SanAntonioSmasher
Smash Apprentice
- Joined
- Nov 15, 2014
- Messages
- 191
Sorry you lost me on these explanations. Can you explain the exact inputs not using cstick? I don't understand buffering a ftilt while holding backwards.Theree actually is another way to prevent the turnaround besides buffering a jump or landing with nair. You can buffer an F-tilt. This has the advantage of never having to reset your control stick to neutral.
To do retreating lemons you can simply hold backwards and buffered F-tilt > short hop before you turnaround
This is because you can F-tilt forwards with a backwards input. as for proof, try setting your c-stick to attack and F-tilt backwards. You'll immediately notice that you still F-tilt forwards.Or you can hop backweards, hold backwards do an backwards F-tilt as soon as you land, You'll shoot forwards then turnaround. So what you do is jump before you turnaround
no need to reset your control stick to neutral to nair.
And you can still quickly do retreating Lemons from a Dash. where you would normally RAR nair, I would turnaround cancelled F-tilt, which is actually faster.
My current go to method is while grounded or landing, I hit attack followed immediately (slide finger) by short jump. Then hold direction I want to go, and return to neutral before next attack input. If I fire 1 lemon, this can be done repeatedly. If I fire more than 1, there is a delay on when next lemon can be shot.
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