GeZ
Smash Lord
It's weird seeing a thread full of posters I've never seen, but it's cool that Smash 4 is bringing in new blood. I played with a bunch of friends of mine today for the first time and really enjoyed the game. Megaman is definitely going to be my main cause of that nostalgia ass hype, so I'll share a few little things I've found.
I didn't have time to discover tech so instead I've got a slew of MU tech for you.
So to start, Link is a tough MU for us. His neutral position (standing with his shield forward) will block almost all of our projectiles. To top it off crash bombs that are stuck to him won't hurt him if he resets to neutral stand as his shield will block the explosion. While a lot of players have been recommending shying away from Leaf Shield, I really would suggest using it less than his other moves, but not sparingly. It deserves consistent use in matches against zoning characters as it can really shut down some of their ****. Like using Link as an example, he can boomerang/ arrow/ bomb harass all day until you put up leaf shield, as it'll consistently block boomerangs and bombs, and sometimes stop arrows. More importantly is what it does when thrown though. In the matches I played it at least seemed like throwing Leaf Shield at link stops him from doing anything but shielding and jumping over.
The only other really neat thing that I've found about link v megaman is that you can on reaction Dtilt under his dash attack and punish it's recovery, which is pretty freaking sweet. Link players will think you're gahlike or something.
Next up would be Villager, who I think is pretty manageable. His recovery may be godlike but Megamains have one of the best tools to deal with it, which is our Slash Claw (Bair for the people who haven't played the games [god forbid]) as it's multihitting to deal with both balloons and small enough to be able to avoid hitting villager and refreshing his recovery. Besides that knowing that his tree walls off literally our entire projectile game, minus leaf shield (see? good utility) is important as well as his dekoids being breakable by any of our projectiles. Really we just out range him in general.
Also, don't treat Megamans grabs as simple damage dealers. They lead to good positioning and combos.
Also, and this is really important for the newer players to the series, be careful with your terminology. Don't call something a spike/ meteor/ anything until you are sure that it is, and if you're corrected on something, be grateful that you now have the right info, rather than spiteful towards to correctee. It happens a lot and is p dumb when it does.
I didn't have time to discover tech so instead I've got a slew of MU tech for you.
So to start, Link is a tough MU for us. His neutral position (standing with his shield forward) will block almost all of our projectiles. To top it off crash bombs that are stuck to him won't hurt him if he resets to neutral stand as his shield will block the explosion. While a lot of players have been recommending shying away from Leaf Shield, I really would suggest using it less than his other moves, but not sparingly. It deserves consistent use in matches against zoning characters as it can really shut down some of their ****. Like using Link as an example, he can boomerang/ arrow/ bomb harass all day until you put up leaf shield, as it'll consistently block boomerangs and bombs, and sometimes stop arrows. More importantly is what it does when thrown though. In the matches I played it at least seemed like throwing Leaf Shield at link stops him from doing anything but shielding and jumping over.
The only other really neat thing that I've found about link v megaman is that you can on reaction Dtilt under his dash attack and punish it's recovery, which is pretty freaking sweet. Link players will think you're gahlike or something.
Next up would be Villager, who I think is pretty manageable. His recovery may be godlike but Megamains have one of the best tools to deal with it, which is our Slash Claw (Bair for the people who haven't played the games [god forbid]) as it's multihitting to deal with both balloons and small enough to be able to avoid hitting villager and refreshing his recovery. Besides that knowing that his tree walls off literally our entire projectile game, minus leaf shield (see? good utility) is important as well as his dekoids being breakable by any of our projectiles. Really we just out range him in general.
Also, don't treat Megamans grabs as simple damage dealers. They lead to good positioning and combos.
Also, and this is really important for the newer players to the series, be careful with your terminology. Don't call something a spike/ meteor/ anything until you are sure that it is, and if you're corrected on something, be grateful that you now have the right info, rather than spiteful towards to correctee. It happens a lot and is p dumb when it does.
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