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Bad Mr. Frosty
Background Info:
From wikipedia:
Bad Mr. Frosty (voiced by Jim Cummings)
Once again reformed, Bad Mr. Frosty is a grouchy snowman who seeks to halt Dr. Kiln's sinister plot and reclaim the North Pole from Sumo Santa. Frosty battles by transforming his frozen body in various ways, creating snow balls, ice picks, and other such weapons. Frosty tends to punch and kick his opponents by leeringly growling, "Call me Daddy!" He's one of the few characters to appear in all three games in the series, though his appearance has changed greatly in each game. He may be an evil version of Frosty the Snowman.
63⅓ In-game info:
"After the plane wreck, which landed him on the isle, Bad Mr. Frosty is trying to change his ways. He was once a frozen hearted menace.
He soon finds out Sumo Santa is lurking around Klaymodo isle, Frosty knows Sumo is never up to any good, it is up to Frosty to find Sumo and stop him. Little does frosty know there is a much larger threat and his name is Dr. Kiln!"
Sculptor's Cut In-game info:
"Once a cold-hearted menace, Bad Mr. Frosty sought out therapy to chill out his hot-headedness. He even traded in his rebellious backwards baseball cap for his strikingly familiar top hat. Now Frosty goes out to save the world from the evil forces of Claydom he was once part of."
How this Moveset Will Work:
This is my first "normal" moveset of MYM3! It's a solo character with hits, grabs, specials, all the kit and kaboodle, and there's no secret twist to this man!
I also am going to take the time to take snapshots of Frosty executing his attacks right from Clay Fighter 64! (that game is what I'm basing his moves off, but you will see some original Clayfighter screenshots as well probably)
The Feel for Bad Mr. Frosty
Bad Mr. Frosty is an all-rounder in Clayfighter, but because of his superior build compared to other smashers, I've decided to make him a heavyweight. However, he does not lack jumping skills! His worst weakness is probably that he is one of the slowest movers in the game. Overall, Frosty is a pretty stout and powerful character. But don't let his weight or size deceive you! Some of Frosty's moves are totally out there and can throw any opponent off guard.
A picture guide to a lot of his moves will be located at the bottom of this moveset, for those of you who lack in imagining what his moves do exactly.
Basic Statistics
Strength = 4.5: All of Bad Mr. Frosty's move are at LEAST average in strength. His smashes are amazing, and his Fair is probably the greatest ever.
Dodge = 1: Another character with poor dodging, mantlecore? Yes. Seriously, he's a giant humanoid snowman. How can he dodge well without shapeshifting or tripping?
Recovery = 2.5: It's not the worst of the worst, but Bad Mr. Frosty's UpB hardly covers any ground at all. It's his average jumping that gets him this 2.5.
Speed = 2: Next to Ganondorf & Bowser, Frosty is the slowest walker. His sprint isn't awful but it's certainly not up to par.
Initial Jump = 3.5
Secondary Jump = 2.5
Weight = 4: His large build gives him some good weight compared to other Smashers.
Height = 3.5: He's a head taller than Ike.
Fall Speed = 2.5: Heck, he's made of snow! He's heavy for sure but his light material makes him a floatier character than expected.
Traction = 2: He's got slippery feet, but the composition of his strange feet holds him back from sledding every time he moves.
Pros & Cons
Pros
- Heavy character: hard to move & knockback
- Very powerful moveset overall
- Initial jump is surprisingly good
- Combos very well
- Has good approaching game
- Has a powerful meteor smash
- Most of his throws are decent
Cons
- Suffers lag on a lot of his attacks
- Large target
- Lacks recovery when knocked off the stage
- Slow reaction time: therefore, spam moves work well on him
- Bad traction
- Floaty, despite his size
- His Up B recovery is very predictable
- Suffers lag on many of his attacks
Combat Moves
Basic Attacks
Standard "A" = Frosty takes a jab at his opponent. It is at chest level, so he can actually whif at ducking enemies. Solid damage for an "A" tap move.
Double Tap "A" = Frosty takes his other hand and does the same jab, but its at his gut level instead of his chest. Does slightly better damage than the first.
Triple Tap "A" = Frosty's three buttons on his chest come out as spikes and stab his enemies! This does great damage for a 1-2-3 combined combo and the last move does solid knockback.
Tilt Forward/Back: Snow Kick = Frosty balances on his back hand then lifts his huge foot up for a kick to your opponent. This does decent damage and has solid range for a lazy, brutal fighter like Frosty.
Tilt Upward: Get 'Em Little Buddy! = Frosyy releases his "little" buddy from out his hat! His "little buddy" is a small snow-made fist, and it comes right out of his hat and punches the foe above him! In the picture you will see Frosty's buddy punching in front of him, but just imagine it coming out. Good ranged attack.
Tilt Downward: Frosty Trip = Frosty ducks down and kicks his right leg to
Smashes!
