Munomario777
Smash Master
- Joined
- Nov 18, 2014
- Messages
- 3,253
- Location
- Charleston, South Carolina
- 3DS FC
- 0387-9596-4480
- Switch FC
- SW-8229-3157-8114
Comment reply time, yay (if I leave something out, it's because I don't have much of anything to add or whatnot)
@Smash Daddy
Palutena, WFT, and the like don't really have much at all in the way of uniqueness (I assume it's default Palu). Palutena has Reflect and maybe Autoreticle/usmash (other than that she's pretty standard), and WFT has a temporary buff/heal and awkward hitbox placements. I'm really not sure where the comparison. But then again, y'know, bias and whatnot.
Anyway. Thanks for the comment Smady! c:
@Smash Daddy
Thanks! c: those gifs took a while : p"As a side note, I also have to compliment your use of sprites and how clear everything is, you also manage avoid getting into a convoluted writing style as it seemed you did in Sonic 2.0."
The boulder is meant to be a simple, yet versatile tool (versatool?) that still plays into Knux's other options in a somewhat interesting manner despite a lack of hard interactions, mainly for combos and the like. Hit someone into a boulder with another attack as it falls, knock it into the air preemptively, that kinda stuff (plus the pressure it can put on foes). With that said, of course, feel free to throw any suggestions etc my way if you think it could be improved."The flaw here is that it's all very dull and doesn't make a good argument for the character's uniqueness, as I feel like the boulder could have more impact on the other moves,"
Yeah, they are pretty basic (maybe aside from uthrow). And while they may not be the msot interesting things in the world (especially in a purely hypothetical environment such as MYM), they get the job done. I agree that it'd probably be a good bit better and more memorable if they had some more unique stuff going on, but at the same time, they do have decent enough uses for aerials. As in, if you were able to play around with the set a bit, you'd likely find some combos, setups, etc when you combine them with other moves. But of course, this is MYM and you can't, so yeah it's not the most interesting read. : p"but more than that is has bog standard aerials and grab game. There's simply very little interesting stuff going on there at all, making them very forgettable."
Which attack(s) are you referring to?"Simply juggling the boulder is also not enough to make moves have a reason to exist in the playstyle."
I don't really see it the same way -- while yes, the set is a lot more "standard" than a lot of MYM sets, it's got some decent stuff going for it as far as being unique in Smash. He's got a unique glide mechanic, variable-distance teleport/super-jump move, distant hitbox (dtilt), and juggleable projectile -- all of which can set up for a unique breed of combos (plus there's the enhanced priority stuff, an uthrow that can bring the foe wherever he wants, etc). In terms of mechanics, I'd argue that Knux is more unique than Cloud -- other than the Limit Break (which is pretty cool, and does make his set "worth it" or whatever), he's got a rather generic moveset. As for Ryu, he's essentially got a different control scheme, effective combos, and Focus Attack. Other than the control scheme, I'd say that Ryu and Knux are pretty even (or that Knux has a bit of an edge). But the control scheme does make him _really_ different in a way that isn't really comparable to individual moves (which is the focus of most Smash characters', and Knux's, uniqueness). As for Bayonetta, she's almost on a level of her own really, I won't argue that. lol"If your aim is to replicate a Smash Bros set, this would rank pretty low as far as interesting newcomers go, it's no Ryu, Cloud or Bayonetta in terms of creativity and effort. On a scale of that to Palutena or WFT, this is closer to the latter. I hope this is a decent analogy to get through to you on why your sets don't have much of a positive impact, despite the fact they could be seen in the game, as not all sets in the game are as good as one another. You don't have to be afraid of doing something impossible for the game when you look at the kind of mechanics Sakurai has introduced in Smash 4, there's plenty of new ground to be broken."
Palutena, WFT, and the like don't really have much at all in the way of uniqueness (I assume it's default Palu). Palutena has Reflect and maybe Autoreticle/usmash (other than that she's pretty standard), and WFT has a temporary buff/heal and awkward hitbox placements. I'm really not sure where the comparison. But then again, y'know, bias and whatnot.
Anyway. Thanks for the comment Smady! c:
Last edited: