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Make Your Move 3.0: It's over, it's done, moving on.

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truendymion

Smash Cadet
Joined
Aug 23, 2008
Messages
37
It's usually based on actual stats, like Gulpin wouldn't have 10/10 speed. That makes no sense.
These numbers don't seem to be very solid indicators, would it be better to simply say average, above average, below average, etc.
 

KoJ

Smash Journeyman
Joined
Aug 16, 2008
Messages
317
Would a Jesus moveset be allowed? Would it be allowed if I removed the crucification?
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
^ That would probably be pretty strange, and a lot of people probably wouldn't like it, or might be offended by it.

Although I think it's safe to say he'd be God Tier.
 

Chief Mendez

Smash Master
Joined
Mar 25, 2007
Messages
3,161
Location
Somewhere
Jesus' Neutral B must be to cast the first stone.

In random news, I updated my Light and Ryuk moveset with knockback and other assorted things...I think it's ready for SirKibble to evaluate when he gets to that page : )
I was thinking more along the lines of...well, now that I think more about it, Jesus would be really hard to make a moveset for.

All he does is make things better. God, how lame is that?

Now, Moses would be a boss fighter.

B: Serpent Staff - Moses' staff turns into a giant snake, which roams about the level freely, biting people and occasionally constricting them so Moses can get some free hits.

Side B: Parting the Waves - Moses raises his staff above his head and lets out a mighty cry as a pair of great waves rise up ahead of him and travel across the stage, carrying all in their path along with them.

Up B: Plague of Hail - A torrid gust of wind and ice lifts Moses into the air, while simultaneously freezing and damaging anyone caught in the updraft.

Down B: Plague of Locusts - Moses strikes the ground with the butt of his staff, and a cloud of locusts swirls out where the staff landed, swirling around Moses for a short time as he moves around normally, dealing insanely quick, rapid, and very weak damage to anyone near him. No knockback though.

Final Smash: Death of the Firstborn - The player with the most points/stock is immediately KO'd.

The Old Testament kicks the New Testament's holy a**. :bee:
 

truendymion

Smash Cadet
Joined
Aug 23, 2008
Messages
37
WOO I made numerous improvements to my Vectorman moveset! Added more stats for every move including knock-back power, knock-back angle, knock-back increase, startup and recovery times, etc. I also added extra junk like alternate colors, codec call, victory pose etc. And I improved the formatting. Check it out on page 122!
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
Hm... unfortunately I didn't get myself to add anymore stuff to the Kovomaka Students-moveset. I'll be gone for the rest of the week, then, so at the Commies: please wait with your final judgement until I'm completely done. Thanks~
 

dancingfrogman

Smash Ace
Joined
Jan 3, 2008
Messages
862
Location
United Kingdom, Birmingham
Switch FC
3133 8842 3910
Death Adder


Back-story/Description: Death Adder is a tyrannical Giant who wears armour (red in the original, black/grey in his later appearances) who wields a large axe. After gathering an army he enslaves the location of the first Golden Axe game and kidnaps it's Royal Family. He is killed by the game's three heroes, but he is resurrected for Golden Axe: The Revenge of Death Adder. Here, he survives an initial attempt on his life but perishes due to the sacrifice of Gillius Thunderhead. However Adder is resurrected one more time some generations later and is the boss character of Golden Axe: The Duel. To this day, little is still known about Death Adder. He was believed dead after the battle with Gillius Thunderhead, yet rose to stalk the land. Since them, he has "died" twice more, yet somehow managed to come back from the other side. It is widely believed now that this giant is not a man, but a spirit, through a very evil one. Rumours that he will fight for the axe have caused panic throughout the lands. Should Death Adder gain the Golden Axe, the continent will face an age of horror and despair.
Notes: Death adder is an very powerful axe wielder, Death Adder also uses Magic which can attack from far distances, Death adder is also one of the heavy’s, but also slow. Death Adder is also a very big Target, about the size of Ganondorf. Magic is mostly used in his specials.

Stats:
Power: 8.6/10
Walking Speed: 4.3/10
Dash speed: 5.1/10
Range: 8.3/10
Projectile distance: 9.1/10
Drop speed/weight: 8.1/10
Size: 8.7/10
1st jump: 4.2/10
2nd Jump: 4.1/10
Crouch: 6.3/10
Traction: 7.1/10
Combo: 5.2/10
Wall jump: no
Wall cling: Yes, Death adder sticks his axe in the wall
Crawling: no
Glide: no

Specials:


Neutral B: Shield Fire: The dragon face of the shield opens his mouth up and breaths fire, the longer you charge it up, the bigger the flame will be. This has some start-up lag. This is also storable! When uncharged, this does 8% and mid-low knockback, and the range is as big as a non-used charizards flamethrower. When charged, this does 14% and mid knockback, and the range is double the size, and bigger in height. This has high priority

Side B: Sword Throw: this acts like Toon Links boomerang. He throws a sword which is similar to one of the swords of death Bringers Skeletons. He throws it a bit longer than Toon Links boomerang, this does 9% and mid-low knockback, this has little ending lag, but has some start-up lag. You can also aim this. This has medium priority.

Up B: Lighting Bolt/Thunder Blade: ON THE GROUND, Death adder summons a lighting bolt which when used, travel straight forward, the longer you hold up-b down, the further the lighting bolt when strike, you know where about the Lighting bolt is going to strike, as you see a shadow moving along the ground, obviously, you don’t know where its going to strike when off the stage. This does 7% and mid knockback.
IN THE AIR, Death adder throws his blade either straight up, directly in front of him, or any direction in between. And at a certain distance where Death adder throws his axe, a lighting bolt strikes and death adder grabs the axe and go straight down wards. The axe does 10% and mid knockback. The lighting still does 7% and mid-low knockback. This recovery is easily edge-hogged. This has high priority

Down B: Earth Shake: Death Adder thumps the ground hard with his shield, and makes a big wave which covers half the distance of Final Destination. Earth shake moves quite slowly, and can easily be jumped over; this sends the foe a downward angle like Jigglypuffs down smash. This does 11% and mid knockback. This has some ending lag. This has medium priority.

Standard:

Neutral A: Shield out lash: First Death Adder hits with his shield twice (both shield hits do 3%), and then Death adder does a sliding kick, which does 5%, this does low-high knockback. This has low-high priority.

Hold Down A: Does the same as Neutral a.

F-tilt: Axe Hook: This has the same stun effect as wolfs f-tilt, Death adder basically slices his axe horizontally to the left, and on the beginning frames is when it has the stun effect. On the stun effect, it does 4%, and when the attack ends, it does 10% and mid knockback. This has medium priority and little lag.

