LaniusShrike
Smash Champion
At this point, I think he's a shoe-in. Iconic, been in multiple Nintendo-only games, bring in a new real-world fighting style... Maybe his moves won't be as flashy as those of most characters, but he's drawing from a rich tradition so he shouldn't be lacking.
I do frankly just see him having a moveset very similar to Marth's, except short range, weaker, and faster.
Up-B, Star Punch
An uppercut. With or without a charge mechanic, whatever, everyone agrees on an uppercut as his recovery.
Neutral-B, Wind Up
He starts winding up his a powerful punch, except that he can continue moving around freely while charging it and it goes on release of B. Knowing Sakurai, if you keep winding up for too long without letting go he'll hurt his shoulder and stop briefly to rub it.
Side-B, One-Two-Three
A three-hit combo series like Marth's Side-B where the second and third punches change based off of the direction indicated.
First Punch: He lunges forward. Hitting doesn't blast foes and the next attack can't occur if it doesn't hit anything.
Second Punch: Neutral just makes him punch with his other hand. Sideways makes him do another lunge to the side indicated. Up makes him do a gut punch that knocks the foe up slightly. Down makes him do a headbutt that can knock downwards slightly.
Third Punch: Neutral makes him punch straight, knocking the foe sideways. Sideways causes a third, final lunge. Up finishes with a launching uppercut. Down makes him hammer-punch with both of his hands, bringing both of his fists down to spike his enemy.
Down-B, Take The Blow
Little Mac brings both fists up to block oncoming hits coming from in front of him. While most counters automatically strike-back after being activated, Mac would be able to hold it down and keep absorbing blows until he feels like releasing all the blows he's absorbed in one powerful blow. Of course, any smart enemy would stop attacking and just grab him or dodge behind him and keep attack from his unblocked side, but this function could definitely come in handy sometimes.
I do frankly just see him having a moveset very similar to Marth's, except short range, weaker, and faster.
Up-B, Star Punch
An uppercut. With or without a charge mechanic, whatever, everyone agrees on an uppercut as his recovery.
Neutral-B, Wind Up
He starts winding up his a powerful punch, except that he can continue moving around freely while charging it and it goes on release of B. Knowing Sakurai, if you keep winding up for too long without letting go he'll hurt his shoulder and stop briefly to rub it.
Side-B, One-Two-Three
A three-hit combo series like Marth's Side-B where the second and third punches change based off of the direction indicated.
First Punch: He lunges forward. Hitting doesn't blast foes and the next attack can't occur if it doesn't hit anything.
Second Punch: Neutral just makes him punch with his other hand. Sideways makes him do another lunge to the side indicated. Up makes him do a gut punch that knocks the foe up slightly. Down makes him do a headbutt that can knock downwards slightly.
Third Punch: Neutral makes him punch straight, knocking the foe sideways. Sideways causes a third, final lunge. Up finishes with a launching uppercut. Down makes him hammer-punch with both of his hands, bringing both of his fists down to spike his enemy.
Down-B, Take The Blow
Little Mac brings both fists up to block oncoming hits coming from in front of him. While most counters automatically strike-back after being activated, Mac would be able to hold it down and keep absorbing blows until he feels like releasing all the blows he's absorbed in one powerful blow. Of course, any smart enemy would stop attacking and just grab him or dodge behind him and keep attack from his unblocked side, but this function could definitely come in handy sometimes.