Indy benefits from pushing a single wagon early into the day because the less time they have to bounce ideas around about who to suspect, the less suspicion they leave behind.
Two players think they have found scum, they each suspect each other and no one else, one of these pushes is likely some form of OMGUS, the other is a legit push. Its like when 2 people get into a fight and they each accuse each other of starting it, you can't tell who actually started it, but not both parties look equally suspicious. The key is making the opponent look more suspicious, because if one person's story is believed over the other's, the person who "won" in that situation now looks better. Bringing it back to relevancy, going into Day 2, its easy for the non-lynched player to go into the next Day saying they thought there was really good reason to see the lynched player as scum, and with their opposition lynched, the survivor holds more power and its easy to defend themself and get the ML. This is actually the perfect position for an indy pulling a gambit, if they get the ML today, they will be too powerful to get lynched tomorrow. That is where desperation comes in, one player sees the scum and is doing his best to get him lynched. The scum knows is scared because his situation is risky, but if he deflects his lynch, he pretty much wins.
You say town will be scrupulous of the other player tomorrow, I say that is true, but I say town won't pull together and lynch that person.
Does that satisfy your questions?
There are 5 people here, not including the two people stuck in that conflict, there are 3 avenues.
Myself which is going on right now
Inferno who everyone else agrees on that he is town and won't be lynched
RR who no one is paying attention to