Gruntilda Winkybunion!
"
All you smashers had better run, I'm finally here to have some fun!" Grunty has joined the fray!--unlock message.
^Minus the Broom!
Alternate costumes
^Blue coat and hat are emphazised more during team matches, as this is her blue team costume.
*Regular grunty is green team costume.
^Miniature version of HAG 1 from Grunty's Revenge. This is hued red for team matches.
http://www.rarewitchproject.com/images/bknab/bknab_grunty_render.jpg
Note: Perhaps Grunties alternates should be like Wario's in that they each have different colors.. but that's a lot of costumes so... perhaps not. You don't wanna spend half an hour cycling through costume color haha!
About Grunty
"Gruntilda, also referred to as Grunty for short, is a witch who serves as the main villain of the series. She is a stereotypical witch, with green skin, warts, a witch's hat and a hideous cackle. She owns an un-named silent broom with eyes that was broken during her first battle with the duo. She had a habit of speaking in rhyme..."
Follow this link for more:
http://en.wikipedia.org/wiki/List_of_characters_in_the_Banjo-Kazooie_series#Gruntilda_Winkybunion
Stage(s):
Castle Top-Where you fight Grunty in Banjo-Kazooie. Pretty plain, except every once in a while, the all-might Jinjonator will appear, and fly around the stage, acting like a powered-down Dragoon!
Music:
http://www.youtube.com/watch?v=zTztR_y9iHc -Grunty's Lair-Banjo-Kazooie/Tooie
^And perhaps a smashed-up version of this.
http://www.youtube.com/watch?v=0eKK3CZPKac -Final Battle-Banjo Kazooie
http://www.youtube.com/watch?v=ht4tgDCqCYs -HAG 1 Battle Theme-Banjo Tooie
http://www.youtube.com/watch?v=EQab0FKtOu8 -Klungo's Theme-Banjo Tooie
http://www.youtube.com/watch?v=NTlIo-uMapw -Mad Monster Mansion (outside)-Banjo-Kazooie
http://www.youtube.com/watch?v=Y7Zz8QQef5c -Grunty's Industries (outside)
Abilities:
Footstool Jump--Yea.
Wall Jump--Noooo.
Wall Cling--Bigger nooooooo.
Glide--Using her broom.
Final Smash--HAG 1
HAG 1--Four lasers are project from it's corners. Only two are on the 2D playing field at once, but if you input the same control 'sequence' used for dash dancing, the HAG 1 will spin around in place, making all four lasers appear on the screen faster. The lasers go on to the stage boundaries, but are stopped by solid objects NOT including characters/projectiles/items/etc.
The HAG 1 has specials just like regular characers, but the HAG 1 has ONLY specials.
HAG 1 Specials
Neutral Special--Toggles the lasers on and off that were mentioned earlier. Two are always on. But when four are on the HAG 1 is statinary. This special turns the extra two on and off.
Side Special--Drill. This Turns the drill on and off. You can move normally when using the drill, but can't change directions.
Up Special--Mortar/Double Mortar. This fires a mortar cannon a short distance away in front of the HAG 1. The mortars do 50 %, and spray four smaller 15% shrapnel pieces in different directions. Once the time limit for this final smash is half-way up, two mortars are fired.
Down Special--Cyanide-Mustard Gas mix. These two deadly gasses are released onto the playing field, racking up damage insanely fast. This move can only be activated during the last 15 seconds of the final smash.
Time Limit
Grunty's % at the bottom of the screen is replaced with a picture of an hourglass, and a time limit of 100 next to her. It constantly counts down from 100, and when it reaches 0, the final smash is up. It counts fast, but is still kinda a long final smash. However Some of HAG 1's moves can only be triggered at certain times, so targets will know what to look for and when.