Forward/Back: Ice Pick = Frosty's right forearm and hand transform into a giant ice pick and he slashes down on his enemy's front side! The scythe is very large (see picture) This attack is one of the best smashes in SSB! It has amazing strength and does decent knockback. HOWEVER. It also suffers great pre & post-move lag. This attack is rewarding if you can time it right or do a combo with it finishing, but Frosty is almost always open for counter, so don't do this if he's near a ledge or with extremely high percentages.
Upwards: Volley = Frosty does a "volleyball" bump with his claw hand thingies clenched together. He does not do this in the game! I made it up based on his fighting style. When he does this move, he reaches out chest level and flips his opponent into the air with solid damage! It takes him a moment to position himself, however.
Downwards: Slushi = Frosty melts his body down into a compact pile of snow! This attack doesn't sound much, but the speed of the move can throw opponents off guard and it does solid damage. Another advantage is that during the 1.5 second move, he avoids all attacks that would usually hit him from the thigh up!
Aerials
Neutral Air = Frosty does the splits in midair then does a short-ranged kick in both directions, lifting his arms to keep airborne. Does decent damage but suffers post-move lag.
Forward Air = METEOR SMASH!!!! Yes, one of the best Meteor Smashes in the game! It is quick and doesn't have horrible lag and does little-bit-less-than-average damage but can dish out a good KO at 50%!
Bad Mr. Frosty pulls back his limbs, clenches his fists together, and then smashes down in front of him! The downside is that if a character is not up to his waist, he'll completely whif! It's a very small hitbox of an attack, but has a godly reward!
Back Air (original move) = Frosty falls back on his back in a short flip in the air and c0cks his elbow back, striking the foe with good damage but poor knockback with his elbow being the hitbox! He suffers pre-move lag for it takes some time for him to balance in midair, so it takes about as long as DK's F-air but does great damage for a back air.
Up Air = Frosty bends his neck back, eyes looking to the sky, and his carrot nose extends cartoonishly and stabs the enemy above him! It doesn't take long to execute but is one of his weakest moves. The hitbox is his head really, but the carrot does more damage.
Down Air = Frosty clicks his heels together, forming a small fist with his two combined feet! The giant fist goes down with Frosty's fall and hits hard with long reach under him, so it's a good move but it suffers post-lag as Frosty recovers his legs back. If he lands with this move still going, he lands with an awkward pause like Link's D-air.
Grabs & Throws
Bad Mr. Frosty grabs with his right arm and pinches his wooden nails into the enemy's body.
Grapples: Bad Mr. Frosty has a move in Clayfighters called "Snowcone Squeeze" where he hugs the foe close and squeezes their entire body. His grapples are similar, but they are much quicker and don't automatically result in a throw. He brings the foe close and hugs them tight, making a grotesque breaking noise as he does it. Decent damage.
Forward Throw: Frosty uses his right arm to bring the foe back them hurls them away from him. They do a backflip from the throw and are thrown a great distance but this does poor damage and takes a lot of time to execute, leaving time for the foe to struggle and be freed from Frosty's grip, resulting in near-automatic counter. In other words, make sure your foe can't get out of your grip or don't do any grapples before you do this move.
Back Throw: Frosty does a pro-wrestler styled body slam as he holds the foe over his shoulder and breaks them down over his back. This is his worst throw: it's decently powerful, but it does very little knockback to large enemies or low percentaged foes, so this combined with the long lag to stand back up leaves Bad Mr. Frosty wide open for a back attack.
Up Throw: Frosty simply flips the enemy up into the air, spinning their body as they fly into the sky. Very little damage, good distance for a vertical throw.
Down Throw: Frosty does a one handed throw down into the ground. This is very similar to Falcon's down throw. Average damage, bad knockback.
Specials
Standard B: Snowball = Bad Mr. Frosty's signature move! His entire body melts into a compact ball (about the diamater of Mario's body), and depending on how long you hold B down, he shoots a certain length and does up around 16% damage! If you hold the B button down for a second or less, he goes about 8 feet. 2-4 seconds is 13 feet, and 5+ seconds is 20 feet and up to 16% damage! You do best damage when the enemy is grounded and you hit them dead on. He suffers hardly any lag for the move, but when charging is completely vulnerable and immobile.
Side B: Snowblower = Frosty pops out a pair of skates underneath his feet and glides swiftly along the ground! There are many pros and cons to this move.
Pros
- 1.) Does decent damage and has little lag, only at the end
- 2.) If you can time the move right, Frosty can end the move by comboing with regular hits.
- 3.) If you can time the move right, Frosty can grab his enemy at the end of the move.
- 4.) It covers good distance and at good speed, which can throw enemies off guard
Cons
- 1.) CANNOT be used in midair. If executed he will put on skates, be thrown a little bit forward, and the ending lag will bring him down.
- 2.) Is vulnerable to any attack when he's skating from any direction but his front. Projectiles cancel this attack very well.
- 3.) If he goes off an edge, he falls quickly and takes too long of time to get ready to recover.
