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That triple shoryu out of pk fire tho
It's not me, but watch it still. Good way to learn how to play footsies.
This was straight up fire fam!the official smash 4 Ness Trailer!!
A minute in and I can already tell you're not spacing yourself enough and not using very good approach options against Link. Link's attacks have quite the mid range on them allowing him to beat out a number of Ness's moves. When your shield went up Link immediately went for the hook shot and started grabbing you and began his up tilt chain. Be wary of grabs like Link's because the range can be rather deceptive at times and can even catch you as you're rolling. I suggest jumping instead, especially considering Ness's incredible air mobility. Also pk thunder leaves you wide open and Link has a number of options as he goes off stage to send you further away. So another thing to consider in some match ups is to either A. save your double jump or B. if you used it up use the move in a way where it's harder to punish you, because even if you get sent towards the stage you can still save yourself by teching.Can somebody analyze this video and tell me what I'm doing wrong? I can't keep on losing like this and I really want to improve this MU.
Thanks I will keep in mind everything you told me.A minute in and I can already tell you're not spacing yourself enough and not using very good approach options against Link. Link's attacks have quite the mid range on them allowing him to beat out a number of Ness's moves. When your shield went up Link immediately went for the hook shot and started grabbing you and began his up tilt chain. Be wary of grabs like Link's because the range can be rather deceptive at times and can even catch you as you're rolling. I suggest jumping instead, especially considering Ness's incredible air mobility. Also pk thunder leaves you wide open and Link has a number of options as he goes off stage to send you further away. So another thing to consider in some match ups is to either A. save your double jump or B. if you used it up use the move in a way where it's harder to punish you, because even if you get sent towards the stage you can still save yourself by teching.
Really the only thing I recommend is learning to space out. Link's range can easily challenge a lot of Ness's approach options and even punish them. Like when you tried to forward smash him but missed. That led you wide open to being punished with Link's f-smash instead. Also DON'T challenge Link's d-air with Ness's aerials. They will always get beaten out due to the length of Link's hit box when doing it. Instead let him land on the ground, suffer end lag, and then punish with a quick move or a grab (More preferably a grab because you can start your combo strings with down throw, or if they're at a high percent back throw for the kill) that's another issue your Ness has in this match up. You tend to challenge Link's most majority of the time instead of avoiding it and THEN punishing. It's very difficult for Ness to challenge moves that outrange his disjoints so matches like this need to be played more cautiously.
Also another thing to keep in mind, you can use PSI Magnet on Link's bombs to heal. In case you didn't know.
I hope my advice helped you. If you need more assistance with fighting Link I suggest looking at ZeRo's video on how to fight Link. It's very informative.
Damn, I didn't know it was that strong. Just curious are you also Horse on Anther's ladder?
yupDamn, I didn't know it was that strong. Just curious are you also Horse on Anther's ladder?
I am gonna put this in a list of sorts to make it easier to read.https://www.youtube.com/watch?v=1DvpGuwunZE Here's mine from a month ago. I need help with this matchup.