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Lightning Kick

Canvasofgrey

Smash Ace
Joined
Oct 17, 2008
Messages
812
Location
Southern California, Los Angeles
I didn't see any thread about this in particular, so I was just curious about this.

Whenever I execuete a second jump and Fair or Bair at the same time, Zelda does her lightning kick while still carrying the momentum of the second jump. I'm wondering if doing this would also make the sweetspot on her Lightning Kick bigger, because I seem to score much more sweetspoted lightning kicks this way.

Then again, it just might be some spacing issue.
 

Kataefi

*smoke machine*
Joined
Oct 12, 2008
Messages
3,377
Location
igloo
I havn't heard of this before! Sounds quite interesting.

It would be really cool IMO if we all take snap shots of every lightning kick we do and in every situation that we do it, and then build up a gallery in order to understand more about the sweetspot!
 

illinialex24

Smash Hero
Joined
May 23, 2008
Messages
7,489
Location
Discovered: Sending Napalm
It most definitely could. Try using this code:

Code:
Debug Pause:-(GCC)
80000000 805B8A08
0402E5AC 8819000B
4A000000 804DE470
38000000 EFFF1000
86410000 00000001
E2000001 00000000
4A000000 805B8A08
3A000002 00FF0000
12000002 00000001
E2000001 00000000
4A000000 804DE470
38000000 FFEF0010
4A000000 805B8A08
3A000002 FF000000
12000002 00000100
E2000002 00000000

Press Start to freeze the game(don't worry, the music and sounds are unaffected).

Press Z to step through frame by frame.
Press Start again to unfreeze the game.
(The new Start command is X+D^)

Button Modifier:
041E6CD8 4BE1C128
041E6D1C 4BE1C114
06002E00 00000068
9421FF80 BC410008
7CE4402E 7CE738F8
7CE73039 3864FFC0
7CE3412E 7CC4412E
B8410008 38210080
60000000 481E3EB0
9421FF80 BC410008
7C03202E 3DC01000
7DCE70F8 7C007039
740E0408 3DE00408
7C0E7800 40820008
64001000 B8410008
38210080 481E3EBC
Find what frames the sweetspot hits on, then find how far does she move if she jumps right before doing the atatck so you can carry the momentum. Then compare this to the normal distance she would travel going horizontally. Remember to DI forward the entire time so we can get a good comparison of the total increased possibility.

However, it doesn't let you do a C-stick DI so you can't get maximum distance with that.

PM if you need to know how to get to this stage anyone.....
 

SinkingHigher

Smash Lord
Joined
May 4, 2008
Messages
1,886
Location
Canada
Based on theory, yeah, it would work.

Fast-falling stretches the hitbox, and fast-falling is neither a move nor a glitch, so it must be reliant on her momentum. I am worried that jumping forward will stretch thit box BEHIND zelda. (This could explain why I sometimes lightning kick characters forward and they fly away in the opposite direction)
 
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