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Who were you wanting to do?Great. It's always when I want to make someone, somebody else does him.
I'm pretty sure it would actually be freaking awesome.Can Fire Emblem characters really do anything though besides swing a weapon? It would get old if you just gave him firey eruption powers for half his moves.
I chuckled at that. XDI'm pretty sure it would actually be freaking awesome.
Neutral B: ERUPTION!!
Up B: Aether ERUPTION!!
Side B: Quick ERUPTION!!
Down B: CountERUPTION!!
Final Smash: GrUPTION!!
Can Fire Emblem characters really do anything though besides swing a weapon? It would get old if you just gave him firey eruption powers for half his moves.
Silver Neelsen!I've got high hopes for Cranky Kong. Smash needs more old folks in it!
Don't forget that, as a ranger, Ike couldn't wield Ragnell or use Aether...Sakurai's moveset for Ike doesn't capture Ike in any way...... There are things he can do that weren't even included in that moveset (sword waves for example.)
Fire was never one of Ike's abilities.... (in fact he has the earth affinity).
Lol now that you mention it... that is pretty funny. Ike doesn't gain either of those 2 abilities until he hits the Lord class.Don't forget that, as a ranger, Ike couldn't wield Ragnell or use Aether...
Brawl Ike has more in common with a jam sandwich, abeit a jam sandwich that can use Aether.
Oh, sorry, I didn't know you had responded. *Hands Spadefox a Cookie*And Hyper_Ridley obviously doesn't want to marry me because I <3 for making Extreme Dinosaur characters ;-;
Sakuraiiiiiiiii!Chris Lionheart said:Sakurai's moveset for Ike doesn't capture Ike in any way...... There are things he can do that weren't even included in that moveset (sword waves for example.)
Fire was never one of Ike's abilities.... (in fact he has the earth affinity)
Yeah..... that and him wielding the Ragnell (which I don't recall being a 2 handed sword, though it does have a weight of 20, which is really heavy for an FE sword.)Oh, sorry, I didn't know you had responded. *Hands Spadefox a Cookie*
Sakuraiiiiiiiii!
So Aether is the only thing Sakurai got right?
Poor Ike.Sakurai only used Ike's Ranger costume (and Ike doesn't possess Ragnell or the ability to use Aether as a ranger).
I don't know..... FE:SD hasn't come to America yet (and won't until the first half of next year).Poor Ike.
So is Marth accurate?
Heck yeah, although I'm going by accuracy, not originality; I remember someone posted a breakdown of Meta Knight's moveset, most of which consisted of slashing, stabbing, flipping, vanishing, spinning, or copying a grab from Kirby.And thats a funny way to put it BKupa.
Though Powers Kirby>Sakurai's Kirby
I think there needs to be a whole panel of creators for Smash (one expert of each series)...Heck yeah, although I'm going by accuracy, not originality; I remember someone posted a breakdown of Meta Knight's moveset, most of which consisted of slashing, stabbing, flipping, vanishing, spinning, or copying a grab from Kirby.
I'm starting to wish SirKibble took Sakurai's spot as Kirby and Smash creator...
I'd love to be the DK series creator; it's my fav series of all time (at least the DKC and DK64 part)I think there needs to be a whole panel of creators for Smash (one expert of each series)...
Each would only be responsible for his own:
Sakurai (or preferably SirKibble)- Kirby
Someone from Intelligent Systems (or a really diehard FE fan)- Fire Emblem
You pretty much fill in the blank from there.
There is going to be anti or pro-Sakurai debates anywhere you go in this forum....Ugh...plz don't turn this into a Sakurai fest. I come this thread to avoid that kind of crap, not hear more of it.
..............................
My new chapter is going to be posted up tomorrow hopefully. It's a pain the *** to fit in characters without anyone getting pissed off. I pretty muched used most of the characters that i'm a die hard fan for the previous chapters.
The chapter is going to be pretty weak.
Neutral B : Tattle – One of Goombella's main and most unique moves in Paper Mario : The Thousand-Year Door, of course Tattle will make an appearance in Brawl. Instead of just finding information about the opponent however, it'll damage them as well. Tattle is a flexible and viable move, and can be used in almost any situation. It has a lengthy start up time though, so be careful when you use it. You can use it in mid-air too, but it is suggested you use it on the ground.
Goombella will take out her green book that seems to be a infinite trove of information, and checks up the player on the screen. The range has no vertical range, but has a moderately large horizontal range. The range covers a distance about as long as Fox's lasers, and as long as no obstacles are in the way, Goombella can attack with Tattle from almost anywhere. A small piece of paper that is so thin that you can barely see it on stages with gray/white backgrounds, will fly out at the opponent as a projectile against the opponent. Not to mention that the paper comes out remarkably quick, it usually just takes reflex to block the attack. Goombella then glances back down to her book, then up again, and once more to her book. If the paper manages to hit the opponent, then the screen will freeze for one second, deterring all movement on the stage and graying the background. The crumpled sheet of paper will enlargen and fit the opponent's character, and implode on them, causing some major damage. The paper projectile itself will do 4% damage, and the explosion will do another 10% damage, but causes no knockback at all. The paper explodes into tiny fragments, all of them rushing toward's Goombella's Tattle Log, recording the thing in there.
