MrWhYYZ
Smash Journeyman
Hello, Lucas main as well. The biggest problem Luigi has in the Luigi v Lucas match-up is his recovery.
D-smash covers the ledge so well, hitting in front of it, underneath it, even above it and 3 times as well.
Also Lucas excels at gimping recoveries without D-smash and Luigi's recovery isn't an exception. Missile can be beaten clean by F-air or Magnet or you can trade with bair spiking him instantly. Also a well spaced D-air beats Cyclone clean.
The neutral isn't that much better. Lucas can keep Luigi out with Z-air eating his fireballs, PK-fire eating his fireballs and exploding creating an additional hitbox if Luigi walls after is fireball or use Magnet healing 14% and getting away freely by canceling into jump, roll back or if luigi runs behind it release it when he's inside the magnet for retaliation damage. All while running away from Luigi because no one wants to get grabbed by him.
If Lucas does gets grabbed it's not a huge problem but it is a problem. Lucas isn't very light but he is extremely floaty giving him Jiggly-esque properties during combo's (For example if Mario does D-throw, Uptilt on 0% only 1 up-tilt is guaranteed after that Lucas can Jump+airdodge away and be free) however, the problem lies with Lucas being in the air instead of being in neutral. Lucas has no A-landing except for B-air which is frame perfect so as soon as Lucas is in the air and not on his terms, that's when the match-ups shifts heavily in Luigis favor (Which is how a lot of Lucas's match-ups go btw)
tl;dr If the Luigi player is good at keeping Lucas from landing safely, it's doable otherwise I don't see this match-up going very well and I might even suggest switching.
D-smash covers the ledge so well, hitting in front of it, underneath it, even above it and 3 times as well.
Also Lucas excels at gimping recoveries without D-smash and Luigi's recovery isn't an exception. Missile can be beaten clean by F-air or Magnet or you can trade with bair spiking him instantly. Also a well spaced D-air beats Cyclone clean.
The neutral isn't that much better. Lucas can keep Luigi out with Z-air eating his fireballs, PK-fire eating his fireballs and exploding creating an additional hitbox if Luigi walls after is fireball or use Magnet healing 14% and getting away freely by canceling into jump, roll back or if luigi runs behind it release it when he's inside the magnet for retaliation damage. All while running away from Luigi because no one wants to get grabbed by him.
If Lucas does gets grabbed it's not a huge problem but it is a problem. Lucas isn't very light but he is extremely floaty giving him Jiggly-esque properties during combo's (For example if Mario does D-throw, Uptilt on 0% only 1 up-tilt is guaranteed after that Lucas can Jump+airdodge away and be free) however, the problem lies with Lucas being in the air instead of being in neutral. Lucas has no A-landing except for B-air which is frame perfect so as soon as Lucas is in the air and not on his terms, that's when the match-ups shifts heavily in Luigis favor (Which is how a lot of Lucas's match-ups go btw)
tl;dr If the Luigi player is good at keeping Lucas from landing safely, it's doable otherwise I don't see this match-up going very well and I might even suggest switching.