Alright. I decided to scrap Magnezone (no pun intended) so I could make some new Pokemon. 3, to be exact. A Pokemon Trainer? WRONG. These Pokemon can actually think, and can also talk, and they have personalities all their own. They are...
Team Big Shots joins the fray! From raiding temples to fighting legendaries to making sure Wigglytuff gets his Perfect Apple, they've seen it all!
About Team Big Shots
Team Big Shots is actually my rescue team on PMD2. I take a lot of pride in them, as it consists of 3 of my favorite Pokemon. I made the characteristics of them in my mind as I played through.
Stalin: The Brains
The leader of Team Big shots, he takes pride in making sure his team keeps order. He manages the items and tells the team where to go. He is the smartest of the 3, and doesn't hesitate to mention it. He has a slight Russian accent.
Overview
Of the 3, Stalin is the best ranged fighter. He has long arms, allowing him to keep short-ranged fighters out of the way, and both his B and Side B are useful projectiles. He's not all that fast, but his aerials are good and his recovery is excellent. Best for technical players who don't like flashy stuff.
Getting Advanced
Stalin's best aspect is his weight. He is heavy enough that the light characters can't batter him easily, and he's quick enough to keep the heavier ones from landing hits. He's a very balanced character, but has a few flaws. For one, his size could be a problem fighting characters like Olimar and Kirby who can land hits on larger foes easy if you slip up even once. For two, his KOing ability isn't all that, which might be a problem if a match becomes drug-out.
Stats
Size: 4
Power: 3.5
Speed: 2.8
Weight: 3.5
Jump: 3
Range: 3.5
Tilts
A: Stalin Slashes with his arm once. 5%, low knockback
Forward Tilt: Stabs with the end of his arm. 6%, OK knockback
Up Tilt: Thrusts arms upward, similar to R.O.B's Utilt. 8%, decent knockback.
Down Tilt: Slices his arm low. 6%, good knockback, can sometimes trip larger enemies.
Dashing A: Aqua Jet- Empoleon shoots forward, enveloped in water. Multiple hits, 10%, good knockback.
Smashes
Forward Smash: Metal Claw- Empoleon's arm glows silver, and he delivers a powerful slash. 17%, high knockback.
Up Smash: Fury Attack- Empoleon slashes his arms upward 3 times, in a similar animation to Link's Usmash. 14%, good knockback.
Down Smash: Whirlpool- Empoleon spins around, and a small whirlpool appears under him. Multiple hits, 15%, high knockback
Aerials
Neutral Air: Slashes forward, and then backward. 7%, good knockback.
Forward Air: Rears back, then delivers a huge backhand downward. 9%, Meteor Smash
Back Air: Leans back and spins. Like Sonic's Forward Air, but backwards. Multiple hits, 8%, OK knockback.
Up Air: Puts one arm into the air and spins around. Multiple hits, 7%, OK knockback.
Down Air: Flips over and spins. Similar to Wario's Down Air. Multiple hits, 9%, good knockback.
Throws
Grab A: Stabs with arm. 3%
Forward Throw: Empoleon leaps back, then tackles at full speed. 12%, high knockback.
Back Throw: Stabs opponent with his horns and throws them over his head. 11%, decent knockback
Up Throw: Swings arm under them, then flips them up, using his arm like a spatula. 9%, good knockback
Down Throw: Slams them down, then jumps on them upside-down and drills them with his horns. Multiple hits, 8%, low knockback, can CG.
Specials
B: BubbleBeam
Empoleon uses BubbleBeam. Fires many bubbles that travel a distance across the screen, and then float up and pop. If they hit an enemy, the bubble pops, dealing about 2% damage. However, a bubble popping causes the bubbles around it to pop as well, dealing more damage. Not very spammable, but a good disruptor. Each bubble does 2%, low knockback.
Side B: Flash Cannon
Empoleon fires a ball of metallic light that travels very fast across the screen. Does dismal damage, but stuns the enemy for a short time as well as breaking shields. Fast and spammable. 5%, no knockback.
Up B: Drill Peck
Chargeable. Upon release, Empoleon shoots upward. The path can be controlled very well. With a full charge, he could even do a figure 8, making this a good edgeguarding tecnnique. Multiple hits, low knockback.
