Fortress
Smash Master
I could really use some advice in that matchup (Pit). How do you handle it?I've never had trouble with Pit. Falco for sure, perhaps also Metaknight or Diddy.
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I could really use some advice in that matchup (Pit). How do you handle it?I've never had trouble with Pit. Falco for sure, perhaps also Metaknight or Diddy.
I've taken games of K9 when he was in the area, as well as beaten Plank/Squeak. I don't think it's a bad matchup at all.Jesse I would add MK and Sheik to your list. Also I believe the matchups with the Earthbound boys are around even. I'll await your explanations first tho.
You've heard wrong.With 3.5's announcement, I'll be waiting to update these.
From what I've heard, Link will be a lot more projectile and camp based, preventing aggressive Link players to really play how he did in melee (with success). So...yep
Hopefully this is true, but after playing a dev build a few months ago, I was sorely disappointed. I trust that you've saved us all!You've heard wrong.
Everything will make sense once you read the changelogs for every character.Hopefully this is true, but after playing a dev build a few months ago, I was sorely disappointed. I trust that you've saved us all!
I trust you, but I'm still waiting on that bomb particle fix that we talked about over at JCz pre-magfestEverything will make sense once you read the changelogs for every character.
After playing hundreds of Sheiks in Melee, I'm so excited to play against her in 3.5 like this. Brings me back!Sheik demolishes Link once again in 3.5....
An aside:I play with Zhime a lot and he usually kicks my @$$. However, I think this MU is close to even or very tilted to Link - potentially better now that the annoying teledash is gone (which contributed a lot to her approaching against Link in 3.0.)
I try to approach this MU playing Link like Marth...with projectiles. You're really gonna wanna avoid throwing things in her face since she's really good vs projectiles. Really learn how to mindgame with the items to the best of your ability - you can bait out Nayrus and punish accordingly. I mainly like to go for Fairs and Zairs since Zelda can't really do anything vs Link at that range. It's best to keep at that range at almost all times because not even the kicks will be able to reach you if spaced properly. DO NOT do anything too risky on her shield or in front of her - because that's where she excels.
Also note that she CANNOT throw Dins anywhere without getting hit. From afar? Throw something at her and see how far you can take that hit.
If she gets a grab on you, she'll very likely dthrow you in most scenarios. Mixup with up and away and down and away. Whichever works, just make sure you don't get Uaired or kicked.
Also, please please please don't let her use downB......![]()
You're always around when I need help. Thanks. They never catch my stuff (Except by accident if I throw at point-blank and they were just about to do an aerial), just Nayru's. I try to throw rangs above her - good to know I'm doing that right at least.- Don't try to pressure her shield using conventional means.
- Be Marth and camp right outside her range.
- Throw boomerangs above her so if she tries to jump she gets hit and use sword/Zair for straight on pressure.
- You can throw bombs at her feet if you rreeeallllly want to. Depends how good they are with items.
- Once you get her in the air just keep Up Airing. She doesn't really have options to get down.
- Nayru's doesn't land cancel that quickly in my experience.
- Make sure you're always DI'ing for F-Throw first, then if you're at high percents B-Throw and the low percent mixup which is D-Throw. If you miss the DI for F-Throw lollightningkick.
- Bomb punting might actually be useful if you're close enough to Zair and then the bomb goes too.
Any videos? Pro phone camera action even works.
Too early in the metagame to say. In 3.0...Sonic handles spacies, Falcon, and ZSS better than Link. On the other hand, Sheik, Mario and MK pose problems for both characters.Is Sonic a good secondary for Link? I'm not totally aware of what their matchups are like but I'm liking the direction that's being taken with Sonic in this release.
Who are your secondaries btw?
F-Throw DI is down and away, most DI tends to be. Up-Throw for Zelda doesn't really lead into anything (besides positional advantage) except on fast fallers iirc, may have changed with the throw release points being overall corrected. B-throw is Up towards the top blastzone when DI'ing in KO range. D-Throw is down and away like F-Throw.You're always around when I need help. Thanks. They never catch my stuff (Except by accident if I throw at point-blank and they were just about to do an aerial), just Nayru's. I try to throw rangs above her - good to know I'm doing that right at least.
Is the DI from fthrow different from the DI for bthrow? I just hold up and haven't gotten lightning kicked from any throw (Dthrow is slow enough that I quickly switch my DI if needed, and he never uses uthrow - don't know why because I don't know what that throw does, but I imagine I have to just mixup for it anyway to avoid uair/fair/bair or something...).
I have no footage of me fighting this player, no. I have footage of other games of me if people want to see them for whatever reason (doubt it), but in one I kinda let the whole "high-level player" thing get to me game 1, in one I do ok (vs Fox and Marth), and in another I have no idea how to fight the MU (DK) for most of the match (and he did some new stuff I've never seen). I'm working that out some and I did pull a game off the DK (who ended up winning the tournament), but none of me fighting the Zelda. There's also some really terrible Melee footage of me from an event a while ago (not only can I tell I've improved in general, but I got MU advice after that event and I was feeling ill during the game I was recorded in at that event, so it's not representative of me now).
The second half of this post was kind of out of the blue [unless you saw me fighting the Marth/Fox player, since I get kind of overconfident and I don't 2-stock him when I probably should have], but it's good to keep in mind. Do I DI fthrow that way to avoid lightning kicks (i'll get kicked holding up)? And will down or away suffice or do I need hold some sort of 45 degree angle?F-Throw DI is down and away, most DI tends to be. Up-Throw for Zelda doesn't really lead into anything (besides positional advantage) except on fast fallers iirc, may have changed with the throw release points being overall corrected. B-throw is Up towards the top blastzone when DI'ing in KO range. D-Throw is down and away like F-Throw.
Some advice for playing against people that may seem bad just because they don't do certain things or have a really bad habit. Save the overconfidence until after you've beaten them, some of the jankiest stuff, even if completely obvious, can make you respect it a lot. Sometimes I underestimate some people (of course I'm playing on wifi, not even netplay, for this a lot too, which affects a loott) and it can cost you. Luckily I haven't had this happen at any tournaments. Pretty much just play as minimally as possible if you aren't trying to style or do stuff. If in neutral the person dash attacks at you a lot, don't bother dash dancing a lot, a simple walk forward run back bait will suffice.
Sheik is Link's worst matchup due to punishes and edgeguarding. You gotta keep her away from you at all costs with your projectiles and Zair. Also be weary of her crouching and CC. I would resort to using a lot of bombs here because it will lead to plenty of follow-ups after the hit. Space your sword like any Marth would - I like to poke the space in front of Link with the jab. If you get a grab, dthrow --> UpB is super reliable. Once that happens you can reset the neutral and keep racking up damage with the projectile pressure.Time to revive a dead thread.
Anyone know how to beat Sheik and Dankey Kang? I went to a couple of locals recently and those two were always my hardest match ups. Any help would be appreciated.
Tech chase Fox for grabs is how I get them, then it's a free kill or fair bit of free percent. Vs both Fox and Sheik, doing so is risky, but I think there are many times risk-reward makes it worth a shot, given how free dthrow up+b is at KO percents.I think fox is his worst match-up really. Sheik at least you can get grabs.