Seems kind of dangerous seeing as how if you mess up you will not have any time to recover.I wonder if you grab the ledge with Leaf Shield if it will prevent the opponent from ledge snapping and stealing the ledge
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Seems kind of dangerous seeing as how if you mess up you will not have any time to recover.I wonder if you grab the ledge with Leaf Shield if it will prevent the opponent from ledge snapping and stealing the ledge
Yeah, considering if you drop at all with Leaf Shield out, you pretty much lose a stock. Going to test it when I get homeSeems kind of dangerous seeing as how if you mess up you will not have any time to recover.
That seems like a really good technique if executed properly, and while we're on the subject of leaf shields does anyone else use a sort bum rush technique where you set up a leaf shield dart towards you opponent while ignoring projectiles and the grabbing them. I love doing that.I've found some success using Leaf Shield as an anti-juggle.
If you're high in the air (either from getting hit or using Rush) trigger Leaf Shield at the apex of your rise. If your opponent tries to juggle you fast fall dodge toward them. The leaves' hitboxes will cancel moves like Mario's nair and do damage, leaving you unscathed and under or to the side of your opponent.
If you time it REALLY well, the leaves will disappear after the air dodge is complete and you can follow up with one of your aerials.
Seems a bit too situational for me.Leaf Shield ledge grab will stop opponents from stealing the ledge, but gives them their Up B back. You can follow up with a Bair before they can up B if Leaf Shield runs out at the right time. Kills at low percents, but really hard to do. Only tested on Mario. Doubt it will work on everyone
Yeah, using Lead Shield after an upB is probably too risky. I find it's best to do it after you've been knocked relatively high and need a way to get back to the ground. His dair can be nice for attacking would be jugglers but if you whiff it's easy to punish.The problem with using the leaf shield from high is if you get knocked off you cannot up b so it's risky unless you do it very high so it runs out.
I'm also having trouble glide tossing on this version can anyone help me out with it?
I have been playing around with this. It seems very high risk/high reward but it's fun to land it. Again, you can only play Level 9's so much before telling yourself, "no one would ever play like this." So I will have to try it out against actual people later.-At low %s, short hopping over the opponent and dropping the saw blade allows you to combo it into a Usmash.
I really like these ideas. I would like to see videos of these really soon.I've been working on a combo with megaman. You can "jab reset" a missed tech with his jab / f-tilt. A basic combo is dash attack (if they miss the tech after dash attack) f-tilt which causes the getup animation, from here you can either charge up an upsmash, fsmash, dsmash and this will get you around 30%(I'd recommend upsmash as downsmash at low percent wont send then far and you'll get punished with the moves cooldown).
What I'm trying to mess with is hitting their get up with a double jump dair > autocancel land> footstool while they're in stun into another dair. I believe you can loop the footstool dair footstool but it is really tricky to pull off. I'll try to have a video of this up later today when im off work. Also, the combo starter > dash attack to f-tilt only works on medium to heavy weight characters. Lighter characters dont hit the ground and are able to double jump after being hit by dash attack.
Yeah. Glide Tossing is in this game. I have to admit, I am unfamiliar with jump cancel item throw. (At least the verbiage)When I say Glide toss, I am probably using the wrong term (Been a while since I played Brawl) but I mean the jump canceled item toss thing that acts like a glide toss. Glide tossing the way we did it in Brawl (roll canceled) seems ineffective for Megaman (Is it even still a thing in this game in general?).
By doing it that way you get decent distance.
I forget the exact term, but I mean when you have an item in your hands and press jump, attack and a direction nearly at the same time which results in something much like a glide toss. It's what Kirby had to use in Brawl since his glide toss sucked.Yeah. Glide Tossing is in this game. I have to admit, I am unfamiliar with jump cancel item throw. (At least the verbiage)
I agree. Everything has to be perfect for it to work and the risk makes it not worth tryingSeems a bit too situational for me.
Ok. I'm actually getting down pretty simply now. It's looks really familiar to a GT. Maybe there really wasn't glide tossing and it was just this.I forget the exact term, but I mean when you have an item in your hands and press jump, attack and a direction nearly at the same time which results in something much like a glide toss. It's what Kirby had to use in Brawl since his glide toss sucked.
Up B does cancel momentum, but doesn't double jump cancel momentum too? Don't see many situations where I would rather Up B to stop momentum than double jump, except as a mindgame. Could be a good way to mix up your recoveries.Since I currently have no one nearby to test this with, someone confirm or debunk this for me:
Does UpB stop momentum? AKA if you get launched, is UpB the best way to cancel momentum for survival, especially since you keep your double jump?
Do they? They didn't in Brawl so IDK.Up B does cancel momentum, but doesn't double jump cancel momentum too? Don't see many situations where I would rather Up B to stop momentum than double jump, except as a mindgame. Could be a good way to mix up your recoveries.
After the hitstun and launcher animation wears off, you can cancel momentum with double jump. Same with Up B, so no Bucket Braking. Would have made Mega Man really good thoughDo they? They didn't in Brawl so IDK.
I thought we might have our own version of Bucket Braking in the game, but I might have gotten excited over nothing.
Not going to lie, there's a great satisfaction of KOing someone at around 60% with your up air, especially Villager!Sorry if this is a repeat, but has anyone else noticed that using Rush Coil removes move lag? For example, if you Rush Coil and use Air Shooter just before you spring off of Rush again you can immediately use Air Shooter a second time without the normal move lag Air shooter causes! If done right, you can spam aerial Utilt and KO opponents through the ceiling! I love doing this with Villager in the demo, he always seems to try to be above me, lol.