*The rolling attack as DA. A second attack input gives you the Backslash. Mega unsafe on block, but does a ton of damage.
*Equipping a Bomb and firing an arrow gives you Bomb arrows. Which actually kill people.
*Agreed on Spin attack being a single strong slice on the ground. Also increases in range when charged.
*F-air changed to the Leap Strike, which alters Link's momentum
Just a few things I dreamed about in the past.
I really like the first and second ideas. Here are the rest of my ideas:
1. Link's bow can be aimed in any direction and is amazing for gimps. People hit with a horizontally downward aimed arrow will be semi-spiked.
2. Zair is a command grab if Link's clawshot makes contact with the opponent while it is extending. If it makes contact any later it will hit the opponent like Zair does in Sm4sh. After grabbing someone, Link whips them off of his clawshot and they will be popped up for a guaranteed follow up.
3. Overall mobility would be drastically sped up. He would be primarily a rush-down character but can still zone with projectiles, just not as effectively.
4. Bring back jab 1 cancels to pressure, get kill confirms and space with much lower startup; if you hold down A, Link will do a rapid jab like in Melee, just smoother and faster. A final stab or slash will send opponents on their way when you release the button.
5. Ftilt is a fairly quick, ranged horizontal slash that can be angled, similar to Ike's Ftilt. However you can angle it much more freely and the animation is similar to horizontal sword slashes in TP.
6. In the air, spin attack can be charged for extra vertical recovery, kill power and mind games.