HAG 1 in action:
http://www.youtube.com/watch?v=mWwmUvUPCv0
Poses
Victory 1--Grunty zooms across the screen on her broom a couple of times before screeching to a hid-air hault, cackling and waving at the screen
Victory 2--Grunty steps out of a cloud of green smoke, looking gorgeous and young and beautiful. Mumbo rushes in from the side and offers her roses
Victory 3--The HAG 1 is idling, and Grunty opens the top hatch, rests her hand on the edge, and laughs, then says "You've been battered, and you 've been bashed, looks like I'M the best at Smash" (I like this one)
Losing Pose 1--Furious, Grunty rips pages out of Cheato.
Losing Pose 2--Grunty hurls Ding-Pot off the screen (I thin that's her cauldrons name...?)
Losing Pose 3--Grunty rips Cloggo from the floor, and tosses him aside, him landing on his side, a cheato page falling out of his mouth.
Winning Theme--Tune similar as Kanjo-Kazooie's final fight, at least the start-up is similar--but abruptly ends, just like Dedede's theme when he's introduced in the subspace emmissary.
Taunts
Up Taunt--Grunty laughs the same laugh she has during the game over sequence
Side Taunt--Grunty creates a huge spell, but drops it, and gets covered in ash
Down Taunt--Tries to snap her broom in half in frustration, but after failing, smacks it on the ground a few times
Kirby Outfit(s)
Default Costume & Dry-Bones Costume--Kirby sports a black witches hat or for dry-bones, a blue-ish black one.
Mecha-Grunty (HAG) costume--Kirby sports a metallic drill witches hat.
BK3 Costume--Kirby has squarish clear tank around him, his arms and feet dangling out of it.
Snake Codec
Mei-Ling: Oh dear... Snake, do you know who that is?
Snake: Um.... a fat lady on a broom?
Mei-Ling: Snake, watch tongue! That's Grunty the witch, and she doesn't like being mocked!
Snake: Right, I'll try to be more careful next time...
Mei-Ling: I know you don't believe in magic, but she sure does! Avoid her spells at all costs!
Snake: Ughh... magic.
Mei-Ling: But she uses technology too! She owns the world-famous Grunty Industries, and has a huge Driller she uses to get around.
Snake: Grunty Industries... Hey! Isn't that the place that releases harmful products? Why hasn't it been shut down by now?
Mei-Ling: No one dares to interfere with the witch's business... the last time someone did, the Jinjo King, he had the life sucked out of him by the witch!
Snake: Hmmm... Well I'lltry to stay on her good side...
*End Codec*
Special Properties/Stats
*Based 1-5. 5 being best. 1 worst... or whatever.
Size: 4/5
Speed:3/5
Power: 5/5
Weight: 3/5
Air Game: 2/5
Recovery: 2/5 (no up special recovery/replaced by side recovery)
Jump: 2/5
Double-Jump: 1/5
*When dashing, Grunty rides her broom, which is why she is 3/5 instead of 2/5. BUT, she can't do an Usmash off her broom.
Miscellaneaous (sp?)
Grunty's broom has tape on the center of it (where it broke during her fight with the bear and bird duo).
When Grunty speaks during taunts and poses, it's in the classec Banjo and Kazooie manor, not with actual words.
Actions
Idling: Grunty wobbles a bit if she stands still for too long, and uses her hands to keep her balance.
Stunned: Grunty's head pops off, she catches it in her hands and juggles it, trying to firmly grasp it. If she is attacked during this she will drop her head, but will remain able to attack normally. Her head will pull a 'Nana', and teleport back to her shoulders after a short time.
Nuetral Edge-climb: Grunty crawls onto the ledge. When she gets her waist above the ledge, her legs flail in the air for a second before she climbs on.
Edge-Dodge: Grunty heaves herself up, and rolls clumsily.
Edge-Jump: Grunty leaps off the edge into the air, grunting as she does so.
Grunty has her own 'codec'/conversation thing on her castle stage. By wiggling the taunt button back and forth, you can get her to say a few things she says from the castle, and a rhyme about whoever she's fighting.
