left/Right B- Try Me- Vent will reach out with one of his claws, if someone gets caught he will grab them and shoot fire out of the claw he’s holding them with burning them 16% If Vent is at 100% or more, when this is done he will grab the opponent and whip them forward and shoot a fireball about 1.5X the size of a crate 24%
Down B- ~See Model Zx~
Aerials
Neutral A- Vent will curl up and spin as a small amount of fire is being sent out of his claws making a flaming ring for a short period of time 3 hits possible each doing 5%
Up A- Vent will jab upward repeatedly 6 times each doing 2 percent and then shoot a fireball straight up 6%
Forward A- Vent will swing his claw downward 8% fire 3 fireballs in the process the first moving diagonally up, the second moving straight forward and the third moving diagonally down each doing 4% If the opponent was right in front of you he/she will be hit by all but the last fireball
Backward A- Vent will do a backward flip kick 12% and shoot a fireball at the center of the flip 6% (the center of where his back was before the flip)
Down A- Vent will lean forward towards the players and jab with both of his claws straight down 16% (meteor smash) If Vent is at 100% or more he will shoot a fireball following the jab 8%
Grabs
Grab- Vent will jab forward and grab an opponent with the claw facing the player
Neutral Grab- Vent will tighten his grip crushing the opponent 4%
Up Grab- Vent will aim up with the opponent still in his claw and fire 3 fire balls each doing 5% while knocking the opponent up after each hit.
Forward Grab- Vent will push fire through his claw burning the opponent 6% and then jab them away with his other claw 6%
Backward Grab- Vent will whip the opponent behind him and shoot one semi-large fireball (about ¾ the size of a crate) at them 14%
Down Grab- Vent will slam the opponent into the ground as a burst of fire shoots out from beneath them, knocking the opponent upward 14%
Movement
~See Model Zx~
Taunts
~See Model Zx~
Final Smash
~See Model Zx~
Extras
Battle Entry- ~See Model Zx~
Victory Pose 1- ~See Model Zx~
Victory Pose 2- ~See Model Zx~
Victory Pose 3- ~See Model Zx~
Loss Pose- ~See Model Zx~
Kirby Hat- Kirby will get a mini version of Model Fx’s helmet
Model Lx
A’s
AAA- Vent will slash with his double-ended harken, one swing upward and then downward each doing 4%
Up A- Vent will stab up with one end of his harken 8%
Up A Smash- Vent will begin to spin his harken and move it over his head, anyone that touches it will receive damage 8-16%
Left/Right A- Vent will swing the back end of his harken forward 8%
Left/Right A Smash- Vent will unleash a flurry of stabs with his harken, anyone that touches it will be bounced back so that they can not be hit again immediately, though higher percentages will have fair knock back eliminating this possibility 8-16%
Down A- Vent will swing his harken downward at an angle starting from the shoulder facing the background 6%
Down A Smash- Vent will crouch and stab in front of him 6-12% with his harken and then pull back to jab behind him 8-14%
Dash A- Vent will keep some momentum and slide forward as he does a horizontal slash with his harken 8%
Ledge Attack 1- Vent will pull onto the ledge and mount on one knee as he does a horizontal slash with his harken 8%
Ledge Attack 2- Vent will pull himself onto the ledge and do a heavy stab in front of him 12%
Recovery Attack- Vent will do a rising slash in front of him and then pull back to stab behind him 8%
B’s
B- Ice blade- Vent will start charging a slash that will be swung downwards in front of him from behind him 4-16% Depending on how long the is charged it can have a 5-15% chance of freezing the opponent. Vent will be mounted during this time; the longer it is charged the higher the chance.
Up B- Rising Dragon- Vent will rise up in a larger version of this ice dragon in his left/right B, as you rise up you can steer the dragon slightly 14% This attack has a 5% chance of freezing the opponent
Left/Right B- Ice Dragon Slash- Vent will do a slash 10% that will send out a small ice dragon that will try and home in on an opponent for about 4 seconds 4%. If performed close enough to an opponent both the slash and dragon will hit the opponent. The ice dragon has a 15% chance of freezing the opponent.