Another effect of Tattle is that the player using Goombella will see a small health bar at the top right corner of the screen, showing her health and the opponent's health. Each character will have a specific amount of health points that if Goombella lands the hit that brings their health bar down to zero, they will be shot into Goombella's green book and crumpled up and shot out in a random direction, effectively KOing them. This makes Tattle a deadly tool, as you can KO opponents easily by letting the others do the work for you. Lighter characters tend to have less health points than others, while the bigger characters have higher health points. You will see their health bar flash as their health goes below 10%.
Very Light Characters (Game & Watch, Jigglypuff, etc.) - 80 Health Points
Light Characters (Peach, Marth, etc.) - 100 Health Points
Middleweights (Mario, Luigi, etc.) - 120 Health Points
Heavyweights (Dedede, Snake, etc.) - 140 Health Points
If your opponent gets the hit that brings down the other opponent's health bar down to zero, then the bar will simply flash and disappear from your screen. If the opponent is already over the health point mark, then the health bar will not appear at all.
Tattle has two more uses that aren't really helpful, but fun to use. In any stage, if you use Tattle 3 times in a row, missing the opponent, then the next time you use Tattle, the screen will stop and instead of the paper shooting out, Goombella will give a brief description of the stage and its hazards, or make a snide comment about something happening in-game, such as 'This stage is called Final Destination. It's a fair and even stage that allows competitive play to exist in Brawl somewhat.' or something similar.
The other fun effect of Tattle is that you can actually maintain a Tattle Log, just like in the Paper Mario games. Once you Tattle something for the first time, that tattle will be in your Tattle Log forever (Can be found next to the Stickers menu.) unless you delete your game data. There are a multitude of things you can Tattle on, almost as much as the Trophy count (544, I believe.). You can Tattle characters, items, stage hazards, SSE enemies/bosses, and even other minor details such as the blocks on Yoshi's Island (Melee), the Shy Guys in the Mario Kart stage, and much more. However, in order to get a Tattle recorded into your Tattle log, you would have to use the same method as the '3 in a row' use as before, so make sure you time it right.
Rally Wink Effect : If you manage to land a Tattle on someone, then the sheet of paper surrounding them will contain two Goombas (One of them wearing a blue cap and another one wearing a pink helmet with a blond ponytail) with some hearts around the edges of the paper. Goombella will blush slightly when she uses Tattle. But other than that, nothing else is added, which is a bit of a shame.
When to Use : Whenever the opponent is vulnerable. Tattle is a fun and unique move, but it has a lengthy start-up time, so be wary of your surroundings when you use Tattle.
More to be added to Tattle
Forward B/Side B : Light Beam – Goombella puts on a determined expression on her face and will shoot a beam of light in front of her at the opponent using her pith helmet. The beam will do some minor damage and some minor knockback. It comes out instantly though, so you could use it for edgeguarding, blocking, and pretty much anything. The beam of light will also reflect energy based projectiles, such as Fireballs, Lasers, Aura Spheres, Energy Balls, PK Thunder, and etc. Against solid projectiles, such as Turnips, Waddle Doos/Dees, Gordos, Arrows, Bombs, and etc. however, the attack will just go through the light and damage Goombella. The attack has pretty moderate range. It does not give Goombella any movement while she's using it, but she does crouch a bit while using it, with her eyes tightly shut as she aims the light at the opponent. The attack comes out at frame 4, so you'll be safe when you use it. It has a bit of lag at the end when Goombella shuts off the light, so be careful not to get grabbed or attacked when the opponent recovers from the stun of the light. Make sure you don't use the attack in the air unless you're sure you can make it back to the stage, because you'll just float gently down and lose a lot of height if you do. The light beam has no attribute, despite sounding so electrifying. [10%] (Range : Very High. It covers about 2 and a half character spaces away from Goombella.) (Knockback : Average. Does not give much knockback, but it's still a good attack to use)
When to Use : As often as possible without staling it. The light beam comes out almost instantly, so it's a great choice for a counterattack, with the only downsides of it being sluggish at the end and only covering the side Goombella is facing.
Rally Wink Effect : Light Beam will reflect solid projectiles as well as healing Goombella by 1% if it hits an opponent directly.