I'll put a few of those on here now:
Grunty's Rhymes
Banjo & Kazooie: Well well my furry friend, about time we meet again; the sharp-tongued beagle whithin your pack, is the first I plan to wack!
Mario: Koopas and Goombas are nonsense here, for it is my spells that you should fear! Feathers and flowers are useless hence, to try them on me, you'd be quite dense!
Sonic: You may be fast and you may be quick, but I'll prove whose best you little prick (okay, maybe that one wouldn't work out... but hey, I couldn't resist!)
Kirby: So it's my spells you tend to tame? Well pink little puffballs are pretty lame.
Bowser: The King of Koopas loses to a plumber! If I can't beat him, it'll be a bummer!
Pikachu: En electric rat I'm supposed to fight, so get a mouse trap, I just might!
Snake: Look at Snake, so strong and big; Well I think your grave is what I'll dig!
Yoshi: Yoshi, Yosh, eggs galore! I'm afraid it'll to beat me, you'll require more!
MOVESET
Grunty's Specials
Neutral Special--Hot Rock
-These are the spells Grunty launched at you during the final fight of Banjo-Kazooie. They travel at a speed inbetween Samus's smash rocket and homing rocket, and travel straight for a mid-long distance, then arc downwards. The rocks look like meteors, rocky with flames on them forming short comet tails. 9-15% damage. Has pretty poor knockback, but will cause victims to flinch slightly.
Side Special--Broom Zoom
-A vrooooooom sound echoes as Grunty hops on her broom and zooms forward VERY quickly. This move is charged like Ike's, but only covers 3/4's his range. Grunty is immobile in the air after using this move till her fat, stubby feet touch ground once more. 26 % damage fully charged, while 12-18% damaged depending on how charged it is and stale move effect. If fully charged, it's always 26% damage, evn when considering stale moves effect. Has similar knockback as Ike's side special as well.
Down Special--Witches' Curse
-Gruntilda causes a large green spell form (getting increasingly larger from it's center) inbetween her arms (which are holding the spell in front of her), and can toss it in any direction you press the control stick in. This spell is basically like Dedede's mecha hammer, as you start to take damage if you hold it for too long. (it is chargable as well.) The spell is powerful but is limited in range, and slows Grunty down a
LOT when she is holding it. 15-35% damage depending on how long you charge it. To reach 35% damage, you actually have to hold the spell for a bit when you take damage. The more damage it will cause, the less distance it can be thrown. Has awesome knockback.
Up Special--The No-Dodge Barrage
-This is exactly what it sounds like. You HAVE to shield to evade this move. It does 15% damage every time it strikes, and has fair knockback. It's a red, mid-sized orb that will home in on the nearest character (within a small-ish radius). Spot/airdodging won't work, it'll still get you. Shield-rolling would work i guess. This move does NOT serve as a 3rd recovery. If Grunty is attacked with an attack that will make her flinch (basically everything but Fox's laser/Kirby's copy of Fox), she drops the spell, and 20% damage is inflicted on her. She can be damaged by her own spell in the same sense Snake is hurt by his C4 and Dsmash.
*Note: All of Grunty's specials (excluding neutral) have K.O. potential from aroun 80% and up.
Standard Attacks
A, A: Grunty slaps and then backhands. Plain and simple! 3, 5%.
Ftilt: A cloud of purplish smoke appears directly in front of Grunty. This is a Cyanide/mustard gas combo, and slowly racks up damage (the most being 8%, for getting fully engulfed) depending on how much of the cloud the victim touched, the least being 2% for just barely tapping the edge.
Utilt: Grunty pulls out her broom and spins the brussle-end in the air, similar to Ice Climbers Utilt. It does 8-14% damage, and sends opponents up and diagonally away from Grunty.
Dtilt: Grunty does a pulling motion in the air, magically tripping any opponent directly next to her. (Motion resembles pulling a rug out from underneath someone/thing.) 3-6% damage done.
