Purple
Hi guys!
you guys keep saying TL =/
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*shrugs* I saw it too, we're talking about the big guy haha.you guys keep saying TL =/
We have a guaranteed KO/damage builder on you.I'm talking about Link lol
Ness can easily approach him. The only thing I see that Link has. Is the fact that they share a good CP.
Brinstar
From what you said, I still thing that 50:50 is more accurate. Link has a better spam game, better KOing potential, equal or greater gimping ability, better distancing tools, etc, and I think that that's more than enough reason to make the matchup 50:50.Link's Upsmash beats PKT2.
All projectiles stop it I believe.
Ness's PKT2 has terrible when compared to some other moves.
It just has some **** knock back. lol
You can shield grab it too.
We have a guaranteed KO/damage builder on you.
Zair is not easy to approach.
Utilt beats everything coming from above Link, with the exception of Fair I believe.
I'm not saying we win, I just think you're underestimating Link a bit.
I've played good Ness's and Link can make it very hard for Ness to get inside.
Likewise Ness can make it difficult for Link if he does get in.
The match-up goes both ways. They can both reliably KO one another and have the tools to space extremely well against one another and **** the other up if one of them makes a mistake. In the end the offstage stuff for Link is a little worse then it is for Ness, hence the 55 for Ness.
We aren't Toon Link. We have the KO set up and we KO better. Link's camp game is also more full hop based which gives it better vertical spacing, making it harder for Ness to jump around over stuff like he would with Toon Link who's camp game, while faster, is more SH based and covers less vertical spacing because of this.
It's 55:45 Ness.
I'm sorry, did you really just say Link can KO better than Ness?From what you said, I still thing that 50:50 is more accurate. Link has a better spam game, better KOing potential, equal or greater gimping ability, better distancing tools, etc, and I think that that's more than enough reason to make the matchup 50:50.
Most of Ness's KO moves are situational. Link's can be excecuted at nearly any time. Better KOing potential? I really think so. And, Link's Grounded UpB and Usmash can KO. Just thought I'd make a note of that .I'm sorry, did you really just say Link can KO better than Ness?
Link has:
Dair, Fsmash, Dsmash, Utilt, Ftilt (I asked a Link about these to make sure)
Ness has:
Dair, Nair (yes, it does kill), Bthrow, Bair, PKT2, PKF (really, it sucks to get PKF spiked)
Based on what I see...Link has better spams, better distancing. He does not KO better than Ness, his gimping ability is equal AT BEST. If you want to argue 50:50 I'm going to want to see more than that. If Ness gets you offstage it's really a total nightmare. You can either get PKF spiked, Dair spiked, hit with PKT1...etc.
Stop! STOP STOP STOP!Link's Upsmash beats PKT2.
Actually Ness and Lucas are middleweight characters that are right under the Mario Bros by comparison. They just are small targets because stuff like that is fun. Lucas also has one of this game's best recoveries, in that both his and Ness' 2nd jump actually have more horizontal distance than quite a few other recoveries if you can believe that.Remember that Ness is a lightweight character, and thus, easier to KO.
Well yeah, that is why PKT1 is there, it makes the move not suck. ^_^Honestly, PKT2's less effective than you might think.
To be fair, Ness' ground game is "just there." It has some plus' for it so it doesn't out right fail like oh say Jiggs, but its "just there."However, I say it's 50:50 because Link's groundgame outclasses Ness's by a good margin.
I wish they would have read the part where I explained that "jabs" beat the 2nd part and said the 1st part was invulnerable as well.Stop! STOP STOP STOP!
Everyone trying to figure out what beats PKT2: The first half of the distance/duration of PKT2 is invincible; NOTHING beats it. The second half of PKT2 is like any other move; if you can out-range it with a disjoint you can beat it.
I didn't know that : PActually Ness and Lucas are middleweight characters that are right under the Mario Bros by comparison. They just are small targets because stuff like that is fun.
Link doesn't really have sour spots. It is a small factor, but Dsmash does well no mater where it hits.Actually talking some more on Link's grab release Dsmash, it seems like only the sour spot of Dsmash is certain. However, I'm not sure though.
Well I also disagree with you saying Ness' kill moves are mostly situational as well, what with him having air moves that kill, set ups to his kills, and so on (Ness like Link has a jab lock just for some random info).Well, I'd say that about wraps it up, yeah?
Next MU?
