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A_Phoenix_Down

Banned via Warnings
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Jul 16, 2014
Messages
852
Yeah. I loved Roy in melee it's just a shame he didn't work well in the engine but I think he can shine here


On another boat I'm being hipster as **** and trying not to like Ryu lol
I think Roy will definitely be able to stand out. I think he might be on par with Marth in this game. His recovery's got me a little hesitant but that's something I can deal with. It's always been bad anyways. But it looks like his fighting abilities are definitely pretty solid.
 

DUKEL

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Here is a compilation of the Tips from the vault that I found from another thread.

Move

Tip

Hadoken

A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It’ll disappear after a set distance.

Hadoken

Input the commands from the original series to increase the Hadoken’s power. Use it in midair to make Ryu glide slightly.

Hadoken

Quickly input down, down-forward, forward for 1.25x power. You might have to practice a bit to really figure out howtodo a Hadoken.

Hadoken

Input back, down-back, down, down-forward, forward to unleash a fiery Shakunetsu Hadoken that can deal multiple hits.

Shoryuken

When you enter the original commands, Ryu is momentarily invincible, the move is stronger and looks different…and his shout even changes!

Shoryuken

Input the commands from the original series to become invincible until the move is complete. The move needs no recovery time after landing.

Shoryuken

Input forward, down, down-forward for 1.2x attack power. Think you can pull it off? SURE YOU CAN!

Tatsumaki Senpukyaku

Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering.

Tatsumaki Senpukyaku

Input the commands from the original series to power up the attack. One thing to remember: you can’t use it repeatedly in midair.

Tatsumaki Senpukyaku

Enter down, down-back, back for 1.16x power. Increasing the strength also increases the move’s speed and travel distance.

Focus Attack

Ryu will hold his stance until you release the button or a certain amount of time has passed. Then he’ll unleash the punch.

Focus Attack

By turning the opposite way the moment Ryu punches, he will strike in that direction instead.

Focus Attack

Hitting an opponent with the fully charged version of this move will make them slowly crumple. Time for a follow-up attack!

Focus Attack

You can cancel this move by pressing left or right twice quickly, either while charging or right after the punch connects.

Focus Attack

Ryu can take one hit while readying for this move. This is true until right before he attacks, even when charging the move to maximum power.

Side Smash Attack

Ryu steps forward and unleashes his Joudan Sokutogeri. The tip of his foot is the strongest part, but it won’t hit a small crouching enemy.

Strong Down Attack (Strong)

You might have seen this kick in the original games. Just like in those, you can cancel the move after striking by going straight into a special.

Strong Down Attack (Strong)

Hold down the attack button while crouching to use this move. You can cancel it into a special even if the foe is shielding, but only if you hit.

Strong Down Attack (Weak)

Use this attack by crouching and tapping the attack button. If you hit a downed opponent with it, you’ll knock them back to their feet.

Strong Side Attack (Strong)

Keep up the pressure on a guarding enemy with Ryu’s Collarbone Breaker, a double hit that’s good for shield breaking.

Up Air Attack

This uppercut hits the enemy twice and has a deceptively large range. It’s fairly easy to hit enemies directly over you.

Front Air Attack

Hitting an enemy with Ryu’s foot has higher launch power, while his upper leg is perfect for shield breaking. It’s a good move for combos.

Down Air Attack

This is the only attack in Ryu’s arsenal that has a meteor effect. If it hits, your victim will fly diagonally downward.

Upward Throw

This move kicks a grabbed opponent straight upward. As Ryu brings his leg back down, he’ll hit anyone else unlucky enough to be in the way.

After reading all that I'm gonna get very very salty if Sakurai doesn't give us jab cancel back.

Edit:

Source taken from the Ryu forums.

https://sourcegaming.wordpress.com/2015/06/13/e3-update-pre-patch-notes/
So going by this, I really don't see Sakurai patching out the bombslide. Like he put in so much extra effort to make a character literally made to be played on a competitive level with ATs - why would he get rid of an AT that doesn't break the game? At this point, it would seem like that removing bombslides would be out of character for Sakurai.

But it also seems entirely out of Sakurai's character to create a non-clone character that was previously a clone, and a character you're supposed to lab.

So I don't know. My greatest hope is that he realized his mistake of removing jab canceling from literally one character. But my greatest worry is that he'll get rid of something that makes link fun to play - like the bombslide.

As far as dreamland goes, though - does anyone else think that the wind boxes generated by the stage might be able to set up a SAF?
 

Rizen

Smash Legend
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https://www.youtube.com/watch?v=qSnrlmjB4MM
video showing Ryu/Roy/Lucas' moves (lol at all the fails)

Roy looks more Ganon-ified than Luigi-fied. He seems to be a stronger Marth with less range and floaty-ness (which isn't a good thing imo).
Ryu looks cool and it's hard to say how good he will be. The lack of mobility and bad recovery could really hurt him.
Lucas looks like he'll be a high tier with Ness. His game suits SSB4's mechanics.
 
