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Dumbfire

Sex? Yes, I'm familiar with the theory
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Thanks. Ummm, I dunno, is that really Cyner I'm playing, going by Oldsword?
No Cyner is Professor Pious or something along those lines. He's in Xat right now get in there :@
 
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BaPTraPLaP

Smash Apprentice
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I fear a ton more people will pick up Link for his grab and "hoo-hah" once they find out how good both are. I mean we still suffer with the same underlying problems like Link's weight and such but...
 
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TurboLink

Smash Lord
Joined
Nov 3, 2014
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I'm so glad I can actually GRAB with Link now. :^)

I've been playing with Link on For Glory. I fought a pretty good Roy only bad side was that he almost never approached. Just sat there. -.-

Also fought a Lucas player who I hilariously sniped the **** out of. :^)
 

DarkDeity15

Smash Lord
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I fear a ton more people will pick up Link for his grab and "hoo-hah" once they find out how good both are. I mean we still suffer with the same underlying problems like Link's weight and such but...
I doubt it. His hoo-ha only works at like 110 % and is no where near as a abusable as pre-1.0.6 Diddy's, so yeah.
 

incrediblej

Smash Apprentice
Joined
Feb 3, 2015
Messages
165
I got lucas and roy dropping ness for lucas
and gonna pick up roy, only sword characters I bother using until now were the links

Over all do you guys think link was buffed and what's this I hear about kill setup with d throw
 

Lawz.

The Original Deadpool Fan
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I'm gonna be labbing Ryu this week. I use him in Ultra Sftreet Fighter 4 so you can imagine I'm excited to learn everything he can do in this game.
 

smokebomb12

Banned via Administration
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Link is amazing again ( not that he never was)

Nair is stronger
Zair comes out faster
His arrows are stronger
boomerang comes out faster and go's longer
His bombs can open combos
AND MORE!

but I cannot rest until I learn everything about the one new comer and two returners. I will work harder!
I'm gonna be labbing Ryu this week. I use him in Ultra Sftreet Fighter 4 so you can imagine I'm excited to learn everything he can do in this game.
Ryu's attacks are really ****ing strong. his jab sent me flying.
 
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Nimious

Smash Apprentice
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Link is amazing again ( not that he never was)

Nair is stronger
Zair comes out faster
His arrows are stronger
boomerang comes out faster and go's longer
His bombs can open combos
AND MORE!

but I cannot rest until I learn everything about the one new comer and two returners. I will work harder!

Ryu's attacks are really ****ing strong. his jab sent me flying.
Then don't say "again".

Also I don't think Link got all those improvements you just listed.

Less lag on grab miss it seems.
It sure looks like it. This makes Forward Bombslide into Grab such a good option now. If they shield they'get grabbed, if they roll into you after shielding the bomb the bomb will bounce onto them and if they roll back they can't get to you before you can jab.

I think the only real option they have is to jump over or spot dodge so it seems pretty good so far. At the very least it's a good mix-up to keep your opponents off of trying to shield all the time.
 
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ShinnyMetal

FRABJOUS
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Have you tested with DI or anything?
I have not but not sure where they could DI to. they aren't too low or high. I haven't been able to do it on mario at all however so they probably have to be faster fallers
 

ShinnyMetal

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All pika has to do is DI away and he'll be fine.
poo. Looked like there wasn't enough room to wiggle out. Still something to consider if you notice them di-ing the wrong way for that.


I'm finally learning how to do bombslides with a-stick. this is hard blaaah. Got some comfy with the c-stick
 

ShinnyMetal

FRABJOUS
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Ryu is awesome. He can true combo his normals into SRK or fireball.
or tastumaki!....though a DP is the best to use if you have the option.


Man I must be missing something because I've gotten like 5 bombslides in the last hour
 
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incrediblej

Smash Apprentice
Joined
Feb 3, 2015
Messages
165
GUY'S *tears of joy* Sakurai... heard our prayers. Link is... GOOD again! (or better than he was)
But in return ness's down smash kills 1% later its a heavy price to pay I don't think these buffs are enough compensation for that nerf
 

The Merc

Hyrule's "Light"
Joined
Nov 10, 2014
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Hey guys, I am getting a sense that Link was buff from your post but am having trouble telling what exactly Link has gotten buffed in.

Could someone write down a list or point me towards an already written list?
 

FSK

Smash Ace
Joined
Feb 22, 2009
Messages
547
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Norway
@ A2ZOMG A2ZOMG for the ****ing love of christ stop filling the patch notes thread with your complete bull**** it makes everyones eyes bleed.

When it comes to dthrow to uair. I've only found 2 chars so far that it will true combo with at KO percents while they DI away. That is Pikachu and Fox. I've tried Sheik, Rosaluma, Diddy, Yoshi, Ness, Falcon, ZSS and this does not work.