Down B: Leader Swap
Stalin switches with Anguirus. He yells, "I am finished!" He leaps off the screen, and Anguirus comes slamming down, saying, "It's my turn now, buddy!" The swap takes about as long as Zelda's transformation did in Melee.
Final Smash: Whirlpool
Stalin spins around rapidly and creates a giant whirlpool that sucks in enemies. They swirl around in the whirlpool and take damage. Empoleon then jumps into the whirlpool and slashes away. Finally, he delivers one great blow that destroys the whirlpool and sends enemies flying. 40%, extreme knockback.
Taunts
Taunt 1: Yells into the air, "You are not strong enough!"
Taunt 2: Does a combo of slashes.
Taunt 3: Spins around, then strikes a threatening pose.
(And before anyone points it out, yes. This is the same moveset from 2.0)
Anguirus: The Brawn
The brute of the 3, he isn't the brightest of chaps, but he boasts a great deal of power. He tends to run head-on into situations, and doesn't think before doing so. Tends to get the team into a lot of trouble with the guild, and Stalin normally has to stick up for him. He has a low voice with a slight southern twang.
Overview
The biggest and slowest. His combo abilities are pretty meh, so it's best to use Stalin or Undertaker to rack it up, then whip out Anguirus for the kill. Most similar to Bowser in playstyle. If you like heavy characters, you should use Anguirus.
Stats
Size: 4.5
Power: 4
Speed: 1.5
Weight: 5
Jump: 2.5
Range: 2.5
Tilts
A: Headbutts 7%, decent knockback
Forward Tilt: Rushes forward, turning slightly, hitting with the spikes on his shell. 9%, good knockback
Up Tilt: Crouches down and shakes. His tree damages enemies. Multiple hits, 7%, OK knockback.
Down Tilt: Headbutts, then kicks back rear legs. 7%, good knockback (headbutt), 9%, fairly high knockback.
Dashing A: Spins along the ground a few times. Multiple hits, 11%, good knockback.
Smashes
Forward Smash: Rears up, then slams down. 16%, high knockback
Up Smash: Razor Leaf- Anguirus shakes his tree, sending out a few leaves out that spin above Anguirus, then dissapear. Multiple hits, 14%, high knockback.
Down Smash: Leaps up a short way them slams the ground. 14%, high knockback.
Aerials
Neutral Air: Spins around a few times. Multiple hits, 11%, good knockback.
Forward Air: Bites. 10%, decent knockback
Back Air: Mule kick. 17%, high knockback
Up Air: Swings his tree. 16%, high knockback
Down Air: Thrusts all four legs down. 18%, Meteor Smash.
Throws
Grab: Two vines shoot out of the ground and ensnare the enemy.
Grab A: The vines tighten, squeezing the enemy. 4%
Forward Throw: Spins back, then charges at them. 13%, good knockback
Back Throw: Same, but does it in the other direction. 13%, good knockback
Up Throw: The vines twirl around the enemy, then fling them up. 10%, good knockback.
Down Throw: Anguirus spins back, then jumps on them. 16%, high knockback.
Specials
B: Wood Hammer
Torterra slowly begins to step back. When the button is released or the charge is full, Anguirus lunges forward and tackles at high speed. When he lands, shock waves go out for a short way around him. 7%, OK knockback (no charge), 20%, high knockback (full charge)
Side B: Leech Seed
Anguirus fires a few seeds at the opponent. They don't go very far, only about the length on Ness's PK Fire. If they hit, they start to sap the opponent's health, and Anguirus recovers some of the damage done to the opponent. They can be ripped off by using attacks or are removed automatically after about 5 seconds. Also note that the % Anguirus gains depends on the distance between the target. If they are right next to each other, Anguirus gains as much health as they lose. But far away, he would only recover about 25% of the damage done. 2% per second.
Up B: Grass Knot
Spins around rapidly, and a viny rope extends from Anguirus's tree that he uses as a Tether Recovery. Has about the range of a 5-Pikmin Chain. If it hits an enemy, the enemy gets smackes multiple times, and is Meteor Smashed. Also, the severity of the Meteor Smash is determined by the opponent's weight. 10%, Meteor Smash.