Bthrow is better. I've survived a Bthrow at over 130% that threw across the length of a stage. For the most part it will kill at that % but not always.Based off my testing done in SV in training mode at the center of the stage with no DI when looking at our kill moves:
For Link the sweet spot of Dsmash kills Ness at around 105%, the one spot you guys have with your GR needs about 131% before it will kill Ness but it seems to launch at a 45 degree angle.
Ness' Bthrow is actually close in power to the sweetspot of Dsmash when fresh (110%) by comparison and also launches you at a 45 degree angle (btw this is on Link so I'm aware DI affects his living %, but there is no way I see you living past 130% with Bthrow).
Overall Bthrow seems better than your GR that you have for a kill move IMO.
What are some good stages and bad stages for Ness?
I would pick Final Destination because Link can avoid edges and has room to spam Ness' air game. PS1 if they ban FD.Umm, well what's ness good at? We can find what stages work best for him just with that.
I don't play ness much, however wouldn't Brinstar be good with it's easy mobility around the stage, chances of not getting gimped, and easy kills off the side?
Falling off the stage and dying, just like Link, but Link does that slightly better, so I'd put a slight advantage to Ness in this matchup based off of this.Umm, well what's ness good at?
I would suggest NOT taking Ness to Brinstar, its one of his best stages.The only grab set-up I think Ness has is a fast falled Fair, PKfire if they don't DI/SDI out, and Dtilt.
So Ness can KO well with Bthrow, which is good to have a throw that kills, but his grab range is still lacking.
I either throw bombs at offstage Ness or quick draw arrows to try and nail PK thunder.
FD is fantastic vs Ness, if not I'd recommend something like Brinstar. I've played on cruise before it's not bad, but Link still needs to be careful since there are a lot of opportunities to gimp him on this stage.
I think this is 50:50, but that's just my opinion.
Yes, I understood your post, thats why I quoted Ryu and not you :]Oh by the way, when i was talking about Brinstar, i was noting what's a good stage for ness, not a good stage for link, lol XD.
The Yo-yo comes out on frames 8 and 10 (up and down), they just end at frame 60+ or so as far as cooldown goes, oh and both hits aren't always linking with each other so that is an issue as well. They make an ok tool to use with your foe is hanging on the ledge and for dealing with people who use defensive movements too much at least (chance at a yo-yo spike).Ness hits like a truck. His uair and bair are both great kill moves, and his bthrow is really good. His moves also come out really fast. Not the bat or the yo-yo, but everything else is pretty fast.
Yes to stage elements and PK fire being set off from them.Brinstar has it's pros, but Ness' PKfire might be a real pain (does PKF burn on the stage elements?).
Guess what the slowest move Ness has for start up (2nd slowest if you count PKT2) is?Q for the Ness players: Does PK Flash have any good uses?
Ness doesn't lose any jumps unless he uses them.Yes but just hitting Ness with a bomb during this is better. Apperently he loses any jumps he had.
None of the Ness's I played worked on abusing PKfire on Brinstar at least not to levels I'm imagining, like exclusively working on getting the BS off, so I can't comment to much on that. I'll take your word for it though, since I fight Lucas more than Ness and even the ones I do fight I haven't seen them work on abusing PKfire at those points.I would suggest NOT taking Ness to Brinstar, its one of his best stages.
High ceiling plus closer horizontal blastzones. He can also do PKfire BS on the stages sides and barrels, which is more overpowered then you think actually, its kinda ridiculous imo.
Hey, if anything, don't take Ness to Brinstar because Link's projectile spam becomes less useful there. In a MU where about half the damage you deal comes from projectile spam, you can't have that.None of the Ness's I played worked on abusing PKfire on Brinstar at least not to levels I'm imagining, like exclusively working on getting the BS off, so I can't comment to much on that. I'll take your word for it though, since I fight Lucas more than Ness and even the ones I do fight I haven't seen them work on abusing PKfire at those points.
I don't know about FD being better then Halberd in this matchup, I would assume Halberd is better.Hey, if anything, don't take Ness to Brinstar because Link's projectile spam becomes less useful there. In a MU where about half the damage you deal comes from projectile spam, you can't have that.
Halberd > Brinstar
Final Destination > Halberd
There you go ; D
Halberd is better than both Brinstar and FD when it comes to CPing against Ness.Hey, if anything, don't take Ness to Brinstar because Link's projectile spam becomes less useful there. In a MU where about half the damage you deal comes from projectile spam, you can't have that.
Halberd > Brinstar
Final Destination > Halberd
There you go ; D
I dunno, Halberd's a bit short for my tastes, but maybe it's just personal preference.Halberd is better than both Brinstar and FD when it comes to CPing against Ness.