Up B: Ice Bash = Fortunately, this move was taken straight from Clayfighters. Unfortunately, it's very similar to Bowser Bomb and Yoshi's Ground Pound. The differences?
- Frosty has a very large hitbox, as when he does the move, he jumps forward and up like Bowser and bellyflops down onto the ground when he does the move.
- Frosty takes longer to jump into the air than Yoshi or Bowser.
- In midair, Frosty doesn't go straight down. He goes forwards a few feet, then drops.
- He covers more horizontal distance than Bowser & Yoshi, giving him a well balanced recovery move.
Any questions?
Down B: Blizzard = A very simple special move, it's almost like a fourth smash for Frosty, but it acts a little differently. This has a little bit from Clayfighters and a little bit from my imagination.
Frosty ducks down and collects energy into his front foot, and when you release, he does a short hop, kicking up into the enemy in front of him, and if fully charged, freezes the enemy in a block of ice! It's that simple, really. It does up to 17% damage.
Final Smash: Claytality!
This is one of those you get a hold of your foe, they're screwed kinda Final Smash. Sorta like Link's Triforce Slash, but much more predictable and powerful.
Bad Mr. Frosty grabs his foes, incapacitates them into a stunned position, then takes his hat from off his hat, stuffs it over his victim's body, then jumps up and slams his feet down onto them, doing a CRAZY AMOUNT OF DAMAGE!!!!
There are two methods of overpowering this attack. It starts off by automatically dealing 36% damage... if you press "Z" at the exact moment that Frosty slams on his foe, it will deal 1.5 as much damage! (54%) If you continue the Z combo by rapidly pressing A, Frosty will stomp down on his foe as many times as you press A!
It takes true skill and button mashing speed to do this but, if you can manage, this Final Smash can truly deal up to 98% damage!!!!!!
98%!?!?!?!? Yes, psycho!
Other Stuff
Taunts
Up = Frosty takes his hat off his head and puts it to his chest, as if he were saying the pledge of allegiance, "honoring" his fallen foes.
Side = Frosty turns to the crowd and growls out "Call me daddy!" (taken from the game, seriously)
Down = Frosty laughs. It's simple and it takes about three seconds.
Victory Poses
1.) Same as up taunt
2.) Same as side taunt
3.) Same as his entrance
4.) Shakes his hands over his head like a champ but then laughs
Lose Pose/Applause
Frosty takes his defeat not so well, but turns around and claps nevertheless. His head is turned to watch the victor.
He might cover his head with his hat, like seen in the picture below with "Defeat" on it.
Bad Mr. Frosty's entrance is a snowman falling onto the stage, then he pops out of it instantly, saying "Don't need this disguise anymore!"
Kirby Hat: Kirby takes Frosty's hat and carrot nose.
Solid Snake stuff
Snake: Colonel, I've got a living snowman here. What's the deal?
Colonel: Say hello to Bad Mr. Frosty, Snake. He's the toughest snowman around.
Snake: I can tell. He looks pretty powerful, but what's up with his scowl?
Colonel: I've heard that this guy was once a short-tempered baddie from a place called Claymodo island, but saw the error of his maliscious ways and came straight eventually.
Snake: .... So he's got feelings?
Colonel: Yep. Under that cold skin is a heart of good.
Snake: You're starting to scare me with this touchy crap. Just let me deal with him.
MESSAGE WHEN UNLOCKED
Bad Mr. Frosty, the good-hearted, snow-skinned hero from Claymodo island, has entered the fray!
Bad Mr. Frosty's Script Ideas
During battle, Frosty has a lot of corky battle cries as he fights. This is a list of them.
He says each one 1/2 times he does the move.
- When he does B-Up, he screams "Ice Bash!" and it sounds like he's saying "I smash!"
- When he does B, he growls "Snowball"
- When he does B-Forward, he says "Snowblower!"
- When he does B-Down, he cries "Blizzard!"
- When he does his U-tilt, he says "Get 'em little buddy!"
When doing normal attacks, he will sometimes...
- Cry/growl "FEEL!"
- "Taste it!"
Outfits
Standard: Blue hat
Red team: Red hat, red scarf
Blue team: Blue hat, light blue specks all over his body, like a bluish snow
Green team: Green hat, green scarf
Yellow: Golden hat, shades, gold swimsuit, like a "vacationing" Bad Mr. Frosty
Other #1: Classic look: stout (same size, however), less built
Other #2: Blue earmuffs, blue coat, blue mittens, blue scarf
Stage
Frozen Fortress
Bad Mr. Frosty's castle's courtyard is the stage of his choice! The stage looks like this when you fight on it...
It's a very simple stage with no interactions.
You fight on the ground right in front of the door with the bridge inbetween the grounds, and despite the picture, the stage is not a walk off and has two cliffs on both sides of it.
Other platforms are the top of the door (a thin ledge) and added by myself is a small ledge on the right side of the huge wall of the castle. It's as simple as that.
Moveset Guide