GolisoPower
Smash Master
- Joined
- Sep 17, 2017
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Rats, Rats, They're The Rats, Celebrating Yet Another MYM Bash
Rat Witch Natalia by
Arctic Tern
Our first Witchverse set this contest, and it's already a banger for this JamCon. Much like your last Veronica Files set with Alcohol Witch Daniella, Rat Witch Natalia is a character that I feel you did a really great job at.
Off the bat, her set is...well, very strangely reminiscent of Taokaka from BlazBlue, and it's funny because Tao's a cat and Natalia's a rat. She's very mobile in a lot of her Specials, which certainly helps when she can summon her rat subjects with her Neutral Special to cover her mobility. I like how the rats work, by the way: a permanent swarm of summons that can catch a foe off guard if they don't pay attention. With three of them out on a single platform of the stage, I could imagine the devious locking if they're on a smaller platform or even against one of Steve's blocks. On smaller platforms, I imagine the stunlocking with rats before landing a stronger attack. It helps if you decide to jump into the sewers with Down Special, a teleport plant Special that places a Point A and a Point B and gives Natalia a new set of normals when she's equipped with a sewer grate and can smash people with it. It especially helps when Side Special can easily evade punishes just as she leaves the sewer and counter-punish someone with either a quick claw swipe or a fun command grab for great burst damage. I like the potential interplay between the two moves, it feels extremely...ahem, ratty when she uses them. Lastly we have the showy Up Special that lands a nasty dropkick on the foe and send them a great distance away. I could see her using a sewer to travel to the foe's position real quick, then if they decide to jump you use Up Special to catch them. Just in general the sewer has extreme mindgames potential.
Natalia also gets points for characterization: this smarmy little halfpint girl flaunting her self-proclaimed status with her army of subjects and acting like this dignified queen while she succeeds...but goes into this foul-mouthed brat as soon as she flubs up. There's this great comedic juxtaposition between the two that absolutely follows up how I envisioned her: a comic relief character. The added tough of making her a rat girl due to fleshcrafting is also a fun thing. Just in general, the picture I have of this tiny girl based on your description was fun. I wonder if she has a nutcracker in her domain...
But either way, I enjoyed this set even if it took a while to get through. Nice work for writing this, Tern!
Threatening To Steal The Spotlight
Maulbuster by
Hyper_Ridley
Off the heels of our first Witchverse set of the contest, we have our first Antonblast set of the entirety of MYM, one of the more infamous boss fights of the game. She's pretty much a version of Brawl Dedede made for the modern day and tied to a unique mechanic that would not be out of place in Ultimate. The projectile/area denial play between Neutral Special, Side Special and Down Special is amazing: they have to deal with little German mole people or bats carrying anvils while at the same time having to deal with A) a massive tomato projectile that deals big bursts of damage at the risk of damaging herself, or B) a vocal salvo of Shakespearean agony that has a different pattern based on tilt direction. Swear to god, she could give the Phantom of the Bwah-pera a run for his ghostly money. You could Ganondorf the tomato while spitting some stage-play suffering for some disgusting projectile play, but then alternatively a foe could run into a Ballbuster that they never really accounted for. The set had to take some liberties to pad out the rest of the set, like her Up Special, but it seems genuinely faithful to the personality of this mole lady: a pompous primadonna who is scary when mad. It's a nice, short, quick read that serves as a pretty good debut of Antonblast to this franchise. I'm genuinely considering doing Jewel Ghoul after this, to be honest...but I'm getting off track, this was a good set!
We Eatin' Good Tonight, Bois
Gabby Gator by
BrazilianGuy
Another set from the up-and-coming king of Woody Woodpecker, and our sole gluttony representative, Gabby Gator is an interesting pick for this JamCon:, he's generally got some weak knockback attacks, but they're all for a surprising alternate means of KO'ing: cooking the foe alive with a stove that he brings with him to the fight. One of them is his NSpec, a voodoo doll that can help set up a foe for Gabby's antics and nudge them dangerously closer to the stove. The fact that Gabby can do this from anywhere after some long prep feels terrifying, especially when you can control which direction they're knocked toward, so he could knock them towards Gabby for some risky maneuvers. Side Special's an alternate grab with its own pummel but a singular grab that delivers them to the stove for some cooking. While laggy I'm imagining some fun repositioning stuff occurring much in the same way as Ridley with his Side Special somewhat. Up Special's a hilarious little gag where Gabby tries (and fails) to emulate the Deviljho and eat his own tail, only for him to fly upwards from the pain. While it's a slow-ish recovery you have something like NSpec to help cover your return to solid land prior, and the bandaging of the tail's a cute detail too. Lastly, you have a pressure cooker that turns projectiles into steam and food, almost like a Game & Watch Down Special with some extra benefits. Fortunately, it affects your own carrot projectiles from Side Special as well so it's not entirely useless against the likes of Ganondorf or Incineroar.
The amount of cartoonish gags and gluttonous preparation for Gabby is hilarious and fun. I was not expecting the shot of Gabby pointing with a realistic hand, that feels like something out of a modern YTP of some sort. I do like how every move is crafted to revolve around the stove, where even the moves that would normally kill (even though they still do their job of scoring normal KO's) are also used to nudge them to that point. It certainly feels more involved and finely done than my Among Us set did with that Meeting Table of his. Overall, long live the new MYM King of Woody Woodpecker. Good work!
Rat Witch Natalia by