F-Smash: Axe Slasher: First, Death adder Slices horizontally to the left at chest height, then he slices to his right at upper leg height. When uncharged, the first slice does 12% and the second slice does 10%, this also does mid-high knockback, when Charged, the first slice does 15% and the second slice does 12%, this also does high knockback when charged. This has medium priority and some ending lag.

U-tilt: Warrior Uppercut: This is a great kill move; Death adder jumps up straight into the air a little bit and slices upwards. This does 14% and high-low knockback, this might be incredibly strong, but this has low priority and has some ending lag.

U-Smash: Sorcerers Ball: This does lots of damage, but is very weak in knockback. Death Adder makes a giant ball above his head, this is hard to land due to Death adder being big, so most characters can duke it. When uncharged, this does 24% and low-high knockback. When charged, this does 29% and mid-low knockback. The ball itself has massive priority, but this has quite a bit of ending lag.

D-tilt: Battle Spinner: Death Adder spins his axe on the ground around 3 times quite quickly; this does good damage, but is weak in knockback. This does 15% and mid-low knockback. This has low priority and little ending lag.

D-Smash: Axe Spin: this has similar animation to King Dededes D-smash; death adder sticks his axe out while spinning once. When uncharged, this does 18% and mid-high knockback. When charged, this does 23% and high knockback. This has medium-high priority and has some ending lag.

Dash Attack: Axe stop: while running, Death adder sticks his axe handle against the floor to stop himself. This does 13% and mid-high knockback. This has high priority and no ending lag.

Aerials:

N-air: Warrior Twist: Death Adder spins around once with his axe out, this does 13% and mid-high knockback. This has medium priority and some ending lag.

F-air: Death Stick: Death adder sticks his axe straight forward, this has good range on it. This does 7% and mid-low knockback. This has medium priority and little ending lag.

B-air: Shield Jab: Death adder sticks his Shield out backwards; this doesn’t have that great range. This does 9% and mid-low knockback. This has mid-low priority and little ending lag.

U-air: Elite Strike: Death Adder quickly points his axe upwards, this comes out quick and has little ending lag. This does 8% and mid-low knockback. This has medium priority.

D-air: Advanced Slash: This has similar animation to Ikes D-air. Death adder swings his Axe downwards which is a harsh spike. This does 14% and mid-high knockback. This has mid-high priority.

Grabs:
Grab attack: Death adder pummels the foe with his shield, this does 4%

F-throw: Mortal Kick: Death Adder kicks the foe harshly in the gut, this does 10% and mid knockback.

B-throw: Spirit Toss: Death adder grabs the foe by the head and tosses the foe backwards. This does 11% and mid knockback.

U-throw: Elite Swing: Death Adder swings his axe upwards to make the foe go upwards, this does 11% and mid-low knockback.

D-throw: Courageous Dagger: Death Adder sticks the foe on the floor, and stabs the foe in the stomach, this does 11% and mid knockback.

Other Attacks:

Get up attack: Axe the Spirit: Death Adder swings his axe upwards, this does 11% and mid knockback. This has medium priority.

Edge attack over 100%: Low Slice: Death Adder Crawls on and Slices his axe on the ground, this does 6% and low knockback, this has low priority.

Edge attack under 100%: Twirling Blow: Death adder spins on, while spinning his axe, this does 7% and mid knockback, this has medium priority.

Final Smash: the Dragon

Death adder call a Dragon which breaths fire all across the stage, the only way of avoiding it is to jump over it or stay underneath it, this lasts for 6 seconds before ending, if you get burnt from the start, it does 60%, and the final hit does mid knockback, Death adder is able to move when he activates this final Smash.


Pros

Incredibly strong.

Quite heavy.

If you use his specials right, he can basically make a wall for himself.

Cons

Tilts have low Priority

A massive target

Ending lag on most moves

Animations

Dizzy: Death adder holds onto his axe, looking tired as well as dizzy

Sleep: basically lies down with his axe pointing upwards

Idle: Death adder slices in the air sometimes.

Running: a basic running animation with his axe swinging back and forth.

Crawl: Not Available

Drowning: death adder wave his left hand and axe quickly


Alternate
costumes:

1. Default costume (look at the top)
2. his armour, shield and cape turn blue
3. his armour, shield and cape turn red
4. his armour, shield and cape turn green
5. his armour, shield and cape turn purple
6. his armour, shield and cape turn white
7. his armour, shield and cape turn gold
8. his armour, shield and cape turn orange

Taunts:

Up: Death Adder sticks his axe upwards in the air, and light shines down the axe.

Side: The shield opens his mouth, and the shields eyes light up.

Down: Death adder slices the air with his axe twice.

Victory Taunts:

1. Death Adder sticks his axe on the ground, then Death adder sticks his arms up, and the sky turns dark.

2. Death adder turns around, facing the opposite direction to the camera, and the little dwarfs run past him.

3. Death adder Sticks his Axe in the air, and laughs evilly.

Entrance

Jumps of the big dragon head.

Lost animation

Death adder claps, nothing else.

Crowd Chant

Death Adder (in the same tone for Bowser)

Wii remote Sound:

you hear an Evil Laugh

Snake Codec:

Snake: whos that with that massive axe?
Colonel: that would be Death Adder!
Snake: Death adder ay?
Colonel: it’s said that Death Adder has come back from the dead multiple of times.
Snake: There no point fighting him, he’ll just come back, what’s the point?
Colonel: if you take him now, he won’t come back for a long while, then you won’t have to worry.
Snake: I guess so….

Please rate and give feedbackz to Death adder
 

mantlecore77

Smash Journeyman
Joined
Jul 17, 2008
Messages
440
Location
Ohio
Warning! Challenger Approaching!
Bad Mr. Frosty

Background Info:
From wikipedia:
Bad Mr. Frosty (voiced by Jim Cummings)

Once again reformed, Bad Mr. Frosty is a grouchy snowman who seeks to halt Dr. Kiln's sinister plot and reclaim the North Pole from Sumo Santa. Frosty battles by transforming his frozen body in various ways, creating snow balls, ice picks, and other such weapons. Frosty tends to punch and kick his opponents by leeringly growling, "Call me Daddy!" He's one of the few characters to appear in all three games in the series, though his appearance has changed greatly in each game. He may be an evil version of Frosty the Snowman.

63⅓ In-game info:

"After the plane wreck, which landed him on the isle, Bad Mr. Frosty is trying to change his ways. He was once a frozen hearted menace.

He soon finds out Sumo Santa is lurking around Klaymodo isle, Frosty knows Sumo is never up to any good, it is up to Frosty to find Sumo and stop him. Little does frosty know there is a much larger threat and his name is Dr. Kiln!"

