ouo
Smash Rookie
- Joined
- Feb 4, 2015
- Messages
- 3
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I'm a learning Dr. Mario user, and a Marth secondary. I tend to have huge problems against characters with massive power and reach like Bowser, Donkey Kong, and Ike. I always get frustrated with myself after I lose to these characters. >_< I place my losses on my rather poor reaction time and majorly aggressive (and unhoned) playstyle... There's so many times where someone is standing there charging a forward smash, and I make some convoluted plan to get in the most amazing punish ever, but I end up running towards them like an idiot and get hit on the last second.
As a dr mario secondary what I have found extremely effective against charged smashes is jump right before the smash reaches full charge then forward air.I'm a learning Dr. Mario user, and a Marth secondary. I tend to have huge problems against characters with massive power and reach like Bowser, Donkey Kong, and Ike. I always get frustrated with myself after I lose to these characters. >_< I place my losses on my rather poor reaction time and majorly aggressive (and unhoned) playstyle... There's so many times where someone is standing there charging a forward smash, and I make some convoluted plan to get in the most amazing punish ever, but I end up running towards them like an idiot and get hit on the last second.
If this happens then you are not too smart.Although it's probably not the case, a psychological thing I'd like to share is:
When you're getting beat out by beginner tactics, chances are, you're playing too smart against that person. By that I mean, you're over-thinking your opponent's strategy.
In a higher level of play, a mental game like this may happen:
You: I'm going to meet this player in the air and keep them off the ground.....but if I do that, they may air dodge, so I'll do an empty jump, land and usmash to punish that dodge. In short, I'm going to set him up.
Opponent: He's been attacking twice in a row. He may do it again, so I'll dodge this time.
*players meet up. You empty jump, opponent air dodges for nothing and you punish accordingly*
In other situations, that may have played out like this:
You: I'm going to meet this player in the air and keep them off the ground.....but if I do that, they may air dodge, so I'll do an empty jump, land and usmash to punish that dodge. In short, I'm going to set him up.
Opponent: Derp, I'm just gonna attack when we get close.
*players meet up. You empty jump, opponent swings their fist. You jumped right into that for free*