Dumbfire
Sex? Yes, I'm familiar with the theory
This post by FSK is relevant:But Link .. does have true combos though ? Both out of Dthrow and Dtilt for example.. I've tested it
Most characters can DI the Dthrow but you can still get them with an Uair -- they can DI and airdodge but you'll get them with the weak hit. The buffered dash is required to get the slight slide to respond to certain DI directions.I could say some words about dthrow uair and what is great about it if you guys want. First a disclaimer the frame numbers aren't completely accurate but more or less as in within a frame or two. I might redo the frame counts unless Foxy or Zelkam wants to do it instead. At least this is what I've found from extensive labbing and field testing(matches):
Let us take for instance a light character at 130% for instance sheik. When you dthrow sheik, sheik will be unable to do anything for 70 frames from the start of the dthrow. On frame 70 sheik is able to airdodge. On frame 76 sheik is able to double jump or input an attack. REGARDLESS of DI, Link will be able to reach his target within frame 76 with uair. If the opponent DIs away from Link it will take Link 75 frames to reach sheik. This means that it won't true combo, but sheiks ONLY option to avoid the strong hit is to airdodge. Luckily for us, uair lasts longer than an airdodge so if you follow sheiks trajectory you will eventually hit her with the weak hit. Which will KO around 120%-130% on most lighter characters.
Also if you have massive amounts of rage you can basically KO the whole cast before 100% and at this point it will true combo on most characters regardless of DI.
The input is important and the timing is strict. After the dthrow you have to buffer a dash, then on the first frame of the dash you have to jump and then uair as soon as possible after leaving the ground.
My controller setup allows me to do this pretty easily where I have L set to jump and I input the uair with the c-stick. I've been abusing this setup as much as I can and you will also be able to see it in use in my upcoming replays on my channel.
I'm pretty sure this is going to disappear in the next patch since people will complain about anything that is good about Link. So use it while you can gentlemen.
I should also mention that this setup is vulnerable to DI mixups in a sense. I do think you will have enough time to react on the DI of your opponent, but I'm really slow with my reactions so I'm not always able to do it. If you are not able to react on their DI then reading the DI is still possible. Since you fullhop your uair it will autocancel so your opponent will always be at the disadvantage, meaning it is also fairly safe to do.
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