Sculptor's Cut In-game info:

"Once a cold-hearted menace, Bad Mr. Frosty sought out therapy to chill out his hot-headedness. He even traded in his rebellious backwards baseball cap for his strikingly familiar top hat. Now Frosty goes out to save the world from the evil forces of Claydom he was once part of."

How this Moveset Will Work:
This is my first "normal" moveset of MYM3! It's a solo character with hits, grabs, specials, all the kit and kaboodle, and there's no secret twist to this man!
I also am going to take the time to take snapshots of Frosty executing his attacks right from Clay Fighter 64! (that game is what I'm basing his moves off, but you will see some original Clayfighter screenshots as well probably)

The Feel for Bad Mr. Frosty
Bad Mr. Frosty is an all-rounder in Clayfighter, but because of his superior build compared to other smashers, I've decided to make him a heavyweight. However, he does not lack jumping skills! His worst weakness is probably that he is one of the slowest movers in the game. Overall, Frosty is a pretty stout and powerful character. But don't let his weight or size deceive you! Some of Frosty's moves are totally out there and can throw any opponent off guard.
A picture guide to a lot of his moves will be located at the bottom of this moveset, for those of you who lack in imagining what his moves do exactly.

Basic Statistics
Strength = 4.5: All of Bad Mr. Frosty's move are at LEAST average in strength. His smashes are amazing, and his Fair is probably the greatest ever.
Dodge = 1: Another character with poor dodging, mantlecore? Yes. Seriously, he's a giant humanoid snowman. How can he dodge well without shapeshifting or tripping?
Recovery = 2.5: It's not the worst of the worst, but Bad Mr. Frosty's UpB hardly covers any ground at all. It's his average jumping that gets him this 2.5.
Speed = 2: Next to Ganondorf & Bowser, Frosty is the slowest walker. His sprint isn't awful but it's certainly not up to par.
Initial Jump = 3.5
Secondary Jump = 2.5
Weight = 4: His large build gives him some good weight compared to other Smashers.
Height = 3.5: He's a head taller than Ike.
Fall Speed = 2.5: Heck, he's made of snow! He's heavy for sure but his light material makes him a floatier character than expected.
Traction = 2: He's got slippery feet, but the composition of his strange feet holds him back from sledding every time he moves.

Pros & Cons
Pros
  1. Heavy character: hard to move & knockback
  2. Very powerful moveset overall
  3. Initial jump is surprisingly good
  4. Combos very well
  5. Has good approaching game
  6. Has a powerful meteor smash
  7. Most of his throws are decent
Cons
  1. Suffers lag on a lot of his attacks
  2. Large target
  3. Lacks recovery when knocked off the stage
  4. Slow reaction time: therefore, spam moves work well on him
  5. Bad traction
  6. Floaty, despite his size
  7. His Up B recovery is very predictable
  8. Suffers lag on many of his attacks


Combat Moves
Basic Attacks
Standard "A" = Frosty takes a jab at his opponent. It is at chest level, so he can actually whif at ducking enemies. Solid damage for an "A" tap move.
Double Tap "A" = Frosty takes his other hand and does the same jab, but its at his gut level instead of his chest. Does slightly better damage than the first.
Triple Tap "A" = Frosty's three buttons on his chest come out as spikes and stab his enemies! This does great damage for a 1-2-3 combined combo and the last move does solid knockback.

Tilt Forward/Back: Snow Kick = Frosty balances on his back hand then lifts his huge foot up for a kick to your opponent. This does decent damage and has solid range for a lazy, brutal fighter like Frosty.
Tilt Upward: Get 'Em Little Buddy! = Frosyy releases his "little" buddy from out his hat! His "little buddy" is a small snow-made fist, and it comes right out of his hat and punches the foe above him! In the picture you will see Frosty's buddy punching in front of him, but just imagine it coming out. Good ranged attack.
Tilt Downward: Frosty Trip = Frosty ducks down and kicks his right leg to

Smashes!
Forward/Back: Ice Pick = Frosty's right forearm and hand transform into a giant ice pick and he slashes down on his enemy's front side! The scythe is very large (see picture) This attack is one of the best smashes in SSB! It has amazing strength and does decent knockback. HOWEVER. It also suffers great pre & post-move lag. This attack is rewarding if you can time it right or do a combo with it finishing, but Frosty is almost always open for counter, so don't do this if he's near a ledge or with extremely high percentages.

Upwards: Volley = Frosty does a "volleyball" bump with his claw hand thingies clenched together. He does not do this in the game! I made it up based on his fighting style. When he does this move, he reaches out chest level and flips his opponent into the air with solid damage! It takes him a moment to position himself, however.

Downwards: Slushi = Frosty melts his body down into a compact pile of snow! This attack doesn't sound much, but the speed of the move can throw opponents off guard and it does solid damage. Another advantage is that during the 1.5 second move, he avoids all attacks that would usually hit him from the thigh up!

Aerials
Neutral Air = Frosty does the splits in midair then does a short-ranged kick in both directions, lifting his arms to keep airborne. Does decent damage but suffers post-move lag.

Forward Air = METEOR SMASH!!!! Yes, one of the best Meteor Smashes in the game! It is quick and doesn't have horrible lag and does little-bit-less-than-average damage but can dish out a good KO at 50%!
Bad Mr. Frosty pulls back his limbs, clenches his fists together, and then smashes down in front of him! The downside is that if a character is not up to his waist, he'll completely whif! It's a very small hitbox of an attack, but has a godly reward!

Back Air (original move) = Frosty falls back on his back in a short flip in the air and c0cks his elbow back, striking the foe with good damage but poor knockback with his elbow being the hitbox! He suffers pre-move lag for it takes some time for him to balance in midair, so it takes about as long as DK's F-air but does great damage for a back air.

Up Air = Frosty bends his neck back, eyes looking to the sky, and his carrot nose extends cartoonishly and stabs the enemy above him! It doesn't take long to execute but is one of his weakest moves. The hitbox is his head really, but the carrot does more damage.

Down Air = Frosty clicks his heels together, forming a small fist with his two combined feet! The giant fist goes down with Frosty's fall and hits hard with long reach under him, so it's a good move but it suffers post-lag as Frosty recovers his legs back. If he lands with this move still going, he lands with an awkward pause like Link's D-air.


Grabs & Throws
Bad Mr. Frosty grabs with his right arm and pinches his wooden nails into the enemy's body.