Down B- ~See Model Zx~
Aerials
Neutral A- Vent will spin his harken so that it covers the area around him 10%
Up A- Vent will stab above him with his harken 8%
Forward A- Vent will slash upwards with the bottom end of his harken 6% and then he will slash downwards with the top end of his harken 8%
Backward A- Vent will do a spin kick 4% and use the momentum to turn around (still kicking) and the stab with his harken 10%
Down A- Vent will form an ice block beneath him, anyone that touches it will receive 8% of damage with a 5% chance of freezing the opponent. If any attack button is pressed while the ice block is out Vent will kick it causing it to fall beneath him and possibly hit someone, or shatter on the ground, anyone hit with the shards when they scatter will receive 4% with a 5% chance of freezing.
Grabs
Grab- Vent will reach out and grab the opponent with his left arm
Neutral Grab- Vent will jab them with his harken 4%
Up Grab- Vent will do an arced slash over his head knocking the opponent upward 10%
Forward Grab- Vent will push the opponent forward and do a rising slash with the bottom end of his harken 10%
Backward Grab- Vent will turn around and unleash a quick flurry of slashes 6% on the opponent followed by a stab with the top end of his harken 8%
Down Grab- Vent will slam the opponent down and stab them straight in the back 7% and use his harken (still in their back) to lift the opponent up and slam him or her down 8%
Movement
Inactivity Stance 1- ~See Model Zx~
Inactivity Stance 2- ~See Model Zx~
Dash- ~See Model Zx~
Wall Slide- ~See Model Zx~
Taunts
Taunt 1- ~See Model Zx~
Taunt 2- ~See Model Zx~
Taunt 3- ~See Model Zx~
Final Smash
~See Model Zx~
Extras
Battle Entry- ~See Model Zx~
Victory Pose 1- ~See Model Zx~
Victory Pose 2- ~See Model Zx~
Victory Pose 3- ~See Model Zx~
Loss Pose- ~See Model Zx~
Kirby Hat- Kirby will get a mini version of Model Lx’s helmet
Special Ability
Aquatic State- Vent will be able to freely float in water without fear of drowning plus he will be able to do a special attack in the water.
Aquatic Strike- Hit the B button to activate; Vent will charge in the direction he is facing untill he hits a wall, goes of screen or targets an opponent, if Vent gets near an opponent he will swing Model Lx’s Harkin upwards knocking the opponent out of the water. If Vent hits a wall he will turn around and spring off of it going up and forward a bit.
Model Px
A’s
AAA- Vent will punch 3% then kick 3% then throw 4 kunai doing 1% each. One kunai will go straight forward, one will go diagonally upward slightly higher then the first kunai then another at a steeper angle and finally one goes almost straight up if the opponent is right in front of you all but the last one will hit.
