S.D
Smash Master
Green Greens!
Ps: FireKirby's sig is amazing
Ps: FireKirby's sig is amazing
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Wouldn't rainbow cruise be really dangerous? They could just stand and chaingrab you until the blastzone came to them, then throw you for a free kill.lol it's easy to CP IC's.
erhem... RC, PS1, PS2, Norfair, Brinstar, Frigate are all bad stages for IC's, i'm probably missing some as well.
uhm... kirby
idk... I don't think kirby has a "bad" stage.
harder [than it already is] to set up grab on RC. easier to split them apart.Wouldn't rainbow cruise be really dangerous? They could just stand and chaingrab you until the blastzone came to them, then throw you for a free kill.
Yoshis Island in my opinion is a pretty bad.it screws his arrow loop, he can't play under and its harder to let go of the edge into a fair unto the stage because of the slant.One thing about Pit is to try to avoid stages that he can fly under as it makes him quite a bit harder to edge-guard. (PS1 possibly)
yeah this post is probably the best stage info on Pit your going to findhttp://www.smashboards.com/showthread.php?t=206886
According to our Pit CP/ban thread, your CPs would be Brinstar and Yoshi's Island (brawl).
Brinstar: Your PKT, unlike Ness' (and our arrows) can go through that pink thingy under the left/right platforms, and could get us at will. They also get in the way of our camping ability, just like the acid below. Basically this area degrades our ability to camp and shoot arrows, and if your PSI Magnet didnt give us enough problems for arrows. -_-
Yoshi's Island (Brawl): Like Brinstar, you projectile can go through them Shy guys, while our arrows cant. We cant glide under the stage to stall either. This kinda limits up basically.
Now, the only trouble I would see you have here is that the slope at the ends of the stage boosts our ability to D-tilt spike, and that if u land on that appearing ghost platform while doing PKT to recover (You have Zap Jump and Magnet push though), you're in trouble.
Thankfully Ness has problems here.
Note: Though both chars will have a bit of a problem here, we Pits are affected more than you guys are.
Our Counterpicks against you would be Battlefield and Lylat Cruise.
BattleField: This stage is plain with platforms. We can glide under the stage, can ledgecamp here pretty well (though u still got the Magnet), and we can manuver around pretty well.
Lylat Cruise: 2 words: TILTING PLATFORM. Now this platform affects everyone and their recoveries a bit, but it will affect you more than it will affect Pit. Pit can still recover well despite this, and while it may slightly degrade our ability to ledgecamp, we still can aim our arrows (again u still got Magnet).
We can glide under the stage too.
Other Bans/CP
Green Greens: I feel that this is your CP to us. Because you can KO quite well like Zelda, and the KO boundaries are close on all sides, your Fmsash and Usmash will work so well here. Your PKT2 can go through them blocks too (I'm done for...). We could go under the stage, but would it be worth it? You know the blocks will mess up our ability to ledgecamp with arrows and you could KO us quickly here.
Other stages we hate:
Luigi's Mansion: Isnt it obvious? We cant ledgecamp here well with the mansion in tact, we cant glide under the stage, our arrows are bad here and we are very much limited here. Your PKT can still go through that mansion things we have to destroy.
PS1: Well some Pits like this place, but I dont. We cant glide under the stage, and the constant changing stage affects us, especially that Water one to disable our arrows. I would probably ban this place against CGers though *cough* Dedede.
Good Stages for Pit in general:
Norfair: Just in case you do fight a Pit here, this is one of our best stages and is our CP to Snake, Diddy, Dedede, Falco, and the ICs. CGs are less effective here, Snake is forced to move around without Mortar Slide being much use, and such.
Pit can ledgecamp here really well, and can he can "Shark" a lot if he wishes. "Sharking" as far as I know is a Pit term for U-airing under platforms to attack our opponents. This can also be done on Halberd when not on the ship deck.
Pit's Mirror Shield can block the lavafalls on the left and right of the screen and the lava bursts from the back of the screen,
With all respect, I hope I get credit for helping you guys out, and hope that this text does not go to waste.
PS: Lucas (and probably Ness) scares me sometimes.
PSS: Call me "Admiral Pit" -_-
This is true, but again, the stage affects Pit more than it does Lucas.I thought yoshi island sucked for lucas cause of ghosty.
Thank you admiral pit. this is greatly appreciated =]http://www.smashboards.com/showthread.php?t=206886
According to our Pit CP/ban thread, your CPs would be Brinstar and Yoshi's Island (brawl).