Grapples: Bad Mr. Frosty has a move in Clayfighters called "Snowcone Squeeze" where he hugs the foe close and squeezes their entire body. His grapples are similar, but they are much quicker and don't automatically result in a throw. He brings the foe close and hugs them tight, making a grotesque breaking noise as he does it. Decent damage.

Forward Throw: Frosty uses his right arm to bring the foe back them hurls them away from him. They do a backflip from the throw and are thrown a great distance but this does poor damage and takes a lot of time to execute, leaving time for the foe to struggle and be freed from Frosty's grip, resulting in near-automatic counter. In other words, make sure your foe can't get out of your grip or don't do any grapples before you do this move.

Back Throw: Frosty does a pro-wrestler styled body slam as he holds the foe over his shoulder and breaks them down over his back. This is his worst throw: it's decently powerful, but it does very little knockback to large enemies or low percentaged foes, so this combined with the long lag to stand back up leaves Bad Mr. Frosty wide open for a back attack.

Up Throw: Frosty simply flips the enemy up into the air, spinning their body as they fly into the sky. Very little damage, good distance for a vertical throw.

Down Throw: Frosty does a one handed throw down into the ground. This is very similar to Falcon's down throw. Average damage, bad knockback.




Specials
Standard B: Snowball = Bad Mr. Frosty's signature move! His entire body melts into a compact ball (about the diamater of Mario's body), and depending on how long you hold B down, he shoots a certain length and does up around 16% damage! If you hold the B button down for a second or less, he goes about 8 feet. 2-4 seconds is 13 feet, and 5+ seconds is 20 feet and up to 16% damage! You do best damage when the enemy is grounded and you hit them dead on. He suffers hardly any lag for the move, but when charging is completely vulnerable and immobile.

Side B: Snowblower = Frosty pops out a pair of skates underneath his feet and glides swiftly along the ground! There are many pros and cons to this move.
Pros
  • 1.) Does decent damage and has little lag, only at the end
  • 2.) If you can time the move right, Frosty can end the move by comboing with regular hits.
  • 3.) If you can time the move right, Frosty can grab his enemy at the end of the move.
  • 4.) It covers good distance and at good speed, which can throw enemies off guard
Cons
  • 1.) CANNOT be used in midair. If executed he will put on skates, be thrown a little bit forward, and the ending lag will bring him down.
  • 2.) Is vulnerable to any attack when he's skating from any direction but his front. Projectiles cancel this attack very well.
  • 3.) If he goes off an edge, he falls quickly and takes too long of time to get ready to recover.

Up B: Ice Bash = Fortunately, this move was taken straight from Clayfighters. Unfortunately, it's very similar to Bowser Bomb and Yoshi's Ground Pound. The differences?
  • Frosty has a very large hitbox, as when he does the move, he jumps forward and up like Bowser and bellyflops down onto the ground when he does the move.
  • Frosty takes longer to jump into the air than Yoshi or Bowser.
  • In midair, Frosty doesn't go straight down. He goes forwards a few feet, then drops.
  • He covers more horizontal distance than Bowser & Yoshi, giving him a well balanced recovery move.
Any questions?

Down B: Blizzard = A very simple special move, it's almost like a fourth smash for Frosty, but it acts a little differently. This has a little bit from Clayfighters and a little bit from my imagination.
Frosty ducks down and collects energy into his front foot, and when you release, he does a short hop, kicking up into the enemy in front of him, and if fully charged, freezes the enemy in a block of ice! It's that simple, really. It does up to 17% damage.




Final Smash: Claytality!
This is one of those you get a hold of your foe, they're screwed kinda Final Smash. Sorta like Link's Triforce Slash, but much more predictable and powerful.
Bad Mr. Frosty grabs his foes, incapacitates them into a stunned position, then takes his hat from off his hat, stuffs it over his victim's body, then jumps up and slams his feet down onto them, doing a CRAZY AMOUNT OF DAMAGE!!!!
There are two methods of overpowering this attack. It starts off by automatically dealing 36% damage... if you press "Z" at the exact moment that Frosty slams on his foe, it will deal 1.5 as much damage! (54%) If you continue the Z combo by rapidly pressing A, Frosty will stomp down on his foe as many times as you press A!
It takes true skill and button mashing speed to do this but, if you can manage, this Final Smash can truly deal up to 98% damage!!!!!!
98%!?!?!?!? Yes, psycho!



Other Stuff
Taunts
Up = Frosty takes his hat off his head and puts it to his chest, as if he were saying the pledge of allegiance, "honoring" his fallen foes.
Side = Frosty turns to the crowd and growls out "Call me daddy!" (taken from the game, seriously)
Down = Frosty laughs. It's simple and it takes about three seconds.

Victory Poses
1.) Same as up taunt
2.) Same as side taunt
3.) Same as his entrance
4.) Shakes his hands over his head like a champ but then laughs

Lose Pose/Applause
Frosty takes his defeat not so well, but turns around and claps nevertheless. His head is turned to watch the victor.
He might cover his head with his hat, like seen in the picture below with "Defeat" on it.

Bad Mr. Frosty's entrance is a snowman falling onto the stage, then he pops out of it instantly, saying "Don't need this disguise anymore!"

Kirby Hat: Kirby takes Frosty's hat and carrot nose.

Solid Snake stuff
Snake: Colonel, I've got a living snowman here. What's the deal?
Colonel: Say hello to Bad Mr. Frosty, Snake. He's the toughest snowman around.
Snake: I can tell. He looks pretty powerful, but what's up with his scowl?
Colonel: I've heard that this guy was once a short-tempered baddie from a place called Claymodo island, but saw the error of his maliscious ways and came straight eventually.
Snake: .... So he's got feelings?
Colonel: Yep. Under that cold skin is a heart of good.
Snake: You're starting to scare me with this touchy crap. Just let me deal with him.

MESSAGE WHEN UNLOCKED
Bad Mr. Frosty, the good-hearted, snow-skinned hero from Claymodo island, has entered the fray!

Bad Mr. Frosty's Script Ideas
During battle, Frosty has a lot of corky battle cries as he fights. This is a list of them.
He says each one 1/2 times he does the move.
  • When he does B-Up, he screams "Ice Bash!" and it sounds like he's saying "I smash!"
  • When he does B, he growls "Snowball"
  • When he does B-Forward, he says "Snowblower!"
  • When he does B-Down, he cries "Blizzard!"
  • When he does his U-tilt, he says "Get 'em little buddy!"
When doing normal attacks, he will sometimes...
  • Cry/growl "FEEL!"
  • "Taste it!"