Up A- Vent will throw 3 kunai over his head that spread out at different angles each doing 3%
Up A Smash- Vent will throw his giant shuriken straight above him, it will then fall back down, if it does not touch Vent it will stay stuck in the ground for 3 seconds. Anyone that touches the shuriken will take 6-18%
Left/Right A- Vent will do a horizontal slash with a kunai 8%
Left/Right A Smash- Vent will do a horizontal slash 2% with a kunai followed by a downward slash 2% in the corresponding direction, you can tilt the control stick during the to change the direction and damage of the last attack. If you tilt it upward Vent will do a rising slash with a kunai 2-6%; if you tilt the control stick down Vent will do a flip kick to knock the opponent into the ground 4-8%; if you tilt the control stick forward Vent will stab with a kunai 2-6% and if you tilt the control stick back Vent will do a spin kick that carries the opponent behind him 2-6%
Down A- Vent will throw 2 kunai at the ground in front of him 6%
Down A Smash- Vent will turn to face the players and throw two large shuriken out at his sides, the disappear shortly afterwards, anyone that touches them will receive 7-21%
Dash A- Vent will slow as he does a heavy downward slash with two kunai 6%
Ledge Attack 1- Vent will pull himself onto the ledge and mount on his right knee as he does a horizontal slash with a kunai 6%then stands up
Ledge Attack 2- Vent will pull up and do a rising spin slash with a kunai and then land facing the center of the stage 10%
Recovery Attack- Vent will do an arched slash from the ground with his giant shuriken 5%
B’s
B- Aura Guard- Vent will bring up a purple and black aura shield that will either cut all damage in half and eliminate all knock back or double the damage and knock back
Up B- Smoke Screen- Vent will poof away in white smoke and reappear so far away, you can use the control stick to steer Vent untill he reappears.(Zelda/Sheik’s teleport basically) This has a longer distance then most teleports or move-only abilities but it has some lag time
Left/Right B- Shuriken Boomerang-Vent will throw a giant shuriken forward that will halt and hold for 4 seconds then return to him. During the time the shuriken is out Vent will still be able to move freely, any contact with the shuriken will knock the opponent back and do 8%
Down B- ~See Model Zx~
Aerials
Neutral A- Vent will throw 5 kunai forward in front of him at different angles, one going forward and the others going at higher and lower angles. The three in the middle do 3% and the two outer kunai do 2%
Up A- Vent will throw his large shuriken straight up and it will fall back down, if it touches vent he will catch it and the attack will be over, but if it misses it will fall and stick one of its points into the ground or hit an opponent, anyone that touches it, other then vent, will receive 8% of damage.
Forward A- Vent will do an X-slash with two kunai in front of him 10%
Backward A- Vent will turn around and whip a kunai attached to the end of a chain in front of him 12% Vent will stayed turned around after doing this.
Down A- Vent will slow his decent as he stands on top of a large spinning shuriken, this attack reaches out slightly to his sides but only hits beneath him 12% While doing this you can adjust your falling angle, fairly good horizontal recovery.
Grabs
Grab- Vent will whip a kunai connected to a chain (a grappling hook basically) forward and pull the opponent in. This kunai can also latch onto ledges allowing vent to hang on and pull himself up.
Neutral Grab- Vent will knee the opponent.
Up Grab- Vent will throw the opponent diagonally up in front of him and throw 3 kunai at him 8%
Forward Grab- Vent will kick the opponent away sending him/her forward 10%
Backward Grab- Vent will turn around and push the opponent forward as he uses his giant shuriken to knock the opponent away 12%
Down Grab- Vent will throw the opponent straight up and hit them with a kunai connected to a chain and use it to pull them straight back down slamming into the ground 14%
Movement
Inactivity Stance 1- ~See Model Zx~
Inactivity Stance 2- ~See Model Zx~
Dash- ~See Model Zx~
Wall Slide- ~See Model Zx~
Taunts
Taunt 1- ~See Model Zx~
Taunt 2- ~See Model Zx~
Taunt 3- ~See Model Zx~
Final Smash
~See Model Zx~
Extras
Battle Entry- ~See Model Zx~
Victory Pose 1- ~See Model Zx~
Victory Pose 2- ~See Model Zx~
Victory Pose 3- ~See Model Zx~
Loss Pose- ~See Model Zx~
Kirby Hat- Kirby will get a mini version of Model Px’s helmet
Special Ability
Ceiling Hang- If Vent has a ledge or obstacle above him you can tap and hold up to hang on to it. If you attempt to activate this on an opponent Vent will latch on to his or her feet and pull them both down untill he lets go, it is possible to struggle free from long drops.
Hanging Shot- While hanging onto a ledge obstacle Vent do his neutral aerial a without the two rising kunai each doing 5%