Down B: Leader Swap
Anguirus switches with Undertaker. He yells, "Well that's that!" He leaps off the screen. Undertaker then flies down to field and says, "Alright, alright, let's go!" The swap takes about as long as Zelda's transformation did in Melee.
Final Smash: Leaf Storm
Torterra gives out a loud roar. Then, a massive barrage of leaves come from his tree. The leaves fly around the stage like Pikachu's Volt Tackle, slicing enemies multiple times. You can control the direction of the leaves with the control stick. 15%, high knockback (per hit)
Taunts
Taunt 1: Says, "Well, that worked darn well."
Taunt 2: Looks around and says, "Uhh... Now what?"
Taunt 3: Smiles and looks up, proud of himself.
Undertaker: The Bird
He's the coolest of the trio. He always has a witty comeback to things, and he knows a lot about the current scene, unlike Stalin, who is more orderly. He has a bit of an attitude, and him and Stalin are always fighting. He has an Italian accent.
Overview
The fastest of the 3. He has a lot of tricks that can stun enemies to lead them into an Fsmash or a Meteor Smash. He can rack up damage very quickly, but lacks kill power. Most similar to Fox and Falco in playstyle, so any Starfox mainers will feel good as Undertaker.
Stats
Size: 2.5
Power: 2.5
Speed: 4
Weight: 2.5
Jump: 4.5
Range: 3
Tilts
A: Repetitive wing slaps. 5%, low knockback
Forward Tilt: Steps forward and pecks 6%, decent knockback.
Up Tilt: Raises both wings upward, similar to Wario's Utilt. 8%, decent knockback.
Down Tilt: Spins around many times with his wings outstretched. Multiple hits, 9%, OK knockback.
Dashing A: Spins around a few times, pecking. NOT DRILL PECK. Multiple hits, 12%, good knockback
Smashes
Forward Smash: Wing Attack- Crosses his wings, then whips them out fast. 13%, pretty good knockback.
Down Smash: A dark aura busts around Undertaker. 14%, high knockback.
Up Smash: Leans down, then delivers an uppercut with one wing. Some startup lag. 11%, good knockback.
Aerials
Neutral Air: Dark burst around him. 12%, good knockback.
Forward Air: Spinning peck, like Ivysaur's Nair. Multiple hits, 10%, OK knockback.
Back Air: Swings feet behind him, scratching with talons. 8%, low knockback.
Up Air: Swings wings upward, making a gust of wind. If placed right, sends enemies up like G&W's Uair. 9%, good knockback.
Down Air: Flaps wings hard, making a gust of wind under him. Meteor Smash, and also sends Undertaker up a short way. 7%, Meteor smash.
Throws
Grab A: Slaps with wing. 3%
Forward Throw: Flies up with them and spins them a few times, then flings them away. 8%, good knockback.
Back Throw: Leaps behind them and blows them away with a gust of wind. 5%, high knockback.
Up Throw: Throws upward, then does a loop in the air and hits them.10%, pretty good knockback.
Down Throw: Leaps on top of them and scratches them with his feet a few times. Multiple hits, 12%, can CG heavies up to about 50%.
Specials
B: Night Shade
Chargeable. Honchkrow closes his eyes and glows purple. When the button is released, a wave of Shadows envelops Honchkrow, which deals a lot of damage, but no knockback. But here's an extra feature: At a full charge, it will stun the enemy as well. With a full charge, Honchkrow glows purple, similar to the way a Shadow Pokemon would. With no charge, it would only reach about as far as Zelda's B, and with a full charge it can take up about 1/4th of Final Destination. The charge takes about 4 seconds. 2 seconds, 3% per second (no charge), 5 seconds, 4% per second, full charge.
Side B: Pluck
Undertaker flies forward quickly. If he contacts an enemy, he pecks them once and does a backflip off of them. Sends the foe flying horizontally, similar to Jigglypuff's Dsmash. If the opponent was holding an item, Undertaker steals it. If Undertaker was already holding an item, nothing happens. 12%, decent knockback.