Outfits
Standard: Blue hat
Red team: Red hat, red scarf
Blue team: Blue hat, light blue specks all over his body, like a bluish snow
Green team: Green hat, green scarf
Yellow: Golden hat, shades, gold swimsuit, like a "vacationing" Bad Mr. Frosty
Other #1: Classic look: stout (same size, however), less built
Other #2: Blue earmuffs, blue coat, blue mittens, blue scarf


Stage
Frozen Fortress
Bad Mr. Frosty's castle's courtyard is the stage of his choice! The stage looks like this when you fight on it...

It's a very simple stage with no interactions.
You fight on the ground right in front of the door with the bridge inbetween the grounds, and despite the picture, the stage is not a walk off and has two cliffs on both sides of it.
Other platforms are the top of the door (a thin ledge) and added by myself is a small ledge on the right side of the huge wall of the castle. It's as simple as that.

Moveset Guide
 
D

Deleted member

Guest
No more responses to Volke on page 125? no?

Just kidding, (although it would help for some feedback >.<)
Anyway, Death adder seems to have everything and more in the moveset and the set is just plain awesome. For Bad Mr. Frosty, its a really detailed moveset, and i like how you put pictures in to help visualize the moveset. It's really good.
 

mantlecore77

Smash Journeyman
Joined
Jul 17, 2008
Messages
440
Location
Ohio
No more responses to Volke on page 125? no?
Yes, response.

I liked the way you described his personality, it gives us the feeling that he would be a stealthy, tricky, cocky fighter, no?

Criticism...

I think you could've done a lot better with his Side B. I understand that there probably wasn't a lot to work with when it comes to his moves, but I think you deff could've done better. I'm not saying I could, I'm saying you could.

I still like Shinon better
because he was made of epic WIN
:chuckle: but that was another good moveset.
 
D

Deleted member

Guest
Yes, response.

I liked the way you described his personality, it gives us the feeling that he would be a stealthy, tricky, cocky fighter, no?

Criticism...

I think you could've done a lot better with his Side B. I understand that there probably wasn't a lot to work with when it comes to his moves, but I think you deff could've done better. I'm not saying I could, I'm saying you could.

I still like Shinon better
because he was made of epic WIN
:chuckle: but that was another good moveset.
Alright thanks. That was the best i could come up with anyhow for side b:ohwell:
 

truendymion

Smash Cadet
Joined
Aug 23, 2008
Messages
37
YES Frosty and Death Adder! Thats awesome! Though they both look like they have balance issues

@DancingFrogman:
For Death Adders usmash I don't think its necessary for him to jump up. Isn't he supposed to be hella tall? And I'm not quite clear how his Nuetral B works... Does the lighting bolt come down from the sky or does it shoot out of his shield? Since Death Adder has an ax that means he's got a disjointed hitbox and as a result great priority! Maybe you should make a general pros and cons section? Overall I like all the details you put in there!

@Mantlecore77:
I like all the detail and images you put into this! I think you can still tweak the balance a bit though. I don't know about Frosty's down B, maybe you should pull a special move straight from the Clayfighter series?

BTW can someone give me some feedback on Vectorman, he's on page 122.
 

piman42

Smash Cadet
Joined
Aug 21, 2008
Messages
53
Location
Under there
Ok I'm abandoning Zeeky H. Bomb on account of me not being able to think up moves for him. The stats and description I already had for him have been DELETED. If anyone else wants to do him go ahead.
 

piman42

Smash Cadet
Joined
Aug 21, 2008
Messages
53
Location
Under there
At the top of the page, go to User CP. Click on Signature. Then type something like "Make Your Move 3.0 movesets: Vectorman". Then highlight "Vectorman" and open a new page. use the new page to go to the page Vectorman is on and click the number in the corner (for example, this is 1902) to get to a page with JUST that post. Copy the URL and go back to the siggy editor. Highlight "Vectorman" (if u didnt already) and click "add link". Then Paste the URL in and Click "Save signature". Then when posting a reply u have to check "Show your signature" for it to appear.

EDIT: you did do Vectorman, right? It's getting hard to remember who did what.

EDIT EDIT: Zeeky H. Bomb is one of few recurring characters in the hilarious 30-minute flash "The Demented Cartoon Movie" by Brian Kendall. He shows up alot and says "Zeeky Boogy Doog!", causing a nuclear explosion for no reason.
 

piman42

Smash Cadet
Joined
Aug 21, 2008
Messages
53
Location
Under there
I think he was pretty good. Cant say much else; never heard of him. I'm gonna be gone for a while; listening to Youko live on Stickam. Bye.
 

dancingfrogman

Smash Ace
Joined
Jan 3, 2008
Messages
862
Location
United Kingdom, Birmingham
Switch FC
3133 8842 3910
YES Frosty and Death Adder! Thats awesome! Though they both look like they have balance issues

@DancingFrogman:
For Death Adders usmash I don't think its necessary for him to jump up. Isn't he supposed to be hella tall? And I'm not quite clear how his Nuetral B works... Does the lighting bolt come down from the sky or does it shoot out of his shield? Since Death Adder has an ax that means he's got a disjointed hitbox and as a result great priority! Maybe you should make a general pros and cons section? Overall I like all the details you put in there!

@Mantlecore77:
I like all the detail and images you put into this! I think you can still tweak the balance a bit though. I don't know about Frosty's down B, maybe you should pull a special move straight from the Clayfighter series?

BTW can someone give me some feedback on Vectorman, he's on page 122.
Death adders UP-TILT makes him jump straight up ONLY A VERY TINY BIT, NOT HIS U-SMASH, plus its only like an 2 inches of the ground.

Neutral b is basically a giant flame when used.

Up b has a small thunder cloud quite high in the sky, not from his sheild.
 

mantlecore77

Smash Journeyman
Joined
Jul 17, 2008
Messages
440
Location
Ohio
@Mantlecore77:
I like all the detail and images you put into this! I think you can still tweak the balance a bit though. I don't know about Frosty's down B, maybe you should pull a special move straight from the Clayfighter series?
Thanks for the input!

Hm. Help me out: what do you mean balance issues?

And B-down is actually a move from Clayfighters, the frozen thing was thrown in by me because the move seemed too simple.
 

Donut!

Smash Apprentice
Joined
Aug 25, 2008
Messages
98
Location
Walpole
Oh man I don't know if this is over yet, but if I have time I got dibs on Gandalf or the Witch King of the Nazgul.
 

piman42

Smash Cadet
Joined
Aug 21, 2008
Messages
53
Location
Under there



Portgaz D. Trace,(Portgas D. Ace in Japenese) joins the brawl!