Up B : Headbonk – The trademark move of all Goombas, what would a Goomba be without a headbonk attack? Goombella has her own headbonk attack, but it is not very different from other Goombas, except that it does slightly more damage due to her wearing a pith helmet. Once this move is used, Goombella will jump off of the ground and headbonk a set distance away from her. This can be considered an aerial attack. Goombella can alter the range by gently tilting the stick left or right depending on where you want Goombella to headbonk. Once Goombella headbonks an opponent, if the opponent sidesteps the attack, Goombella will land onto her tripping animation, giving the opponent a lot of time to counterattack. If Goombella lands on a shield, she'll bounce back as if she hit the opponent. If Goombella manages to land a hit on the opponent using Headbonk, Goombella will rebound and land a little more than halfway of the distance she jumped. Goombella can use an Nair aerial while she rebounds, so there are a lot of different uses for this move. You can sweetspot the ledge with it as well. The move has average vertical and horizontal recovery. However, like Peach/Kirby's Up B recoveries, you can't grab the ledge if you're facing away from the ledge, unless you press down and go into a falling state. That's one of it's major downfalls, and hinders Goombella's recovery greatly. Other than that, this is a pretty good move. [12%] (Range : Low to High. It depends on how much you tilt the control stick.) (Knockback : Low. The hitstun of the attack is quite long though, similar to being spiked from the air onto the ground.)
Rally Wink Effect : Headbonk will gain an additional 3% damage and gain a little more knockback than usual.
When to Use :
Down B : Rally Wink – Goombella winks at a nearby opponent/teammate, a soft smile on her face and a spinning heart coming out next to her cheek. The Rally Wink is probably one of Goombella's most unique moves, aside from Tattle, that is. Rally Wink will have a different effect in a normal match and a team match, as you might have guessed by the 'Rally' part. Rally Wink comes out fairly quickly, and you won't be left as vulnerable as you are when you're using Headbonk/Tattle, so use Rally Wink as often as you can without being interrupted. The whole attack takes one second to use, though sometimes it can hardly be called as an attack, as it's used mostly for the effect purpose. If an opponent makes direct contact with the heart coming out of Goombella, they will take 4% damage and be knocked back a little.
In a Free-For All/1 vs. 1 match, if Goombella uses Rally Wink, special effects will effect most, if not all of her moves. This could include a boost of damage, knockback, cause stunning/tripping, and more, or even a combination of some of them. You won't know what kind of effect Rally Wink will have on you, so just use it and find out! Rally Wink lasts for 15 seconds in a Free-For-All/1 vs. 1 match. The cooldown time is 30 seconds, so be wary of when you're going to use it.
In a Team match, if Goombella uses Rally Wink, Rally Wink will not only effect Goombella, but her teammate(s) as well. The Rally Wink will give every move used by your teammate to heal Goombella and vice versa. The range of damage healed per hit is usually 1% if landed successfully, but if you land a special or fully charged smash attack, then it could go up as high as 3%. If you throw an item, the healing capabilities of Rally Wink will not take effect, besides Team Healers, Food/Maxim Tomatoes/Heart Container. Your teammate will gain ¼ of the health recovered while under the effect of Rally Wink, and will also have other effects, such as a small boost in power and etc. If your teammate uses an infinite A attack, then the damage healed will max out at 3% for that attack, if you manage to land that many hits. You will not be able to heal yourself unless the Rally Wink effect is healing or your teammate heals you by successfully landing an attack on an opponent. Rally Wink is very useful in Team Matches. Rally Wink lasts for 20 seconds in a Team Match. The cooldown time is 40 seconds, so be wary of when you're going to use it.
When to Use : One of the most important pieces of Goombella's playstyle, Rally Wink plays a major part in your game and should be used to its maximum potential. Once the Rally Wink runs out, try to find an opening when you can use Rally Wink again and regain the effects of this fantastic move.
Rally Wink Effect : Miscellaneous Effects – Include Healing (1 ~ 3% Maximum for one hit), Increased Damage (1 ~ 3% Maximum for one hit), Stunning (Maximum chance of increase is 20%), Tripping (Maximum chance of increase is 20%), Freezing (Maximum chance of increase is 5%),
*Nominates self as Metroid expert*I think there needs to be a whole panel of creators for Smash (one expert of each series)...
Each would only be responsible for his own:
Sakurai (or preferably SirKibble)- Kirby
Someone from Intelligent Systems (or a really diehard FE fan)- Fire Emblem
You pretty much fill in the blank from there.
The new CEO could always do that job....*Nominates self as Metroid expert*
But I do think that would be a cool idea IRL, for the actual series creators to supervise their own franchise's representation in Smash Bros (though Metroid would still be screwed considering its creator is currently residing in heaven).
Then modify that a little.... give one person authority over all of them who isn't biased towards any series.I'm assuming it's because all of the franchise guys would be trying to glorify their own character so in the end we'd end up with an incoherent mess.
@ChiefMendez: You mean not even MasterWarlord would want to sit through that?! That's... scary.