Fsmash: Grunty swings her broom forward, and has pretty good range. It has about 1.5 times the reach of Ice Climbers Fsmash, give or take a little. 14-22% damage dealt.
Usmash: Grunty lifts her hands, and a green spell appears, very small inbetween her high-held hands. The longer you charge it, the larger it will grow. So when it is charged longer, it will have a bigger hit box (it starting off as small as one of her hands, growing to the size of about Bowser's head), as well as doing a lot more damage. When she performs the attack, she throws it a few inches (not a lot at all) into the air, and it explodes with green fury. Has a looot of priority when fully charged. 14-
26% damage!!! OMG!!!
Dsmash: Grunty spins around her, knocking opponents into the air with her broom, kicking up a bit of dust as well (dust doesn't affect gameplay). This move does NOT K.O. easily, and if you aren't below a low ceiling, it probably won't at all. 10-23% damage.
Dash Attack: As Gruny speeds across the turrain on her broom, she (and the broom) lunges forward. Doing 12-14 % damage, if someone gets struck during the beginning or middle of the attack, they are sent flying straight forward. However if they are smacked at the end of the attack, when the broom arcs forward a tad as it lurches to a stop, they will be sent forward and upward. This move has killing potential on a middleweight around 130 %.
Ledge Attack: As Grunty climbs onto the ledge, green sparks emit around her, doing around 5% damage to anyone who gets hit by them (excluding gGrunty of course). This move has poor nockback, and well knock foes into the air slightly.
Airials (sp?)
Nair: Grunty curls (or tries to) up and does a front flip. Not much knockback. Not very powerful. Low priority. In other words:This move sucks. 4-11% damage.
Fair:Grunty slashes her broom in a semi-cirlce vertically. Great edgeguarding move. 8-14% damage.
Dair: Grunty throws her arms up, and presses her toes to gether and spins around in a similar fashion to Marios. Decent knockback, but low priority. 6-12% damage.
Bair: Turn-around. Grunty hops on her broom, and spins around, doing 14% damage with ok knockback. The best thing about this move isthat it allows you to turn around in the air, so you can edgeguard facing your opponent if you weren't beforehand.
*Note: When not dashing, Grunty walks and jumps akwardly, resembling Wario's movement. In the air she also slightly resembles Wario, but with a not-so-great airgame.
Throws
*When Grunty grabs someone, she hops onto her broomstick, and holds them on as well.
Standard A attack when grabbed: Grunty, while holding her foe with one hand, creates a green, small spell in her other hand, which she will shove in her opponents face every time you press A. The green spell initially does 7% damage, but will wither down to 3% damage due to the stale moves system.
Forward Throw: Grunty pushes her opponent off the front of her broomstick, and does a backwards loop on it, the center of the bottom of her broom smacking her foe, sending them flying upwards at a diagonal angle, away from the witch. This move does NOT have K.O. potential, unless you're on a walk-off.
Down Throw: Gruntilda slams her victim the floor, raises her broom a little, and then slams the broom down on top of them, her still on it O.O !!! This move does 14% damage at first, but withers down to 8%.
Up Throw: Grunty blasts her victim with a red spell, causing them to fly into the air (K.O. Potential increases exponentially at around 90%).
Back Throw: Grunty tosses her opponent into the air (not by a lot at all, not even one square on the stage builder), then whips her broom around, and slaps it against the thrown. This move has decent K.O. potential, and has a damage range of 4-9% damage.
Note: Grunty isn't capable of chaingrabbing, except maybe against the heavy weight, but even then, it's escapable.
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AND THAT'S GRUNTILDA WINKYBUNION!
If you hadn't noticed, I tried to focus more on her broom than on her magic. That's because whenever i thought of her executing something magical, I ended up with the same result as Zelda. Not the same execution, but the same result. I didn't want that, really. She does use magic in her specials and ur Upsmash, but that's about it. Thoughts, comments, critizisms, all are appreciated!!