Our first Witchverse set this contest, and it's already a banger for this JamCon. Much like your last Veronica Files set with Alcohol Witch Daniella, Rat Witch Natalia is a character that I feel you did a really great job at.
Off the bat, her set is...well, very strangely reminiscent of Taokaka from BlazBlue, and it's funny because Tao's a cat and Natalia's a rat. She's very mobile in a lot of her Specials, which certainly helps when she can summon her rat subjects with her Neutral Special to cover her mobility. I like how the rats work, by the way: a permanent swarm of summons that can catch a foe off guard if they don't pay attention. With three of them out on a single platform of the stage, I could imagine the devious locking if they're on a smaller platform or even against one of Steve's blocks. On smaller platforms, I imagine the stunlocking with rats before landing a stronger attack. It helps if you decide to jump into the sewers with Down Special, a teleport plant Special that places a Point A and a Point B and gives Natalia a new set of normals when she's equipped with a sewer grate and can smash people with it. It especially helps when Side Special can easily evade punishes just as she leaves the sewer and counter-punish someone with either a quick claw swipe or a fun command grab for great burst damage. I like the potential interplay between the two moves, it feels extremely...ahem, ratty when she uses them. Lastly we have the showy Up Special that lands a nasty dropkick on the foe and send them a great distance away. I could see her using a sewer to travel to the foe's position real quick, then if they decide to jump you use Up Special to catch them. Just in general the sewer has extreme mindgames potential.
Natalia also gets points for characterization: this smarmy little halfpint girl flaunting her self-proclaimed status with her army of subjects and acting like this dignified queen while she succeeds...but goes into this foul-mouthed brat as soon as she flubs up. There's this great comedic juxtaposition between the two that absolutely follows up how I envisioned her: a comic relief character. The added tough of making her a rat girl due to fleshcrafting is also a fun thing. Just in general, the picture I have of this tiny girl based on your description was fun. I wonder if she has a nutcracker in her domain...
But either way, I enjoyed this set even if it took a while to get through. Nice work for writing this, Tern!
Threatening To Steal The Spotlight
Maulbuster by

Off the heels of our first Witchverse set of the contest, we have our first Antonblast set of the entirety of MYM, one of the more infamous boss fights of the game. She's pretty much a version of Brawl Dedede made for the modern day and tied to a unique mechanic that would not be out of place in Ultimate. The projectile/area denial play between Neutral Special, Side Special and Down Special is amazing: they have to deal with little German mole people or bats carrying anvils while at the same time having to deal with A) a massive tomato projectile that deals big bursts of damage at the risk of damaging herself, or B) a vocal salvo of Shakespearean agony that has a different pattern based on tilt direction. Swear to god, she could give the Phantom of the Bwah-pera a run for his ghostly money. You could Ganondorf the tomato while spitting some stage-play suffering for some disgusting projectile play, but then alternatively a foe could run into a Ballbuster that they never really accounted for. The set had to take some liberties to pad out the rest of the set, like her Up Special, but it seems genuinely faithful to the personality of this mole lady: a pompous primadonna who is scary when mad. It's a nice, short, quick read that serves as a pretty good debut of Antonblast to this franchise. I'm genuinely considering doing Jewel Ghoul after this, to be honest...but I'm getting off track, this was a good set!
We Eatin' Good Tonight, Bois
Gabby Gator by

Another set from the up-and-coming king of Woody Woodpecker, and our sole gluttony representative, Gabby Gator is an interesting pick for this JamCon:, he's generally got some weak knockback attacks, but they're all for a surprising alternate means of KO'ing: cooking the foe alive with a stove that he brings with him to the fight. One of them is his NSpec, a voodoo doll that can help set up a foe for Gabby's antics and nudge them dangerously closer to the stove. The fact that Gabby can do this from anywhere after some long prep feels terrifying, especially when you can control which direction they're knocked toward, so he could knock them towards Gabby for some risky maneuvers. Side Special's an alternate grab with its own pummel but a singular grab that delivers them to the stove for some cooking. While laggy I'm imagining some fun repositioning stuff occurring much in the same way as Ridley with his Side Special somewhat. Up Special's a hilarious little gag where Gabby tries (and fails) to emulate the Deviljho and eat his own tail, only for him to fly upwards from the pain. While it's a slow-ish recovery you have something like NSpec to help cover your return to solid land prior, and the bandaging of the tail's a cute detail too. Lastly, you have a pressure cooker that turns projectiles into steam and food, almost like a Game & Watch Down Special with some extra benefits. Fortunately, it affects your own carrot projectiles from Side Special as well so it's not entirely useless against the likes of Ganondorf or Incineroar.
The amount of cartoonish gags and gluttonous preparation for Gabby is hilarious and fun. I was not expecting the shot of Gabby pointing with a realistic hand, that feels like something out of a modern YTP of some sort. I do like how every move is crafted to revolve around the stove, where even the moves that would normally kill (even though they still do their job of scoring normal KO's) are also used to nudge them to that point. It certainly feels more involved and finely done than my Among Us set did with that Meeting Table of his. Overall, long live the new MYM King of Woody Woodpecker. Good work!
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