Like I said many times, I needed someone to test this role to its full potiential. Because it was a new role for the SK (which, when thinking, doesn't have a lot of useful roles as a Indie). If someone else gotten besides a veteran, then I probably wouldn't get back much of a result. Now that I've how well this role was, I could maybe tweak with it some more and have someone else maybe play with it (randomize, of course). Remember, only Tom and KK (auto dubbed him ordinary townie role cause he is an *** >> ) are the only ones that has gotten a role first. I'll be more fair once it comes to another game.Also, deciding who would be this role before hand wasnt very fair. Of course experienced players like him will do it well, but it shouldnt be up for you to decide.
Imo, there should have been less mafia and/or Tom being seperate from us.
Mafia had to many abilities to help them out. This gave us a huge advantage when there were so many of us.
KevinM's shot should have had a greater chance to hit.
That's my tired assessment of this game. I need to sleep now.
As much as I want to go and explain about Mafia and town powers, I can't...but rest assured that there is a reason. I'll do a better job with Townie roles next game.
Reason why KevinM's thing had a chance thing is so that it discourages him from either
- carelessly firing
- constant targeting of the veterans.
Let's say it was D1. Everyone on the table has a lack of info. No one knows how to move along. KevinM says 'K, I'm bored.' and then shoots Medi with a alignment bullet. He comes out as 'Mafia.' and they soon lynch him. then he goes do the similar thing with Tom, with roles. He comes up as 'Rouge' and if he isn't lynch, Mafia kills him (big possibility). and so on and so on and so on. I wanted to limit that BS, because it's just unfair to the vets and possibly other players.