Aka: Heat Fist Trace
Group: White Beard Pirates (2nd Unit Commander)
Ability: Flare Flare Fruit
Traits: Eat and Run, Falls asleep anywhere

Luffy's older brother. Has the power of the Flare Flare Fruit, one of the highest level Cursed Fruits. (Copied from profile in One Piece: Grand Adventure)

This video (made by me) will help as a visual. I will say when the move happened if it is a move from the video (not all are.) I know the quality sucks, it was the best I could do.

Stats:
Size: 6/10
Power: 7/10
Weight: 5/10
Walking Speed: 3/10
Dash Speed: 7/10
Fall Speed: 6/10
Traction: 9/10
First Jump: 1/10
Second Jump: 10/10
Projectile Distance: 6/10
Crouch: 5/10 (just ducks)

Abilities:
Wall-Jump: yes
Wall Cling: no
Crawl: no
Glide: no
Tether: no

Entrance: Rides in on his boat and jumps off on to the field.

Standard Combo
A: Standard punch.(0:17) 2%
AA: Standard kick.(0:18) 2%
AAA: Flaming Punch.(0:20) 4%, mid knockback.


Tilts
Up: Upward punch.(0:23) 3% mid knockback.
Down: Quick kick. Causes tripping. 4%
Side: Same as AAA.


Dash Attack
Trips, causing a small explosion of flame in front of him. 5% mid knockback.


Aerials
Nair: Does a somersault while surrounded in flame. 6%
Fair: Does a flaming kick in front of him. (0:42) Can meteor smash. 7%, high-mid knockback straight down.
Uair: Shoots fire above him. TONS of start lag.(0:37 but upside-down) 8%
Dair: Shoots fire below him. TONS of start lag.(0:37) 8%
Bair: Kicks behind him kind of the same way as Kirby in his Bair. 6%, mid knockback.


Smashes
Up: Upward kick.(0:26) Uncharged-10%,low knockback. Fully Charged-20%, low-high knockback.
Side: Dashes across the field. How long you charge=how far it goes.(1:17) 10%, mid knockback straight up. Charged-As far as in vid. Uncharged-About 1 foot.
Down: Kicks the ground, causing an explosion. Uncharged-10%, low knockback. Charged-22%, high knockback.


Specials
Neutral: Light It Up!
Trace shoots a burst of fire from his fists.(1:27) Like Marth's neutral B, can be charged, but not held, and only charges when held down. 1.7 sec charge. Lotsa start lag and some end lag, so not spam-friendly. Charge=Length of burst. 19%, high-low knockback.

Side: Flaming Tornado
Trace turns into a tornado of fire and incinerates the enemy.(1:09) Can be charged and held. 8-sec charge. Charge=Size of tornado. Uncharged-About 1/8 size of tornado in vid. Every sec of charge adds 1/8 of size in vid. Bit of start lag and same end lag as Ganon's Final Smash.(same animation too; kinda wobbles a bit) Juggles. 3% each hit, 8 hits total, final hit high-mid knockback. Can be used as a recovery.

Up: It's All Over!
One of Trace's best moves. He jumps into the air. On contact with an enemy, he freezes in midair to beat them to a burnt pulp!(1:37-1:39) The last punch is a GREAT meteor smash. after attacking with this, it can be used again. Has TONS of start lag. First punches-15% total. Last punch-7%, low-high knockback straight down.

Down: I'm All Firey!
Trace basically...Explodes. He creates a large fire shockwave around him, scorching all enemies around him.(1:49) Lots of starting lag. This move can only be used once every 95 seconds to prevent spamming. When you can use it, small embers will be floating up from his body. 27%, mid-high knockback straight up. Great KO move.


Final Smash: Heat Fist
They don't call him "Heat Fist Trace" for nothing! His signature move. Trace jumps into the background and charges up for 2 seconds. You can move VERY slightly left or right while charging. He then fires a gigantic cyclone of fire from his fists.(2:38-2:41) How gigantic? About 3/5 of the Warioware stage gigantic. If caught in this from the beginning, you will suffer a massive 120% damage, so run for your life while he's charging. No knockback. But wait, there's more! After using this Final Smash, Trace's fists will catch on fire for 7 seconds and, thanks to the Flare Flare Fruit, this causes Trace to heal 5% per second, and also multiplies his damage by 2 and adds 3 to his knockback (as in mid-mid to mid-high.)


Grabs
Grab attack: Sends fire through his hands to burn them. 2%
Forward Throw: Launches the opponent with a flaming punch.(1:01) 10%
Back Throw: Kicks the opponent behind him.(0:52) 10%
Up Throw: Throws them above him and then torches them with a blast of fire similar to an upward version of his neutral B. 13%
Throws them down, then blasts them with fire. 17%


Other

Symbol:

That thing painted on Trace's back.

Misc. Animations:
Idle: Falls asleep.
Dizzy: Same as in OP:GA. Holds both hands to his head and rocks a bit.
Sleep: Drops his head and starts snoring.
Drown: Tries to light on fire and is extinguished. Then just sinks. he cannot swim, as a side-effect of the cursed fruit.
Curry: Does not flip out like most people. Clenches both fists and teeth and bobs up and down.

Taunts:
Up: Takes his hat off. If used again he will put it back on.
Side: Says "Is that all you got?" and lights his hands on fire. they extinguish when you move or attack.
Down: Eats a whole ham in one bite.

Victory Taunts:
1: Says "Gotta run. See ya!" while jumping on his boat and sailing away.
2: Says "Whoa. Is it over already?" while tipping his hat up slightly.
3: Says "You'll never beat me." and then lights on fire.

Victory Theme:
http://au.youtube.com/watch?v=2ocKMVrftn8&feature=related 2:34-2:44

Loss Pose: Other than clapping, he is steaming, as though someone dumped a bucket of water on him while he was on fire.


MORE TO COME
 

Smasherk808

Smash Journeyman
Joined
Jul 12, 2008
Messages
231
I redid Medicham! Well its still FAR from complete though. Tell me if anything seems broken! If u wanna see him Check my sig!
 

KoJ

Smash Journeyman
Joined
Aug 16, 2008
Messages
317
Luffy's older brother. Has the power of the Flare Flare Fruit, one of the highest level Cursed Fruits. (Copied from profile in One Piece: Grand Adventure)
Please, just please, don't call them that. It reminds me of the awful 4kids Dub.
 

Agi

Smash Lord
Joined
Jul 27, 2008
Messages
1,120
Location
SE Washington
BanjoKazooie looks solid! A few tips though... COLOR. "A wall of white text is difficult to read."
Also, [nerd] has a name. His name is bottles. His army brother is Jamjar. These are the rules. Also, the hyperlink doesnt have to be the WHOLE first two paragraphs...
 