With Pikachu and Fox you have to be frame perfect which means you have comit to the uair when you dthrow which means that DI mixups are gonna make this tricky and not reliable.

Even utilt at mid percents is not reliable because most chars can DI away to escape the true combo.

Nothing is reliable from dthrow, it sets up for an airdodge chase if they choose to airdodge. If you expect an airdodge and they jump instead then there is nothing you can do. If you try to go for the uair KO and they DI away they can airdodge and punish you.

This dthrow does not make Link viable or significantly better. It does not make up for the loss of jab1.

All in all it is a buff and we should appreaciate it, but for ****s sake let us not go overboard.

For the sake of foxy's sanity I should clarify what I mean by true combo. I call it a true combo in this post when the combo counter goes up by 1 from the previous hit. That mean after the dthrow to uair combo is performed the combo counter will read 2.
 
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A2ZOMG

Smash Legend
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Cool, you're honestly hilarious. If you're going to undervalue airdodge/jump chases with Link, then be that way. Link's air chases are REALLY ****ING GOOD if he ever can stay under his opponent, which you couldn't really do before with any of Link's throws before the patch but now D-throw's positional advantage allows that. Furthermore he now has legitimate damage building combos in some of his hardest matchups.

The simple fact that Link can now actually get good punishes from his previous dead zone means he's viable.
 
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The Merc

Hyrule's "Light"
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Hyrule
check out the patch thread and you'll find everything you need
I've gone to it but even then it's a little confuse. All I am getting is that Link's grab was buffed and arrows nerf but surely that isn't all that has changed with Link for all this hype.
 

FSK

Smash Ace
Joined
Feb 22, 2009
Messages
547
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Norway
Cool, you're honestly hilarious. If you're going to undervalue airdodge/jump chases with Link, then be that way. Link's air chases are REALLY ****ING GOOD if he ever can stay under his opponent, which you couldn't really do before with any of Link's throws before the patch but now D-throw's positional advantage allows that. Furthermore he now has legitimate damage building combos in some of his hardest matchups.

The simple fact that Link can now actually get good punishes from his previous dead zone means he's viable.
Looking forward to your next tournament where you show us that Link is viable.
 

DUKEL

Smash Journeyman
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I've gone to it but even then it's a little confuse. All I am getting is that Link's grab was buffed and arrows nerf but surely that isn't all that has changed with Link for all this hype.
Just go back a page.
Well crap. I had saved a copy of the last patch on a separate flash drive because I thought it would allow me to switch between patches as I pleased. Turns out that once you update a game, its impossible to play it at an earlier patch.

Anyways, I don't have anything concrete yet, but after doing a recording run through here's a few things I can comment on

  • Dthrow is definitely changed, there's no doubting that.
  • Dtilt had it's KB decreased again. It might be faster but I'm not sure yet.
  • Usmash seems to have been changed. Before the opponent would be locked in place with each hit, now it seems that each hit moves the opponent above Link. This will probably make it easy to land all three hits. This might be a change for all multi-hit move, but again I'm not sure.
  • It seems that the back hit of spin attack got a KB buff. Still not as powerful as it was pre 1.0.6 though.
  • Grab range definitely seems longer
 

TurboLink

Smash Lord
Joined
Nov 3, 2014
Messages
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Cool, you're honestly hilarious. If you're going to undervalue airdodge/jump chases with Link, then be that way. Link's air chases are REALLY ****ING GOOD if he ever can stay under his opponent, which you couldn't really do before with any of Link's throws before the patch but now D-throw's positional advantage allows that. Furthermore he now has legitimate damage building combos in some of his hardest matchups.

The simple fact that Link can now actually get good punishes from his previous dead zone means he's viable.
How are his air chases good exactly?
 

link and ike lover

Smash Lord
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Oct 15, 2013
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California
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Thegodlink
So umm stuff I noticed for Link.

- Link is a bit faster ( Or im I just seeing things)
-Links Down Tilt is a lot faster and it doesnt glow. So I think Dtilt spike is gone. Haven't tried but will see. Right now.
-Links Zair/ Grab is alot longer!
-Links Down throw doesnt go the opposite face he is facing ( which most of us link mains are use to) Instead the opponent goes up..

So yea Thats all I got and plz correct me if im wrong.
Thx and have a good one. :)

Edit: Yup its official Link doesnt have his Down tilt spike anymore... :(


And Link is pretty much better than 1.07 just by like 10 or 5 percent


And Link cant do that spin attack to ledge thing anymore and the spin attack off the ledge off the ledge.
 
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ShinnyMetal

FRABJOUS
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Can someone direct me to more bombslide guides? Your At thread is great, Fox, but I cannot for the life of me understand what you're talking about with them. I get that you are trying to make it as neutral of a discription possible because of various controller preferences but I'm just confused.

I can do them all day every day with smash- stick but I really want more reliable tilts. Meeehhhh I tried for hours and got nowhere
 
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