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Serac

Smash Cadet
Joined
Oct 27, 2014
Messages
62
https://www.youtube.com/watch?v=qSnrlmjB4MM
video showing Ryu/Roy/Lucas' moves (lol at all the fails)

Roy looks more Ganon-ified than Luigi-fied. He seems to be a stronger Marth with less range and floaty-ness (which isn't a good thing imo).
Ryu looks cool and it's hard to say how good he will be. The lack of mobility and bad recovery could really hurt him.
Lucas looks like he'll be a high tier with Ness. His game suits SSB4's mechanics.
I don´t think Ryu's recovery is that bad, from what I have read he can spinkick>shoryuken. Also we need to see how well the enhanced version of those moves work.
 

ShinnyMetal

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I don´t think Ryu's recovery is that bad, from what I have read he can spinkick>shoryuken. Also we need to see how well the enhanced version of those moves work.
Vertically it's Mac tier or worse but his horizontal is decent to good it seems
 

Elessar

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Like he put in so much extra effort to make a character literally made to be played on a competitive level with ATs - why would he get rid of an AT that doesn't break the game? At this point, it would seem like that removing bombslides would be out of character for Sakurai.
You really don't know what you're talking about. remember Toss Canceling? How did that break the game? Also, Sakurai hates ATs and competitive gameplay tot he point of saying that it's a waste and that if you prefer that kind of gameplay you should go play other fighting games, not a party game.
 

A_Phoenix_Down

Banned via Warnings
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Sakurai likes to act like he's a victim of his own success.

Let's see what this patch has to offer...
 

Fox Is Openly Deceptive

Smash Detective
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Ryu is top tier for sure. He's so ridiculous. Holy ****.


On a side note, I wanted to make a quick announcement about the MU threads.
MU threads are meant for tournament level discussion, and the one who makes the thread is expected to actually have something to contribute throughout based on experience, and experience won't be possible until you've played the matchup in an offline situation for a decent amount of time. I'm sure that many of us would greatly appreciate it if everyone kept this in mind. Thank you.

Edit: oh and one more thing, in the event that there are any 'balances'/changes made in this patch, don't make a thread, instead post in here > http://smashboards.com/threads/patch-notes-for-1-0-6-1-0-7.378472/
 
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incrediblej

Smash Apprentice
Joined
Feb 3, 2015
Messages
165
Well guys time to wait 2 hrs. for Nintendo servers to clear up 3 minutes for update another 10-30 min getting eshop card 5 redeeming it 10 min to download all characters and 5 min to prepare snacks and everything to destroy FG scrub ryu roy and lucas, with my god tier lucas gameplay on 3DS

edit: I feel like a dumb a** asking something so simple, but what does AT stand for attack training

and who's ready to tier hog with ryu
 
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8MAN

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"god tier lucas"
That's a mightly claim coming from someone who doesn't know what Advanced Techniques are.
 
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incrediblej

Smash Apprentice
Joined
Feb 3, 2015
Messages
165
"god tier lucas"
That's a mightly claim coming from someone who doesn't know what Advanced Techniques are.
I know what advance techniques I just forget what each abbreviation means

Does anyone have a good controller layout for PM dacus
 

zeldasmash

Smash Lord
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Ryu looks ridiculously good. He is going to be extremely difficult to play though, which now that i think about it, is usually never the case with Ryu. XD
 

incrediblej

Smash Apprentice
Joined
Feb 3, 2015
Messages
165
Ryu looks ridiculously good. He is going to be extremely difficult to play though, which now that i think about it, is usually never the case with Ryu. XD
Its because in smash you don't need to put in a sequence of analog stick movements

Sakurai must be so salty right now because all I can smell is salt

Holy sh** I need to get a new sd card for my 3DS I still have the 4 GB one
 
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Dumbfire

Sex? Yes, I'm familiar with the theory
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You couldn't combo Dtilt into Uair at higher percentages before. It must be faster. -- Or at all, it was just Fair right?

HOLY **** GUYS DTHROW KNOCKBACK
 
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DarkDeity15

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Thank goodness bombslides are still in. *HUGE sigh in relief* I wonder why the dev team decided to keep it in the game though. Surely, they know of it's existence by now.

Edit: Dtilt combos will be a thing now?
 
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Dumbfire

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Guys, Dthrow's knockback... Is straight up now, with very little knockback growth on higher percents. No true combos it appears, but it's not a perfect trap for airdodge / double jump / attack reading, must be amazing kill set-up.

Less lag when grab misses.
 
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ShinnyMetal

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Thank goodness bombslides are still in. *HUGE sigh in relief* I wonder why the dev team decided to keep it in the game though. Surely, they know of it's existence by now.

Edit: Dtilt combos will be a thing now?
It's not game breaking and not ever Jo schmo can make use of it. Also it's damned slick as hell
 
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