Brinstar: Your PKT, unlike Ness' (and our arrows) can go through that pink thingy under the left/right platforms, and could get us at will. They also get in the way of our camping ability, just like the acid below. Basically this area degrades our ability to camp and shoot arrows, and if your PSI Magnet didnt give us enough problems for arrows. -_-
Yoshi's Island (Brawl): Like Brinstar, you projectile can go through them Shy guys, while our arrows cant. We cant glide under the stage to stall either. This kinda limits up basically.
Now, the only trouble I would see you have here is that the slope at the ends of the stage boosts our ability to D-tilt spike, and that if u land on that appearing ghost platform while doing PKT to recover (You have Zap Jump and Magnet push though), you're in trouble.
Thankfully Ness has problems here.
Note: Though both chars will have a bit of a problem here, we Pits are affected more than you guys are.
Our Counterpicks against you would be Battlefield and Lylat Cruise.
BattleField: This stage is plain with platforms. We can glide under the stage, can ledgecamp here pretty well (though u still got the Magnet), and we can manuver around pretty well.
Lylat Cruise: 2 words: TILTING PLATFORM. Now this platform affects everyone and their recoveries a bit, but it will affect you more than it will affect Pit. Pit can still recover well despite this, and while it may slightly degrade our ability to ledgecamp, we still can aim our arrows (again u still got Magnet).
We can glide under the stage too.
Other Bans/CP
Green Greens: I feel that this is your CP to us. Because you can KO quite well like Zelda, and the KO boundaries are close on all sides, your Fmsash and Usmash will work so well here. Your PKT2 can go through them blocks too (I'm done for...). We could go under the stage, but would it be worth it? You know the blocks will mess up our ability to ledgecamp with arrows and you could KO us quickly here.
Other stages we hate:
Luigi's Mansion: Isnt it obvious? We cant ledgecamp here well with the mansion in tact, we cant glide under the stage, our arrows are bad here and we are very much limited here. Your PKT can still go through that mansion things we have to destroy.
PS1: Well some Pits like this place, but I dont. We cant glide under the stage, and the constant changing stage affects us, especially that Water one to disable our arrows. I would probably ban this place against CGers though *cough* Dedede.
Good Stages for Pit in general:
Norfair: Just in case you do fight a Pit here, this is one of our best stages and is our CP to Snake, Diddy, Dedede, Falco, and the ICs. CGs are less effective here, Snake is forced to move around without Mortar Slide being much use, and such.
Pit can ledgecamp here really well, and can he can "Shark" a lot if he wishes. "Sharking" as far as I know is a Pit term for U-airing under platforms to attack our opponents. This can also be done on Halberd when not on the ship deck.
Pit's Mirror Shield can block the lavafalls on the left and right of the screen and the lava bursts from the back of the screen,
With all respect, I hope I get credit for helping you guys out, and hope that this text does not go to waste.
PS: Lucas (and probably Ness) scares me sometimes.
PSS: Call me "Admiral Pit" -_-
ROFLCOPTER.This is true, but again, the stage affects Pit more than it does Lucas.
Now Ness on the other hand... he hates the place as much as we do. Only difference? Ness might die if his PKT recovery comes in contact with a Shy Guy. So, Shy Guy can actually kill Ness
Lucas, on the other hand... yea.
I dont think Norfair is a great advantage for either of these characters..... I am sure we are all used to taking some less mobile characters there as a CP or something, but Lucas and Pit should be pretty evenly matched on Norfair....Good Stages for Pit in general:
Norfair: Just in case you do fight a Pit here, this is one of our best stages and is our CP to Snake, Diddy, Dedede, Falco, and the ICs. CGs are less effective here, Snake is forced to move around without Mortar Slide being much use, and such.
Pit can ledgecamp here really well, and can he can "Shark" a lot if he wishes. "Sharking" as far as I know is a Pit term for U-airing under platforms to attack our opponents. This can also be done on Halberd when not on the ship deck.
Pit's Mirror Shield can block the lavafalls on the left and right of the screen and the lava bursts from the back of the screen,
PSS: Call me "Admiral Pit" -_-
idkbut very nice post. only other disagreement is green greens, but that might be true in general for Lucas, just not me![]()
Just a hatred of this stage from Melee- i think in general your right, the stage is a decent Lucas stage.idk
the blast lines on the sides are real small
i would think this would help out lucas with his f+downsmash and his f-tilt(at high percents)