KoJ

Smash Journeyman
Joined
Aug 16, 2008
Messages
317
Moveset under work

Jack Torrance


The main character from the Stanley Kubrick directed adaptation of Stephen King’s The Shining, Jack Torrence is a perfectly normal father of a loving family. Taking a job at the Stanley hotel up in the mountains, Jack soon succumbs to cabin fever, speeded up by the super-natural events happening there. Deciding that his wife and son are too demanding, Jack tried to “correct” them with an ax.

Statistics

Size: ***1/2 A regular sized man.
Weight: *** Middle sized man.
Range: **** His ax gives him a boost.
Power: ****1/2 Powerful. His madness gives him a boost.
Attack Speed: ** A bit slow
Walking Speed: *1/2 He limps forward.
Running Speed: **1/2 He shuffles along while hunched over.
Grab Range: ** A bit below normal, due to him holding the ax. His awesome throws make up for it.
Traction: **** He has plenty of traction to slow him down.
Duck: ** Jack merely crouches down. It doesn’t protect him too well, but it has its uses.
Crawl: Yes. Jack can move around while crouching.
Wall Cling: No.
Wall Jump: No.
Glide: No.
Hover: No.
Footstool: Yes.

Attacks

Jabs and Dash

Abuse, Jab A: Jack pulls back one hand and slams forward his fist. Minimal damage and knockback. Helps to set up a grab.

3%

Stomach Jab, Second Jab A: Jack then jabs with the butt of his ax, dealing much more damage and a bit more knockback.

5%

Ram of Madness, Dash attack: Jack suddenly stops for a very, very small amount of time, crouches, and leaps forward a large amount forward quickly while screaming and slamming forward the ax handle with both hands. Not large damage, but it has plenty of priority and range.

7%


Tilts

Terror Cut, F-tilt: Jack pulls back his ax and swings it sideways in front of him while taking a small step forward. This is the attack he used to butcher Halloran. Like most ax attacks, the head does the most damage and horizontal knockback. It also has lots of range for an F-tilt. Hitting with the ax-pole gets very little knockback, and there’s a little lag at the beginning of this tilt, so make sure to hit with the ax head!

Ax Head: 13%, Ax Handle: 5%

Skywards Swing, U-tilt: Jack swings his ax in a small arc above him while leaping a bit above the ground. Quick for one of his attacks. Lots of upwards range. Hitting with the head of the ax awards good knockback, while hitting with the handle is horrible as it merely does minimal damage and puts your opponent right in aerial range. There’s a bit of ending lag, so use it with care.

Ax Head: 12%, Axe Handle: 6%

Stick Shot, D-tilt: Jack slams downward diagonally with the butt of the ax. Shoots opponents straight upwards with okay knockback, and it’s quite fast. Good range.

5%


Smashes

Big Bad Wolf, F-smash: Jack takes a little step back, pulls back his ax, and then takes a massive step forward while swinging the ax down over his head. If the ax doesn’t connect, there’s some ending lag, where it goes all the way down and he then pulls it back up. But wow, if this attack connects, your opponent’s in a world of hurt! This attack does a lot of forward knockback, tons of damage, and if it hits the opponent at any point during the swing, Jack will experience much less ending lag. This attack has lots of range, and try to hit with the ax head. It also has super armor during the beginning of the downwards swing.

Ax head: 20-28%, Ax pole and arms: 13%-21%

Leap of the Lunatic, U-smash: Jack crouches on all fours during the charge-up. Then, he leaps about 5 feet into the air, lifts his ax, spins once in midair vertically, and then drops to the ground. The jump does no damage, but has a set knockback and knocks opponents up into the spin, making it more useful. Final knockback is determined by the direction the ax-head is pointing when it connects with the opponent while spinning. Lost of knockback, and super armor during the leap, before he lifts the ax. There’s a lot of lag at the end of the move, while he’s falling back down and isn’t attacking.

Ax Head: 16-25%, Elsewhere: 12-18%

Blood Sweep, D-smash: Jack laughs maniacally and begins charging. When finished, he pumps his arms and causes two small fountains of blood to sprout up next to him. The blood does no damage, but has great vertical knockback and amazingly little lag for a smash (Think Meta’s D-smash).

Grabs and Throws

Muder Grip, Grab: Jack grabs his victim with one arm and pulls the enemy in so that he has the opponent in a headlock with one arm and has his axe in the other.

Axe Up, A while grabbing: Jack chops upwards with the ax in his free hand, slamming it into his victim.

3%

Choke, D-throw: A great damage dealer. Jack spins the enemy around, drops the axe, grabs him with the other hand, and strangles the opponent for 5 seconds before dropping the enemy on the ground and kicking it away.

15%

Blood Surf, F-throw: Jack throws the opponent forward as a wave of blood conjures in front of him, plowing into the enemy and knocking it a large distance away. Great knockback.

10%

Chicken Farmer, U-throw: Jack drops his opponent on the ground in front of him. He then raises the ax above his head, and slams it down, causing insane vertical knockback.

12%

Roundhouse Axe, B-throw: Jack tosses his enemy a tiny bit behind him and spins around viciously with the ax, scoring a massive hit. The opponent is knocked a fair distance back before he lands.

12%


Aerials

Palm Slam, F-air: Jack slams his hand forward, palm extended. Very good knockback at the beginning, but it then continues for a full second like a sex kick while dealing much less damage and knockback.

Beginning: 8%, Rest of Hit: 5%

Lunar Swing, N-air: Jack swings his ax over his head, spinning like a buzz saw in midair. At the same time, a faint silhouette of a full moon appears behind him. This attack has considerable disjointed hitboxes and power, with very little lag, and should be used often.

Ax Head: 8%, Ax Handle: 6%

Hatchet Drop, D-air: Jack tosses the ax down in midair. It goes down about 10 feet before teleporting back to Jack’s hand. This attack has amazing vertical knockback, downwards range, and startup. However, it suffers from one major problem: Ending lag. While the ax is still falling downwards, Jack is in a helpless state, being unable to even move. This makes this attack suicidal over the edge, as it makes Jack gimping property number 1#. Also, if the ax hits the ground, it will get stuck there, and Jack will spend time pulling it back out. Unlike most ax attacks, the entire ax does the same amount of damage.

17%

Ax Jab, U-air: Jack jabs the hatchet upward, shooting any opponents it hits a little up. Very little lag and considerable range. The disjointed hitbox makes it even sweeter.

9%

Foot Slam, B-air; Jack pulls back and slams both his feet behind him while angling his body horizontally. This attack has loads of start-up lag while he’s pulling his feet back, but the knockback is substantial.