Up B: Aerial Ace
Undertaker pauses in the air, then shoots up at blinding speed, rivaling that of the Wolf Flash. It is actually fairly similar to the Wolf Flash, except Undertaker goes up at a higher angle. Undertaker leaves a dark blue streak behind him. Can be a Meteor Smash if executed properly. 11%, good knockback, Meteor Smash (sometimes).
Down B: Leader Swap
Undertaker swaps out with Stalin. He says, "Outta Here!" And flies off the screen. Stalin then come on and says, "I suppose I'm up." The swap takes about as long as Zelda's transformation did in Melee.
Final Smash: Sucker Punch.
Undertaker yells, "Hey, have some of dis!" He rushes forward. If he contacts an enemy, the screen goes black, and a series of slashes go across the screen. After this, the screen comes back to normal, and the enemy goes flying. 34%, extreme knockback.
Taunts
Taunt 1: Says, "Dat's how it is!"
Taunt 2: Spins around similar to Olimar's Down Taunt.
Taunt 3: Cracks his neck and says, "Dat was fast."
Victory Poses (Together)
Victory Pose 1: Stalin is showing off a combo of slashes. Undertaker rolls his eyes. Anguius is just sitting.
Victory Pose 2: Undertaker leaps onto Anguirus's back and starts to laugh. Stalin uses Water Gun and knocks him off.
Victory Pose 3: Stalin and Undertaker are fighting. Anguirus then slams the ground and knocks them both down.
Losing Pose: Stalin and Undertaker are yelling at each other in the BG. Anguirus has two vines coming out of the ground, which are clapping.
Alt. Costumes
Left Column: Normal, Yellow, Green
Right Column: Blue, Red, Black
Bottom: Shiny
Kirby Hats
When Kirby uses Bubblebeam, he yells, "Papapapa!"
When Kirby uses Wood Hammer, he yells, "BAM!"
Kirby makes no noise when using Night Shade.
Wiimote Sounds:
(If no specified Pokemon is selected, it will say one at random)
Stalin: Says, "Victory shall be ours!"
Anguirus: Says, "Okay then."
Undertaker: Says, "Alright, lemme at 'em!"
Unlock Message: This formidable trio of Pokemon have arrived! Team Big Shots is here!
Snake Codec:
Snake: Colonel, why are these Pokemon talking? They're like... Smart.
Colonel: That's Team Big Shots, Snake. They're a team of explorers.
Snake: Where's their trainer?
Colonel: They don't have one. They're just as smart, if not smarter, than us.
Snake: WHAT!? Smarter than us? Impossible!
Colonel: Just keep telling yourself that, Snake.
Boss
Primal Dialga and Dusknoir
These two attack together. Dusknoir flies around the stage, hammering away with faster attacks, wheras Dialga remains stationary, blasting you with projectiles. Dusknoir has less health than Dialga, but he is also harder to hit, since he's almost always on the move. The best way to beat them is to focus on Dusknoir first, and hammer away at both of them with high-range moves when Dusknoir gets close to Dialga.
Assist Trophy
Drac the level 11 Salamence
Yes, he is an AT and not a Pokeball. Why? Simple, Pokeballs don't exist in the PMD universe! Now, to the AT. Since he's level 11, he's not all that strong, but Stalin is doing his best to work with him. He uses Ember, which fires many tiny fireballs out, torching enemies multiple times. Drac remains stationary, but he always aims his attack at the nearest enemy.
Stage
Temporal Tower
A flat stage with a pillar on each side, the one on the left being intact and the other broken, and walk-offs beyond that. The Time Gears can be seen in the background, as well as a stormy sky. There are no hazards on this stage.
Available Music:
Primal Diaga Battle:
http://www.youtube.com/watch?v=poiqPQpiTN0
Boss Battle:
http://www.youtube.com/watch?v=V-G9glGI4JU
Final Battle (PMD1):
http://www.youtube.com/watch?v=5CXvVKKF6Uk
Aegis Cave:
http://www.youtube.com/watch?v=71f668G0MJ4
Sky Tower:
http://www.youtube.com/watch?v=uL3FzvMwOZw
Temporal Tower:
http://www.youtube.com/watch?v=dALXm4V3wbE
Dusknoir Battle:
http://www.youtube.com/watch?v=Gfh-A5icWlg