12%


Specials

All Work and No Play Makes Jack a Dull Boy. B-Neutral: Jack sits down on a chair that appears from nowhere and starts typing on a typewriter that also appears on a table in front of him. That table and typewriter now both count as part of Jack’s hit-box.

For about 2 seconds, Jack types on the typewriter. Once finished, he jumps off the chair, which disappears, leaving only the typewriter and desk. The type-writer and desk will stay in that place for the next 20 seconds, and are completely invulnerable to damage. If an opponent approaches the desk on the ground within two feet of space, they will freeze in fear and stare at the typewriter, and Jack will chuckle. The fear effect will last for about 2 seconds before it wears off. The enemy won’t freeze again until it leaves the fear area and returns. Summoning another typewriter will make the current one disappear, so you can only have one for each Jack on the field at a time. Put it somewhere where your opponent will be forced to walk near it, like the ledge.


Blood Fountain, B-Down: Jack raises his ax in the air and laughs. Blood falls in a small waterfall from above Terrance, drenching him and his enemies in the liquid. It damages only enemies, but has no knock back. It pushes enemies downwards quickly, allowing it to be used to ledge guard enemies. Starts 5 feet above Jack, and continues down for about 20 feet without hitting the ground. There’s a moment of lag where Jack raises his ax and laughs. The waterfall lasts for about 4 seconds, 4% per second that the blood touches the opponent.

Helping Hand, B-Up: Delbert Grady, the spirit of the man who chopped up his daughters, appears behind Jack and wraps his arms around his shoulders and then proceeds to pull Jack into the air vertically a good distance fairly quickly, saying “Is your heart trying to get out of this, Mr. Torrence?” This attack does no damage or knockback to an opponent. Grady is not an object that can be hit by attacks, but you’re still vulnerable. While using this attack, though, you can use your aerials while the attack is happening without any adverse effect on the recovery, allowing you to defend yourself. The vertical distance of this attack is about that of Samus’s screw attack.

Ball Throw, B-Side: Jack tosses one of the balls he tossed at the walls of the Stanley Hotel forward in an arc at about the speed of Falco’s laser. If it hits an object or a wall, it will bounce back the direction it came. If it hits Jack on the bounce-back, he will instantly catch it and be able to throw it again. Occasionally, the ball will explode instead of bouncing off, making this move even more useful. Since it’s an item projectile, it can be caught in midair by opponents. The trajectory of this move can be changed by moving the control stick during the initial throw. The normal ball has little knockback, while the explosive one has as much power as a smash.

Normal ball: 6% Explosive Ball: 25%


Other Attacks

Ledge Attack 1: Jack jumps on the ledge and slams his ax down. Laggy, but it has very good knockback, range, and damage for a ledge move.

Ax Head: 10%, Handle: 6%

Ledge Attack 2: Jack feebly swings the ax across the ledge, and then pulls himself up. Very slow. Do not use it.

Ax Head: 7%, Handle: 4%

Getting Up Attack: Jack kicks forward with one foot and stumbles up. Slow and clumsy, and it only goes in one direction. Medium knockback.

6%


Extras

Final Smash, REDRUM: Jack turns to the screen and stares in horror as the letters “REDRUM” appear upon the glass. Then, there’s a flash of light, and everyone on the ground instantly gets affected by fear immobilization for the next 10 seconds, being unable to do anything, including jumping, while on the ground. During this time, Jack can kill them without effort, or at least strike them several times.

Standing Animation: Jack breathes heavily, his shoulders heaving with every lungful of air. Jack sometimes looks furtively from side to side, and stands up a little more straight. He then senses something and crouches back down.

Taunt 1: Jack pulls out a bottle, takes a drink, and then angrily shouts, “I didn’t hurt that little son of a b**** on purpose!” He then throws the drink away.
Taunt 2: A grin appears on Jack’s face. He then mutters, “Little Pig, Little Pig, let me come in!” He then says in an exaggerated voice, “Not by the sound of my chinny-chin-chin!” He subsequently notices he’s still fighting and shuts up.
Taunt 3: Jack’s face breaks in a grin. He gestures toward himself with his hands and says, “I don’t want to hurt you. I just want to bash your brains in!” All the while, he keeps a straight face.

Entrance: A door appears on the stage. Jack chops through from behind it with the ax, walks through the shards and exclaims, "Heeeeeere's JOHNNY!"

Kirby Hat:Kirby gains straggly hair, a five-o-clock shadow, and little red jacket. Kirby can use the Nuetral B easily as well as Jack.

Wii Sound: Jack chuckles.

Color Changes

Default/Red: Jack wears a red jacket and blue pants.
Blue: Jack wears a blue jacket and black pants. His hair is black.
Green: Jack wears a green jacket and brown pants. His hair is blond.
Joker:Jack wears a purple coat, yellow pants, and a yellow tie. His skin is bleached white, his lips are red, his hair is green, he's missing his five-o-clock shadow, and he has a permanent rictus grin at the sides of his mouth.


Series Symbol:
http://i200.photobucket.com/albums/aa110/bucket53/Redrum1.jpg

Victory Music: http://www.youtube.com/watch?v=2TVooUHN7j4 The background music at the beginning of this part. (Warning: This contains an actual clip from the movie, and is quite horrific. Anyone wanting to avoid spoilers should not click this.)

Victory 1: The words REDRUM are painted on the screen in red. Jack is no where to be seen, but a bloody ax lays imbedded in the ground.
Victory 2: Jack sits at a desk with a typewriter. He steadily types with an angry look on his face, occasionally pausing to bang on it in frustration.
Victory 3: Jack isn’t anywhere on the screen… But he then puts his face right in front of it and mouths the word “Murder” before grinning from ear to ear.


Losing Pose: Jack sits in the background, frozen to death. http://a3.vox.com/6a00c2251ffd548e1d00c22523c8eb8fdb-500pi

Snake’s Codec

Snake: Mei Ling, who’s the crazy ax murderer?
Mei Ling: That, Snake, is Jack Torrence. Once a normal father, he slowly grew insane due to isolation, writer’s block, boredome, and supernatural forces. He eventually tried to murder his family.
Snake: And?
Mei Ling: Don’t you think that’s scary? The father of the family, the one his son and wife trusts, turned into a madman?
Snake: Sounds like my dad.
Mei Ling:
Mei Ling: Let’s not go there. Anyway, watch out for his massively powerful ax blows, and his deadly throws. Luckily, he’s pretty slow, like you.
Snake: Shut up.
 

Chief Mendez

Smash Master
Joined
Mar 25, 2007
Messages
3,161
Location
Somewhere
Ah man. Who made the page all funky?

I was just about to post what I've got so far on Simon, but now I'm gonna' have to wait...
 
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